bygfoot/src/debug.c

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/*
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debug.c
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Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#include "callbacks.h"
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#include "debug.h"
#include "game_gui.h"
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#include "league.h"
#include "live_game.h"
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#include "option.h"
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#include "strategy.h"
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#include "support.h"
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#include "team.h"
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#include "user.h"
#include "variables.h"
/** Take some debug action depending on the text and the value. */
void
debug_action(const gchar *text, gint value)
{
if(g_str_has_prefix(text, "deb"))
{
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option_set_int("int_debug", &constants, value);
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game_gui_print_message("Debug value set to %d.", value);
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}
else if(g_str_has_prefix(text, "cap"))
{
current_user.tm->stadium.capacity += value;
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game_gui_print_message("Stadium capacity changed by %d. New: %d.", value,
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current_user.tm->stadium.capacity);
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}
else if(g_str_has_prefix(text, "saf"))
{
current_user.tm->stadium.safety += ((gfloat)value / 100);
current_user.tm->stadium.safety =
CLAMP(current_user.tm->stadium.safety, 0, 1);
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game_gui_print_message("Stadium safety changed by %d. New: %.2f", value,
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current_user.tm->stadium.safety);
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}
else if(g_str_has_prefix(text, "mon"))
{
current_user.money += value;
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game_gui_print_message("Money changed by %d. New: %d.", value,
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current_user.money);
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}
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else if(g_str_has_prefix(text, "suc"))
{
current_user.counters[COUNT_USER_SUCCESS] += value;
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game_gui_print_message("Success counter changed by %d. New: %d.", value,
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current_user.counters[COUNT_USER_SUCCESS]);
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}
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else if(g_str_has_prefix(text, "scout"))
{
current_user.scout = value;
game_gui_print_message("Scout changed to %d.", value);
}
else if(g_str_has_prefix(text, "phys"))
{
current_user.physio = value;
game_gui_print_message("Physio changed to %d.", value);
}
else if(g_str_has_prefix(text, "yc"))
{
current_user.youth_academy.coach = value;
game_gui_print_message("Youth coach changed to %d.", value);
}
else if(g_str_has_prefix(text, "pospref"))
{
current_user.youth_academy.pos_pref = value;
game_gui_print_message("Recruiting pref changed to %d.", value);
}
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else if(g_str_has_prefix(text, "goto"))
{
while(week < value)
on_button_new_week_clicked(NULL, NULL);
}
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else if(g_str_has_prefix(text, "testcom") ||
g_str_has_prefix(text, "tc"))
{
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stat5 = -value - 1000;
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game_gui_print_message("Commentary type displayed: %d.", value);
}
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else if(g_str_has_prefix(text, "help"))
{
printf("Debug options:\n"
"deb \t set debug value\n"
"cap \t change stadium capacity\n"
"saf \t change stadium safety\n"
"mon \t change money\n"
"suc \t change success counter\n"
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"scout \t change scout\n"
"physio \t change physio\n"
"youth coach \t change youth coach\n"
"pospref \t change recruiting pref\n"
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"goto \t Press 'new week' automatically until\n"
" \t the appropriate week is reached\n"
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"testcom|tc \t Test a specific live game commentary.\n"
" \t Find the numbers in live_game_struct.h (LiveGameEventType)\n"
" \t Use 'goto' afterwards.\n"
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"help \t display this help\n");
}
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setsav0;
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}
gboolean
debug_reset_counter(gpointer data)
{
counters[COUNT_SHOW_DEBUG] = 0;
return FALSE;
}
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void
debug_calibrate_betting_odds(gint skilldiffmax, gint matches_per_skilldiff)
{
gint i, skilldiff, matches;
Fixture *fix = &g_array_index(lig(0).fixtures, Fixture, 0);
fix->home_advantage = FALSE;
for(skilldiff=0;skilldiff<=skilldiffmax;skilldiff++)
{
gint res[3] = {0, 0, 0};
for(matches=0;matches<matches_per_skilldiff;matches++)
{
fix->attendance = -1;
fix->result[0][0] = fix->result[1][0] = 0;
for(i=0;i<fix->teams[0]->players->len;i++)
{
strategy_repair_player(&g_array_index(fix->teams[0]->players, Player, i));
strategy_repair_player(&g_array_index(fix->teams[1]->players, Player, i));
g_array_index(fix->teams[0]->players, Player, i).skill = 90;
g_array_index(fix->teams[1]->players, Player, i).skill = 90 - skilldiff;
g_array_index(fix->teams[0]->players, Player, i).fitness = 0.9;
g_array_index(fix->teams[1]->players, Player, i).fitness = 0.9;
}
live_game_calculate_fixture(fix);
if(fix->result[0][0] < fix->result[1][0])
res[2]++;
else
res[(fix->result[0][0] == fix->result[1][0])]++;
}
printf("sd %3d res %3d %3d %3d prob %.2f %.2f %.2f\n", skilldiff,
res[0], res[1], res[2], (gfloat)res[0] / (gfloat)matches,
(gfloat)res[1] / (gfloat)matches, (gfloat)res[2] / (gfloat)matches);
}
}
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/** Check whether the 4 forwards, boost on, style all-out-attack
easter egg should be activated. */
gboolean
debug_egg_forwards_boost_style(void)
{
gint i, fwds = 0;
if(current_user.tm->boost != 1 ||
current_user.tm->style != 2 ||
current_user.tm->players->len < 11)
return FALSE;
for(i=0;i<11;i++)
if(g_array_index(current_user.tm->players, Player, i).cpos == 3 &&
g_array_index(current_user.tm->players, Player, i).cskill > 0)
fwds++;
return (fwds > 3);
}