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// Copyright (C) 2019-2021 Jakub Melka
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//
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// This file is part of PDF4QT.
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//
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// PDF4QT is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
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// with the written consent of the copyright owner, any later version.
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//
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// PDF4QT is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
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// along with PDF4QT. If not, see <https://www.gnu.org/licenses/>.
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# include "pdfpattern.h"
# include "pdfdocument.h"
# include "pdfexception.h"
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# include "pdfutils.h"
# include "pdfcolorspaces.h"
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# include "pdfexecutionpolicy.h"
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# include "pdfconstants.h"
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# include <QPainter>
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# include <execution>
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namespace pdf
{
PatternType PDFShadingPattern : : getType ( ) const
{
return PatternType : : Shading ;
}
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const PDFAbstractColorSpace * PDFShadingPattern : : getColorSpace ( ) const
{
return m_colorSpace . data ( ) ;
}
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QMatrix PDFShadingPattern : : getPatternSpaceToDeviceSpaceMatrix ( const PDFMeshQualitySettings & settings ) const
{
return m_matrix * settings . userSpaceToDeviceSpaceMatrix ;
}
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QMatrix PDFShadingPattern : : getPatternSpaceToDeviceSpaceMatrix ( const QMatrix & userSpaceToDeviceSpaceMatrix ) const
{
return m_matrix * userSpaceToDeviceSpaceMatrix ;
}
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PDFShadingSampler * PDFShadingPattern : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
Q_UNUSED ( userSpaceToDeviceSpaceMatrix ) ;
return nullptr ;
}
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ShadingType PDFAxialShading : : getShadingType ( ) const
{
return ShadingType : : Axial ;
}
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PDFPatternPtr PDFPattern : : createPattern ( const PDFDictionary * colorSpaceDictionary ,
const PDFDocument * document ,
const PDFObject & object ,
const PDFCMS * cms ,
RenderingIntent intent ,
PDFRenderErrorReporter * reporter )
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{
const PDFObject & dereferencedObject = document - > getObject ( object ) ;
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const PDFDictionary * patternDictionary = nullptr ;
QByteArray streamData ;
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if ( dereferencedObject . isDictionary ( ) )
{
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patternDictionary = dereferencedObject . getDictionary ( ) ;
}
else if ( dereferencedObject . isStream ( ) )
{
const PDFStream * stream = dereferencedObject . getStream ( ) ;
patternDictionary = stream - > getDictionary ( ) ;
streamData = document - > getDecodedStream ( stream ) ;
}
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if ( patternDictionary )
{
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PDFDocumentDataLoaderDecorator loader ( document ) ;
const PatternType patternType = static_cast < PatternType > ( loader . readIntegerFromDictionary ( patternDictionary , " PatternType " , static_cast < PDFInteger > ( PatternType : : Invalid ) ) ) ;
switch ( patternType )
{
case PatternType : : Tiling :
{
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const PDFTilingPattern : : PaintType paintType = static_cast < PDFTilingPattern : : PaintType > ( loader . readIntegerFromDictionary ( patternDictionary , " PaintType " , static_cast < PDFInteger > ( PDFTilingPattern : : PaintType : : Invalid ) ) ) ;
const PDFTilingPattern : : TilingType tilingType = static_cast < PDFTilingPattern : : TilingType > ( loader . readIntegerFromDictionary ( patternDictionary , " TilingType " , static_cast < PDFInteger > ( PDFTilingPattern : : TilingType : : Invalid ) ) ) ;
const QRectF boundingBox = loader . readRectangle ( patternDictionary - > get ( " BBox " ) , QRectF ( ) ) ;
const PDFReal xStep = loader . readNumberFromDictionary ( patternDictionary , " XStep " , 0.0 ) ;
const PDFReal yStep = loader . readNumberFromDictionary ( patternDictionary , " YStep " , 0.0 ) ;
PDFObject resources = document - > getObject ( patternDictionary - > get ( " Resources " ) ) ;
QMatrix matrix = loader . readMatrixFromDictionary ( patternDictionary , " Matrix " , QMatrix ( ) ) ;
// Verify the data
if ( paintType ! = PDFTilingPattern : : PaintType : : Colored & & paintType ! = PDFTilingPattern : : PaintType : : Uncolored )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid tiling pattern - wrong paint type %1. " ) . arg ( static_cast < PDFInteger > ( paintType ) ) ) ;
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}
if ( tilingType ! = PDFTilingPattern : : TilingType : : ConstantSpacing & & tilingType ! = PDFTilingPattern : : TilingType : : NoDistortion & & tilingType ! = PDFTilingPattern : : TilingType : : ConstantSpacingAndFasterTiling )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid tiling pattern - wrong tiling type %1. " ) . arg ( static_cast < PDFInteger > ( tilingType ) ) ) ;
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}
if ( ! boundingBox . isValid ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid tiling pattern - bounding box is invalid. " ) . arg ( static_cast < PDFInteger > ( paintType ) ) ) ;
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}
if ( isZero ( xStep ) | | isZero ( yStep ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid tiling pattern - steps are invalid. " ) . arg ( static_cast < PDFInteger > ( paintType ) ) ) ;
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}
PDFTilingPattern * pattern = new PDFTilingPattern ( ) ;
pattern - > m_boundingBox = boundingBox ;
pattern - > m_matrix = matrix ;
pattern - > m_paintType = paintType ;
pattern - > m_tilingType = tilingType ;
pattern - > m_xStep = xStep ;
pattern - > m_yStep = yStep ;
pattern - > m_resources = resources ;
pattern - > m_content = qMove ( streamData ) ;
return PDFPatternPtr ( pattern ) ;
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}
case PatternType : : Shading :
{
PDFObject patternGraphicState = document - > getObject ( patternDictionary - > get ( " ExtGState " ) ) ;
QMatrix matrix = loader . readMatrixFromDictionary ( patternDictionary , " Matrix " , QMatrix ( ) ) ;
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return createShadingPattern ( colorSpaceDictionary , document , patternDictionary - > get ( " Shading " ) , matrix , patternGraphicState , cms , intent , reporter , false ) ;
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}
default :
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid pattern. " ) ) ;
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}
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return PDFPatternPtr ( ) ;
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}
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid pattern. " ) ) ;
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return PDFPatternPtr ( ) ;
}
PDFPatternPtr PDFPattern : : createShadingPattern ( const PDFDictionary * colorSpaceDictionary ,
const PDFDocument * document ,
const PDFObject & shadingObject ,
const QMatrix & matrix ,
const PDFObject & patternGraphicState ,
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const PDFCMS * cms ,
RenderingIntent intent ,
PDFRenderErrorReporter * reporter ,
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bool ignoreBackgroundColor )
{
const PDFObject & dereferencedShadingObject = document - > getObject ( shadingObject ) ;
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if ( ! dereferencedShadingObject . isDictionary ( ) & & ! dereferencedShadingObject . isStream ( ) )
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{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid shading. " ) ) ;
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}
PDFDocumentDataLoaderDecorator loader ( document ) ;
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const PDFDictionary * shadingDictionary = nullptr ;
const PDFStream * stream = nullptr ;
if ( dereferencedShadingObject . isDictionary ( ) )
{
shadingDictionary = dereferencedShadingObject . getDictionary ( ) ;
}
else if ( dereferencedShadingObject . isStream ( ) )
{
stream = dereferencedShadingObject . getStream ( ) ;
shadingDictionary = stream - > getDictionary ( ) ;
}
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// Parse common data for all shadings
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PDFColorSpacePointer colorSpace = PDFAbstractColorSpace : : createColorSpace ( colorSpaceDictionary , document , document - > getObject ( shadingDictionary - > get ( " ColorSpace " ) ) ) ;
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if ( colorSpace - > asPatternColorSpace ( ) )
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{
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throw PDFException ( PDFTranslationContext : : tr ( " Pattern color space is not valid for shading patterns. " ) ) ;
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}
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QColor backgroundColor ;
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PDFColor originalBackgroundColor ;
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if ( ! ignoreBackgroundColor )
{
std : : vector < PDFReal > backgroundColorValues = loader . readNumberArrayFromDictionary ( shadingDictionary , " Background " ) ;
if ( ! backgroundColorValues . empty ( ) )
{
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backgroundColor = colorSpace - > getCheckedColor ( PDFAbstractColorSpace : : convertToColor ( backgroundColorValues ) , cms , intent , reporter ) ;
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}
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originalBackgroundColor . resize ( backgroundColorValues . size ( ) ) ;
for ( size_t i = 0 ; i < backgroundColorValues . size ( ) ; + + i )
{
originalBackgroundColor [ i ] = backgroundColorValues [ i ] ;
}
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}
QRectF boundingBox = loader . readRectangle ( shadingDictionary - > get ( " BBox " ) , QRectF ( ) ) ;
bool antialias = loader . readBooleanFromDictionary ( shadingDictionary , " AntiAlias " , false ) ;
const PDFObject & extendObject = document - > getObject ( shadingDictionary - > get ( " Extend " ) ) ;
bool extendStart = false ;
bool extendEnd = false ;
if ( extendObject . isArray ( ) )
{
const PDFArray * array = extendObject . getArray ( ) ;
if ( array - > getCount ( ) ! = 2 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid shading pattern extends. Expected 2, but %1 provided. " ) . arg ( array - > getCount ( ) ) ) ;
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}
extendStart = loader . readBoolean ( array - > getItem ( 0 ) , false ) ;
extendEnd = loader . readBoolean ( array - > getItem ( 1 ) , false ) ;
}
std : : vector < PDFFunctionPtr > functions ;
const PDFObject & functionsObject = document - > getObject ( shadingDictionary - > get ( " Function " ) ) ;
if ( functionsObject . isArray ( ) )
{
const PDFArray * functionsArray = functionsObject . getArray ( ) ;
functions . reserve ( functionsArray - > getCount ( ) ) ;
for ( size_t i = 0 , functionCount = functionsArray - > getCount ( ) ; i < functionCount ; + + i )
{
functions . push_back ( PDFFunction : : createFunction ( document , functionsArray - > getItem ( i ) ) ) ;
}
}
else if ( ! functionsObject . isNull ( ) )
{
functions . push_back ( PDFFunction : : createFunction ( document , functionsObject ) ) ;
}
const ShadingType shadingType = static_cast < ShadingType > ( loader . readIntegerFromDictionary ( shadingDictionary , " ShadingType " , static_cast < PDFInteger > ( ShadingType : : Invalid ) ) ) ;
switch ( shadingType )
{
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case ShadingType : : Function :
{
PDFFunctionShading * functionShading = new PDFFunctionShading ( ) ;
PDFPatternPtr result ( functionShading ) ;
std : : vector < PDFReal > functionDomain = loader . readNumberArrayFromDictionary ( shadingDictionary , " Domain " , { 0.0 , 1.0 , 0.0 , 1.0 } ) ;
if ( functionDomain . size ( ) ! = 4 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid function shading pattern domain. Expected 4 values, but %1 provided. " ) . arg ( functionDomain . size ( ) ) ) ;
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}
if ( functionDomain [ 1 ] < functionDomain [ 0 ] | | functionDomain [ 3 ] < functionDomain [ 2 ] )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid function shading pattern domain. Invalid domain ranges. " ) ) ;
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}
QMatrix domainToTargetTransform = loader . readMatrixFromDictionary ( shadingDictionary , " Matrix " , QMatrix ( ) ) ;
size_t colorComponentCount = colorSpace - > getColorComponentCount ( ) ;
if ( functions . size ( ) > 1 & & colorComponentCount ! = functions . size ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid axial shading pattern color functions. Expected %1 functions, but %2 provided. " ) . arg ( int ( colorComponentCount ) ) . arg ( int ( functions . size ( ) ) ) ) ;
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}
// Load items for function shading
functionShading - > m_antiAlias = antialias ;
functionShading - > m_backgroundColor = backgroundColor ;
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functionShading - > m_originalBackgroundColor = qMove ( originalBackgroundColor ) ;
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functionShading - > m_colorSpace = colorSpace ;
functionShading - > m_boundingBox = boundingBox ;
functionShading - > m_domain = QRectF ( functionDomain [ 0 ] , functionDomain [ 2 ] , functionDomain [ 1 ] - functionDomain [ 0 ] , functionDomain [ 3 ] - functionDomain [ 2 ] ) ;
functionShading - > m_domainToTargetTransform = domainToTargetTransform ;
functionShading - > m_functions = qMove ( functions ) ;
functionShading - > m_matrix = matrix ;
functionShading - > m_patternGraphicState = patternGraphicState ;
return result ;
}
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case ShadingType : : Axial :
{
PDFAxialShading * axialShading = new PDFAxialShading ( ) ;
PDFPatternPtr result ( axialShading ) ;
std : : vector < PDFReal > coordinates = loader . readNumberArrayFromDictionary ( shadingDictionary , " Coords " ) ;
if ( coordinates . size ( ) ! = 4 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid axial shading pattern coordinates. Expected 4, but %1 provided. " ) . arg ( coordinates . size ( ) ) ) ;
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}
std : : vector < PDFReal > domain = loader . readNumberArrayFromDictionary ( shadingDictionary , " Domain " ) ;
if ( domain . empty ( ) )
{
domain = { 0.0 , 1.0 } ;
}
if ( domain . size ( ) ! = 2 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid axial shading pattern domain. Expected 2, but %1 provided. " ) . arg ( domain . size ( ) ) ) ;
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}
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size_t colorComponentCount = colorSpace - > getColorComponentCount ( ) ;
if ( functions . size ( ) > 1 & & colorComponentCount ! = functions . size ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid axial shading pattern color functions. Expected %1 functions, but %2 provided. " ) . arg ( int ( colorComponentCount ) ) . arg ( int ( functions . size ( ) ) ) ) ;
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}
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// Load items for axial shading
axialShading - > m_antiAlias = antialias ;
axialShading - > m_backgroundColor = backgroundColor ;
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axialShading - > m_originalBackgroundColor = qMove ( originalBackgroundColor ) ;
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axialShading - > m_colorSpace = colorSpace ;
axialShading - > m_boundingBox = boundingBox ;
axialShading - > m_domainStart = domain [ 0 ] ;
axialShading - > m_domainEnd = domain [ 1 ] ;
axialShading - > m_startPoint = QPointF ( coordinates [ 0 ] , coordinates [ 1 ] ) ;
axialShading - > m_endPoint = QPointF ( coordinates [ 2 ] , coordinates [ 3 ] ) ;
axialShading - > m_extendStart = extendStart ;
axialShading - > m_extendEnd = extendEnd ;
axialShading - > m_functions = qMove ( functions ) ;
axialShading - > m_matrix = matrix ;
axialShading - > m_patternGraphicState = patternGraphicState ;
return result ;
}
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case ShadingType : : Radial :
{
PDFRadialShading * radialShading = new PDFRadialShading ( ) ;
PDFPatternPtr result ( radialShading ) ;
std : : vector < PDFReal > coordinates = loader . readNumberArrayFromDictionary ( shadingDictionary , " Coords " ) ;
if ( coordinates . size ( ) ! = 6 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid radial shading pattern coordinates. Expected 6, but %1 provided. " ) . arg ( coordinates . size ( ) ) ) ;
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}
std : : vector < PDFReal > domain = loader . readNumberArrayFromDictionary ( shadingDictionary , " Domain " ) ;
if ( domain . empty ( ) )
{
domain = { 0.0 , 1.0 } ;
}
if ( domain . size ( ) ! = 2 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid radial shading pattern domain. Expected 2, but %1 provided. " ) . arg ( domain . size ( ) ) ) ;
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}
size_t colorComponentCount = colorSpace - > getColorComponentCount ( ) ;
if ( functions . size ( ) > 1 & & colorComponentCount ! = functions . size ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid radial shading pattern color functions. Expected %1 functions, but %2 provided. " ) . arg ( int ( colorComponentCount ) ) . arg ( int ( functions . size ( ) ) ) ) ;
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}
if ( coordinates [ 2 ] < 0.0 | | coordinates [ 5 ] < 0.0 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Radial shading cannot have negative circle radius. " ) ) ;
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}
// Load items for axial shading
radialShading - > m_antiAlias = antialias ;
radialShading - > m_backgroundColor = backgroundColor ;
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radialShading - > m_originalBackgroundColor = qMove ( originalBackgroundColor ) ;
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radialShading - > m_colorSpace = colorSpace ;
radialShading - > m_boundingBox = boundingBox ;
radialShading - > m_domainStart = domain [ 0 ] ;
radialShading - > m_domainEnd = domain [ 1 ] ;
radialShading - > m_startPoint = QPointF ( coordinates [ 0 ] , coordinates [ 1 ] ) ;
radialShading - > m_r0 = coordinates [ 2 ] ;
radialShading - > m_endPoint = QPointF ( coordinates [ 3 ] , coordinates [ 4 ] ) ;
radialShading - > m_r1 = coordinates [ 5 ] ;
radialShading - > m_extendStart = extendStart ;
radialShading - > m_extendEnd = extendEnd ;
radialShading - > m_functions = qMove ( functions ) ;
radialShading - > m_matrix = matrix ;
radialShading - > m_patternGraphicState = patternGraphicState ;
return result ;
}
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case ShadingType : : FreeFormGouradTriangle :
case ShadingType : : LatticeFormGouradTriangle :
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case ShadingType : : CoonsPatchMesh :
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case ShadingType : : TensorProductPatchMesh :
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{
PDFLatticeFormGouradTriangleShading * latticeFormGouradTriangleShading = nullptr ;
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PDFType4567Shading * type4567Shading = nullptr ;
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switch ( shadingType )
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{
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case ShadingType : : FreeFormGouradTriangle :
{
type4567Shading = new PDFFreeFormGouradTriangleShading ( ) ;
break ;
}
case ShadingType : : LatticeFormGouradTriangle :
{
latticeFormGouradTriangleShading = new PDFLatticeFormGouradTriangleShading ( ) ;
type4567Shading = latticeFormGouradTriangleShading ;
break ;
}
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case ShadingType : : CoonsPatchMesh :
{
type4567Shading = new PDFCoonsPatchShading ;
break ;
}
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case ShadingType : : TensorProductPatchMesh :
{
type4567Shading = new PDFTensorProductPatchShading ;
break ;
}
default :
{
Q_ASSERT ( false ) ;
break ;
}
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}
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PDFPatternPtr result ( type4567Shading ) ;
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PDFInteger bitsPerCoordinate = loader . readIntegerFromDictionary ( shadingDictionary , " BitsPerCoordinate " , - 1 ) ;
if ( ! contains ( bitsPerCoordinate , std : : initializer_list < PDFInteger > { 1 , 2 , 4 , 8 , 12 , 16 , 24 , 32 } ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid bits per coordinate (%1) for shading . " ).arg(bitsPerCoordinate)) ;
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}
PDFInteger bitsPerComponent = loader . readIntegerFromDictionary ( shadingDictionary , " BitsPerComponent " , - 1 ) ;
if ( ! contains ( bitsPerComponent , std : : initializer_list < PDFInteger > { 1 , 2 , 4 , 8 , 12 , 16 } ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid bits per component (%1) for shading . " ).arg(bitsPerComponent)) ;
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}
std : : vector < PDFReal > decode = loader . readNumberArrayFromDictionary ( shadingDictionary , " Decode " ) ;
if ( ! functions . empty ( ) )
{
if ( decode . size ( ) ! = 6 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid domain for shading. Expected size is 6, actual size is %1. " ) . arg ( decode . size ( ) ) ) ;
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}
}
else
{
const size_t expectedSize = colorSpace - > getColorComponentCount ( ) * 2 + 4 ;
if ( decode . size ( ) ! = expectedSize )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid domain for shading. Expected size is %1, actual size is %2. " ) . arg ( expectedSize ) . arg ( decode . size ( ) ) ) ;
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}
}
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type4567Shading - > m_antiAlias = antialias ;
type4567Shading - > m_backgroundColor = backgroundColor ;
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type4567Shading - > m_originalBackgroundColor = qMove ( originalBackgroundColor ) ;
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type4567Shading - > m_colorSpace = colorSpace ;
type4567Shading - > m_matrix = matrix ;
type4567Shading - > m_patternGraphicState = patternGraphicState ;
type4567Shading - > m_bitsPerCoordinate = static_cast < uint8_t > ( bitsPerCoordinate ) ;
type4567Shading - > m_bitsPerComponent = static_cast < uint8_t > ( bitsPerComponent ) ;
type4567Shading - > m_xmin = decode [ 0 ] ;
type4567Shading - > m_xmax = decode [ 1 ] ;
type4567Shading - > m_ymin = decode [ 2 ] ;
type4567Shading - > m_ymax = decode [ 3 ] ;
type4567Shading - > m_limits = std : : vector < PDFReal > ( std : : next ( decode . cbegin ( ) , 4 ) , decode . cend ( ) ) ;
type4567Shading - > m_colorComponentCount = ! functions . empty ( ) ? 1 : colorSpace - > getColorComponentCount ( ) ;
type4567Shading - > m_functions = qMove ( functions ) ;
type4567Shading - > m_data = document - > getDecodedStream ( stream ) ;
switch ( shadingType )
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{
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case ShadingType : : FreeFormGouradTriangle :
case ShadingType : : CoonsPatchMesh :
case ShadingType : : TensorProductPatchMesh :
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{
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PDFInteger bitsPerFlag = loader . readIntegerFromDictionary ( shadingDictionary , " BitsPerFlag " , - 1 ) ;
if ( ! contains ( bitsPerFlag , std : : initializer_list < PDFInteger > { 2 , 4 , 8 } ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid bits per flag (%1) for shading . " ).arg(bitsPerFlag)) ;
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}
type4567Shading - > m_bitsPerFlag = bitsPerFlag ;
break ;
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}
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case ShadingType : : LatticeFormGouradTriangle :
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{
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latticeFormGouradTriangleShading - > m_verticesPerRow = loader . readIntegerFromDictionary ( shadingDictionary , " VerticesPerRow " , - 1 ) ;
if ( latticeFormGouradTriangleShading - > m_verticesPerRow < 2 )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid vertices per row (%1) for lattice - form gourad triangle meshing . " ).arg(latticeFormGouradTriangleShading->m_verticesPerRow)) ;
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}
break ;
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}
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default :
break ;
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}
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return result ;
}
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default :
{
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid shading pattern type (%1) . " ).arg(static_cast<PDFInteger>(shadingType))) ;
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}
}
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throw PDFException ( PDFTranslationContext : : tr ( " Invalid shading. " ) ) ;
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return PDFPatternPtr ( ) ;
}
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class PDFFunctionShadingSampler : public PDFShadingSampler
{
public :
PDFFunctionShadingSampler ( const PDFFunctionShading * functionShadingPattern , QMatrix userSpaceToDeviceSpaceMatrix ) :
PDFShadingSampler ( functionShadingPattern ) ,
m_functionShadingPattern ( functionShadingPattern ) ,
m_domain ( functionShadingPattern - > getDomain ( ) )
{
QMatrix patternSpaceToDeviceSpaceMatrix = functionShadingPattern - > getMatrix ( ) * userSpaceToDeviceSpaceMatrix ;
QMatrix domainToDeviceSpaceMatrix = functionShadingPattern - > getDomainToTargetTransform ( ) * patternSpaceToDeviceSpaceMatrix ;
if ( domainToDeviceSpaceMatrix . isInvertible ( ) )
{
m_deviceSpaceToDomainMatrix = domainToDeviceSpaceMatrix . inverted ( ) ;
}
else
{
m_deviceSpaceToDomainMatrix = QMatrix ( ) ;
}
}
virtual bool sample ( const QPointF & devicePoint , PDFColorBuffer outputBuffer , int limit ) const override
{
Q_UNUSED ( limit ) ;
if ( ! m_pattern - > getColorSpace ( ) | | m_pattern - > getColorSpace ( ) - > getColorComponentCount ( ) ! = outputBuffer . size ( ) )
{
// Invalid color space, or invalid color buffer
return false ;
}
QPointF domainPoint = m_deviceSpaceToDomainMatrix . map ( devicePoint ) ;
if ( ! m_domain . contains ( domainPoint ) )
{
return fillBackgroundColor ( outputBuffer ) ;
}
const auto & functions = m_functionShadingPattern - > getFunctions ( ) ;
std : : array < PDFReal , PDF_MAX_COLOR_COMPONENTS > colorBuffer = { } ;
if ( colorBuffer . size ( ) < outputBuffer . size ( ) )
{
// Jakub Melka: Too much colors - we cant process it
return false ;
}
std : : array < PDFReal , 2 > input = { domainPoint . x ( ) , domainPoint . y ( ) } ;
if ( functions . size ( ) = = 1 )
{
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
PDFFunction : : FunctionResult result = functions . front ( ) - > apply ( input . data ( ) , input . data ( ) + input . size ( ) , colorBuffer . data ( ) , colorBuffer . data ( ) + outputBuffer . size ( ) ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
else
{
if ( functions . size ( ) ! = outputBuffer . size ( ) )
{
// Invalid number of functions
return false ;
}
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = functions [ i ] - > apply ( input . data ( ) , input . data ( ) + input . size ( ) , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
}
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
outputBuffer [ i ] = colorBuffer [ i ] ;
}
return true ;
}
private :
const PDFFunctionShading * m_functionShadingPattern ;
QRectF m_domain ;
QMatrix m_deviceSpaceToDomainMatrix ;
} ;
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ShadingType PDFFunctionShading : : getShadingType ( ) const
{
return ShadingType : : Function ;
}
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PDFMesh PDFFunctionShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
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{
PDFMesh mesh ;
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( settings ) ;
QMatrix domainToDeviceSpaceMatrix = m_domainToTargetTransform * patternSpaceToDeviceSpaceMatrix ;
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QLineF topLine ( m_domain . topLeft ( ) , m_domain . topRight ( ) ) ;
QLineF leftLine ( m_domain . topLeft ( ) , m_domain . bottomLeft ( ) ) ;
Q_ASSERT ( domainToDeviceSpaceMatrix . isInvertible ( ) ) ;
QMatrix deviceSpaceToDomainMatrix = domainToDeviceSpaceMatrix . inverted ( ) ;
QLineF topLineDS = domainToDeviceSpaceMatrix . map ( topLine ) ;
QLineF leftLineDS = domainToDeviceSpaceMatrix . map ( leftLine ) ;
const size_t colorComponents = m_colorSpace - > getColorComponentCount ( ) ;
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auto resolutions = { settings . preferredMeshResolution ,
interpolate ( 0.25 , 0.0 , 1.0 , settings . preferredMeshResolution , settings . minimalMeshResolution ) ,
interpolate ( 0.50 , 0.0 , 1.0 , settings . preferredMeshResolution , settings . minimalMeshResolution ) ,
interpolate ( 0.75 , 0.0 , 1.0 , settings . preferredMeshResolution , settings . minimalMeshResolution ) ,
settings . minimalMeshResolution
} ;
for ( PDFReal resolution : resolutions )
{
const PDFReal xSteps = qMax ( std : : floor ( topLineDS . length ( ) / resolution ) , 2.0 ) ;
const PDFReal ySteps = qMax ( std : : floor ( leftLineDS . length ( ) / resolution ) , 2.0 ) ;
const PDFReal xStep = 1.0 / xSteps ;
const PDFReal yStep = 1.0 / ySteps ;
// Prepare x/y ordinates array for given resolution
std : : vector < PDFReal > xOrdinates ;
std : : vector < PDFReal > yOrdinates ;
xOrdinates . reserve ( xSteps + 1 ) ;
yOrdinates . reserve ( ySteps + 1 ) ;
for ( PDFReal x = 0.0 ; x < = 1.0 ; x + = xStep )
{
xOrdinates . push_back ( x ) ;
}
if ( xOrdinates . back ( ) + PDF_EPSILON > = 1.0 )
{
xOrdinates . pop_back ( ) ;
}
xOrdinates . push_back ( 1.0 ) ;
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for ( PDFReal y = 0.0 ; y < = 1.0 ; y + = yStep )
{
yOrdinates . push_back ( y ) ;
}
if ( yOrdinates . back ( ) + PDF_EPSILON > = 1.0 )
{
yOrdinates . pop_back ( ) ;
}
yOrdinates . push_back ( 1.0 ) ;
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// We have determined x/y ordinates. Now we must create result array with colors,
// which for each x/y ordinate tells us, what color in the given position is.
const size_t rowCount = yOrdinates . size ( ) ;
const size_t columnCount = xOrdinates . size ( ) ;
const size_t nodesCount = rowCount * columnCount ;
const size_t stride = columnCount * colorComponents ;
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std : : vector < size_t > indices ;
indices . resize ( nodesCount , 0 ) ;
std : : iota ( indices . begin ( ) , indices . end ( ) , 0 ) ;
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auto indexToRowColumn = [ columnCount ] ( size_t index ) - > std : : pair < size_t , size_t >
{
return std : : make_pair ( index / columnCount , index % columnCount ) ;
} ;
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auto rowColumnToIndex = [ columnCount ] ( size_t row , size_t column ) - > size_t
{
return row * columnCount + column ;
} ;
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auto rowColumnToFirstColorComponent = [ stride , colorComponents ] ( size_t row , size_t column ) - > size_t
{
return row * stride + column * colorComponents ;
} ;
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const bool isSingleFunction = m_functions . size ( ) = = 1 ;
std : : vector < PDFReal > sourceColorBuffer ;
sourceColorBuffer . resize ( indices . size ( ) * colorComponents , 0.0 ) ;
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std : : vector < QPointF > gridPoints ;
gridPoints . resize ( nodesCount ) ;
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QMutex functionErrorMutex ;
PDFFunction : : FunctionResult functionError ( true ) ;
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auto setColor = [ & ] ( size_t index )
{
auto [ row , column ] = indexToRowColumn ( index ) ;
QPointF nodeDS = topLineDS . pointAt ( xOrdinates [ column ] ) + leftLineDS . pointAt ( yOrdinates [ row ] ) - topLineDS . p1 ( ) ;
QPointF node = deviceSpaceToDomainMatrix . map ( nodeDS ) ;
const size_t colorComponentIndex = rowColumnToFirstColorComponent ( row , column ) ;
Q_ASSERT ( colorComponentIndex < = sourceColorBuffer . size ( ) ) ;
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gridPoints [ index ] = nodeDS ;
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PDFReal * sourceColorBegin = sourceColorBuffer . data ( ) + colorComponentIndex ;
PDFReal * sourceColorEnd = sourceColorBegin + colorComponents ;
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std : : array < PDFReal , 2 > uv = { node . x ( ) , node . y ( ) } ;
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if ( isSingleFunction )
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{
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PDFFunction : : FunctionResult result = m_functions . front ( ) - > apply ( uv . data ( ) , uv . data ( ) + uv . size ( ) , sourceColorBegin , sourceColorEnd ) ;
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if ( ! result )
{
QMutexLocker lock ( & functionErrorMutex ) ;
if ( ! functionError )
{
functionError = result ;
}
}
}
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else
{
for ( size_t i = 0 , count = colorComponents ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = m_functions [ i ] - > apply ( uv . data ( ) , uv . data ( ) + uv . size ( ) , sourceColorBegin + i , sourceColorBegin + i + 1 ) ;
if ( ! result )
{
QMutexLocker lock ( & functionErrorMutex ) ;
if ( ! functionError )
{
functionError = result ;
}
}
}
}
} ;
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PDFExecutionPolicy : : execute ( PDFExecutionPolicy : : Scope : : Content , indices . cbegin ( ) , indices . cend ( ) , setColor ) ;
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if ( ! functionError )
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{
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throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh generation of shading: %1 " ) . arg ( functionError . errorMessage ) ) ;
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}
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// Check the colors, if mesh is bad, then refine it
std : : atomic_bool isMeshOK = true ;
auto validateMesh = [ & ] ( size_t index )
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{
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if ( ! isMeshOK . load ( std : : memory_order_relaxed ) )
{
return ;
}
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auto [ row , column ] = indexToRowColumn ( index ) ;
const size_t colorComponentIndex = rowColumnToFirstColorComponent ( row , column ) ;
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// Check, if color left doesn't differ too much
if ( column > 0 )
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{
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const size_t colorOtherComponentIndex = rowColumnToFirstColorComponent ( row , column - 1 ) ;
for ( size_t i = 0 ; i < colorComponents ; + + i )
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{
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if ( std : : fabs ( sourceColorBuffer [ colorComponentIndex + i ] - sourceColorBuffer [ colorOtherComponentIndex + i ] ) > settings . tolerance )
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{
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isMeshOK . store ( false , std : : memory_order_relaxed ) ;
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return ;
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}
}
}
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if ( row > 0 )
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{
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const size_t colorOtherComponentIndex = rowColumnToFirstColorComponent ( row - 1 , column ) ;
for ( size_t i = 0 ; i < colorComponents ; + + i )
{
if ( std : : fabs ( sourceColorBuffer [ colorComponentIndex + i ] - sourceColorBuffer [ colorOtherComponentIndex + i ] ) > settings . tolerance )
{
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isMeshOK . store ( false , std : : memory_order_relaxed ) ;
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return ;
}
}
}
} ;
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PDFExecutionPolicy : : execute ( PDFExecutionPolicy : : Scope : : Content , indices . cbegin ( ) , indices . cend ( ) , validateMesh ) ;
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if ( ! isMeshOK & & resolution ! = settings . minimalMeshResolution )
{
continue ;
}
// Now, we are ready to generate the mesh
std : : vector < QRgb > colors ;
colors . resize ( rowCount * columnCount , QRgb ( ) ) ;
mesh . setVertices ( qMove ( gridPoints ) ) ;
std : : vector < PDFMesh : : Triangle > triangles ;
triangles . resize ( ( rowCount - 1 ) * ( columnCount - 1 ) * 2 ) ;
auto generateTriangle = [ & ] ( size_t index )
{
auto [ row , column ] = indexToRowColumn ( index ) ;
if ( row = = 0 | | column = = 0 )
{
return ;
}
Q_ASSERT ( index = = rowColumnToIndex ( row , column ) ) ;
const size_t triangleIndex1 = ( ( row - 1 ) * ( columnCount - 1 ) + column - 1 ) * 2 ;
const size_t triangleIndex2 = triangleIndex1 + 1 ;
const size_t v1 = rowColumnToIndex ( row - 1 , column - 1 ) ;
const size_t v2 = rowColumnToIndex ( row - 1 , column ) ;
const size_t v3 = index ;
const size_t v4 = rowColumnToIndex ( row , column - 1 ) ;
std : : vector < PDFReal > colorBuffer ;
colorBuffer . resize ( colorComponents , 0.0 ) ;
auto calculateColor = [ & ] ( const PDFMesh : : Triangle & triangle )
{
QPointF centerDS = mesh . getTriangleCenter ( triangle ) ;
QPointF center = deviceSpaceToDomainMatrix . map ( centerDS ) ;
std : : array < PDFReal , 2 > uv = { center . x ( ) , center . y ( ) } ;
if ( isSingleFunction )
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{
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PDFFunction : : FunctionResult result = m_functions . front ( ) - > apply ( uv . data ( ) , uv . data ( ) + uv . size ( ) , colorBuffer . data ( ) , colorBuffer . data ( ) + colorBuffer . size ( ) ) ;
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if ( ! result )
{
QMutexLocker lock ( & functionErrorMutex ) ;
if ( ! functionError )
{
functionError = result ;
}
}
}
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else
{
for ( size_t i = 0 , count = colorComponents ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = m_functions [ i ] - > apply ( uv . data ( ) , uv . data ( ) + uv . size ( ) , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
QMutexLocker lock ( & functionErrorMutex ) ;
if ( ! functionError )
{
functionError = result ;
}
}
}
}
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return m_colorSpace - > getColor ( PDFAbstractColorSpace : : convertToColor ( colorBuffer ) , cms , intent , reporter , true ) ;
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} ;
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PDFMesh : : Triangle triangle1 ;
triangle1 . v1 = static_cast < uint32_t > ( v1 ) ;
triangle1 . v2 = static_cast < uint32_t > ( v2 ) ;
triangle1 . v3 = static_cast < uint32_t > ( v3 ) ;
triangle1 . color = calculateColor ( triangle1 ) . rgb ( ) ;
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PDFMesh : : Triangle triangle2 ;
triangle2 . v1 = static_cast < uint32_t > ( v3 ) ;
triangle2 . v2 = static_cast < uint32_t > ( v4 ) ;
triangle2 . v3 = static_cast < uint32_t > ( v1 ) ;
triangle2 . color = calculateColor ( triangle2 ) . rgb ( ) ;
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triangles [ triangleIndex1 ] = triangle1 ;
triangles [ triangleIndex2 ] = triangle2 ;
} ;
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PDFExecutionPolicy : : execute ( PDFExecutionPolicy : : Scope : : Content , indices . cbegin ( ) , indices . cend ( ) , generateTriangle ) ;
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mesh . setTriangles ( qMove ( triangles ) ) ;
if ( ! functionError )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh generation of shading: %1 " ) . arg ( functionError . errorMessage ) ) ;
}
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break ;
}
if ( m_backgroundColor . isValid ( ) )
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{
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QPainterPath backgroundPath ;
backgroundPath . addRect ( settings . deviceSpaceMeshingArea ) ;
QPainterPath paintedPath ;
paintedPath . addPolygon ( domainToDeviceSpaceMatrix . map ( m_domain ) ) ;
backgroundPath = backgroundPath . subtracted ( paintedPath ) ;
mesh . setBackgroundPath ( backgroundPath ) ;
mesh . setBackgroundColor ( m_backgroundColor ) ;
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}
// Create bounding path
if ( m_boundingBox . isValid ( ) )
{
QPainterPath boundingPath ;
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boundingPath . addPolygon ( patternSpaceToDeviceSpaceMatrix . map ( m_boundingBox ) ) ;
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mesh . setBoundingPath ( boundingPath ) ;
}
return mesh ;
}
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PDFShadingSampler * PDFFunctionShading : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
return new PDFFunctionShadingSampler ( this , userSpaceToDeviceSpaceMatrix ) ;
}
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PDFMesh PDFAxialShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
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{
PDFMesh mesh ;
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( settings ) ;
QPointF p1 = patternSpaceToDeviceSpaceMatrix . map ( m_startPoint ) ;
QPointF p2 = patternSpaceToDeviceSpaceMatrix . map ( m_endPoint ) ;
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// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line ( p1 , p2 ) ;
const double angle = line . angleTo ( QLineF ( 0 , 0 , 1 , 0 ) ) ;
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS ;
p1p2LCS . translate ( p1 . x ( ) , p1 . y ( ) ) ;
p1p2LCS . rotate ( angle ) ;
QMatrix p1p2GCS = p1p2LCS . inverted ( ) ;
QPointF p1m = p1p2GCS . map ( p1 ) ;
QPointF p2m = p1p2GCS . map ( p2 ) ;
Q_ASSERT ( isZero ( p1m . y ( ) ) ) ;
Q_ASSERT ( isZero ( p2m . y ( ) ) ) ;
Q_ASSERT ( p1m . x ( ) < = p2m . x ( ) ) ;
QPainterPath meshingArea ;
meshingArea . addPolygon ( p1p2GCS . map ( settings . deviceSpaceMeshingArea ) ) ;
meshingArea . addRect ( p1m . x ( ) , p1m . y ( ) - settings . preferredMeshResolution * 0.5 , p2m . x ( ) - p1m . x ( ) , settings . preferredMeshResolution ) ;
QRectF meshingRectangle = meshingArea . boundingRect ( ) ;
PDFReal xl = meshingRectangle . left ( ) ;
PDFReal xr = meshingRectangle . right ( ) ;
PDFReal yt = meshingRectangle . top ( ) ;
PDFReal yb = meshingRectangle . bottom ( ) ;
// Create coordinate array filled with stops, where we will determine the color
std : : vector < PDFReal > xCoords ;
xCoords . reserve ( ( xr - xl ) / settings . minimalMeshResolution + 3 ) ;
xCoords . push_back ( xl ) ;
for ( PDFReal x = p1m . x ( ) ; x < = p2m . x ( ) ; x + = settings . minimalMeshResolution )
{
if ( ! qFuzzyCompare ( xCoords . back ( ) , x ) )
{
xCoords . push_back ( x ) ;
}
}
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if ( xCoords . back ( ) + PDF_EPSILON < p2m . x ( ) )
{
xCoords . push_back ( p2m . x ( ) ) ;
}
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if ( ! qFuzzyCompare ( xCoords . back ( ) , xr ) )
{
xCoords . push_back ( xr ) ;
}
const PDFReal tAtStart = m_domainStart ;
const PDFReal tAtEnd = m_domainEnd ;
const PDFReal tMin = qMin ( tAtStart , tAtEnd ) ;
const PDFReal tMax = qMax ( tAtStart , tAtEnd ) ;
const bool isSingleFunction = m_functions . size ( ) = = 1 ;
std : : vector < PDFReal > colorBuffer ( m_colorSpace - > getColorComponentCount ( ) , 0.0 ) ;
auto getColor = [ this , isSingleFunction , & colorBuffer ] ( PDFReal t ) - > PDFColor
{
if ( isSingleFunction )
{
PDFFunction : : FunctionResult result = m_functions . front ( ) - > apply ( & t , & t + 1 , colorBuffer . data ( ) , colorBuffer . data ( ) + colorBuffer . size ( ) ) ;
if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
else
{
for ( size_t i = 0 , count = colorBuffer . size ( ) ; i < count ; + + i )
{
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PDFFunction : : FunctionResult result = m_functions [ i ] - > apply ( & t , & t + 1 , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
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if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
}
return PDFAbstractColorSpace : : convertToColor ( colorBuffer ) ;
} ;
// Determine color of each coordinate
std : : vector < std : : pair < PDFReal , PDFColor > > coloredCoordinates ;
coloredCoordinates . reserve ( xCoords . size ( ) ) ;
for ( PDFReal x : xCoords )
{
if ( x < p1m . x ( ) - PDF_EPSILON & & ! m_extendStart )
{
// Move to the next coordinate, this is skipped
continue ;
}
if ( x > p2m . x ( ) + PDF_EPSILON & & ! m_extendEnd )
{
// We are finished no more triangles will occur
break ;
}
// Determine current parameter t
const PDFReal t = interpolate ( x , p1m . x ( ) , p2m . x ( ) , tAtStart , tAtEnd ) ;
const PDFReal tBounded = qBound ( tMin , t , tMax ) ;
const PDFColor color = getColor ( tBounded ) ;
coloredCoordinates . emplace_back ( x , color ) ;
}
// Filter coordinates according the meshing criteria
std : : vector < std : : pair < PDFReal , PDFColor > > filteredCoordinates ;
filteredCoordinates . reserve ( coloredCoordinates . size ( ) ) ;
for ( auto it = coloredCoordinates . cbegin ( ) ; it ! = coloredCoordinates . cend ( ) ; + + it )
{
// We will skip this coordinate, if both of meshing criteria have been met:
// 1) Color difference is small (lesser than tolerance)
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// 2) Distance from previous and next point is less than preferred meshing resolution OR colors are equal
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if ( it ! = coloredCoordinates . cbegin ( ) & & std : : next ( it ) ! = coloredCoordinates . cend ( ) )
{
auto itNext = std : : next ( it ) ;
const std : : pair < PDFReal , PDFColor > & prevItem = filteredCoordinates . back ( ) ;
const std : : pair < PDFReal , PDFColor > & currentItem = * it ;
const std : : pair < PDFReal , PDFColor > & nextItem = * itNext ;
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if ( currentItem . first ! = p1m . x ( ) & & currentItem . first ! = p2m . x ( ) )
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{
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if ( prevItem . second = = currentItem . second & & currentItem . second = = nextItem . second )
{
// Colors are same, skip the test
continue ;
}
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if ( PDFAbstractColorSpace : : isColorEqual ( prevItem . second , currentItem . second , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( currentItem . second , nextItem . second , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( prevItem . second , nextItem . second , settings . tolerance ) & &
( nextItem . first - prevItem . first < settings . preferredMeshResolution ) )
{
continue ;
}
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}
}
filteredCoordinates . push_back ( * it ) ;
}
if ( ! filteredCoordinates . empty ( ) )
{
size_t vertexCount = filteredCoordinates . size ( ) * 2 ;
size_t triangleCount = filteredCoordinates . size ( ) * 2 - 2 ;
if ( m_backgroundColor . isValid ( ) )
{
vertexCount + = 8 ;
triangleCount + = 4 ;
}
mesh . reserve ( vertexCount , triangleCount ) ;
PDFColor previousColor = filteredCoordinates . front ( ) . second ;
uint32_t topLeft = mesh . addVertex ( QPointF ( filteredCoordinates . front ( ) . first , yt ) ) ;
uint32_t bottomLeft = mesh . addVertex ( QPointF ( filteredCoordinates . front ( ) . first , yb ) ) ;
for ( auto it = std : : next ( filteredCoordinates . cbegin ( ) ) ; it ! = filteredCoordinates . cend ( ) ; + + it )
{
const std : : pair < PDFReal , PDFColor > & item = * it ;
uint32_t topRight = mesh . addVertex ( QPointF ( item . first , yt ) ) ;
uint32_t bottomRight = mesh . addVertex ( QPointF ( item . first , yb ) ) ;
PDFColor mixedColor = PDFAbstractColorSpace : : mixColors ( previousColor , item . second , 0.5 ) ;
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QColor color = m_colorSpace - > getColor ( mixedColor , cms , intent , reporter , true ) ;
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mesh . addQuad ( topLeft , topRight , bottomRight , bottomLeft , color . rgb ( ) ) ;
topLeft = topRight ;
bottomLeft = bottomRight ;
previousColor = item . second ;
}
}
// Create background color triangles
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if ( m_backgroundColor . isValid ( ) & & ( ! m_extendStart | | ! m_extendEnd ) )
{
if ( ! m_extendStart & & xl + PDF_EPSILON < p1m . x ( ) )
{
uint32_t topLeft = mesh . addVertex ( QPointF ( xl , yt ) ) ;
uint32_t topRight = mesh . addVertex ( QPointF ( p1m . x ( ) , yt ) ) ;
uint32_t bottomLeft = mesh . addVertex ( QPointF ( xl , yb ) ) ;
uint32_t bottomRight = mesh . addVertex ( QPointF ( p1m . x ( ) , yb ) ) ;
mesh . addQuad ( topLeft , topRight , bottomRight , bottomLeft , m_backgroundColor . rgb ( ) ) ;
}
if ( ! m_extendEnd & & p2m . x ( ) + PDF_EPSILON < xr )
{
uint32_t topRight = mesh . addVertex ( QPointF ( xr , yt ) ) ;
uint32_t topLeft = mesh . addVertex ( QPointF ( p2m . x ( ) , yt ) ) ;
uint32_t bottomRight = mesh . addVertex ( QPointF ( xr , yb ) ) ;
uint32_t bottomLeft = mesh . addVertex ( QPointF ( p2m . x ( ) , yb ) ) ;
mesh . addQuad ( topLeft , topRight , bottomRight , bottomLeft , m_backgroundColor . rgb ( ) ) ;
}
}
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// Transform mesh to the device space coordinates
mesh . transform ( p1p2LCS ) ;
// Create bounding path
if ( m_boundingBox . isValid ( ) )
{
QPainterPath boundingPath ;
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boundingPath . addPolygon ( patternSpaceToDeviceSpaceMatrix . map ( m_boundingBox ) ) ;
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mesh . setBoundingPath ( boundingPath ) ;
}
return mesh ;
}
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class PDFAxialShadingSampler : public PDFShadingSampler
{
public :
PDFAxialShadingSampler ( const PDFAxialShading * axialShadingPattern , QMatrix userSpaceToDeviceSpaceMatrix ) :
PDFShadingSampler ( axialShadingPattern ) ,
m_axialShadingPattern ( axialShadingPattern ) ,
m_xStart ( 0.0 ) ,
m_xEnd ( 0.0 ) ,
m_tAtStart ( 0.0 ) ,
m_tAtEnd ( 0.0 ) ,
m_tMin ( 0.0 ) ,
m_tMax ( 0.0 )
{
QMatrix patternSpaceToDeviceSpace = axialShadingPattern - > getMatrix ( ) * userSpaceToDeviceSpaceMatrix ;
QPointF p1 = patternSpaceToDeviceSpace . map ( axialShadingPattern - > getStartPoint ( ) ) ;
QPointF p2 = patternSpaceToDeviceSpace . map ( axialShadingPattern - > getEndPoint ( ) ) ;
// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line ( p1 , p2 ) ;
const double angle = line . angleTo ( QLineF ( 0 , 0 , 1 , 0 ) ) ;
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS ;
p1p2LCS . translate ( p1 . x ( ) , p1 . y ( ) ) ;
p1p2LCS . rotate ( angle ) ;
QMatrix p1p2GCS = p1p2LCS . inverted ( ) ;
QPointF p1m = p1p2GCS . map ( p1 ) ;
QPointF p2m = p1p2GCS . map ( p2 ) ;
Q_ASSERT ( isZero ( p1m . y ( ) ) ) ;
Q_ASSERT ( isZero ( p2m . y ( ) ) ) ;
Q_ASSERT ( p1m . x ( ) < = p2m . x ( ) ) ;
m_xStart = p1m . x ( ) ;
m_xEnd = p2m . x ( ) ;
m_tAtStart = axialShadingPattern - > getDomainStart ( ) ;
m_tAtEnd = axialShadingPattern - > getDomainEnd ( ) ;
m_tMin = qMin ( m_tAtStart , m_tAtEnd ) ;
m_tMax = qMax ( m_tAtStart , m_tAtEnd ) ;
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m_p1p2GCS = p1p2GCS ;
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}
virtual bool sample ( const QPointF & devicePoint , PDFColorBuffer outputBuffer , int limit ) const override
{
Q_UNUSED ( limit ) ;
if ( ! m_pattern - > getColorSpace ( ) | | m_pattern - > getColorSpace ( ) - > getColorComponentCount ( ) ! = outputBuffer . size ( ) )
{
// Invalid color space, or invalid color buffer
return false ;
}
QPointF mappedPoint = m_p1p2GCS . map ( devicePoint ) ;
const PDFReal x = mappedPoint . x ( ) ;
PDFReal t = m_tAtStart ;
if ( x < m_xStart )
{
if ( ! m_axialShadingPattern - > isExtendStart ( ) )
{
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return false ;
}
if ( fillBackgroundColor ( outputBuffer ) )
{
return true ;
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}
t = m_tAtStart ;
}
else if ( x > m_xEnd )
{
if ( ! m_axialShadingPattern - > isExtendEnd ( ) )
{
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return false ;
}
if ( fillBackgroundColor ( outputBuffer ) )
{
return true ;
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}
t = m_tAtEnd ;
}
else
{
t = interpolate ( x , m_xStart , m_xEnd , m_tAtStart , m_tAtEnd ) ;
t = qBound ( m_tMin , t , m_tMax ) ;
}
const auto & functions = m_axialShadingPattern - > getFunctions ( ) ;
std : : array < PDFReal , PDF_MAX_COLOR_COMPONENTS > colorBuffer = { } ;
if ( colorBuffer . size ( ) < outputBuffer . size ( ) )
{
// Jakub Melka: Too much colors - we cant process it
return false ;
}
if ( functions . size ( ) = = 1 )
{
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
PDFFunction : : FunctionResult result = functions . front ( ) - > apply ( & t , & t + 1 , colorBuffer . data ( ) , colorBuffer . data ( ) + outputBuffer . size ( ) ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
else
{
if ( functions . size ( ) ! = outputBuffer . size ( ) )
{
// Invalid number of functions
return false ;
}
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = functions [ i ] - > apply ( & t , & t + 1 , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
}
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
outputBuffer [ i ] = colorBuffer [ i ] ;
}
return true ;
}
private :
const PDFAxialShading * m_axialShadingPattern ;
QMatrix m_p1p2GCS ;
PDFReal m_xStart ;
PDFReal m_xEnd ;
PDFReal m_tAtStart ;
PDFReal m_tAtEnd ;
PDFReal m_tMin ;
PDFReal m_tMax ;
} ;
PDFShadingSampler * PDFAxialShading : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
return new PDFAxialShadingSampler ( this , userSpaceToDeviceSpaceMatrix ) ;
}
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void PDFMesh : : paint ( QPainter * painter , PDFReal alpha ) const
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{
if ( m_triangles . empty ( ) )
{
return ;
}
painter - > save ( ) ;
painter - > setPen ( Qt : : NoPen ) ;
painter - > setRenderHint ( QPainter : : Antialiasing , true ) ;
// Set the clipping area, if we have it
if ( ! m_boundingPath . isEmpty ( ) )
{
painter - > setClipPath ( m_boundingPath , Qt : : IntersectClip ) ;
}
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if ( ! m_backgroundPath . isEmpty ( ) & & m_backgroundColor . isValid ( ) )
{
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QColor backgroundColor = m_backgroundColor ;
backgroundColor . setAlphaF ( alpha ) ;
painter - > setBrush ( QBrush ( backgroundColor , Qt : : SolidPattern ) ) ;
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painter - > drawPath ( m_backgroundPath ) ;
}
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QColor color ;
// Draw all triangles
for ( const Triangle & triangle : m_triangles )
{
if ( color ! = triangle . color )
{
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QColor newColor ( triangle . color ) ;
newColor . setAlphaF ( alpha ) ;
painter - > setPen ( newColor ) ;
painter - > setBrush ( QBrush ( newColor , Qt : : SolidPattern ) ) ;
color = newColor ;
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}
std : : array < QPointF , 3 > triangleCorners = { m_vertices [ triangle . v1 ] , m_vertices [ triangle . v2 ] , m_vertices [ triangle . v3 ] } ;
painter - > drawConvexPolygon ( triangleCorners . data ( ) , static_cast < int > ( triangleCorners . size ( ) ) ) ;
}
painter - > restore ( ) ;
}
void PDFMesh : : transform ( const QMatrix & matrix )
{
for ( QPointF & vertex : m_vertices )
{
vertex = matrix . map ( vertex ) ;
}
m_boundingPath = matrix . map ( m_boundingPath ) ;
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m_backgroundPath = matrix . map ( m_backgroundPath ) ;
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}
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void PDFMesh : : addMesh ( std : : vector < QPointF > & & vertices , std : : vector < PDFMesh : : Triangle > & & triangles )
{
if ( isEmpty ( ) )
{
m_vertices = qMove ( vertices ) ;
m_triangles = qMove ( triangles ) ;
}
else
{
size_t offset = m_vertices . size ( ) ;
m_vertices . insert ( m_vertices . cend ( ) , vertices . cbegin ( ) , vertices . cend ( ) ) ;
for ( Triangle & triangle : triangles )
{
triangle . v1 + = static_cast < uint32_t > ( offset ) ;
triangle . v2 + = static_cast < uint32_t > ( offset ) ;
triangle . v3 + = static_cast < uint32_t > ( offset ) ;
}
m_triangles . insert ( m_triangles . cend ( ) , triangles . cbegin ( ) , triangles . cend ( ) ) ;
}
}
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QPointF PDFMesh : : getTriangleCenter ( const PDFMesh : : Triangle & triangle ) const
{
return ( m_vertices [ triangle . v1 ] + m_vertices [ triangle . v2 ] + m_vertices [ triangle . v3 ] ) / 3.0 ;
}
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qint64 PDFMesh : : getMemoryConsumptionEstimate ( ) const
{
qint64 memoryConsumption = sizeof ( * this ) ;
memoryConsumption + = sizeof ( QPointF ) * m_vertices . capacity ( ) ;
memoryConsumption + = sizeof ( Triangle ) * m_triangles . capacity ( ) ;
memoryConsumption + = sizeof ( QPainterPath : : Element ) * m_boundingPath . capacity ( ) ;
memoryConsumption + = sizeof ( QPainterPath : : Element ) * m_backgroundPath . capacity ( ) ;
return memoryConsumption ;
}
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void PDFMesh : : invertColors ( )
{
for ( Triangle & triangle : m_triangles )
{
triangle . color = 0x00FFFFFF - triangle . color ;
}
m_backgroundColor = invertColor ( m_backgroundColor ) ;
}
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void PDFMeshQualitySettings : : initResolution ( )
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{
Q_ASSERT ( deviceSpaceMeshingArea . isValid ( ) ) ;
PDFReal size = qMax ( deviceSpaceMeshingArea . width ( ) , deviceSpaceMeshingArea . height ( ) ) ;
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minimalMeshResolution = size * minimalMeshResolutionRatio ;
preferredMeshResolution = size * qMax ( preferredMeshResolutionRatio , minimalMeshResolutionRatio ) ;
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}
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ShadingType PDFRadialShading : : getShadingType ( ) const
{
return ShadingType : : Radial ;
}
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PDFMesh PDFRadialShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
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{
PDFMesh mesh ;
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( settings ) ;
QPointF p1 = patternSpaceToDeviceSpaceMatrix . map ( m_startPoint ) ;
QPointF p2 = patternSpaceToDeviceSpaceMatrix . map ( m_endPoint ) ;
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QPointF r1TestPoint = patternSpaceToDeviceSpaceMatrix . map ( QPointF ( m_startPoint . x ( ) , m_startPoint . y ( ) + m_r0 ) ) ;
QPointF r2TestPoint = patternSpaceToDeviceSpaceMatrix . map ( QPointF ( m_endPoint . x ( ) , m_endPoint . y ( ) + m_r1 ) ) ;
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const PDFReal r1 = QLineF ( p1 , r1TestPoint ) . length ( ) ;
const PDFReal r2 = QLineF ( p2 , r2TestPoint ) . length ( ) ;
// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line ( p1 , p2 ) ;
const double angle = line . angleTo ( QLineF ( 0 , 0 , 1 , 0 ) ) ;
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS ;
p1p2LCS . translate ( p1 . x ( ) , p1 . y ( ) ) ;
p1p2LCS . rotate ( angle ) ;
QMatrix p1p2GCS = p1p2LCS . inverted ( ) ;
QPointF p1m = p1p2GCS . map ( p1 ) ;
QPointF p2m = p1p2GCS . map ( p2 ) ;
Q_ASSERT ( isZero ( p1m . y ( ) ) ) ;
Q_ASSERT ( isZero ( p2m . y ( ) ) ) ;
Q_ASSERT ( p1m . x ( ) < = p2m . x ( ) ) ;
QPainterPath meshingArea ;
meshingArea . addPolygon ( p1p2GCS . map ( settings . deviceSpaceMeshingArea ) ) ;
QRectF meshingRectangle = meshingArea . boundingRect ( ) ;
PDFReal xl = p1m . x ( ) ;
PDFReal xr = p2m . x ( ) ;
if ( m_extendStart )
{
// Well, we must calculate the "zero" point, i.e. when starting radius become zero.
// It will happen, when r1 < r2, if r1 >= r2, then radius never become zero. We also
// bound the start by target draw area. We have line between points:
//
// Line: (x1, r1) to (x2, r2)
// and we will calculate intersection with x axis. If we found intersection points, which
// is on the left side, then we
if ( r1 > r2 )
{
xl = meshingRectangle . left ( ) - 2 * r1 ;
}
else
{
QLineF radiusInterpolationLine ( p1m . x ( ) , r1 , p2m . x ( ) , r2 ) ;
QLineF xAxisLine ( p1m . x ( ) , 0 , p2m . x ( ) , 0 ) ;
QPointF intersectionPoint ;
if ( radiusInterpolationLine . intersect ( xAxisLine , & intersectionPoint ) ! = QLineF : : NoIntersection )
{
xl = qBound ( meshingRectangle . left ( ) - r1 , intersectionPoint . x ( ) , xl ) ;
}
else
{
xl = meshingRectangle . left ( ) - 2 * r1 ;
}
}
}
if ( m_extendEnd )
{
// Similar as in previous case, find the "zero" point, i.e. when ending radius become zero.
if ( r1 < r2 )
{
xr = meshingRectangle . right ( ) + 2 * r2 ;
}
else
{
QLineF radiusInterpolationLine ( p1m . x ( ) , r1 , p2m . x ( ) , r2 ) ;
QLineF xAxisLine ( p1m . x ( ) , 0 , p2m . x ( ) , 0 ) ;
QPointF intersectionPoint ;
if ( radiusInterpolationLine . intersect ( xAxisLine , & intersectionPoint ) ! = QLineF : : NoIntersection )
{
xr = qBound ( xr , intersectionPoint . x ( ) , meshingRectangle . right ( ) + r2 ) ;
}
else
{
xr = meshingRectangle . right ( ) + 2 * r2 ;
}
}
}
// Create coordinate array filled with stops, where we will determine the color
std : : vector < PDFReal > xCoords ;
xCoords . reserve ( ( xr - xl ) / settings . minimalMeshResolution + 3 ) ;
xCoords . push_back ( xl ) ;
for ( PDFReal x = p1m . x ( ) ; x < = p2m . x ( ) ; x + = settings . minimalMeshResolution )
{
if ( ! qFuzzyCompare ( xCoords . back ( ) , x ) )
{
xCoords . push_back ( x ) ;
}
}
if ( xCoords . back ( ) + PDF_EPSILON < p2m . x ( ) )
{
xCoords . push_back ( p2m . x ( ) ) ;
}
if ( ! qFuzzyCompare ( xCoords . back ( ) , xr ) )
{
xCoords . push_back ( xr ) ;
}
const PDFReal tAtStart = m_domainStart ;
const PDFReal tAtEnd = m_domainEnd ;
const PDFReal tMin = qMin ( tAtStart , tAtEnd ) ;
const PDFReal tMax = qMax ( tAtStart , tAtEnd ) ;
const bool isSingleFunction = m_functions . size ( ) = = 1 ;
std : : vector < PDFReal > colorBuffer ( m_colorSpace - > getColorComponentCount ( ) , 0.0 ) ;
auto getColor = [ this , isSingleFunction , & colorBuffer ] ( PDFReal t ) - > PDFColor
{
if ( isSingleFunction )
{
PDFFunction : : FunctionResult result = m_functions . front ( ) - > apply ( & t , & t + 1 , colorBuffer . data ( ) , colorBuffer . data ( ) + colorBuffer . size ( ) ) ;
if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
else
{
for ( size_t i = 0 , count = colorBuffer . size ( ) ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = m_functions [ i ] - > apply ( & t , & t + 1 , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
}
return PDFAbstractColorSpace : : convertToColor ( colorBuffer ) ;
} ;
// Determine color of each coordinate
std : : vector < std : : pair < PDFReal , PDFColor > > coloredCoordinates ;
coloredCoordinates . reserve ( xCoords . size ( ) ) ;
for ( PDFReal x : xCoords )
{
// Determine current parameter t
const PDFReal t = interpolate ( x , p1m . x ( ) , p2m . x ( ) , tAtStart , tAtEnd ) ;
const PDFReal tBounded = qBound ( tMin , t , tMax ) ;
const PDFColor color = getColor ( tBounded ) ;
coloredCoordinates . emplace_back ( x , color ) ;
}
// Filter coordinates according the meshing criteria
std : : vector < std : : pair < PDFReal , PDFColor > > filteredCoordinates ;
filteredCoordinates . reserve ( coloredCoordinates . size ( ) ) ;
for ( auto it = coloredCoordinates . cbegin ( ) ; it ! = coloredCoordinates . cend ( ) ; + + it )
{
// We will skip this coordinate, if both of meshing criteria have been met:
// 1) Color difference is small (lesser than tolerance)
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// 2) Distance from previous and next point is less than preferred meshing resolution OR colors are equal
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if ( it ! = coloredCoordinates . cbegin ( ) & & std : : next ( it ) ! = coloredCoordinates . cend ( ) )
{
auto itNext = std : : next ( it ) ;
const std : : pair < PDFReal , PDFColor > & prevItem = filteredCoordinates . back ( ) ;
const std : : pair < PDFReal , PDFColor > & currentItem = * it ;
const std : : pair < PDFReal , PDFColor > & nextItem = * itNext ;
if ( currentItem . first ! = p1m . x ( ) & & currentItem . first ! = p2m . x ( ) )
{
if ( prevItem . second = = currentItem . second & & currentItem . second = = nextItem . second )
{
// Colors are same, skip the test
continue ;
}
if ( PDFAbstractColorSpace : : isColorEqual ( prevItem . second , currentItem . second , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( currentItem . second , nextItem . second , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( prevItem . second , nextItem . second , settings . tolerance ) & &
( nextItem . first - prevItem . first < settings . preferredMeshResolution ) )
{
continue ;
}
}
}
filteredCoordinates . push_back ( * it ) ;
}
if ( ! filteredCoordinates . empty ( ) )
{
constexpr const int SLICES = 120 ;
size_t vertexCount = filteredCoordinates . size ( ) * SLICES * 4 ;
size_t triangleCount = filteredCoordinates . size ( ) * SLICES * 2 ;
if ( m_backgroundColor . isValid ( ) )
{
vertexCount + = 4 ;
triangleCount + = 2 ;
}
mesh . reserve ( vertexCount , triangleCount ) ;
// Create background color triangles
if ( m_backgroundColor . isValid ( ) )
{
uint32_t topLeft = mesh . addVertex ( meshingRectangle . topLeft ( ) ) ;
uint32_t topRight = mesh . addVertex ( meshingRectangle . topRight ( ) ) ;
uint32_t bottomLeft = mesh . addVertex ( meshingRectangle . bottomRight ( ) ) ;
uint32_t bottomRight = mesh . addVertex ( meshingRectangle . bottomLeft ( ) ) ;
mesh . addQuad ( topLeft , topRight , bottomRight , bottomLeft , m_backgroundColor . rgb ( ) ) ;
}
// Create radial shading triangles
QLineF rLine ( QPointF ( p1m . x ( ) , r1 ) , QPointF ( p2m . x ( ) , r2 ) ) ;
const PDFReal rlength = rLine . length ( ) ;
for ( auto it = std : : next ( filteredCoordinates . cbegin ( ) ) ; it ! = filteredCoordinates . cend ( ) ; + + it )
{
const std : : pair < PDFReal , PDFColor > & leftItem = * std : : prev ( it ) ;
const std : : pair < PDFReal , PDFColor > & rightItem = * it ;
const PDFReal x0 = leftItem . first ;
const PDFReal x1 = rightItem . first ;
const PDFColor mixedColor = PDFAbstractColorSpace : : mixColors ( leftItem . second , rightItem . second , 0.5 ) ;
const PDFReal angleStep = 2 * M_PI / SLICES ;
const PDFReal r0 = rLine . pointAt ( ( x0 - p1m . x ( ) ) / rlength ) . y ( ) ;
const PDFReal r1 = rLine . pointAt ( ( x1 - p1m . x ( ) ) / rlength ) . y ( ) ;
PDFReal angle0 = 0 ;
for ( int i = 0 ; i < SLICES ; + + i )
{
const PDFReal angle1 = angle0 + angleStep ;
const PDFReal cos0 = std : : cos ( angle0 ) ;
const PDFReal sin0 = std : : sin ( angle0 ) ;
const PDFReal cos1 = std : : cos ( angle1 ) ;
const PDFReal sin1 = std : : sin ( angle1 ) ;
QPointF p1 ( x0 + cos0 * r0 , sin0 * r0 ) ;
QPointF p2 ( x1 + cos0 * r1 , sin0 * r1 ) ;
QPointF p3 ( x1 + cos1 * r1 , sin1 * r1 ) ;
QPointF p4 ( x0 + cos1 * r0 , sin1 * r0 ) ;
uint32_t v1 = mesh . addVertex ( p1 ) ;
uint32_t v2 = mesh . addVertex ( p2 ) ;
uint32_t v3 = mesh . addVertex ( p3 ) ;
uint32_t v4 = mesh . addVertex ( p4 ) ;
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QColor color = m_colorSpace - > getColor ( mixedColor , cms , intent , reporter , true ) ;
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mesh . addQuad ( v1 , v2 , v3 , v4 , color . rgb ( ) ) ;
angle0 = angle1 ;
}
}
}
// Transform mesh to the device space coordinates
mesh . transform ( p1p2LCS ) ;
// Create bounding path
if ( m_boundingBox . isValid ( ) )
{
QPainterPath boundingPath ;
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boundingPath . addPolygon ( patternSpaceToDeviceSpaceMatrix . map ( m_boundingBox ) ) ;
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mesh . setBoundingPath ( boundingPath ) ;
}
return mesh ;
}
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class PDFRadialShadingSampler : public PDFShadingSampler
{
public :
PDFRadialShadingSampler ( const PDFRadialShading * radialShadingPattern , QMatrix userSpaceToDeviceSpaceMatrix ) :
PDFShadingSampler ( radialShadingPattern ) ,
m_radialShadingPattern ( radialShadingPattern ) ,
m_xStart ( 0.0 ) ,
m_xEnd ( 0.0 ) ,
m_tAtStart ( 0.0 ) ,
m_tAtEnd ( 0.0 ) ,
m_tMin ( 0.0 ) ,
m_tMax ( 0.0 ) ,
m_r0 ( 0.0 ) ,
m_r1 ( 0.0 )
{
QMatrix patternSpaceToDeviceSpace = radialShadingPattern - > getMatrix ( ) * userSpaceToDeviceSpaceMatrix ;
QPointF p1 = patternSpaceToDeviceSpace . map ( radialShadingPattern - > getStartPoint ( ) ) ;
QPointF p2 = patternSpaceToDeviceSpace . map ( radialShadingPattern - > getEndPoint ( ) ) ;
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QPointF r0TestPoint = patternSpaceToDeviceSpace . map ( radialShadingPattern - > getStartPoint ( ) + QPointF ( 0.0 , radialShadingPattern - > getR0 ( ) ) ) ;
QPointF r1TestPoint = patternSpaceToDeviceSpace . map ( radialShadingPattern - > getEndPoint ( ) + QPointF ( 0.0 , radialShadingPattern - > getR1 ( ) ) ) ;
const PDFReal r0 = QLineF ( p1 , r0TestPoint ) . length ( ) ;
const PDFReal r1 = QLineF ( p2 , r1TestPoint ) . length ( ) ;
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// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis.
QLineF line ( p1 , p2 ) ;
const double angle = line . angleTo ( QLineF ( 0 , 0 , 1 , 0 ) ) ;
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS ;
p1p2LCS . translate ( p1 . x ( ) , p1 . y ( ) ) ;
p1p2LCS . rotate ( angle ) ;
QMatrix p1p2GCS = p1p2LCS . inverted ( ) ;
QPointF p1m = p1p2GCS . map ( p1 ) ;
QPointF p2m = p1p2GCS . map ( p2 ) ;
Q_ASSERT ( isZero ( p1m . y ( ) ) ) ;
Q_ASSERT ( isZero ( p2m . y ( ) ) ) ;
Q_ASSERT ( p1m . x ( ) < = p2m . x ( ) ) ;
m_xStart = p1m . x ( ) ;
m_xEnd = p2m . x ( ) ;
m_tAtStart = radialShadingPattern - > getDomainStart ( ) ;
m_tAtEnd = radialShadingPattern - > getDomainEnd ( ) ;
m_tMin = qMin ( m_tAtStart , m_tAtEnd ) ;
m_tMax = qMax ( m_tAtStart , m_tAtEnd ) ;
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m_r0 = r0 ;
m_r1 = r1 ;
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m_p1p2GCS = p1p2GCS ;
}
virtual bool sample ( const QPointF & devicePoint , PDFColorBuffer outputBuffer , int limit ) const override
{
Q_UNUSED ( limit ) ;
if ( ! m_pattern - > getColorSpace ( ) | | m_pattern - > getColorSpace ( ) - > getColorComponentCount ( ) ! = outputBuffer . size ( ) )
{
// Invalid color space, or invalid color buffer
return false ;
}
QPointF mappedPoint = m_p1p2GCS . map ( devicePoint ) ;
// Well, how to proceed with sampling? We would like to find parameter s for point (x_p, y_p),
// where (x_p, y_p) is mappedPoint. According to the formulas in the PDF 2.0 specification, we want
// to find variable s:
//
// x_c = x_0 + s * (x_1 - x_0)
// y_c = y_0 + s * (y_1 - y_0)
// r = r_0 + s * (r_1 - r_0)
//
// Where (x_c, y_c) is center of the circle. We assume this simplification: we translate the pattern
// to horizontal axis, this implies y_0 = y_1 = 0, so y_c will be always zero. This will allow us to use
// simplification.
//
// This is general equation, which we want to solve:
//
// (x_p - x_c)^2 + (y_p - y_c)^2 = r^2,
// where (x_p, y_p) is sample point, (x_c, y_c) is coordinate of the circle center and r is radius.
// If we use y_c = 0, then we get following equation:
//
// (x_p - x_c)^2 + y_p^2 = r^2,
//
// If we substitute x_c and r with formulas above, we get:
//
// (x_p - x_0 - s * (x_1 - x_0))^2 + y_p^2 = (r_0 + s * (r_1 - r_0))^2,
//
// We also have x_0 = 0, because we have origin at (0, 0), so we get following final equation:
//
// (x_p - s * x_1)^2 + y_p^2 = (r_0 + s * (r_1 - r_0))^2,
//
// which is easily solvable quadratic equation in variable s. Using wxMaxima, we get following formula
// for our variable s:
//
// a.s^2 + b.s + c = 0,
//
// where:
//
// a = x_1 * x_1 - r_1 * r_1 + 2.0 * r_0 * r_1 - r_0 * r_0 = (x_1 - r_1 + r_0) * (x_1 + r_1 - r_0)
// b = 2.0 * (-x_1 * x_p - r_0 * r_1 + r_0 * r_0)
// c = y_p * y_p + x_p * x_p - r_0 * r_0
//
Q_ASSERT ( qIsNull ( m_xStart ) ) ;
const PDFReal x_p = mappedPoint . x ( ) ;
const PDFReal y_p = mappedPoint . y ( ) ;
const PDFReal x_1 = m_xEnd ;
const PDFReal r_0 = m_r0 ;
const PDFReal r_1 = m_r1 ;
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const PDFReal r_1_0 = r_1 - r_0 ;
const PDFReal a = x_1 * x_1 - r_1_0 * r_1_0 ;
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const PDFReal b = 2.0 * ( - x_1 * x_p - r_0 * r_1 + r_0 * r_0 ) ;
const PDFReal c = y_p * y_p + x_p * x_p - r_0 * r_0 ;
const PDFReal Dsqr = b * b - 4.0 * a * c ;
if ( Dsqr < 0.0 )
{
return false ;
}
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PDFReal s1 = 0.0 ;
PDFReal s2 = 0.0 ;
if ( qFuzzyIsNull ( a ) )
{
// We have equation b.s + c = 0
if ( qFuzzyIsNull ( b ) )
{
return false ;
}
const PDFReal solution = - c / b ;
s1 = solution ;
s2 = solution ;
}
else
{
const PDFReal D = std : : sqrt ( Dsqr ) ;
s1 = ( - b - D ) / ( 2.0 * a ) ;
s2 = ( - b + D ) / ( 2.0 * a ) ;
}
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PDFReal s = 0.0 ;
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while ( true )
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{
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const PDFReal radius2 = r_0 + s2 * r_1_0 ;
if ( radius2 > = 0.0 )
{
if ( m_radialShadingPattern - > isExtendStart ( ) )
{
s2 = qMax ( s2 , 0.0 ) ;
}
if ( m_radialShadingPattern - > isExtendEnd ( ) )
{
s2 = qMin ( s2 , 1.0 ) ;
}
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if ( s2 > = 0.0 & & s2 < = 1.0 )
{
s = s2 ;
break ;
}
}
const PDFReal radius1 = r_0 + s1 * r_1_0 ;
if ( radius1 > = 0.0 )
{
if ( m_radialShadingPattern - > isExtendStart ( ) )
{
s1 = qMax ( s1 , 0.0 ) ;
}
if ( m_radialShadingPattern - > isExtendEnd ( ) )
{
s1 = qMin ( s1 , 1.0 ) ;
}
if ( s1 > = 0.0 & & s1 < = 1.0 )
{
s = s1 ;
break ;
}
}
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return false ;
}
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PDFReal t = interpolate ( s , 0.0 , 1.0 , m_tAtStart , m_tAtEnd ) ;
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t = qBound ( m_tMin , t , m_tMax ) ;
const auto & functions = m_radialShadingPattern - > getFunctions ( ) ;
std : : array < PDFReal , PDF_MAX_COLOR_COMPONENTS > colorBuffer = { } ;
if ( colorBuffer . size ( ) < outputBuffer . size ( ) )
{
// Jakub Melka: Too much colors - we cant process it
return false ;
}
if ( functions . size ( ) = = 1 )
{
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
PDFFunction : : FunctionResult result = functions . front ( ) - > apply ( & t , & t + 1 , colorBuffer . data ( ) , colorBuffer . data ( ) + outputBuffer . size ( ) ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
else
{
if ( functions . size ( ) ! = outputBuffer . size ( ) )
{
// Invalid number of functions
return false ;
}
Q_ASSERT ( outputBuffer . size ( ) < = colorBuffer . size ( ) ) ;
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = functions [ i ] - > apply ( & t , & t + 1 , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
// Function call failed
return false ;
}
}
}
for ( size_t i = 0 , count = outputBuffer . size ( ) ; i < count ; + + i )
{
outputBuffer [ i ] = colorBuffer [ i ] ;
}
return true ;
}
private :
const PDFRadialShading * m_radialShadingPattern ;
QMatrix m_p1p2GCS ;
PDFReal m_xStart ;
PDFReal m_xEnd ;
PDFReal m_tAtStart ;
PDFReal m_tAtEnd ;
PDFReal m_tMin ;
PDFReal m_tMax ;
PDFReal m_r0 ;
PDFReal m_r1 ;
} ;
PDFShadingSampler * PDFRadialShading : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
return new PDFRadialShadingSampler ( this , userSpaceToDeviceSpaceMatrix ) ;
}
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class PDFTriangleShadingSampler : public PDFShadingSampler
{
private :
struct Triangle
{
std : : array < uint32_t , 3 > vertexIndices = { } ;
std : : array < PDFColor , 3 > vertexColors ;
QMatrix barycentricCoordinateMatrix ;
} ;
public :
PDFTriangleShadingSampler ( const PDFType4567Shading * shadingPattern , QMatrix userSpaceToDeviceSpaceMatrix ) :
PDFShadingSampler ( shadingPattern ) ,
m_type4567ShadingPattern ( shadingPattern )
{
Q_UNUSED ( userSpaceToDeviceSpaceMatrix ) ;
}
virtual bool sample ( const QPointF & devicePoint , PDFColorBuffer outputBuffer , int limit ) const override
{
Q_UNUSED ( limit ) ;
for ( const Triangle & triangle : m_triangles )
{
// Calculate barycentric coordinates
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QPointF b1b2 = triangle . barycentricCoordinateMatrix . map ( devicePoint ) ;
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const qreal b1 = b1b2 . x ( ) ;
const qreal b2 = b1b2 . y ( ) ;
const qreal b3 = 1.0 - b1 - b2 ;
if ( b1 > = 0.0 & & b2 > = 0.0 & & b3 > = 0.0 & & qFuzzyCompare ( b1 + b2 + b3 , 1.0 ) )
{
// Jakub Melka: we got hit, we are in the triangle. Using the barycentric
// coordinates, we can calculate result color.
const PDFColor & c1 = triangle . vertexColors [ 0 ] ;
const PDFColor & c2 = triangle . vertexColors [ 1 ] ;
const PDFColor & c3 = triangle . vertexColors [ 2 ] ;
Q_ASSERT ( c1 . size ( ) = = c2 . size ( ) ) ;
Q_ASSERT ( c2 . size ( ) = = c3 . size ( ) ) ;
const size_t inputColorSize = c1 . size ( ) ;
PDFColor interpolatedColor ;
interpolatedColor . resize ( inputColorSize ) ;
for ( size_t i = 0 ; i < inputColorSize ; + + i )
{
interpolatedColor [ i ] = c1 [ i ] * b1 + c2 [ i ] * b2 + c3 [ i ] * b3 ;
}
interpolatedColor = m_type4567ShadingPattern - > getColor ( interpolatedColor ) ;
if ( interpolatedColor . size ( ) ! = outputBuffer . size ( ) )
{
return false ;
}
for ( size_t i = 0 ; i < outputBuffer . size ( ) ; + + i )
{
outputBuffer [ i ] = interpolatedColor [ i ] ;
}
return true ;
}
}
return false ;
}
void addTriangle ( std : : array < uint32_t , 3 > vertexIndices , std : : array < PDFColor , 3 > vertexColors )
{
Triangle triangle ;
triangle . vertexIndices = qMove ( vertexIndices ) ;
triangle . vertexColors = qMove ( vertexColors ) ;
// Compute barycentric coordinate matrix, which will tranform cartesian coordinates of given
// point in the plane into the barycentric coordinates in the triangle. Barycentric coordinate system
// is three point coordinates (b1, b2, b3), where b1,b2,b3 >= 0 and b1 + b2 + b3 = 1.0, such that
//
// (x, y) = b1 * p1 + b2 * p2 + b3 * p3, where
// triangle consists of vertices p1, p2, p3 and (x, y) is point inside triangle. If requirements
// of b1, b2, b3 are not met, then point doesn't lie in the triangle.
//
// We will use following transformation from caresian plane to barycentric coordinate system:
// Usign equation b1 + b2 + b3 = 1.0 we get b3 = 1.0 - b1 - b2, so we will get following system
// of equations:
//
// x = b1 * x1 + b2 * x2 + (1.0 - b1 - b2) * x3
// y = b1 * y1 + b2 * y2 + (1.0 - b1 - b2) * y3
//
// b1 * (x1 - x3) + b2 * (x2 - x3) = x - x3
// b1 * (y1 - y3) + b2 * (y2 - y3) = y - y3
//
// Now, we have system of two linear equation of two variables (b1, b2) and b3 can be computed
// easily from equation b1 + b2 + b3 = 1.0. Now, we will introduce matrix B:
//
// B = ( x1 - x3, x2 - x3)
// ( y1 - y3, y2 - y3)
//
// And we will have final equation:
//
// (b1, b2) = B^-1 * (p - p3)
//
QPointF p1 = m_vertices [ triangle . vertexIndices [ 0 ] ] ;
QPointF p2 = m_vertices [ triangle . vertexIndices [ 1 ] ] ;
QPointF p3 = m_vertices [ triangle . vertexIndices [ 2 ] ] ;
QPointF p1p3 = p1 - p3 ;
QPointF p2p3 = p2 - p3 ;
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QMatrix B ( p1p3 . x ( ) , p1p3 . y ( ) , p2p3 . x ( ) , p2p3 . y ( ) , 0.0 , 0.0 ) ;
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if ( ! B . isInvertible ( ) )
{
// Jakub Melka: B is is not invertible, triangle is degenerated
return ;
}
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// We precalculate B^-1 * (-p3), so we do not have it to compute it
// in each iteration.
QMatrix Binv = B . inverted ( ) ;
QPointF pt = Binv . map ( - p3 ) ;
Binv . setMatrix ( Binv . m11 ( ) , Binv . m12 ( ) , Binv . m21 ( ) , Binv . m22 ( ) , pt . x ( ) , pt . y ( ) ) ;
triangle . barycentricCoordinateMatrix = Binv ;
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m_triangles . emplace_back ( qMove ( triangle ) ) ;
}
void setVertexArray ( std : : vector < QPointF > & & vertices ) { m_vertices = qMove ( vertices ) ; }
void reserveSpaceForTriangles ( size_t triangleCount ) { m_triangles . reserve ( triangleCount ) ; }
private :
const PDFType4567Shading * m_type4567ShadingPattern ;
std : : vector < QPointF > m_vertices ;
std : : vector < Triangle > m_triangles ;
} ;
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ShadingType PDFFreeFormGouradTriangleShading : : getShadingType ( ) const
{
return ShadingType : : FreeFormGouradTriangle ;
}
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bool PDFFreeFormGouradTriangleShading : : processTriangles ( InitializeFunction initializeMeshFunction ,
AddTriangleFunction addTriangle ,
const QMatrix & userSpaceToDeviceSpaceMatrix ,
bool convertColors ) const
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{
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( userSpaceToDeviceSpaceMatrix ) ;
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size_t bitsPerVertex = m_bitsPerFlag + 2 * m_bitsPerCoordinate + m_colorComponentCount * m_bitsPerComponent ;
size_t remainder = ( 8 - ( bitsPerVertex % 8 ) ) % 8 ;
bitsPerVertex + = remainder ;
size_t bytesPerVertex = bitsPerVertex / 8 ;
size_t vertexCount = m_data . size ( ) / bytesPerVertex ;
if ( vertexCount < 3 )
{
// No mesh produced
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return true ;
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}
// We have 3 vertices for start triangle, then for each new vertex, we get
// a new triangle, or, based on flags, no triangle (if new triangle is processed)
size_t triangleCount = vertexCount - 2 ;
const PDFReal vertexScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerCoordinate ) - 1 ) ;
const PDFReal xScaleRatio = ( m_xmax - m_xmin ) * vertexScaleRatio ;
const PDFReal yScaleRatio = ( m_ymax - m_ymin ) * vertexScaleRatio ;
const PDFReal colorScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerComponent ) - 1 ) ;
std : : vector < VertexData > vertices ;
vertices . resize ( vertexCount ) ;
std : : vector < QPointF > meshVertices ;
meshVertices . resize ( vertexCount ) ;
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auto readVertex = [ this , & vertices , & patternSpaceToDeviceSpaceMatrix , & meshVertices , bytesPerVertex , xScaleRatio , yScaleRatio , colorScaleRatio , convertColors ] ( size_t index )
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{
PDFBitReader reader ( & m_data , 8 ) ;
reader . seek ( index * bytesPerVertex ) ;
VertexData data ;
data . index = static_cast < uint32_t > ( index ) ;
data . flags = reader . read ( m_bitsPerFlag ) ;
const PDFReal x = m_xmin + ( reader . read ( m_bitsPerCoordinate ) ) * xScaleRatio ;
const PDFReal y = m_ymin + ( reader . read ( m_bitsPerCoordinate ) ) * yScaleRatio ;
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data . position = patternSpaceToDeviceSpaceMatrix . map ( QPointF ( x , y ) ) ;
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data . color . resize ( m_colorComponentCount ) ;
meshVertices [ index ] = data . position ;
for ( size_t i = 0 ; i < m_colorComponentCount ; + + i )
{
const double cMin = m_limits [ 2 * i + 0 ] ;
const double cMax = m_limits [ 2 * i + 1 ] ;
data . color [ i ] = cMin + ( reader . read ( m_bitsPerComponent ) ) * ( cMax - cMin ) * colorScaleRatio ;
}
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if ( convertColors )
{
data . color = getColor ( data . color ) ;
}
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vertices [ index ] = qMove ( data ) ;
} ;
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PDFIntegerRange indices ( size_t ( 0 ) , vertexCount ) ;
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PDFExecutionPolicy : : execute ( PDFExecutionPolicy : : Scope : : Content , indices . begin ( ) , indices . end ( ) , readVertex ) ;
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initializeMeshFunction ( qMove ( meshVertices ) , triangleCount ) ;
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vertices . front ( ) . flags = 0 ;
const VertexData * va = nullptr ;
const VertexData * vb = nullptr ;
const VertexData * vc = nullptr ;
const VertexData * vd = nullptr ;
for ( size_t i = 0 ; i < vertexCount ; )
{
vd = & vertices [ i ] ;
switch ( vd - > flags )
{
case 0 :
{
if ( i + 2 > = vertexCount )
{
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return false ;
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}
va = vd ;
vb = & vertices [ i + 1 ] ;
vc = & vertices [ i + 2 ] ;
i + = 3 ;
addTriangle ( va , vb , vc ) ;
break ;
}
case 1 :
{
// Triangle vb, vc, vd
va = vb ;
vb = vc ;
vc = vd ;
+ + i ;
addTriangle ( va , vb , vc ) ;
break ;
}
case 2 :
{
// Triangle va, vc, vd
vb = vc ;
vc = vd ;
+ + i ;
addTriangle ( va , vb , vc ) ;
break ;
}
default :
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return false ;
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}
}
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return true ;
}
PDFMesh PDFFreeFormGouradTriangleShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
{
PDFMesh mesh ;
auto addTriangle = [ this , & settings , & mesh , cms , intent , reporter ] ( const VertexData * va , const VertexData * vb , const VertexData * vc )
{
const uint32_t via = va - > index ;
const uint32_t vib = vb - > index ;
const uint32_t vic = vc - > index ;
addSubdividedTriangles ( settings , mesh , via , vib , vic , va - > color , vb - > color , vc - > color , cms , intent , reporter ) ;
} ;
auto initializeMeshFunction = [ & mesh ] ( std : : vector < QPointF > & & vertices , size_t triangleCount )
{
mesh . reserve ( 0 , triangleCount ) ;
mesh . setVertices ( qMove ( vertices ) ) ;
} ;
if ( ! processTriangles ( initializeMeshFunction , addTriangle , settings . userSpaceToDeviceSpaceMatrix , true ) )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Invalid free form gourad triangle data stream. " ) ) ;
}
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if ( m_backgroundColor . isValid ( ) )
{
QPainterPath path ;
path . addRect ( settings . deviceSpaceMeshingArea ) ;
mesh . setBackgroundPath ( path ) ;
mesh . setBackgroundColor ( m_backgroundColor ) ;
}
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return mesh ;
}
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PDFShadingSampler * PDFFreeFormGouradTriangleShading : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
PDFTriangleShadingSampler * sampler = new PDFTriangleShadingSampler ( this , userSpaceToDeviceSpaceMatrix ) ;
auto addTriangle = [ sampler ] ( const VertexData * va , const VertexData * vb , const VertexData * vc )
{
const uint32_t via = va - > index ;
const uint32_t vib = vb - > index ;
const uint32_t vic = vc - > index ;
sampler - > addTriangle ( { via , vib , vic } , { va - > color , vb - > color , vc - > color } ) ;
} ;
auto initializeMeshFunction = [ sampler ] ( std : : vector < QPointF > & & vertices , size_t triangleCount )
{
sampler - > setVertexArray ( qMove ( vertices ) ) ;
sampler - > reserveSpaceForTriangles ( triangleCount ) ;
} ;
if ( ! processTriangles ( initializeMeshFunction , addTriangle , userSpaceToDeviceSpaceMatrix , false ) )
{
// Just delete the sampler, data are invalid
delete sampler ;
sampler = nullptr ;
}
return sampler ;
}
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ShadingType PDFLatticeFormGouradTriangleShading : : getShadingType ( ) const
{
return ShadingType : : LatticeFormGouradTriangle ;
}
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bool PDFLatticeFormGouradTriangleShading : : processTriangles ( InitializeFunction initializeMeshFunction ,
AddTriangleFunction addTriangle ,
const QMatrix & userSpaceToDeviceSpaceMatrix ,
bool convertColors ) const
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{
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( userSpaceToDeviceSpaceMatrix ) ;
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size_t bitsPerVertex = 2 * m_bitsPerCoordinate + m_colorComponentCount * m_bitsPerComponent ;
size_t remainder = ( 8 - ( bitsPerVertex % 8 ) ) % 8 ;
bitsPerVertex + = remainder ;
size_t bytesPerVertex = bitsPerVertex / 8 ;
size_t vertexCount = m_data . size ( ) / bytesPerVertex ;
size_t columnCount = static_cast < size_t > ( m_verticesPerRow ) ;
size_t rowCount = vertexCount / columnCount ;
if ( rowCount < 2 )
{
// No mesh produced
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return false ;
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}
// We have 2 triangles for each quad. We have (columnCount - 1) quads
// in single line and we have (rowCount - 1) lines.
size_t triangleCount = ( rowCount - 1 ) * ( columnCount - 1 ) * 2 ;
const PDFReal vertexScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerCoordinate ) - 1 ) ;
const PDFReal xScaleRatio = ( m_xmax - m_xmin ) * vertexScaleRatio ;
const PDFReal yScaleRatio = ( m_ymax - m_ymin ) * vertexScaleRatio ;
const PDFReal colorScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerComponent ) - 1 ) ;
std : : vector < VertexData > vertices ;
vertices . resize ( vertexCount ) ;
std : : vector < QPointF > meshVertices ;
meshVertices . resize ( vertexCount ) ;
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auto readVertex = [ this , & vertices , & patternSpaceToDeviceSpaceMatrix , & meshVertices , bytesPerVertex , xScaleRatio , yScaleRatio , colorScaleRatio , convertColors ] ( size_t index )
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{
PDFBitReader reader ( & m_data , 8 ) ;
reader . seek ( index * bytesPerVertex ) ;
VertexData data ;
data . index = static_cast < uint32_t > ( index ) ;
const PDFReal x = m_xmin + ( reader . read ( m_bitsPerCoordinate ) ) * xScaleRatio ;
const PDFReal y = m_ymin + ( reader . read ( m_bitsPerCoordinate ) ) * yScaleRatio ;
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data . position = patternSpaceToDeviceSpaceMatrix . map ( QPointF ( x , y ) ) ;
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data . color . resize ( m_colorComponentCount ) ;
meshVertices [ index ] = data . position ;
for ( size_t i = 0 ; i < m_colorComponentCount ; + + i )
{
const double cMin = m_limits [ 2 * i + 0 ] ;
const double cMax = m_limits [ 2 * i + 1 ] ;
data . color [ i ] = cMin + ( reader . read ( m_bitsPerComponent ) ) * ( cMax - cMin ) * colorScaleRatio ;
}
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if ( convertColors )
{
data . color = getColor ( data . color ) ;
}
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vertices [ index ] = qMove ( data ) ;
} ;
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PDFIntegerRange indices ( size_t ( 0 ) , vertexCount ) ;
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PDFExecutionPolicy : : execute ( PDFExecutionPolicy : : Scope : : Content , indices . begin ( ) , indices . end ( ) , readVertex ) ;
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initializeMeshFunction ( qMove ( meshVertices ) , triangleCount ) ;
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auto getVertexIndex = [ columnCount ] ( size_t row , size_t column ) - > size_t
{
return row * columnCount + column ;
} ;
for ( size_t row = 1 ; row < rowCount ; + + row )
{
for ( size_t column = 1 ; column < columnCount ; + + column )
{
const size_t vTopLeft = getVertexIndex ( row - 1 , column - 1 ) ;
const size_t vTopRight = getVertexIndex ( row - 1 , column ) ;
const size_t vBottomRight = getVertexIndex ( row , column ) ;
const size_t vBottomLeft = getVertexIndex ( row , column - 1 ) ;
const VertexData & vertexTopLeft = vertices [ vTopLeft ] ;
const VertexData & vertexTopRight = vertices [ vTopRight ] ;
const VertexData & vertexBottomRight = vertices [ vBottomRight ] ;
const VertexData & vertexBottomLeft = vertices [ vBottomLeft ] ;
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addTriangle ( & vertexTopLeft , & vertexTopRight , & vertexBottomRight ) ;
addTriangle ( & vertexBottomRight , & vertexBottomLeft , & vertexTopLeft ) ;
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}
}
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return true ;
}
PDFMesh PDFLatticeFormGouradTriangleShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
{
PDFMesh mesh ;
auto addTriangle = [ this , & settings , & mesh , cms , intent , reporter ] ( const VertexData * va , const VertexData * vb , const VertexData * vc )
{
const uint32_t via = va - > index ;
const uint32_t vib = vb - > index ;
const uint32_t vic = vc - > index ;
addSubdividedTriangles ( settings , mesh , via , vib , vic , va - > color , vb - > color , vc - > color , cms , intent , reporter ) ;
} ;
auto initializeMeshFunction = [ & mesh ] ( std : : vector < QPointF > & & vertices , size_t triangleCount )
{
mesh . reserve ( 0 , triangleCount ) ;
mesh . setVertices ( qMove ( vertices ) ) ;
} ;
if ( ! processTriangles ( initializeMeshFunction , addTriangle , settings . userSpaceToDeviceSpaceMatrix , true ) )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Invalid lattice form gourad triangle data stream. " ) ) ;
}
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if ( m_backgroundColor . isValid ( ) )
{
QPainterPath path ;
path . addRect ( settings . deviceSpaceMeshingArea ) ;
mesh . setBackgroundPath ( path ) ;
mesh . setBackgroundColor ( m_backgroundColor ) ;
}
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return mesh ;
}
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PDFShadingSampler * PDFLatticeFormGouradTriangleShading : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
PDFTriangleShadingSampler * sampler = new PDFTriangleShadingSampler ( this , userSpaceToDeviceSpaceMatrix ) ;
auto addTriangle = [ sampler ] ( const VertexData * va , const VertexData * vb , const VertexData * vc )
{
const uint32_t via = va - > index ;
const uint32_t vib = vb - > index ;
const uint32_t vic = vc - > index ;
sampler - > addTriangle ( { via , vib , vic } , { va - > color , vb - > color , vc - > color } ) ;
} ;
auto initializeMeshFunction = [ sampler ] ( std : : vector < QPointF > & & vertices , size_t triangleCount )
{
sampler - > setVertexArray ( qMove ( vertices ) ) ;
sampler - > reserveSpaceForTriangles ( triangleCount ) ;
} ;
if ( ! processTriangles ( initializeMeshFunction , addTriangle , userSpaceToDeviceSpaceMatrix , false ) )
{
// Just delete the sampler, data are invalid
delete sampler ;
sampler = nullptr ;
}
return sampler ;
}
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PDFColor PDFType4567Shading : : getColor ( PDFColor colorOrFunctionParameter ) const
{
if ( ! m_functions . empty ( ) )
{
const PDFReal t = colorOrFunctionParameter [ 0 ] ;
Q_ASSERT ( m_colorComponentCount = = 1 ) ;
std : : vector < PDFReal > colorBuffer ( m_colorSpace - > getColorComponentCount ( ) , 0.0 ) ;
if ( m_functions . size ( ) = = 1 )
{
PDFFunction : : FunctionResult result = m_functions . front ( ) - > apply ( & t , & t + 1 , colorBuffer . data ( ) , colorBuffer . data ( ) + colorBuffer . size ( ) ) ;
if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
else
{
for ( size_t i = 0 , count = colorBuffer . size ( ) ; i < count ; + + i )
{
PDFFunction : : FunctionResult result = m_functions [ i ] - > apply ( & t , & t + 1 , colorBuffer . data ( ) + i , colorBuffer . data ( ) + i + 1 ) ;
if ( ! result )
{
throw PDFRendererException ( RenderErrorType : : Error , PDFTranslationContext : : tr ( " Error occured during mesh creation of shading: %1 " ) . arg ( result . errorMessage ) ) ;
}
}
}
return PDFAbstractColorSpace : : convertToColor ( colorBuffer ) ;
}
return colorOrFunctionParameter ;
}
void PDFType4567Shading : : addSubdividedTriangles ( const PDFMeshQualitySettings & settings ,
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PDFMesh & mesh , uint32_t v1 , uint32_t v2 , uint32_t v3 ,
PDFColor c1 , PDFColor c2 , PDFColor c3 ,
const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
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{
// First, verify, if we can subdivide the triangle
QLineF v12 ( mesh . getVertex ( v1 ) , mesh . getVertex ( v2 ) ) ;
QLineF v13 ( mesh . getVertex ( v1 ) , mesh . getVertex ( v3 ) ) ;
QLineF v23 ( mesh . getVertex ( v2 ) , mesh . getVertex ( v3 ) ) ;
const qreal length12 = v12 . length ( ) ;
const qreal length13 = v13 . length ( ) ;
const qreal length23 = v23 . length ( ) ;
const qreal maxLength = qMax ( length12 , qMax ( length13 , length23 ) ) ;
const bool isColorEqual = PDFAbstractColorSpace : : isColorEqual ( c1 , c2 , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( c1 , c3 , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( c2 , c3 , settings . tolerance ) ;
const bool canSubdivide = maxLength > = settings . minimalMeshResolution * 2.0 ; // If we subdivide, we will have length at least settings.minimalMeshResolution
if ( ! isColorEqual & & canSubdivide )
{
if ( length23 = = maxLength )
{
// We split line (v2, v3), create two triangles, (v1, v2, vx) and (v1, v3, vx), where
// vx is centerpoint of line (v2, v3). We also interpolate colors.
QPointF x = v23 . center ( ) ;
PDFColor cx = PDFAbstractColorSpace : : mixColors ( c2 , c3 , 0.5 ) ;
const uint32_t vx = mesh . addVertex ( x ) ;
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addSubdividedTriangles ( settings , mesh , v1 , v2 , vx , c1 , c2 , cx , cms , intent , reporter ) ;
addSubdividedTriangles ( settings , mesh , v1 , v3 , vx , c1 , c3 , cx , cms , intent , reporter ) ;
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}
else if ( length13 = = maxLength )
{
// We split line (v1, v3), create two triangles, (v1, v2, vx) and (v2, v3, vx), where
// vx is centerpoint of line (v1, v3). We also interpolate colors.
QPointF x = v13 . center ( ) ;
PDFColor cx = PDFAbstractColorSpace : : mixColors ( c1 , c3 , 0.5 ) ;
const uint32_t vx = mesh . addVertex ( x ) ;
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addSubdividedTriangles ( settings , mesh , v1 , v2 , vx , c1 , c2 , cx , cms , intent , reporter ) ;
addSubdividedTriangles ( settings , mesh , v2 , v3 , vx , c2 , c3 , cx , cms , intent , reporter ) ;
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}
else
{
Q_ASSERT ( length12 = = maxLength ) ;
// We split line (v1, v2), create two triangles, (v1, v3, vx) and (v2, v3, vx), where
// vx is centerpoint of line (v1, v2). We also interpolate colors.
QPointF x = v12 . center ( ) ;
PDFColor cx = PDFAbstractColorSpace : : mixColors ( c1 , c2 , 0.5 ) ;
const uint32_t vx = mesh . addVertex ( x ) ;
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addSubdividedTriangles ( settings , mesh , v1 , v3 , vx , c1 , c3 , cx , cms , intent , reporter ) ;
addSubdividedTriangles ( settings , mesh , v2 , v3 , vx , c2 , c3 , cx , cms , intent , reporter ) ;
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}
}
else
{
const size_t colorComponents = c1 . size ( ) ;
// Calculate color - interpolate 3 vertex colors
PDFColor color ;
color . resize ( colorComponents ) ;
constexpr const PDFReal coefficient = 1.0 / 3.0 ;
for ( size_t i = 0 ; i < colorComponents ; + + i )
{
color [ i ] = ( c1 [ i ] + c2 [ i ] + c3 [ i ] ) * coefficient ;
}
Q_ASSERT ( colorComponents = = m_colorSpace - > getColorComponentCount ( ) ) ;
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QColor transformedColor = m_colorSpace - > getColor ( color , cms , intent , reporter , true ) ;
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PDFMesh : : Triangle triangle ;
triangle . v1 = v1 ;
triangle . v2 = v2 ;
triangle . v3 = v3 ;
triangle . color = transformedColor . rgb ( ) ;
mesh . addTriangle ( triangle ) ;
}
}
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QPointF PDFTensorPatch : : getValue ( PDFReal u , PDFReal v ) const
{
return getValue ( u , v , 0 , 0 ) ;
}
QPointF PDFTensorPatch : : getValue ( PDFReal u , PDFReal v , int derivativeOrderU , int derivativeOrderV ) const
{
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QPointF result ( 0.0 , 0.0 ) ;
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for ( int i = 0 ; i < 4 ; + + i )
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{
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for ( int j = 0 ; j < 4 ; + + j )
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{
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result + = m_P [ i ] [ j ] * B ( i , u , derivativeOrderU ) * B ( j , v , derivativeOrderV ) ;
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}
}
return result ;
}
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bool PDFTensorPatch : : getUV ( PDFReal & u , PDFReal & v , PDFReal x , PDFReal y , PDFReal epsilon , int maximalNumberOfSteps ) const
{
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// First we will text, if point (x, y) is in bounding rectangle of the patch.
// If it isn't, then return false immediately, because point is not in tensor patch.
if ( ! m_boundingBox . contains ( x , y ) )
{
return false ;
}
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int i = 0 ;
// Jakub Melka: We are finding root of function F(u, v) defined as:
//
// F(u, v) = getValue(u, v) - (x, y)
//
// And using Newton-Raphson method to find the root
// v_n+1 = v_n - J^-1(v_n) * F(v_n)
//
// Where J^-1 is inverse of Jacobi matrix of the function F(u, v), defined as:
// dF1/du dF1/dv
// dF2/du dF2/dv
QPointF v_n ( u , v ) ;
QPointF p_xy ( x , y ) ;
while ( i + + < maximalNumberOfSteps )
{
// Evaluate function at pivot
QPointF value_F_v_n = getValue ( v_n . x ( ) , v_n . y ( ) , 0 , 0 ) - p_xy ;
// Do we actually converge?
if ( qAbs ( value_F_v_n . x ( ) ) < epsilon & & qAbs ( value_F_v_n . y ( ) ) < epsilon )
{
u = v_n . x ( ) ;
v = v_n . y ( ) ;
const bool uValid = u > = 0.0 & & u < = 1.0 ;
const bool vValid = v > = 0.0 & & v < = 1.0 ;
return uValid & & vValid ;
}
// Evaluate Jacobi matrix
QPointF dfdu = getValue ( v_n . x ( ) , v_n . y ( ) , 1 , 0 ) ;
QPointF dfdv = getValue ( v_n . x ( ) , v_n . y ( ) , 0 , 1 ) ;
const PDFReal m11 = dfdu . x ( ) ;
const PDFReal m12 = dfdv . x ( ) ;
const PDFReal m21 = dfdu . y ( ) ;
const PDFReal m22 = dfdv . y ( ) ;
// Create inverse of Jacobi matrix
const PDFReal determinant = m11 * m22 - m12 * m21 ;
if ( qFuzzyIsNull ( determinant ) )
{
// We did not converge, unfortunately, we are probably,
// in a stationary point.
return false ;
}
const PDFReal inverseDeterminant = 1.0 / determinant ;
const PDFReal im11 = m22 * inverseDeterminant ;
const PDFReal im12 = - m12 * inverseDeterminant ;
const PDFReal im21 = - m21 * inverseDeterminant ;
const PDFReal im22 = m11 * inverseDeterminant ;
QPointF imFirstRow ( im11 , im12 ) ;
QPointF imSecondRow ( im21 , im22 ) ;
QPointF delta ( QPointF : : dotProduct ( imFirstRow , value_F_v_n ) , QPointF : : dotProduct ( imSecondRow , value_F_v_n ) ) ;
v_n = v_n - delta ;
}
return false ;
}
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PDFReal PDFTensorPatch : : getCurvature_u ( PDFReal u , PDFReal v ) const
{
QPointF dSdu = getDerivative_u ( u , v ) ;
QPointF dSduu = getDerivative_uu ( u , v ) ;
PDFReal squaredLengthOfdSdu = QPointF : : dotProduct ( dSdu , dSdu ) ;
if ( qFuzzyIsNull ( squaredLengthOfdSdu ) )
{
// We assume, that curvature, due to zero length of the tangent vector, is also zero
return 0.0 ;
}
// Well known formula, how to compute curvature of curve f(x):
// K = ( df/dx * df/dyy - df/dxx * df/dy ) / ( (df/dx)^2 + (df/dy)^2 ) ^ (3/2)
PDFReal curvature = std : : fabs ( dSdu . x ( ) * dSduu . y ( ) - dSdu . y ( ) * dSduu . x ( ) ) / std : : pow ( squaredLengthOfdSdu , 1.5 ) ;
return curvature ;
}
PDFReal PDFTensorPatch : : getCurvature_v ( PDFReal u , PDFReal v ) const
{
QPointF dSdv = getDerivative_v ( u , v ) ;
QPointF dSdvv = getDerivative_vv ( u , v ) ;
PDFReal squaredLengthOfdSdv = QPointF : : dotProduct ( dSdv , dSdv ) ;
if ( qFuzzyIsNull ( squaredLengthOfdSdv ) )
{
// We assume, that curvature, due to zero length of the tangent vector, is also zero
return 0.0 ;
}
// Well known formula, how to compute curvature of curve f(x):
// K = ( df/dx * df/dyy - df/dxx * df/dy ) / ( (df/dx)^2 + (df/dy)^2 ) ^ (3/2)
PDFReal curvature = std : : fabs ( dSdv . x ( ) * dSdvv . y ( ) - dSdv . y ( ) * dSdvv . x ( ) ) / std : : pow ( squaredLengthOfdSdv , 1.5 ) ;
return curvature ;
}
constexpr PDFReal PDFTensorPatch : : B ( int index , PDFReal t , int derivativeOrder )
{
switch ( index )
{
case 0 :
return B0 ( t , derivativeOrder ) ;
case 1 :
return B1 ( t , derivativeOrder ) ;
case 2 :
return B2 ( t , derivativeOrder ) ;
case 3 :
return B3 ( t , derivativeOrder ) ;
default :
break ;
}
return std : : numeric_limits < PDFReal > : : signaling_NaN ( ) ;
}
constexpr PDFReal PDFTensorPatch : : B0 ( PDFReal t , int derivative )
{
switch ( derivative )
{
case 0 :
return pow3 ( 1.0 - t ) ;
case 1 :
return - 3.0 * pow2 ( 1.0 - t ) ;
case 2 :
return 6.0 * ( 1.0 - t ) ;
case 3 :
return - 6.0 ;
default :
break ;
}
return std : : numeric_limits < PDFReal > : : signaling_NaN ( ) ;
}
constexpr PDFReal PDFTensorPatch : : B1 ( PDFReal t , int derivative )
{
switch ( derivative )
{
case 0 :
return 3.0 * t * pow2 ( 1.0 - t ) ;
case 1 :
return 9.0 * pow2 ( t ) - 12.0 * t + 3.0 ;
case 2 :
return 18.0 * t - 12.0 ;
case 3 :
return 18.0 ;
}
return std : : numeric_limits < PDFReal > : : signaling_NaN ( ) ;
}
constexpr PDFReal PDFTensorPatch : : B2 ( PDFReal t , int derivative )
{
switch ( derivative )
{
case 0 :
return 3.0 * pow2 ( t ) * ( 1.0 - t ) ;
case 1 :
return - 9.0 * pow2 ( t ) + 6.0 * t ;
case 2 :
return - 18.0 * t + 6.0 ;
case 3 :
return - 18.0 ;
}
return std : : numeric_limits < PDFReal > : : signaling_NaN ( ) ;
}
constexpr PDFReal PDFTensorPatch : : B3 ( PDFReal t , int derivative )
{
switch ( derivative )
{
case 0 :
return pow3 ( t ) ;
case 1 :
return 3.0 * pow2 ( t ) ;
case 2 :
return 6.0 * t ;
case 3 :
return 6.0 ;
}
return std : : numeric_limits < PDFReal > : : signaling_NaN ( ) ;
}
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void PDFTensorPatch : : computeBoundingRectangle ( )
{
PDFReal xMin = std : : numeric_limits < PDFReal > : : infinity ( ) ;
PDFReal xMax = - xMin ;
PDFReal yMin = xMin ;
PDFReal yMax = xMax ;
for ( const auto & row : m_P )
{
for ( const auto & point : row )
{
xMin = qMin ( xMin , point . x ( ) ) ;
xMax = qMax ( xMax , point . x ( ) ) ;
yMin = qMin ( yMin , point . y ( ) ) ;
yMax = qMax ( yMax , point . y ( ) ) ;
}
}
m_boundingBox = QRectF ( xMin , yMin , xMax - xMin , yMax - yMin ) ;
}
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ShadingType PDFTensorProductPatchShading : : getShadingType ( ) const
{
return ShadingType : : TensorProductPatchMesh ;
}
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PDFTensorPatches PDFTensorProductPatchShading : : createPatches ( QMatrix userSpaceToDeviceSpaceMatrix , bool transformColor ) const
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{
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( userSpaceToDeviceSpaceMatrix ) ;
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size_t bitsPerPatch = m_bitsPerFlag + 16 * 2 * m_bitsPerCoordinate + 4 * m_colorComponentCount * m_bitsPerComponent ;
size_t remainder = ( 8 - ( bitsPerPatch % 8 ) ) % 8 ;
bitsPerPatch + = remainder ;
size_t bytesPerPatch = bitsPerPatch / 8 ;
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size_t patchCountEstimate = m_data . size ( ) / bytesPerPatch ;
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const PDFReal vertexScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerCoordinate ) - 1 ) ;
const PDFReal xScaleRatio = ( m_xmax - m_xmin ) * vertexScaleRatio ;
const PDFReal yScaleRatio = ( m_ymax - m_ymin ) * vertexScaleRatio ;
const PDFReal colorScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerComponent ) - 1 ) ;
PDFTensorPatches patches ;
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patches . reserve ( patchCountEstimate ) ;
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PDFBitReader reader ( & m_data , 8 ) ;
auto readFlags = [ this , & reader ] ( ) - > uint8_t
{
return reader . read ( m_bitsPerFlag ) ;
} ;
auto readPoint = [ this , & reader , & patternSpaceToDeviceSpaceMatrix , xScaleRatio , yScaleRatio ] ( ) - > QPointF
{
const PDFReal x = m_xmin + ( reader . read ( m_bitsPerCoordinate ) ) * xScaleRatio ;
const PDFReal y = m_ymin + ( reader . read ( m_bitsPerCoordinate ) ) * yScaleRatio ;
return patternSpaceToDeviceSpaceMatrix . map ( QPointF ( x , y ) ) ;
} ;
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auto readColor = [ this , & reader , colorScaleRatio , transformColor ] ( ) - > PDFColor
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{
PDFColor color ;
color . resize ( m_colorComponentCount ) ;
for ( size_t i = 0 ; i < m_colorComponentCount ; + + i )
{
const double cMin = m_limits [ 2 * i + 0 ] ;
const double cMax = m_limits [ 2 * i + 1 ] ;
color [ i ] = cMin + ( reader . read ( m_bitsPerComponent ) ) * ( cMax - cMin ) * colorScaleRatio ;
}
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return transformColor ? getColor ( color ) : color ;
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} ;
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while ( ! reader . isAtEnd ( ) )
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{
const uint8_t flags = readFlags ( ) ;
switch ( flags )
{
case 0 :
{
PDFTensorPatch : : PointMatrix P = { } ;
PDFTensorPatch : : Colors colors = { } ;
P [ 0 ] [ 0 ] = readPoint ( ) ;
P [ 0 ] [ 1 ] = readPoint ( ) ;
P [ 0 ] [ 2 ] = readPoint ( ) ;
P [ 0 ] [ 3 ] = readPoint ( ) ;
P [ 1 ] [ 3 ] = readPoint ( ) ;
P [ 2 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 2 ] = readPoint ( ) ;
P [ 3 ] [ 1 ] = readPoint ( ) ;
P [ 3 ] [ 0 ] = readPoint ( ) ;
P [ 2 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 1 ] = readPoint ( ) ;
P [ 1 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 1 ] = readPoint ( ) ;
colors [ PDFTensorPatch : : C_00 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_03 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_33 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_30 ] = readColor ( ) ;
patches . emplace_back ( P , colors ) ;
break ;
}
case 1 :
{
if ( patches . empty ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Nonzero flag for first patch (flags = %1) . " ).arg(flags)) ;
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}
const PDFTensorPatch & previousPatch = patches . back ( ) ;
const PDFTensorPatch : : PointMatrix & PPrevious = previousPatch . getP ( ) ;
const PDFTensorPatch : : Colors & colorsPrevious = previousPatch . getColors ( ) ;
PDFTensorPatch : : PointMatrix P = { } ;
PDFTensorPatch : : Colors colors = { } ;
P [ 1 ] [ 3 ] = readPoint ( ) ;
P [ 2 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 2 ] = readPoint ( ) ;
P [ 3 ] [ 1 ] = readPoint ( ) ;
P [ 3 ] [ 0 ] = readPoint ( ) ;
P [ 2 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 1 ] = readPoint ( ) ;
P [ 1 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 1 ] = readPoint ( ) ;
colors [ PDFTensorPatch : : C_33 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_30 ] = readColor ( ) ;
// Copy data from previous patch according the PDF specification:
P [ 0 ] [ 0 ] = PPrevious [ 0 ] [ 3 ] ;
P [ 0 ] [ 1 ] = PPrevious [ 1 ] [ 3 ] ;
P [ 0 ] [ 2 ] = PPrevious [ 2 ] [ 3 ] ;
P [ 0 ] [ 3 ] = PPrevious [ 3 ] [ 3 ] ;
colors [ PDFTensorPatch : : C_00 ] = colorsPrevious [ PDFTensorPatch : : C_03 ] ;
colors [ PDFTensorPatch : : C_03 ] = colorsPrevious [ PDFTensorPatch : : C_33 ] ;
patches . emplace_back ( P , colors ) ;
break ;
}
case 2 :
{
if ( patches . empty ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Nonzero flag for first patch (flags = %1) . " ).arg(flags)) ;
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}
const PDFTensorPatch & previousPatch = patches . back ( ) ;
const PDFTensorPatch : : PointMatrix & PPrevious = previousPatch . getP ( ) ;
const PDFTensorPatch : : Colors & colorsPrevious = previousPatch . getColors ( ) ;
PDFTensorPatch : : PointMatrix P = { } ;
PDFTensorPatch : : Colors colors = { } ;
P [ 1 ] [ 3 ] = readPoint ( ) ;
P [ 2 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 2 ] = readPoint ( ) ;
P [ 3 ] [ 1 ] = readPoint ( ) ;
P [ 3 ] [ 0 ] = readPoint ( ) ;
P [ 2 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 1 ] = readPoint ( ) ;
P [ 1 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 1 ] = readPoint ( ) ;
colors [ PDFTensorPatch : : C_33 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_30 ] = readColor ( ) ;
// Copy data from previous patch according the PDF specification:
P [ 0 ] [ 0 ] = PPrevious [ 3 ] [ 3 ] ;
P [ 0 ] [ 1 ] = PPrevious [ 3 ] [ 2 ] ;
P [ 0 ] [ 2 ] = PPrevious [ 3 ] [ 1 ] ;
P [ 0 ] [ 3 ] = PPrevious [ 3 ] [ 0 ] ;
colors [ PDFTensorPatch : : C_00 ] = colorsPrevious [ PDFTensorPatch : : C_33 ] ;
colors [ PDFTensorPatch : : C_03 ] = colorsPrevious [ PDFTensorPatch : : C_30 ] ;
patches . emplace_back ( P , colors ) ;
break ;
}
case 3 :
{
if ( patches . empty ( ) )
{
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throw PDFException ( PDFTranslationContext : : tr ( " Nonzero flag for first patch (flags = %1) . " ).arg(flags)) ;
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}
const PDFTensorPatch & previousPatch = patches . back ( ) ;
const PDFTensorPatch : : PointMatrix & PPrevious = previousPatch . getP ( ) ;
const PDFTensorPatch : : Colors & colorsPrevious = previousPatch . getColors ( ) ;
PDFTensorPatch : : PointMatrix P = { } ;
PDFTensorPatch : : Colors colors = { } ;
P [ 1 ] [ 3 ] = readPoint ( ) ;
P [ 2 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 3 ] = readPoint ( ) ;
P [ 3 ] [ 2 ] = readPoint ( ) ;
P [ 3 ] [ 1 ] = readPoint ( ) ;
P [ 3 ] [ 0 ] = readPoint ( ) ;
P [ 2 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 0 ] = readPoint ( ) ;
P [ 1 ] [ 1 ] = readPoint ( ) ;
P [ 1 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 2 ] = readPoint ( ) ;
P [ 2 ] [ 1 ] = readPoint ( ) ;
colors [ PDFTensorPatch : : C_33 ] = readColor ( ) ;
colors [ PDFTensorPatch : : C_30 ] = readColor ( ) ;
// Copy data from previous patch according the PDF specification:
P [ 0 ] [ 0 ] = PPrevious [ 3 ] [ 0 ] ;
P [ 0 ] [ 1 ] = PPrevious [ 2 ] [ 0 ] ;
P [ 0 ] [ 2 ] = PPrevious [ 1 ] [ 0 ] ;
P [ 0 ] [ 3 ] = PPrevious [ 0 ] [ 0 ] ;
colors [ PDFTensorPatch : : C_00 ] = colorsPrevious [ PDFTensorPatch : : C_30 ] ;
colors [ PDFTensorPatch : : C_03 ] = colorsPrevious [ PDFTensorPatch : : C_00 ] ;
patches . emplace_back ( P , colors ) ;
break ;
}
default :
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patches . clear ( ) ;
return patches ;
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}
}
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return patches ;
}
PDFMesh PDFTensorProductPatchShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
{
PDFMesh mesh ;
PDFTensorPatches patches = createPatches ( settings . userSpaceToDeviceSpaceMatrix , true ) ;
if ( patches . empty ( ) )
{
throw PDFException ( PDFTranslationContext : : tr ( " Invalid data in tensor product patch shading. " ) ) ;
}
fillMesh ( mesh , getPatternSpaceToDeviceSpaceMatrix ( settings . userSpaceToDeviceSpaceMatrix ) , settings , patches , cms , intent , reporter ) ;
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return mesh ;
}
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struct PDFTensorProductPatchShadingBase : : Triangle
{
std : : array < QPointF , 3 > uvCoordinates ;
std : : array < QPointF , 3 > devicePoints ;
QPointF getCenter ( ) const
{
constexpr PDFReal coefficient = 1.0 / 3.0 ;
return ( uvCoordinates [ 0 ] + uvCoordinates [ 1 ] + uvCoordinates [ 2 ] ) * coefficient ;
}
PDFReal getCurvature ( const PDFTensorPatch & patch ) const
{
QPointF uv = getCenter ( ) ;
return patch . getCurvature_u ( uv . x ( ) , uv . y ( ) ) + patch . getCurvature_v ( uv . x ( ) , uv . y ( ) ) ;
}
void fillTriangleDevicePoints ( const PDFTensorPatch & patch )
{
Q_ASSERT ( uvCoordinates . size ( ) = = devicePoints . size ( ) ) ;
for ( size_t i = 0 ; i < uvCoordinates . size ( ) ; + + i )
{
devicePoints [ i ] = patch . getValue ( uvCoordinates [ i ] . x ( ) , uvCoordinates [ i ] . y ( ) ) ;
}
}
PDFReal getArea ( ) const
{
const PDFReal x1 = devicePoints [ 0 ] . x ( ) ;
const PDFReal y1 = devicePoints [ 0 ] . y ( ) ;
const PDFReal x2 = devicePoints [ 1 ] . x ( ) ;
const PDFReal y2 = devicePoints [ 1 ] . y ( ) ;
const PDFReal x3 = devicePoints [ 2 ] . x ( ) ;
const PDFReal y3 = devicePoints [ 2 ] . y ( ) ;
// Use shoelace formula to determine the triangle area, see
// https://en.wikipedia.org/wiki/Shoelace_formula
return std : : fabs ( 0.5 * ( x1 * y2 + x2 * y3 + x3 * y1 - x2 * y1 - x3 * y2 - x1 * y3 ) ) ;
}
} ;
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class PDFTensorPatchesSample : public PDFShadingSampler
{
public :
PDFTensorPatchesSample ( const PDFTensorProductPatchShadingBase * shadingPattern , QMatrix userSpaceToDeviceSpaceMatrix ) :
PDFShadingSampler ( shadingPattern ) ,
m_tensorProductShadingPattern ( shadingPattern )
{
m_patches = shadingPattern - > createPatches ( userSpaceToDeviceSpaceMatrix , false ) ;
std : : reverse ( m_patches . begin ( ) , m_patches . end ( ) ) ;
}
virtual bool sample ( const QPointF & devicePoint , PDFColorBuffer outputBuffer , int limit ) const override
{
constexpr PDFReal epsilon = 0.001 ;
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std : : array initialSamples = { QPointF ( 0.5 , 0.5 ) , // Middle of the patch
QPointF ( 0.0 , 0.0 ) , QPointF ( 1.0 , 0.0 ) , QPointF ( 0.0 , 1.0 ) , QPointF ( 1.0 , 1.0 ) , // Four corners
QPointF ( 0.5 , 0.0 ) , QPointF ( 0.5 , 1.0 ) , QPointF ( 0.0 , 0.5 ) , QPointF ( 1.0 , 0.5 ) } ; // Middle point of edges
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for ( const PDFTensorPatch & patch : m_patches )
{
PDFReal u = - 1.0 ;
PDFReal v = - 1.0 ;
for ( const QPointF & initialSample : initialSamples )
{
PDFReal uSample = initialSample . x ( ) ;
PDFReal vSample = initialSample . y ( ) ;
if ( patch . getUV ( uSample , vSample , devicePoint . x ( ) , devicePoint . y ( ) , epsilon , limit ) )
{
// We have successfully retrieved u,v source for the target x,y point. But is it actually
// better than previous sample?
if ( vSample > v | | ( qAbs ( vSample - v ) < epsilon & & uSample > u ) )
{
u = uSample ;
v = vSample ;
}
}
}
if ( u > = 0.0 & & v > = 0.0 )
{
const PDFTensorPatch : : Colors & colors = patch . getColors ( ) ;
const PDFColor & topLeft = colors [ PDFTensorPatch : : C_00 ] ;
const PDFColor & topRight = colors [ PDFTensorPatch : : C_30 ] ;
const PDFColor & bottomLeft = colors [ PDFTensorPatch : : C_03 ] ;
const PDFColor & bottomRight = colors [ PDFTensorPatch : : C_33 ] ;
PDFColor color ;
color . resize ( topLeft . size ( ) ) ;
const size_t colorComponentCount = color . size ( ) ;
for ( size_t i = 0 ; i < colorComponentCount ; + + i )
{
color [ i ] = topLeft [ i ] * ( 1.0 - u ) * ( 1.0 - v ) +
topRight [ i ] * u * ( 1.0 - v ) +
bottomLeft [ i ] * ( 1.0 - u ) * v +
bottomRight [ i ] * u * v ;
}
PDFColor finalColor = m_tensorProductShadingPattern - > getColor ( color ) ;
if ( finalColor . size ( ) ! = outputBuffer . size ( ) )
{
return false ;
}
for ( size_t i = 0 ; i < finalColor . size ( ) ; + + i )
{
outputBuffer [ i ] = finalColor [ i ] ;
}
return true ;
}
}
return false ;
}
private :
const PDFTensorProductPatchShadingBase * m_tensorProductShadingPattern ;
PDFTensorPatches m_patches ;
} ;
PDFShadingSampler * PDFTensorProductPatchShadingBase : : createSampler ( QMatrix userSpaceToDeviceSpaceMatrix ) const
{
PDFTensorPatches patches = createPatches ( userSpaceToDeviceSpaceMatrix , false ) ;
if ( patches . empty ( ) )
{
return nullptr ;
}
return new PDFTensorPatchesSample ( this , userSpaceToDeviceSpaceMatrix ) ;
}
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void PDFTensorProductPatchShadingBase : : fillMesh ( PDFMesh & mesh ,
const PDFMeshQualitySettings & settings ,
const PDFTensorPatch & patch ,
const PDFCMS * cms ,
RenderingIntent intent ,
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PDFRenderErrorReporter * reporter ,
bool fastAlgorithm ) const
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{
// We implement algorithm similar to Ruppert's algorithm (see https://en.wikipedia.org/wiki/Ruppert%27s_algorithm), but
// we do not need a mesh for FEM calculation, so we do not care about quality of the triangles (we can have triangles with
// very small angles). We just need to meet these conditions:
//
// 1) Mesh is dense enough (to satisfy at least preferred mesh resolution)
// 2) Mesh is more dense, where it is deformed (high surface curvature)
// 3) Mesh will also correctly consider color interpolation
//
// We will determine maximum surface curvature of the surface (by evaluating test points - this is not reliable, but
// it will suffice), then start meshing. We must also handle case, when surface maximal curvature is almost zero - then it is
// probably a rectangle (or something like that). We cannot assume, that directions u,v are principal directions of the surface.
// So, we will use the sum of curvatures in two perpendicular directions - u,v and we will hope, that it will be OK and will be
// around mean surface curvature.
std : : atomic < PDFReal > maximalCurvature ( 0.0 ) ;
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if ( ! fastAlgorithm )
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{
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Q_ASSERT ( settings . patchTestPoints > 2 ) ;
const PDFReal testPointScale = 1.0 / ( settings . patchTestPoints - 1.0 ) ;
PDFIntegerRange < PDFInteger > range ( 0 , settings . patchTestPoints * settings . patchTestPoints ) ;
auto updateCurvature = [ & ] ( PDFInteger i )
{
PDFInteger row = i / settings . patchTestPoints ;
PDFInteger column = i % settings . patchTestPoints ;
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const PDFReal u = column * testPointScale ;
const PDFReal v = row * testPointScale ;
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const PDFReal curvature = patch . getCurvature_u ( u , v ) + patch . getCurvature_v ( u , v ) ;
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// Atomically update the maximum curvature
PDFReal previousCurvature = maximalCurvature ;
while ( previousCurvature < curvature & & ! maximalCurvature . compare_exchange_weak ( previousCurvature , curvature ) ) { }
} ;
std : : for_each ( range . begin ( ) , range . end ( ) , updateCurvature ) ;
}
else
{
maximalCurvature = std : : numeric_limits < PDFReal > : : infinity ( ) ;
}
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auto getColorForUV = [ & ] ( PDFReal u , PDFReal v )
{
// Perform bilinear interpolation of colors, u is column, v is row
const PDFTensorPatch : : Colors & colors = patch . getColors ( ) ;
const PDFColor & topLeft = colors [ PDFTensorPatch : : C_00 ] ;
const PDFColor & topRight = colors [ PDFTensorPatch : : C_30 ] ;
const PDFColor & bottomLeft = colors [ PDFTensorPatch : : C_03 ] ;
const PDFColor & bottomRight = colors [ PDFTensorPatch : : C_33 ] ;
PDFColor top = PDFAbstractColorSpace : : mixColors ( topLeft , topRight , u ) ;
PDFColor bottom = PDFAbstractColorSpace : : mixColors ( bottomLeft , bottomRight , u ) ;
PDFColor interpolated = PDFAbstractColorSpace : : mixColors ( top , bottom , v ) ;
return interpolated ;
} ;
Triangle workStartA ;
workStartA . uvCoordinates = { QPointF ( 0.0 , 0.0 ) , QPointF ( 1.0 , 0.0 ) , QPointF ( 0.0 , 1.0 ) } ;
workStartA . fillTriangleDevicePoints ( patch ) ;
Triangle workStartB ;
workStartB . uvCoordinates = { QPointF ( 1.0 , 0.0 ) , QPointF ( 1.0 , 1.0 ) , QPointF ( 0.0 , 1.0 ) } ;
workStartB . fillTriangleDevicePoints ( patch ) ;
std : : vector < Triangle > unfinishedTriangles = { workStartA , workStartB } ;
std : : vector < Triangle > finishedTriangles ;
while ( ! unfinishedTriangles . empty ( ) )
{
Triangle triangle = unfinishedTriangles . back ( ) ;
unfinishedTriangles . pop_back ( ) ;
// Should we divide the triangle? These conditions should be verified:
// 1) Largest edge of triangle in device space exceeds preferred size of mesh
// 2) Curvature of the triangle is too high (and largest edge doesn't exceed minimal size of mesh)
// 3) Color difference is too high (and largest edge doesn't exceed minimal size of mesh)
// First, verify, if we can subdivide the triangle
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QLineF deviceLine01 ( triangle . devicePoints [ 0 ] , triangle . devicePoints [ 1 ] ) ;
QLineF deviceLine02 ( triangle . devicePoints [ 0 ] , triangle . devicePoints [ 2 ] ) ;
QLineF deviceLine12 ( triangle . devicePoints [ 1 ] , triangle . devicePoints [ 2 ] ) ;
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const qreal length01 = deviceLine01 . length ( ) ;
const qreal length02 = deviceLine02 . length ( ) ;
const qreal length12 = deviceLine12 . length ( ) ;
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const qreal maxLength = qMax ( length01 , qMax ( length02 , length12 ) ) ;
const PDFReal curvature = triangle . getCurvature ( patch ) ;
const PDFReal curvatureRatio = curvature / maximalCurvature ;
// Calculate target length
PDFReal targetLength = settings . preferredMeshResolution ;
if ( curvatureRatio < = settings . patchResolutionMappingRatioLow )
{
Q_ASSERT ( targetLength = = settings . preferredMeshResolution ) ;
}
else if ( curvatureRatio > = settings . patchResolutionMappingRatioHigh )
{
targetLength = settings . minimalMeshResolution ;
}
else
{
targetLength = interpolate ( curvatureRatio , settings . patchResolutionMappingRatioLow , settings . patchResolutionMappingRatioHigh , settings . preferredMeshResolution , settings . minimalMeshResolution ) ;
}
const PDFColor c0 = getColorForUV ( triangle . uvCoordinates [ 0 ] . x ( ) , triangle . uvCoordinates [ 0 ] . y ( ) ) ;
const PDFColor c1 = getColorForUV ( triangle . uvCoordinates [ 1 ] . x ( ) , triangle . uvCoordinates [ 1 ] . y ( ) ) ;
const PDFColor c2 = getColorForUV ( triangle . uvCoordinates [ 2 ] . x ( ) , triangle . uvCoordinates [ 2 ] . y ( ) ) ;
const bool isColorEqual = PDFAbstractColorSpace : : isColorEqual ( c0 , c1 , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( c0 , c2 , settings . tolerance ) & &
PDFAbstractColorSpace : : isColorEqual ( c1 , c2 , settings . tolerance ) ;
const bool canSubdivide = maxLength > = settings . minimalMeshResolution * 2.0 ; // If we subdivide, we will have length at least settings.minimalMeshResolution
const bool shouldSubdivide = maxLength > = targetLength ;
if ( ( ! isColorEqual | | shouldSubdivide ) & & canSubdivide )
{
QPointF v0 = triangle . uvCoordinates [ 0 ] ;
QPointF v1 = triangle . uvCoordinates [ 1 ] ;
QPointF v2 = triangle . uvCoordinates [ 2 ] ;
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QLineF v12uv ( v1 , v2 ) ;
QLineF v02uv ( v0 , v2 ) ;
QLineF v01uv ( v0 , v1 ) ;
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QPointF v12 = v12uv . center ( ) ;
QPointF v02 = v02uv . center ( ) ;
QPointF v01 = v01uv . center ( ) ;
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addTriangle ( unfinishedTriangles , patch , { v0 , v01 , v02 } ) ;
addTriangle ( unfinishedTriangles , patch , { v1 , v01 , v12 } ) ;
addTriangle ( unfinishedTriangles , patch , { v2 , v02 , v12 } ) ;
addTriangle ( unfinishedTriangles , patch , { v01 , v02 , v12 } ) ;
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}
else
{
finishedTriangles . emplace_back ( qMove ( triangle ) ) ;
}
}
Q_ASSERT ( unfinishedTriangles . empty ( ) ) ;
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// Sort the triangles according the standard (first is v direction, then u direction)
auto comparator = [ ] ( const Triangle & left , const Triangle & right )
{
QPointF leftCenter = left . getCenter ( ) ;
QPointF rightCenter = right . getCenter ( ) ;
return std : : pair ( leftCenter . y ( ) , leftCenter . x ( ) ) < std : : pair ( rightCenter . y ( ) , rightCenter . x ( ) ) ;
} ;
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PDFExecutionPolicy : : sort ( PDFExecutionPolicy : : Scope : : Content , finishedTriangles . begin ( ) , finishedTriangles . end ( ) , comparator ) ;
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std : : vector < QPointF > vertices ;
std : : vector < PDFMesh : : Triangle > triangles ;
vertices . reserve ( finishedTriangles . size ( ) * 3 ) ;
triangles . reserve ( finishedTriangles . size ( ) ) ;
size_t vertexIndex = 0 ;
for ( const Triangle & triangle : finishedTriangles )
{
vertices . push_back ( triangle . devicePoints [ 0 ] ) ;
vertices . push_back ( triangle . devicePoints [ 1 ] ) ;
vertices . push_back ( triangle . devicePoints [ 2 ] ) ;
QPointF center = triangle . getCenter ( ) ;
PDFColor color = getColorForUV ( center . x ( ) , center . y ( ) ) ;
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QRgb rgbColor = m_colorSpace - > getColor ( color , cms , intent , reporter , true ) . rgb ( ) ;
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PDFMesh : : Triangle meshTriangle ;
meshTriangle . v1 = static_cast < uint32_t > ( vertexIndex + + ) ;
meshTriangle . v2 = static_cast < uint32_t > ( vertexIndex + + ) ;
meshTriangle . v3 = static_cast < uint32_t > ( vertexIndex + + ) ;
meshTriangle . color = rgbColor ;
triangles . push_back ( meshTriangle ) ;
}
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mesh . addMesh ( qMove ( vertices ) , qMove ( triangles ) ) ;
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}
void PDFTensorProductPatchShadingBase : : fillMesh ( PDFMesh & mesh ,
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const QMatrix & patternSpaceToDeviceSpaceMatrix ,
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const PDFMeshQualitySettings & settings ,
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const PDFTensorPatches & patches ,
const PDFCMS * cms ,
RenderingIntent intent ,
PDFRenderErrorReporter * reporter ) const
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{
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const bool fastAlgorithm = patches . size ( ) > 16 ;
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for ( const auto & patch : patches )
{
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fillMesh ( mesh , settings , patch , cms , intent , reporter , fastAlgorithm ) ;
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}
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// Create bounding path
if ( m_boundingBox . isValid ( ) )
{
QPainterPath boundingPath ;
boundingPath . addPolygon ( patternSpaceToDeviceSpaceMatrix . map ( m_boundingBox ) ) ;
mesh . setBoundingPath ( boundingPath ) ;
}
if ( m_backgroundColor . isValid ( ) )
{
QPainterPath path ;
path . addRect ( settings . deviceSpaceMeshingArea ) ;
mesh . setBackgroundPath ( path ) ;
mesh . setBackgroundColor ( m_backgroundColor ) ;
}
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}
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void PDFTensorProductPatchShadingBase : : addTriangle ( std : : vector < Triangle > & triangles , const PDFTensorPatch & patch , std : : array < QPointF , 3 > uvCoordinates )
{
Q_ASSERT ( uvCoordinates [ 0 ] ! = uvCoordinates [ 1 ] & & uvCoordinates [ 1 ] ! = uvCoordinates [ 2 ] ) ;
Triangle triangle ;
triangle . uvCoordinates = uvCoordinates ;
triangle . fillTriangleDevicePoints ( patch ) ;
triangles . push_back ( triangle ) ;
}
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ShadingType PDFCoonsPatchShading : : getShadingType ( ) const
{
return ShadingType : : CoonsPatchMesh ;
}
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PDFTensorPatches PDFCoonsPatchShading : : createPatches ( QMatrix userSpaceToDeviceSpaceMatrix , bool transformColor ) const
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{
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QMatrix patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix ( userSpaceToDeviceSpaceMatrix ) ;
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size_t bitsPerPatch = m_bitsPerFlag + 16 * 2 * m_bitsPerCoordinate + 4 * m_colorComponentCount * m_bitsPerComponent ;
size_t remainder = ( 8 - ( bitsPerPatch % 8 ) ) % 8 ;
bitsPerPatch + = remainder ;
size_t bytesPerPatch = bitsPerPatch / 8 ;
size_t patchCountEstimate = m_data . size ( ) / bytesPerPatch ;
const PDFReal vertexScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerCoordinate ) - 1 ) ;
const PDFReal xScaleRatio = ( m_xmax - m_xmin ) * vertexScaleRatio ;
const PDFReal yScaleRatio = ( m_ymax - m_ymin ) * vertexScaleRatio ;
const PDFReal colorScaleRatio = 1.0 / double ( ( static_cast < uint64_t > ( 1 ) < < m_bitsPerComponent ) - 1 ) ;
PDFTensorPatches patches ;
patches . reserve ( patchCountEstimate ) ;
PDFBitReader reader ( & m_data , 8 ) ;
auto readFlags = [ this , & reader ] ( ) - > uint8_t
{
return reader . read ( m_bitsPerFlag ) ;
} ;
auto readPoint = [ this , & reader , & patternSpaceToDeviceSpaceMatrix , xScaleRatio , yScaleRatio ] ( ) - > QPointF
{
const PDFReal x = m_xmin + ( reader . read ( m_bitsPerCoordinate ) ) * xScaleRatio ;
const PDFReal y = m_ymin + ( reader . read ( m_bitsPerCoordinate ) ) * yScaleRatio ;
return patternSpaceToDeviceSpaceMatrix . map ( QPointF ( x , y ) ) ;
} ;
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auto readColor = [ this , & reader , colorScaleRatio , transformColor ] ( ) - > PDFColor
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{
PDFColor color ;
color . resize ( m_colorComponentCount ) ;
for ( size_t i = 0 ; i < m_colorComponentCount ; + + i )
{
const double cMin = m_limits [ 2 * i + 0 ] ;
const double cMax = m_limits [ 2 * i + 1 ] ;
color [ i ] = cMin + ( reader . read ( m_bitsPerComponent ) ) * ( cMax - cMin ) * colorScaleRatio ;
}
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return transformColor ? getColor ( color ) : color ;
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} ;
std : : array < QPointF , 12 > vertices ;
std : : array < PDFColor , 4 > colors ;
auto createTensorPatch = [ & ]
{
// Jakub Melka: please see following pictures, in PDF 1.7 specification, figures 4.22 and 4.24.
// We copy the control points to the tensor patch in the appropriate order.
//
// P_13 P_23 V_5 V_6
/ / / \ / \
// P_03/ \ P_33 V_4/ \ V_7
// |-----------------------------| |-----------------------------|
/ / / | | \ / | C_2 C_3 | \
/ / / | | \ / | | \
// P_02 | | P_32 V_3 | | V_8
// | P_12 P_22 | | |
// | | | |
// | | | |
// | | | |
// | P_11 P_21 | | |
// | | | |
// P_01 | | P_31 V_2 | | V_9
// \ | | / \ | | /
// \ | |/ \ | C_1 C_4 |/
// |-----------------------------| |-----------------------------|
// P_00 \ / P_30 V_1 \ / V_10
// \ / \ /
// P_10 P_20 V_12 V_11
PDFTensorPatch : : PointMatrix P ;
PDFTensorPatch : : Colors tensorColors ;
P [ 0 ] [ 0 ] = vertices [ 0 ] ;
P [ 0 ] [ 1 ] = vertices [ 1 ] ;
P [ 0 ] [ 2 ] = vertices [ 2 ] ;
P [ 0 ] [ 3 ] = vertices [ 3 ] ;
P [ 1 ] [ 3 ] = vertices [ 4 ] ;
P [ 2 ] [ 3 ] = vertices [ 5 ] ;
P [ 3 ] [ 3 ] = vertices [ 6 ] ;
P [ 3 ] [ 2 ] = vertices [ 7 ] ;
P [ 3 ] [ 1 ] = vertices [ 8 ] ;
P [ 3 ] [ 0 ] = vertices [ 9 ] ;
P [ 2 ] [ 0 ] = vertices [ 10 ] ;
P [ 1 ] [ 0 ] = vertices [ 11 ] ;
auto computeTensorInterior = [ ] ( QPointF p1 , QPointF p2 , QPointF p3 , QPointF p4 , QPointF p5 , QPointF p6 , QPointF p7 , QPointF p8 )
{
return ( - 4.0 * p1 + 6.0 * ( p2 + p3 ) - 2.0 * ( p4 + p5 ) + 3.0 * ( p6 + p7 ) - p8 ) / 9.0 ;
} ;
P [ 1 ] [ 1 ] = computeTensorInterior ( P [ 0 ] [ 0 ] , P [ 0 ] [ 1 ] , P [ 1 ] [ 0 ] , P [ 0 ] [ 3 ] , P [ 3 ] [ 0 ] , P [ 3 ] [ 1 ] , P [ 1 ] [ 3 ] , P [ 3 ] [ 3 ] ) ;
P [ 1 ] [ 2 ] = computeTensorInterior ( P [ 0 ] [ 3 ] , P [ 0 ] [ 2 ] , P [ 1 ] [ 3 ] , P [ 0 ] [ 0 ] , P [ 3 ] [ 3 ] , P [ 3 ] [ 2 ] , P [ 1 ] [ 0 ] , P [ 3 ] [ 0 ] ) ;
P [ 2 ] [ 1 ] = computeTensorInterior ( P [ 3 ] [ 0 ] , P [ 3 ] [ 1 ] , P [ 2 ] [ 0 ] , P [ 3 ] [ 3 ] , P [ 3 ] [ 0 ] , P [ 0 ] [ 1 ] , P [ 2 ] [ 3 ] , P [ 0 ] [ 3 ] ) ;
P [ 2 ] [ 2 ] = computeTensorInterior ( P [ 3 ] [ 3 ] , P [ 3 ] [ 2 ] , P [ 2 ] [ 3 ] , P [ 3 ] [ 0 ] , P [ 0 ] [ 3 ] , P [ 0 ] [ 2 ] , P [ 2 ] [ 0 ] , P [ 0 ] [ 0 ] ) ;
tensorColors [ PDFTensorPatch : : C_00 ] = colors [ 0 ] ;
tensorColors [ PDFTensorPatch : : C_03 ] = colors [ 1 ] ;
tensorColors [ PDFTensorPatch : : C_33 ] = colors [ 2 ] ;
tensorColors [ PDFTensorPatch : : C_30 ] = colors [ 3 ] ;
patches . emplace_back ( P , tensorColors ) ;
} ;
auto readPatchesFlag123 = [ & ]
{
for ( size_t i = 4 ; i < vertices . size ( ) ; + + i )
{
vertices [ i ] = readPoint ( ) ;
}
colors [ 2 ] = readColor ( ) ;
colors [ 3 ] = readColor ( ) ;
} ;
while ( ! reader . isAtEnd ( ) )
{
const uint8_t flags = readFlags ( ) ;
switch ( flags )
{
case 0 :
{
// New Coons patch
for ( size_t i = 0 ; i < vertices . size ( ) ; + + i )
{
vertices [ i ] = readPoint ( ) ;
}
for ( size_t i = 0 ; i < colors . size ( ) ; + + i )
{
colors [ i ] = readColor ( ) ;
}
createTensorPatch ( ) ;
break ;
}
case 1 :
{
vertices [ 0 ] = vertices [ 3 ] ;
vertices [ 1 ] = vertices [ 4 ] ;
vertices [ 2 ] = vertices [ 5 ] ;
vertices [ 3 ] = vertices [ 6 ] ;
colors [ 0 ] = colors [ 1 ] ;
colors [ 1 ] = colors [ 2 ] ;
readPatchesFlag123 ( ) ;
createTensorPatch ( ) ;
break ;
}
case 2 :
{
vertices [ 0 ] = vertices [ 6 ] ;
vertices [ 1 ] = vertices [ 7 ] ;
vertices [ 2 ] = vertices [ 8 ] ;
vertices [ 3 ] = vertices [ 9 ] ;
colors [ 0 ] = colors [ 2 ] ;
colors [ 1 ] = colors [ 3 ] ;
readPatchesFlag123 ( ) ;
createTensorPatch ( ) ;
break ;
}
case 3 :
{
vertices [ 3 ] = vertices [ 0 ] ;
vertices [ 0 ] = vertices [ 9 ] ;
vertices [ 1 ] = vertices [ 10 ] ;
vertices [ 2 ] = vertices [ 11 ] ;
colors [ 1 ] = colors [ 0 ] ;
colors [ 0 ] = colors [ 3 ] ;
readPatchesFlag123 ( ) ;
createTensorPatch ( ) ;
break ;
}
default :
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// This is error, clear patches and return
patches . clear ( ) ;
return patches ;
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}
}
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return patches ;
}
PDFMesh PDFCoonsPatchShading : : createMesh ( const PDFMeshQualitySettings & settings , const PDFCMS * cms , RenderingIntent intent , PDFRenderErrorReporter * reporter ) const
{
PDFMesh mesh ;
PDFTensorPatches patches = createPatches ( settings . userSpaceToDeviceSpaceMatrix , true ) ;
if ( patches . empty ( ) )
{
throw PDFException ( PDFTranslationContext : : tr ( " Invalid data in coons patch shading. " ) ) ;
}
fillMesh ( mesh , getPatternSpaceToDeviceSpaceMatrix ( settings ) , settings , patches , cms , intent , reporter ) ;
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return mesh ;
}
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bool PDFShadingSampler : : fillBackgroundColor ( PDFColorBuffer outputBuffer ) const
{
const auto & originalBackgroundColor = m_pattern - > getOriginalBackgroundColor ( ) ;
if ( originalBackgroundColor . size ( ) = = outputBuffer . size ( ) )
{
for ( size_t i = 0 ; i < outputBuffer . size ( ) ; + + i )
{
outputBuffer [ i ] = originalBackgroundColor [ i ] ;
}
return true ;
}
return false ;
}
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} // namespace pdf