Axial shading sampling

This commit is contained in:
Jakub Melka 2021-03-01 15:24:04 +01:00
parent 5b8b1de2db
commit d9c6c5e2b4
9 changed files with 405 additions and 26 deletions

View File

@ -359,6 +359,19 @@ void PDFPageContentProcessor::performPathPainting(const QPainterPath& path, bool
Q_UNUSED(fillRule);
}
bool PDFPageContentProcessor::performPathPaintingUsingShading(const QPainterPath& path, bool stroke, bool fill, const PDFShadingPattern* shadingPattern)
{
Q_UNUSED(path);
Q_UNUSED(shadingPattern);
return false;
}
void PDFPageContentProcessor::performFinishPathPainting()
{
}
void PDFPageContentProcessor::performClipping(const QPainterPath& path, Qt::FillRule fillRule)
{
Q_UNUSED(path);
@ -820,21 +833,24 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
settings.initResolution();
PDFMesh mesh = shadingPattern->createMesh(settings, m_CMS, m_graphicState.getRenderingIntent(), this);
// Now, merge the current path to the mesh clipping path
QPainterPath boundingPath = mesh.getBoundingPath();
if (boundingPath.isEmpty())
if (!performPathPaintingUsingShading(path, false, true, shadingPattern))
{
boundingPath = getCurrentWorldMatrix().map(path);
}
else
{
boundingPath = boundingPath.intersected(path);
}
mesh.setBoundingPath(boundingPath);
PDFMesh mesh = shadingPattern->createMesh(settings, m_CMS, m_graphicState.getRenderingIntent(), this);
performMeshPainting(mesh);
// Now, merge the current path to the mesh clipping path
QPainterPath boundingPath = mesh.getBoundingPath();
if (boundingPath.isEmpty())
{
boundingPath = getCurrentWorldMatrix().map(path);
}
else
{
boundingPath = boundingPath.intersected(path);
}
mesh.setBoundingPath(boundingPath);
performMeshPainting(mesh);
}
}
break;
}
@ -917,8 +933,6 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
settings.initResolution();
PDFMesh mesh = shadingPattern->createMesh(settings, m_CMS, m_graphicState.getRenderingIntent(), this);
// We must stroke the path.
QPainterPathStroker stroker;
stroker.setCapStyle(m_graphicState.getLineCapStyle());
@ -934,18 +948,23 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
}
QPainterPath strokedPath = stroker.createStroke(path);
QPainterPath boundingPath = mesh.getBoundingPath();
if (boundingPath.isEmpty())
if (!performPathPaintingUsingShading(strokedPath, true, false, shadingPattern))
{
boundingPath = getCurrentWorldMatrix().map(strokedPath);
}
else
{
boundingPath = boundingPath.intersected(strokedPath);
}
mesh.setBoundingPath(boundingPath);
PDFMesh mesh = shadingPattern->createMesh(settings, m_CMS, m_graphicState.getRenderingIntent(), this);
performMeshPainting(mesh);
QPainterPath boundingPath = mesh.getBoundingPath();
if (boundingPath.isEmpty())
{
boundingPath = getCurrentWorldMatrix().map(strokedPath);
}
else
{
boundingPath = boundingPath.intersected(strokedPath);
}
mesh.setBoundingPath(boundingPath);
performMeshPainting(mesh);
}
}
break;
}
@ -971,6 +990,8 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
{
performPathPainting(path, stroke, fill, text, fillRule);
}
performFinishPathPainting();
}
void PDFPageContentProcessor::processTillingPatternPainting(const PDFTilingPattern* tilingPattern,

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@ -41,6 +41,7 @@ class PDFCMS;
class PDFMesh;
class PDFImage;
class PDFTilingPattern;
class PDFShadingPattern;
class PDFOptionalContentActivity;
static constexpr const char* PDF_RESOURCE_EXTGSTATE = "ExtGState";
@ -505,6 +506,17 @@ protected:
/// \param fillRule Fill rule used in the fill mode
virtual void performPathPainting(const QPainterPath& path, bool stroke, bool fill, bool text, Qt::FillRule fillRule);
/// This function is used, when we want to implement custom fill using shading. If path is successfully
/// filled by shading, then true should be returned.
/// \param path Path to be filled
/// \param stroke Is path actually stroked?
/// \param fill Is path actually filled?
/// \param shadingPattern Shading pattern
virtual bool performPathPaintingUsingShading(const QPainterPath& path, bool stroke, bool fill, const PDFShadingPattern* shadingPattern);
/// This function is called after path paintig is finished
virtual void performFinishPathPainting();
/// This function has to be implemented in the client drawing implementation, it should
/// clip along the path (intersect with current clipping path).
virtual void performClipping(const QPainterPath& path, Qt::FillRule fillRule);

View File

@ -21,6 +21,7 @@
#include "pdfutils.h"
#include "pdfcolorspaces.h"
#include "pdfexecutionpolicy.h"
#include "pdfconstants.h"
#include <QPainter>
@ -34,11 +35,23 @@ PatternType PDFShadingPattern::getType() const
return PatternType::Shading;
}
const PDFAbstractColorSpace* PDFShadingPattern::getColorSpace() const
{
return m_colorSpace.data();
}
QMatrix PDFShadingPattern::getPatternSpaceToDeviceSpaceMatrix(const PDFMeshQualitySettings& settings) const
{
return m_matrix * settings.userSpaceToDeviceSpaceMatrix;
}
PDFShadingSampler* PDFShadingPattern::createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const
{
Q_UNUSED(userSpaceToDeviceSpaceMatrix);
return nullptr;
}
ShadingType PDFAxialShading::getShadingType() const
{
return ShadingType::Axial;
@ -171,6 +184,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
}
QColor backgroundColor;
PDFColor originalBackgroundColor;
if (!ignoreBackgroundColor)
{
std::vector<PDFReal> backgroundColorValues = loader.readNumberArrayFromDictionary(shadingDictionary, "Background");
@ -178,6 +192,12 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
{
backgroundColor = colorSpace->getCheckedColor(PDFAbstractColorSpace::convertToColor(backgroundColorValues), cms, intent, reporter);
}
originalBackgroundColor.resize(backgroundColorValues.size());
for (size_t i = 0; i < backgroundColorValues.size(); ++i)
{
originalBackgroundColor[i] = backgroundColorValues[i];
}
}
QRectF boundingBox = loader.readRectangle(shadingDictionary->get("BBox"), QRectF());
bool antialias = loader.readBooleanFromDictionary(shadingDictionary, "AntiAlias", false);
@ -240,6 +260,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
// Load items for function shading
functionShading->m_antiAlias = antialias;
functionShading->m_backgroundColor = backgroundColor;
functionShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
functionShading->m_colorSpace = colorSpace;
functionShading->m_boundingBox = boundingBox;
functionShading->m_domain = QRectF(functionDomain[0], functionDomain[2], functionDomain[1] - functionDomain[0], functionDomain[3] - functionDomain[2]);
@ -281,6 +302,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
// Load items for axial shading
axialShading->m_antiAlias = antialias;
axialShading->m_backgroundColor = backgroundColor;
axialShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
axialShading->m_colorSpace = colorSpace;
axialShading->m_boundingBox = boundingBox;
axialShading->m_domainStart = domain[0];
@ -331,6 +353,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
// Load items for axial shading
radialShading->m_antiAlias = antialias;
radialShading->m_backgroundColor = backgroundColor;
radialShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
radialShading->m_colorSpace = colorSpace;
radialShading->m_boundingBox = boundingBox;
radialShading->m_domainStart = domain[0];
@ -422,6 +445,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
type4567Shading->m_antiAlias = antialias;
type4567Shading->m_backgroundColor = backgroundColor;
type4567Shading->m_originalBackgroundColor = qMove(originalBackgroundColor);
type4567Shading->m_colorSpace = colorSpace;
type4567Shading->m_matrix = matrix;
type4567Shading->m_patternGraphicState = patternGraphicState;
@ -1011,6 +1035,158 @@ PDFMesh PDFAxialShading::createMesh(const PDFMeshQualitySettings& settings, cons
return mesh;
}
class PDFAxialShadingSampler : public PDFShadingSampler
{
public:
PDFAxialShadingSampler(const PDFAxialShading* axialShadingPattern, QMatrix userSpaceToDeviceSpaceMatrix) :
PDFShadingSampler(axialShadingPattern),
m_axialShadingPattern(axialShadingPattern),
m_xStart(0.0),
m_xEnd(0.0),
m_tAtStart(0.0),
m_tAtEnd(0.0),
m_tMin(0.0),
m_tMax(0.0)
{
QMatrix patternSpaceToDeviceSpace = axialShadingPattern->getMatrix() * userSpaceToDeviceSpaceMatrix;
QPointF p1 = patternSpaceToDeviceSpace.map(axialShadingPattern->getStartPoint());
QPointF p2 = patternSpaceToDeviceSpace.map(axialShadingPattern->getEndPoint());
// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line(p1, p2);
const double angle = line.angleTo(QLineF(0, 0, 1, 0));
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS;
p1p2LCS.translate(p1.x(), p1.y());
p1p2LCS.rotate(angle);
QMatrix p1p2GCS = p1p2LCS.inverted();
QPointF p1m = p1p2GCS.map(p1);
QPointF p2m = p1p2GCS.map(p2);
Q_ASSERT(isZero(p1m.y()));
Q_ASSERT(isZero(p2m.y()));
Q_ASSERT(p1m.x() <= p2m.x());
m_xStart = p1m.x();
m_xEnd = p2m.x();
m_tAtStart = axialShadingPattern->getDomainStart();
m_tAtEnd = axialShadingPattern->getDomainEnd();
m_tMin = qMin(m_tAtStart, m_tAtEnd);
m_tMax = qMax(m_tAtStart, m_tAtEnd);
}
virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override
{
Q_UNUSED(limit);
if (!m_pattern->getColorSpace() || m_pattern->getColorSpace()->getColorComponentCount() != outputBuffer.size())
{
// Invalid color space, or invalid color buffer
return false;
}
QPointF mappedPoint = m_p1p2GCS.map(devicePoint);
const PDFReal x = mappedPoint.x();
PDFReal t = m_tAtStart;
if (x < m_xStart)
{
if (!m_axialShadingPattern->isExtendStart())
{
return fillBackgroundColor(outputBuffer);
}
t = m_tAtStart;
}
else if (x > m_xEnd)
{
if (!m_axialShadingPattern->isExtendEnd())
{
return fillBackgroundColor(outputBuffer);
}
t = m_tAtEnd;
}
else
{
t = interpolate(x, m_xStart, m_xEnd, m_tAtStart, m_tAtEnd);
t = qBound(m_tMin, t, m_tMax);
}
const auto& functions = m_axialShadingPattern->getFunctions();
std::array<PDFReal, PDF_MAX_COLOR_COMPONENTS> colorBuffer = { };
if (colorBuffer.size() < outputBuffer.size())
{
// Jakub Melka: Too much colors - we cant process it
return false;
}
if (functions.size() == 1)
{
Q_ASSERT(outputBuffer.size() <= colorBuffer.size());
PDFFunction::FunctionResult result = functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + outputBuffer.size());
if (!result)
{
// Function call failed
return false;
}
}
else
{
if (functions.size() != outputBuffer.size())
{
// Invalid number of functions
return false;
}
Q_ASSERT(outputBuffer.size() <= colorBuffer.size());
for (size_t i = 0, count = outputBuffer.size(); i < count; ++i)
{
PDFFunction::FunctionResult result = functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1);
if (!result)
{
// Function call failed
return false;
}
}
}
for (size_t i = 0, count = outputBuffer.size(); i < count; ++i)
{
outputBuffer[i] = colorBuffer[i];
}
return true;
}
private:
const PDFAxialShading* m_axialShadingPattern;
QMatrix m_p1p2GCS;
PDFReal m_xStart;
PDFReal m_xEnd;
PDFReal m_tAtStart;
PDFReal m_tAtEnd;
PDFReal m_tMin;
PDFReal m_tMax;
};
PDFShadingSampler* PDFAxialShading::createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const
{
return new PDFAxialShadingSampler(this, userSpaceToDeviceSpaceMatrix);
}
void PDFMesh::paint(QPainter* painter, PDFReal alpha) const
{
if (m_triangles.empty())
@ -2649,4 +2825,21 @@ PDFMesh PDFCoonsPatchShading::createMesh(const PDFMeshQualitySettings& settings,
return mesh;
}
bool PDFShadingSampler::fillBackgroundColor(PDFColorBuffer outputBuffer) const
{
const auto& originalBackgroundColor = m_pattern->getOriginalBackgroundColor();
if (originalBackgroundColor.size() == outputBuffer.size())
{
for (size_t i = 0; i < outputBuffer.size(); ++i)
{
outputBuffer[i] = originalBackgroundColor[i];
}
return true;
}
return false;
}
} // namespace pdf

View File

@ -264,6 +264,34 @@ private:
QByteArray m_content;
};
/// Compute color of sample points from shading pattern. Some sampler implementation
/// uses numerical algorithms (such as Newton-Raphson method for type 6/7 shading), so
/// calculation can be very slow for some types of shadings.
class PDFShadingSampler
{
public:
explicit inline PDFShadingSampler(const PDFShadingPattern* pattern) :
m_pattern(pattern)
{
}
virtual ~PDFShadingSampler() = default;
/// Try to compute color of the point in device space coordinates in the shading. If color
/// can't be computed, then false is returned, otherwise true is returned.
/// \param devicePoint Point in device space coordinates
/// \param outputBuffer Color output buffer (where computed color is stored)
/// \param limit Maximal number of the steps of numerical calculation algorithms (for type 6/7 shading only)
virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const = 0;
/// Fill background color to the output buffer. If the background color is not filled,
/// or is invalid, then false is returned, otherwise true is returned.
bool fillBackgroundColor(PDFColorBuffer outputBuffer) const;
protected:
const PDFShadingPattern* m_pattern;
};
/// Shading pattern - smooth color distribution along the pattern's space
class PDFShadingPattern : public PDFPattern
{
@ -295,18 +323,28 @@ public:
/// If pattern has not background color, then invalid color is returned.
const QColor& getBackgroundColor() const { return m_backgroundColor; }
/// Returns original background color (in color space of the shading pattern)
const PDFColor& getOriginalBackgroundColor() const { return m_originalBackgroundColor; }
/// Returns true, if shading pattern should be anti-aliased
bool isAntialiasing() const { return m_antiAlias; }
/// Returns matrix transforming pattern space to device space
QMatrix getPatternSpaceToDeviceSpaceMatrix(const PDFMeshQualitySettings& settings) const;
/// Create sampler which can compute shading colors in device space coordinates. If sampler can't
/// be created (or shading is invalid), then nullptr is returned.
/// \param userSpaceToDeviceSpaceMatrix Matrix, which transforms user space points
/// (user space is target space of the shading) to the device space of the paint device.
virtual PDFShadingSampler* createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const;
protected:
friend class PDFPattern;
PDFObject m_patternGraphicState;
PDFColorSpacePointer m_colorSpace;
QColor m_backgroundColor;
PDFColor m_originalBackgroundColor;
bool m_antiAlias = false;
};
@ -315,6 +353,14 @@ class PDFSingleDimensionShading : public PDFShadingPattern
public:
explicit PDFSingleDimensionShading() = default;
const std::vector<PDFFunctionPtr>& getFunctions() const { return m_functions; }
const QPointF& getStartPoint() const { return m_startPoint; }
const QPointF& getEndPoint() const { return m_endPoint; }
PDFReal getDomainStart() const { return m_domainStart; }
PDFReal getDomainEnd() const { return m_domainEnd; }
bool isExtendStart() const { return m_extendStart; }
bool isExtendEnd() const { return m_extendEnd; }
protected:
friend class PDFPattern;
@ -350,6 +396,7 @@ public:
virtual ShadingType getShadingType() const override;
virtual PDFMesh createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter) const override;
virtual PDFShadingSampler* createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const;
private:
friend class PDFPattern;

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@ -20,6 +20,7 @@
#include "pdfcms.h"
#include "pdfexecutionpolicy.h"
#include "pdfimage.h"
#include "pdfpattern.h"
namespace pdf
{
@ -1831,6 +1832,98 @@ void PDFTransparencyRenderer::performPathPainting(const QPainterPath& path, bool
flushDrawBuffer();
}
bool PDFTransparencyRenderer::performPathPaintingUsingShading(const QPainterPath& path, bool stroke, bool fill, const PDFShadingPattern* shadingPattern)
{
if (path.isEmpty())
{
// Path is empty
return true;
}
QMatrix worldMatrix = getCurrentWorldMatrix();
QPainterPath worldPath = worldMatrix.map(path);
QRect fillRect = getActualFillRect(worldPath.controlPointRect());
if (fillRect.isEmpty())
{
// Jakub Melka: nothing to draw, rectangle is empty
return true;
}
std::unique_ptr<PDFShadingSampler> sampler(shadingPattern->createSampler(getPatternBaseMatrix()));
if (!sampler)
{
// Can't create sampler - this is error
reportRenderError(RenderErrorType::Error, PDFTranslationContext::tr("Cannot create shading sampler."));
return true;
}
// Now, we have a sampler, so we create a texture, which we will later use
// as color source.
const PDFAbstractColorSpace* colorSpace = shadingPattern->getColorSpace();
const size_t shadingColorComponentCount = colorSpace->getColorComponentCount();
PDFFloatBitmapWithColorSpace texture(fillRect.width() + 1, fillRect.height() + 1, PDFPixelFormat::createFormat(shadingColorComponentCount, 0, true, shadingColorComponentCount == 4, false), colorSpace);
QPointF offset = fillRect.topLeft();
const PDFPixelFormat texturePixelFormat = texture.getPixelFormat();
const uint8_t textureShapeChannel = texturePixelFormat.getShapeChannelIndex();
const uint8_t textureOpacityChannel = texturePixelFormat.getOpacityChannelIndex();
if (fillRect.width() > fillRect.height())
{
// Columns
PDFIntegerRange<int> range(fillRect.left(), fillRect.right() + 1);
auto processEntry = [&, this](int x)
{
for (int y = fillRect.top(); y <= fillRect.bottom(); ++y)
{
PDFColorBuffer buffer = texture.getPixel(x, y);
bool isSampled = sampler->sample(QPointF(x, y) + offset, buffer.resized(shadingColorComponentCount), m_settings.shadingAlgorithmLimit);
const PDFColorComponent textureSampleShape = isSampled ? 1.0f : 0.0f;
buffer[textureShapeChannel] = textureSampleShape;
buffer[textureOpacityChannel] = textureSampleShape;
}
};
PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, range.begin(), range.end(), processEntry);
}
else
{
// Rows
PDFIntegerRange<int> range(fillRect.top(), fillRect.bottom() + 1);
auto processEntry = [&, this](int y)
{
for (int x = fillRect.left(); x <= fillRect.right(); ++x)
{
PDFColorBuffer buffer = texture.getPixel(x, y);
bool isSampled = sampler->sample(QPointF(x, y) + offset, buffer.resized(shadingColorComponentCount), m_settings.shadingAlgorithmLimit);
const PDFColorComponent textureSampleShape = isSampled ? 1.0f : 0.0f;
buffer[textureShapeChannel] = textureSampleShape;
buffer[textureOpacityChannel] = textureSampleShape;
}
};
PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, range.begin(), range.end(), processEntry);
}
PDFPainterPathSampler clipSampler(m_painterStateStack.top().clipPath, m_settings.samplesCount, 1.0f, fillRect, m_settings.flags.testFlag(PDFTransparencyRendererSettings::PrecisePathSampler));
PDFPainterPathSampler pathSampler(worldPath, m_settings.samplesCount, 0.0f, fillRect, m_settings.flags.testFlag(PDFTransparencyRendererSettings::PrecisePathSampler));
for (int x = fillRect.left(); x <= fillRect.right(); ++x)
{
for (int y = fillRect.top(); y <= fillRect.bottom(); ++y)
{
/* performPixelSampling(shapeStroking, opacityStroking, shapeChannel, opacityChannel, colorChannelStart, colorChannelEnd, x, y, strokeColor, clipSampler, pathSampler);*/
}
}
m_drawBuffer.modify(fillRect, fill, stroke);
return true;
}
void PDFTransparencyRenderer::performFinishPathPainting()
{
flushDrawBuffer();
}
void PDFTransparencyRenderer::performClipping(const QPainterPath& path, Qt::FillRule fillRule)
{
Q_UNUSED(fillRule);

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@ -510,6 +510,10 @@ struct PDFTransparencyRendererSettings
/// multithreaded painting is performed.
int multithreadingPathSampleThreshold = 128;
/// Maximal number of steps performed in numerical algorithm
/// used when some shadings are being sampled.
int shadingAlgorithmLimit = 64;
enum Flag
{
None = 0x0000,
@ -596,6 +600,8 @@ public:
QImage toImage(bool use16Bit, bool usePaper = false, PDFRGB paperColor = PDFRGB()) const;
virtual void performPathPainting(const QPainterPath& path, bool stroke, bool fill, bool text, Qt::FillRule fillRule) override;
virtual bool performPathPaintingUsingShading(const QPainterPath& path, bool stroke, bool fill, const PDFShadingPattern* shadingPattern);
virtual void performFinishPathPainting();
virtual void performClipping(const QPainterPath& path, Qt::FillRule fillRule) override;
virtual void performUpdateGraphicsState(const PDFPageContentProcessorState& state) override;
virtual void performSaveGraphicState(ProcessOrder order) override;

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@ -551,6 +551,12 @@ public:
size_t size() const { return m_end - m_begin; }
PDFBuffer resized(size_t newSize) const
{
Q_ASSERT(newSize <= size());
return PDFBuffer(m_begin, newSize);
}
private:
value_ptr m_begin;
value_ptr m_end;

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@ -282,7 +282,7 @@ OutputPreviewDialog::RenderedImage OutputPreviewDialog::renderPage(const pdf::PD
&m_inkMapperForRendering, settings, pagePointToDevicePoint);
renderer.beginPaint(imageSize);
renderer.processContents();
result.errors = renderer.processContents();
renderer.endPaint();
QImage image = renderer.toImage(false, true, paperColor);

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@ -62,6 +62,7 @@ private:
struct RenderedImage
{
QImage image;
QList<pdf::PDFRenderError> errors;
};
void updatePageImage();