Cohee
256f0a58db
Merge pull request #2542 from SillyTavern/wi-slash-commands-performance-improvements
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World Info: slash commands performance improvements
2024-07-22 22:51:53 +03:00
Cohee
1e2293713d
Clone WI cache only on get
2024-07-22 22:34:53 +03:00
Cohee
8777526f8a
Unasync getWorldEntry
2024-07-22 15:21:07 +00:00
Wolfsblvt
d57e43df54
Remove not needed await on global context
2024-07-22 09:22:02 +02:00
Wolfsblvt
7cbaa15aad
Fix double cloning and unnecessary await
2024-07-22 09:11:37 +02:00
Wolfsblvt
4acf68cc30
Explicitly use async for saveWorldInfo
2024-07-22 04:23:05 +02:00
Wolfsblvt
0975843f1d
WI entry update slash commands use debounced
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- WI entry updates utilize debounced save
- Trade-off between consistency of possible data loss and performance issues in STscript loops that update multiple things in a WI file are not worth it.
2024-07-22 03:22:20 +02:00
Wolfsblvt
731d2864de
Proper caching for loaded WI
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- Implement StructurecCloneMap, which is a map that provides structured clones on both get and set
- Don't delete WI cache on save, but update the cache
- Ensure that cache is updated immediately, so any future get will load the new saved data already
- Still be consistent with clones, so requested cache data that wasn't saved isn't taken into account
2024-07-22 03:17:06 +02:00
Wolfsblvt
41c709e291
WI slash only reload world if it was selected
2024-07-22 02:11:11 +02:00
Wolfsblvt
5ef6315b25
Allow values below entry count, just warn
2024-07-22 01:42:54 +02:00
Wolfsblvt
8e3f3e9331
WI update "Order" from custom sorting button
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- Adds a button that automatically updates the "Order" values of entries based on the custom sorting order ("displayIndex")
- Shows popup to choose starting value, because it's descending (default: 100)
- shows warnings/errors if any issues appear with the value
- warning inside popup if more than 100 entries exist, and a higher value has to be chosen
- Implements #2533
2024-07-22 01:30:08 +02:00
Cohee
3c059d19ef
#2529 Prioritize disabled for UI entry state
2024-07-19 01:54:49 +03:00
Cohee
42bc8af6f4
Add decorators to typedef
2024-07-14 23:13:19 +03:00
Cohee
2c1720d4f7
Merge staging
2024-07-14 23:04:54 +03:00
Cohee
d2ca90bb2c
Merge branch 'staging' into wi-processing-refactoring
2024-07-14 22:50:04 +03:00
Cohee
3fb83e47ec
Run eslint
2024-07-14 14:07:23 +03:00
Cohee
c90a25e0cd
Fix import syntax
2024-07-12 01:19:34 +03:00
kwaroran
3b0e07d093
move decorators effect right before constant
2024-07-12 06:43:19 +09:00
kwaroran
33347f1c7c
make decorator only parse once
2024-07-12 06:42:06 +09:00
kwaroran
2d0ad688f1
fix world info decorator fallback
2024-07-12 06:30:35 +09:00
Wolfsblvt
f2089ed994
Linting in world-info.js
2024-07-11 23:23:26 +02:00
kwaroran
c3185d34c7
Add v3 writing and decorators
2024-07-11 15:11:35 +09:00
Wolfsblvt
03a8b14a93
Change min activation scan to full increased range
2024-07-06 20:00:27 +02:00
Cohee
6dbbf89d65
#2482 Fix embedded content confirmation
2024-07-06 16:55:57 +03:00
Cohee
c6e612f15a
Add WI prefix to timed effect logs
2024-07-06 15:26:45 +03:00
Cohee
9327ee4b8e
Log which entries actually end in the prompt
2024-07-06 15:07:02 +03:00
Cohee
34d6cdfbcc
Merge branch 'staging' into wi-processing-refactoring
2024-07-06 14:58:48 +03:00
Wolfsblvt
ff23808d3b
Add WI toggle to include/exclude names in scanning
2024-07-06 03:23:02 +02:00
Wolfsblvt
5e89dc35e3
Fix min activations not checking recursion
2024-07-06 02:44:26 +02:00
Wolfsblvt
02989a9a78
Reduce nesting and simply WI check loop
2024-07-06 02:35:41 +02:00
Wolfsblvt
0b9431cd9a
Remove double-loop nesting of WI key processing
2024-07-06 01:53:26 +02:00
Cohee
b5f77a2164
Fix ESLint squigglies
2024-07-06 00:42:49 +03:00
Wolfsblvt
e7382e184d
Reduce log amount
2024-07-05 22:50:20 +02:00
Wolfsblvt
831773216a
Refactor probability checking conditions
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- This changes the flow and checking of the conditions on probability roles. Bit "bigger" refactoring
2024-07-05 21:59:31 +02:00
Wolfsblvt
f7abd3f5d9
Break out on result of secondary key checks
2024-07-05 21:16:43 +02:00
Wolfsblvt
6da36c630e
No need to get scan text for each key
2024-07-05 20:52:24 +02:00
Wolfsblvt
56c6955f23
WI entries with world name obj format
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- Changed format of WI entry objects for debugging purposes. Moved the world name right after uid, so it looks better in debugger
2024-07-05 20:50:30 +02:00
Wolfsblvt
dfa2236fba
Refactor WI log messages
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- This should only be changes to logging messages, and splitting some if into multiple blocks. No actual code/flow changes
2024-07-05 20:49:17 +02:00
Cohee
be8eb19139
Fix enum value
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I wasted @Wolfsblvt half an hour
2024-07-05 01:01:55 +03:00
Cohee
35b7fc3186
Ignore recurse buffer for min activation steps
2024-07-04 00:28:34 +03:00
Cohee
47b679202f
Introduce a proper initial state
2024-07-04 00:18:46 +03:00
Cohee
df67a7cdc4
#2467 Fix min activations for non-recursable entries
2024-07-03 23:42:27 +03:00
Cohee
79b8dc98eb
Fix performance of WI editor when adding a new entry
2024-06-27 10:04:49 +00:00
Cohee
886b6fee64
Add WI entry delay
2024-06-26 22:43:30 +03:00
Wolfsblvt
cd9013cf73
Update some WI confirm/input popups to new popup
2024-06-26 05:29:08 +02:00
Cohee
4b58a822db
Fix off-by-one in timed effects. Add protected status
2024-06-24 11:51:04 +00:00
Cohee
b89afe6d13
Ignore advancement requirement for immediately set cooldown
2024-06-24 03:13:27 +03:00
Cohee
8b9afff30d
Generalize onEnded callbacks
2024-06-24 02:33:51 +03:00
Cohee
893f4f3ed6
Use raw metadata for set effect command
2024-06-24 01:28:37 +03:00
Cohee
14879af678
Add format variable to get timed effect command
2024-06-24 01:20:39 +03:00