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motion
...
burning-pr
Author | SHA1 | Date | |
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66ccd77115 |
@ -24,7 +24,6 @@ enum class InputType {
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Analog,
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Trigger,
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Motion,
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VirtualMotion,
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Touch,
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Color,
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Vibration,
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@ -111,16 +111,25 @@ void EmulatedController::ReloadFromSettings() {
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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original_npad_type = npad_type;
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} else {
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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original_npad_type = npad_type;
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// Player 1 shares config with handheld. Disable controller when handheld is selected
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// if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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// Disconnect();
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// ReloadInput();
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// return;
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//}
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// Handheld shares config with player 1. Disable controller when handheld isn't selected
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if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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Disconnect();
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ReloadInput();
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return;
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}
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Disconnect();
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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original_npad_type = npad_type;
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if (player.connected) {
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Connect();
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}
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@ -593,8 +602,14 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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// Other and Handheld can't alter the config from here
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if (npad_id_type == NpadIdType::Other || npad_id_type == NpadIdType::Handheld) {
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return;
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}
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@ -5,8 +5,6 @@
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#include <random>
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#include "common/input.h"
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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@ -83,7 +81,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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Common::Input::MotionStatus status{};
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switch (callback.type) {
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case Common::Input::InputType::Button: {
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const Common::Input::AnalogProperties properties{
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Common::Input::AnalogProperties properties{
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.deadzone = 0.0f,
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.range = 1.0f,
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.offset = 0.0f,
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@ -95,18 +93,31 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.delta_timestamp = 5000;
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status.force_update = true;
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status.accel.x = default_analog_status;
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status.accel.y = default_analog_status;
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status.accel.y = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.accel.z = {
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.value = 0.0f,
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.raw_value = -1.0f,
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.properties = properties,
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};
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status.gyro.x = default_analog_status;
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status.gyro.y = default_analog_status;
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status.gyro.z = default_analog_status;
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status.gyro.x = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.y = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.z = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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if (TransformToButton(callback).value) {
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std::random_device device;
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std::mt19937 gen(device());
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@ -123,9 +134,6 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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case Common::Input::InputType::Motion:
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status = callback.motion_status;
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break;
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case Common::Input::InputType::VirtualMotion:
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status = GetVirtualMotion(callback.motion_status);
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break;
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default:
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LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
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break;
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@ -429,32 +437,4 @@ void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogS
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}
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}
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Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data,
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Common::Vec3f last_giro) {
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Common::Input::MotionStatus motion_status = input_data;
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// Axis data is stored in the gyro value
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float wx = input_data.gyro.x.raw_value;
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float wy = input_data.gyro.y.raw_value;
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float rotX = (wy * 2 - 1.0f) * 135.0f; // up/down best
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float rotY = (wx * 2 - 1.0f) * -180.0f; // left/right
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float rotZ = input_data.gyro.y.raw_value * 14.0f + m_lastGyroRotation.z;
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Common::Vec3f rotation(rotX - m_lastGyroRotation.x, (rotY - m_lastGyroRotation.y) * 15.0f,
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rotZ - m_lastGyroRotation.z);
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rotation.x = std::min(1.0f, std::max(-1.0f, rotation.x / 360.0f));
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rotation.y = std::min(1.0f, std::max(-1.0f, rotation.y / 360.0f));
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rotation.z = std::min(1.0f, std::max(-1.0f, rotation.z / 360.0f));
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motion_status.gyro.x.raw_value = rotation.x;
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motion_status.gyro.y.raw_value = rotation.y;
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motion_status.gyro.z.raw_value = rotation.z;
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motion_status.accel.x.raw_value = 0.0f;
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motion_status.accel.y.raw_value = 0.0f;
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motion_status.accel.z.raw_value = -1.0f;
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}
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} // namespace Core::HID
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@ -116,21 +116,4 @@ void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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bool clamp_value);
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/**
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* Converts raw stick data into a valid stick value
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* @param analog_x raw analog data and properties for the x-axis
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* @param analog_y raw analog data and properties for the y-axis
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* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
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*/
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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bool clamp_value);
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/**
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* Calculates the accelerometer value needed to reach the axis position as if it was a pointer to a screen
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*
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* @param input_data Motion status containing the position of all 3 axis
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* @return Motion status with accelerometer data
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*/
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Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data);
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} // namespace Core::HID
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@ -674,7 +674,7 @@ public:
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::VirtualMotion,
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.type = Common::Input::InputType::Motion,
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.motion_status = GetStatus(),
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};
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@ -686,7 +686,7 @@ public:
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::VirtualMotion,
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.type = Common::Input::InputType::Motion,
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.motion_status = GetStatus(),
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};
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@ -1039,28 +1039,21 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateColorDevice(
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
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const Common::ParamPackage& params) {
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Common::ParamPackage params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto motion_sensor = params.Get("motion", 0);
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const auto gyro_threshold = params.Get("threshold", 0.007f);
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input_engine->PreSetController(identifier);
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input_engine->PreSetMotion(identifier, motion_sensor);
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return std::make_unique<InputFromMotion>(identifier, motion_sensor, gyro_threshold,
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input_engine.get());
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateVirtualMotionDevice(
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const Common::ParamPackage& params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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if (params.Has("motion")) {
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const auto motion_sensor = params.Get("motion", 0);
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const auto gyro_threshold = params.Get("threshold", 0.007f);
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input_engine->PreSetController(identifier);
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input_engine->PreSetMotion(identifier, motion_sensor);
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return std::make_unique<InputFromMotion>(identifier, motion_sensor, gyro_threshold,
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input_engine.get());
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}
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const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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@ -1154,7 +1147,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
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return CreateHatButtonDevice(params);
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}
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return CreateVirtualMotionDevice(params);
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return CreateMotionDevice(params);
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}
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if (params.Has("motion")) {
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return CreateMotionDevice(params);
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@ -204,19 +204,6 @@ private:
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/**
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* Creates a motion device from the parameters given.
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* @param params contains parameters for creating the device:
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* - "motion": index of the motion sensor
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* - "threshold": gyro deadzone to avoid drifting
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* - "guid": text string for identifying controllers
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* - "port": port of the connected device
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* - "pad": slot of the connected controller
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* @returns a unique input device with the parameters specified
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*/
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std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(
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const Common::ParamPackage& params);
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/**
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* Creates a virtual motion device from the parameters given.
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* @param params contains parameters for creating the device:
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* - "axis_x": the controller horizontal axis id to bind with the input
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* - "axis_y": the controller vertical axis id to bind with the input
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* - "axis_z": the controller forward axis id to bind with the input
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@ -233,8 +220,7 @@ private:
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* - "pad": slot of the connected controller
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* @returns a unique input device with the parameters specified
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*/
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std::unique_ptr<Common::Input::InputDevice> CreateVirtualMotionDevice(
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const Common::ParamPackage& params);
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std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
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/**
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* Creates a camera device from the parameters given.
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@ -196,6 +196,7 @@ void ConfigureInput::ApplyConfiguration() {
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}
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advanced->ApplyConfiguration();
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system.HIDCore().ReloadInputDevices();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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@ -89,17 +89,12 @@ void ConfigureInputPerGame::LoadConfiguration() {
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emulated_controller->ReloadFromSettings();
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if (player_index > 0) {
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if (player_index != HANDHELD_INDEX) {
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continue;
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}
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// Handle Handheld cases
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auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld_player = player;
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} else {
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handheld_player = {};
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}
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auto handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld_controller->ReloadFromSettings();
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}
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}
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@ -296,26 +296,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_handheld->EnableConfiguration();
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if (emulated_controller_handheld->IsConnected(true)) {
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emulated_controller_p1->Disconnect();
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller = emulated_controller_p1;
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}
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} else {
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emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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}
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emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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@ -747,29 +732,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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}
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ui->controllerFrame->SetController(emulated_controller);
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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@ -805,32 +767,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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}
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ConfigureInputPlayer::~ConfigureInputPlayer() {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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} else {
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emulated_controller->DisableConfiguration();
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}
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emulated_controller->DisableConfiguration();
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}
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void ConfigureInputPlayer::ApplyConfiguration() {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_handheld->EnableConfiguration();
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return;
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}
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emulated_controller->DisableConfiguration();
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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