1 Commits

Author SHA1 Message Date
66ccd77115 yuzu: config: Remove most special config cases for handheld 2023-06-06 17:39:12 -06:00
6 changed files with 1049 additions and 238 deletions

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@ -111,16 +111,25 @@ void EmulatedController::ReloadFromSettings() {
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
// Other or debug controller should always be a pro controller
if (npad_id_type != NpadIdType::Other) {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
original_npad_type = npad_type;
} else {
SetNpadStyleIndex(NpadStyleIndex::ProController);
original_npad_type = npad_type;
// Player 1 shares config with handheld. Disable controller when handheld is selected
// if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
// Disconnect();
// ReloadInput();
// return;
//}
// Handheld shares config with player 1. Disable controller when handheld isn't selected
if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
Disconnect();
ReloadInput();
return;
}
Disconnect();
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
original_npad_type = npad_type;
if (player.connected) {
Connect();
}
@ -593,8 +602,14 @@ bool EmulatedController::IsConfiguring() const {
}
void EmulatedController::SaveCurrentConfig() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
// Other and Handheld can't alter the config from here
if (npad_id_type == NpadIdType::Other || npad_id_type == NpadIdType::Handheld) {
return;
}
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
player.connected = is_connected;
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {

File diff suppressed because it is too large Load Diff

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@ -21,6 +21,13 @@ using SDL_JoystickID = s32;
namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
class SDLDriver : public InputEngine {
public:
/// Initializes and registers SDL device factories
@ -34,12 +41,15 @@ public:
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
bool IsStickInverted(const Common::ParamPackage& params) override;
/// Get the nth joystick with the corresponding GUID
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
Common::Input::VibrationError SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
/**
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
* tie it to a SDLJoystick with the same guid and that port
*/
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
std::vector<Common::ParamPackage> GetInputDevices() const override;
@ -51,43 +61,75 @@ public:
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
Common::Input::DriverResult SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
private:
struct VibrationRequest {
PadIdentifier identifier;
Common::Input::VibrationStatus vibration;
};
struct JoystickID {
int sdl_index;
bool has_rumble;
PadIdentifier identifier;
};
std::shared_ptr<JoystickID> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
void InitJoystick(int joystick_index);
void CloseJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
void UpdateControllerStatus(u32 event, int joystick_index, int index, int value);
Common::Input::BatteryLevel GetBatteryLevel(int value);
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations();
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<JoystickID>>> joystick_map;
std::mutex joystick_map_mutex;
Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value = 0.1f) const;
Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const;
std::atomic<bool> initialized = false;
Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
u8 value) const;
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
Common::ParamPackage BuildParamPackageForBinding(
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y, float offset_x,
float offset_y) const;
/// Returns the default button bindings list for generic controllers
ButtonBindings GetDefaultButtonBinding() const;
/// Returns the default button bindings list for nintendo controllers
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns the button mappings from two different controllers
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Thread that handles request from the vibration queue
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread vibration_thread;
};
} // namespace InputCommon

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@ -196,6 +196,7 @@ void ConfigureInput::ApplyConfiguration() {
}
advanced->ApplyConfiguration();
system.HIDCore().ReloadInputDevices();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());

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@ -89,17 +89,12 @@ void ConfigureInputPerGame::LoadConfiguration() {
emulated_controller->ReloadFromSettings();
if (player_index > 0) {
if (player_index != HANDHELD_INDEX) {
continue;
}
// Handle Handheld cases
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld_player = player;
} else {
handheld_player = {};
}
auto handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
handheld_controller->ReloadFromSettings();
}
}

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@ -296,26 +296,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
if (emulated_controller_handheld->IsConnected(true)) {
emulated_controller_p1->Disconnect();
emulated_controller = emulated_controller_handheld;
} else {
emulated_controller = emulated_controller_p1;
}
} else {
emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
}
emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@ -747,29 +732,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateMotionButtons();
const Core::HID::NpadStyleIndex type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
bool is_connected = emulated_controller->IsConnected(true);
emulated_controller_p1->SetNpadStyleIndex(type);
emulated_controller_handheld->SetNpadStyleIndex(type);
if (is_connected) {
if (type == Core::HID::NpadStyleIndex::Handheld) {
emulated_controller_p1->Disconnect();
emulated_controller_handheld->Connect(true);
emulated_controller = emulated_controller_handheld;
} else {
emulated_controller_handheld->Disconnect();
emulated_controller_p1->Connect(true);
emulated_controller = emulated_controller_p1;
}
}
ui->controllerFrame->SetController(emulated_controller);
}
emulated_controller->SetNpadStyleIndex(type);
});
@ -805,32 +767,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
ConfigureInputPlayer::~ConfigureInputPlayer() {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
emulated_controller_handheld->DisableConfiguration();
} else {
emulated_controller->DisableConfiguration();
}
emulated_controller->DisableConfiguration();
}
void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
emulated_controller_handheld->DisableConfiguration();
emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
return;
}
emulated_controller->DisableConfiguration();
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();