Clementine-audio-player-Mac.../src/ui/wiimotedevshortcutsconfig.cpp

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/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ui/wiimotedevshortcutsconfig.h"
#include "ui_wiimotedevshortcutsconfig.h"
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#include "ui/wiimotedevshortcutgrabber.h"
#include "wiimotedev/shortcuts.h"
#include "wiimotedev/consts.h"
WiimotedevShortcutsConfig::WiimotedevShortcutsConfig(QWidget* parent)
: QWidget(parent),
ui_(new Ui_WiimotedevShortcutsConfig)
{
ui_->setupUi(this);
ui_->list->header()->setResizeMode(QHeaderView::ResizeToContents);
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text_buttons_.insert(WIIMOTE_BTN_1, "Wiiremote 1");
text_buttons_.insert(WIIMOTE_BTN_2, "Wiiremote 2");
text_buttons_.insert(WIIMOTE_BTN_A, "Wiiremote A");
text_buttons_.insert(WIIMOTE_BTN_B, "Wiiremote B");
text_buttons_.insert(WIIMOTE_BTN_PLUS, "Wiiremote Plus");
text_buttons_.insert(WIIMOTE_BTN_MINUS, "Wiiremote Minus");
text_buttons_.insert(WIIMOTE_BTN_HOME, "Wiiremote Home");
text_buttons_.insert(WIIMOTE_BTN_UP, "Wiiremote Up");
text_buttons_.insert(WIIMOTE_BTN_DOWN, "Wiiremote Down");
text_buttons_.insert(WIIMOTE_BTN_LEFT, "Wiiremote Left");
text_buttons_.insert(WIIMOTE_BTN_RIGHT, "Wiiremote Right");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_UP, "Wiiremote Shift Up");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_DOWN, "Wiiremote Shift Down");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_LEFT, "Wiiremote Shift Left");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_RIGHT, "Wiiremote Shift Right");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_FORWARD, "Wiiremote Shift Forward");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_BACKWARD, "Wiiremote Shift Backward");
text_buttons_.insert(WIIMOTE_BTN_TILT_FRONT, "Wiiremote Tilt Front");
text_buttons_.insert(WIIMOTE_BTN_TILT_BACK, "Wiiremote Tilt Back");
text_buttons_.insert(WIIMOTE_BTN_TILT_LEFT, "Wiiremote Tilt Left");
text_buttons_.insert(WIIMOTE_BTN_TILT_RIGHT, "Wiiremote Tilt Right");
text_buttons_.insert(NUNCHUK_BTN_Z, "Nunchuk Z");
text_buttons_.insert(NUNCHUK_BTN_C, "Nunchuk B");
text_buttons_.insert(NUNCHUK_BTN_STICK_UP, "Nunchuk Stick Up");
text_buttons_.insert(NUNCHUK_BTN_STICK_DOWN, "Nunchuk Stick Down");
text_buttons_.insert(NUNCHUK_BTN_STICK_LEFT, "Nunchuk Stick Left");
text_buttons_.insert(NUNCHUK_BTN_STICK_RIGHT, "Nunchuk Stick Right");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_UP, "Nunchuk Shift Up");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_DOWN, "Nunchuk Shift Down");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_LEFT, "Nunchuk Shift Left");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_RIGHT, "Nunchuk Shift Right");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_FORWARD, "Nunchuk Shift Forward");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_BACKWARD, "Nunchuk Shift Backward");
text_buttons_.insert(NUNCHUK_BTN_TILT_FRONT, "Nunchuk Tilt Front");
text_buttons_.insert(NUNCHUK_BTN_TILT_BACK, "Nunchuk Tilt Back");
text_buttons_.insert(NUNCHUK_BTN_TILT_LEFT, "Nunchuk Tilt Left");
text_buttons_.insert(NUNCHUK_BTN_TILT_RIGHT, "Nunchuk Tilt Right");
text_buttons_.insert(CLASSIC_BTN_X, "Classic X");
text_buttons_.insert(CLASSIC_BTN_Y, "Classic Y");
text_buttons_.insert(CLASSIC_BTN_A, "Classic A");
text_buttons_.insert(CLASSIC_BTN_B, "Classic B");
text_buttons_.insert(CLASSIC_BTN_L, "Classic L");
text_buttons_.insert(CLASSIC_BTN_R, "Classic R");
text_buttons_.insert(CLASSIC_BTN_ZL, "Classic ZL");
text_buttons_.insert(CLASSIC_BTN_ZR, "Classic ZR");
text_buttons_.insert(CLASSIC_BTN_MINUS, "Classic Minus");
text_buttons_.insert(CLASSIC_BTN_PLUS, "Classic Plus");
text_buttons_.insert(CLASSIC_BTN_HOME, "Classic Home");
text_buttons_.insert(CLASSIC_BTN_UP, "Classic Up");
text_buttons_.insert(CLASSIC_BTN_DOWN, "Classic Down");
text_buttons_.insert(CLASSIC_BTN_LEFT, "Classic Left");
text_buttons_.insert(CLASSIC_BTN_RIGHT, "Classic Right");
text_buttons_.insert(CLASSIC_BTN_LSTICK_UP, "Classic Left-Stick Up");
text_buttons_.insert(CLASSIC_BTN_LSTICK_DOWN, "Classic Left-Stick Down");
text_buttons_.insert(CLASSIC_BTN_LSTICK_LEFT, "Classic Left-Stick Left");
text_buttons_.insert(CLASSIC_BTN_LSTICK_RIGHT, "Classic Left-Stick Right");
text_buttons_.insert(CLASSIC_BTN_RSTICK_UP, "Classic Right-Stick Up");
text_buttons_.insert(CLASSIC_BTN_RSTICK_DOWN, "Classic Right-Stick Down");
text_buttons_.insert(CLASSIC_BTN_RSTICK_LEFT, "Classic Right-Stick Left");
text_buttons_.insert(CLASSIC_BTN_RSTICK_RIGHT, "Classic Right-Stick Right");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_SHAKE, "Wiiremote Shift Shake");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_SHAKE, "Nunchuk Shift Shake");
text_actions_.insert(WiimotedevShortcuts::PlayerPlay, tr("Play"));
text_actions_.insert(WiimotedevShortcuts::PlayerStop, tr("Stop"));
text_actions_.insert(WiimotedevShortcuts::PlayerNextTrack, tr("Next track"));
text_actions_.insert(WiimotedevShortcuts::PlayerPreviousTrack, tr("Previous track"));
text_actions_.insert(WiimotedevShortcuts::PlayerMute, tr("Mute"));
text_actions_.insert(WiimotedevShortcuts::PlayerPause, tr("Pause"));
text_actions_.insert(WiimotedevShortcuts::PlayerTogglePause, tr("Play/Pause"));
text_actions_.insert(WiimotedevShortcuts::PlayerSeekBackward, tr("Seek backward"));
text_actions_.insert(WiimotedevShortcuts::PlayerSeekForward, tr("Seek forward"));
text_actions_.insert(WiimotedevShortcuts::PlayerIncVolume, tr("Increase volume"));
text_actions_.insert(WiimotedevShortcuts::PlayerDecVolume, tr("Decrease volume"));
text_actions_.insert(WiimotedevShortcuts::PlayerShowOSD, tr("Show OSD"));
settings_.beginGroup(WiimotedevShortcuts::kSettingsGroup);
ui_->wiimotedev_enable->setChecked(settings_.value("enabled", false).toBool());
ui_->wiimotedev_groupbox->setEnabled(settings_.value("enabled", false).toBool());
ui_->wiimotedev_active->setChecked(settings_.value("use_active_action", true).toBool());
ui_->wiimotedev_focus->setChecked(settings_.value("only_when_focused", false).toBool());
ui_->wiimotedev_notification->setChecked(settings_.value("use_notification", true).toBool());
ui_->wiimotedev_device->setValue(settings_.value("device", 1).toUInt());
settings_.endGroup();
LoadSettings();
connect(ui_->wiimotedev_enable, SIGNAL(clicked(bool)), this, SLOT(WiimotedevEnabledChecked(bool)));
connect(ui_->list, SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)), SLOT(ItemClicked(QTreeWidgetItem*)));
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connect(ui_->wiimotedev_add_action, SIGNAL(clicked()), this, SLOT(AddAction()));
connect(ui_->wiimotedev_delete_action, SIGNAL(clicked()), this, SLOT(DeleteAction()));
connect(ui_->wiimotedev_reload, SIGNAL(clicked()), this , SLOT(DefaultSettings()));
}
void WiimotedevShortcutsConfig::AddShortcut(quint64 button, quint32 action) {
Shortcut s;
s.object = new QTreeWidgetItem(ui_->list, QStringList() << GetReadableWiiremoteSequence(button) << text_actions_[action]);
s.button = button;
s.action = action;
actions_ << s;
}
void WiimotedevShortcutsConfig::LoadSettings(){
settings_.beginGroup(WiimotedevShortcuts::kActionsGroup);
settings_.sync();
ui_->list->clear();
actions_.clear();
quint64 fvalue, svalue;
bool fvalid, svalid;
foreach (const QString& str, settings_.allKeys()) {
fvalue = str.toULongLong(&fvalid, 10);
svalue = settings_.value(str, 0).toULongLong(&svalid);
if (fvalid && svalid)
AddShortcut(fvalue, svalue);
}
settings_.endGroup();
ui_->list->sortItems(1, Qt::AscendingOrder);
}
void WiimotedevShortcutsConfig::DefaultSettings()
{
ui_->list->clear();
actions_.clear();
AddShortcut(WIIMOTE_BTN_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
AddShortcut(WIIMOTE_BTN_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
AddShortcut(WIIMOTE_BTN_SHIFT_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
AddShortcut(WIIMOTE_BTN_SHIFT_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
AddShortcut(WIIMOTE_BTN_PLUS, WiimotedevShortcuts::PlayerIncVolume);
AddShortcut(WIIMOTE_BTN_MINUS, WiimotedevShortcuts::PlayerDecVolume);
AddShortcut(WIIMOTE_BTN_1, WiimotedevShortcuts::PlayerTogglePause);
AddShortcut(WIIMOTE_BTN_2, WiimotedevShortcuts::PlayerShowOSD);
ui_->list->sortItems(1, Qt::AscendingOrder);
}
void WiimotedevShortcutsConfig::WiimotedevEnabledChecked(bool checked) {
ui_->wiimotedev_groupbox->setEnabled(checked);
}
void WiimotedevShortcutsConfig::ItemClicked(QTreeWidgetItem* selected_item) {
selected_item_ = selected_item;
}
QString WiimotedevShortcutsConfig::GetReadableWiiremoteSequence(quint64 value) {
QMapIterator<quint64, QString> text(text_buttons_);
QStringList list;
while (text.hasNext()) {
text.next();
if ((text.key() & value) == text.key())
list << text.value();
}
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QString output;
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if (!list.isEmpty()) {
for (int i = 0; i < (list.count() - 1); ++i)
output += list.at(i) + " + ";
output += list.last();
} else
output = tr("Push Wiiremote button");
return output;
}
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void WiimotedevShortcutsConfig::AddAction() {
emit SetWiimotedevInterfaceActived(false);
WiimotedevShortcutGrabber grabber(0, this);
grabber.exec();
emit SetWiimotedevInterfaceActived(true);
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}
void WiimotedevShortcutsConfig::DeleteAction() {
for (int i = 0; i < actions_.count(); ++i) {
if (actions_.at(i).object == selected_item_) {
delete selected_item_;
actions_.removeAt(i);
break;
}
}
}