Add WI prefix to timed effect logs
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@ -223,12 +223,12 @@ class WorldInfoBuffer {
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}
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if (depth < 0) {
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console.error(`Invalid WI scan depth ${depth}. Must be >= 0`);
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console.error(`[WI] Invalid WI scan depth ${depth}. Must be >= 0`);
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return '';
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}
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if (depth > MAX_SCAN_DEPTH) {
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console.warn(`Invalid WI scan depth ${depth}. Truncating to ${MAX_SCAN_DEPTH}`);
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console.warn(`[WI] Invalid WI scan depth ${depth}. Truncating to ${MAX_SCAN_DEPTH}`);
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depth = MAX_SCAN_DEPTH;
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}
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@ -445,7 +445,7 @@ class WorldInfoTimedEffects {
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const key = this.#getEntryKey(entry);
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const effect = this.#getEntryTimedEffect('cooldown', entry, true);
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chat_metadata.timedWorldInfo.cooldown[key] = effect;
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console.log(`Adding cooldown entry ${key} on ended sticky: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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console.log(`[WI] Adding cooldown entry ${key} on ended sticky: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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// Set the cooldown immediately for this evaluation
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this.#buffer.cooldown.push(entry);
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},
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@ -456,7 +456,7 @@ class WorldInfoTimedEffects {
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* @param {WIScanEntry} entry Entry that ended cooldown
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*/
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'cooldown': (entry) => {
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console.debug('Cooldown ended for entry', entry.uid);
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console.debug('[WI] Cooldown ended for entry', entry.uid);
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},
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'delay': () => { },
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@ -546,11 +546,11 @@ class WorldInfoTimedEffects {
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/** @type {[string, WITimedEffect][]} */
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const effects = Object.entries(chat_metadata.timedWorldInfo[type]);
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for (const [key, value] of effects) {
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console.log(`Processing ${type} entry ${key}`, value);
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console.log(`[WI] Processing ${type} entry ${key}`, value);
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const entry = this.#entries.find(x => String(this.#getEntryHash(x)) === String(value.hash));
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if (this.#chat.length <= Number(value.start) && !value.protected) {
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console.log(`Removing ${type} entry ${key} from timedWorldInfo: chat not advanced`, value);
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console.log(`[WI] Removing ${type} entry ${key} from timedWorldInfo: chat not advanced`, value);
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delete chat_metadata.timedWorldInfo[type][key];
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continue;
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}
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@ -558,7 +558,7 @@ class WorldInfoTimedEffects {
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// Missing entries (they could be from another character's lorebook)
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if (!entry) {
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if (this.#chat.length >= Number(value.end)) {
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console.log(`Removing ${type} entry from timedWorldInfo: entry not found and interval passed`, entry);
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console.log(`[WI] Removing ${type} entry from timedWorldInfo: entry not found and interval passed`, entry);
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delete chat_metadata.timedWorldInfo[type][key];
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}
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continue;
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@ -566,13 +566,13 @@ class WorldInfoTimedEffects {
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// Ignore invalid entries (not configured for timed effects)
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if (!entry[type]) {
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console.log(`Removing ${type} entry from timedWorldInfo: entry not ${type}`, entry);
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console.log(`[WI] Removing ${type} entry from timedWorldInfo: entry not ${type}`, entry);
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delete chat_metadata.timedWorldInfo[type][key];
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continue;
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}
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if (this.#chat.length >= Number(value.end)) {
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console.log(`Removing ${type} entry from timedWorldInfo: ${type} interval passed`, entry);
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console.log(`[WI] Removing ${type} entry from timedWorldInfo: ${type} interval passed`, entry);
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delete chat_metadata.timedWorldInfo[type][key];
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if (typeof onEnded === 'function') {
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onEnded(entry);
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@ -581,7 +581,7 @@ class WorldInfoTimedEffects {
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}
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buffer.push(entry);
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console.log(`Timed effect "${type}" applied to entry`, entry);
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console.log(`[WI] Timed effect "${type}" applied to entry`, entry);
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}
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}
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@ -597,7 +597,7 @@ class WorldInfoTimedEffects {
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if (this.#chat.length < entry.delay) {
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buffer.push(entry);
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console.log('Timed effect "delay" applied to entry', entry);
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console.log('[WI] Timed effect "delay" applied to entry', entry);
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}
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}
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@ -644,7 +644,7 @@ class WorldInfoTimedEffects {
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const effect = this.#getEntryTimedEffect(type, entry, false);
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chat_metadata.timedWorldInfo[type][key] = effect;
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console.log(`Adding ${type} entry ${key}: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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console.log(`[WI] Adding ${type} entry ${key}: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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}
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}
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@ -676,7 +676,7 @@ class WorldInfoTimedEffects {
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if (newState) {
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const effect = this.#getEntryTimedEffect(type, entry, false);
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chat_metadata.timedWorldInfo[type][key] = effect;
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console.log(`Adding ${type} entry ${key}: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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console.log(`[WI] Adding ${type} entry ${key}: start=${effect.start}, end=${effect.end}, protected=${effect.protected}`);
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}
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}
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@ -3847,7 +3847,7 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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}
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allActivatedEntries.add(entry);
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console.debug(`WI entry ${entry.uid} activation successful, adding to prompt`, entry);
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console.debug(`[WI] Entry ${entry.uid} activation successful, adding to prompt`, entry);
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}
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const successfulNewEntries = newEntries.filter(x => !failedProbabilityChecks.has(x));
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@ -3858,7 +3858,7 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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} else if (!successfulNewEntries.length) {
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console.debug('[WI] Probability checks failed for all activated entries, stopping');
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} else {
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console.debug(`[WI] Sucessfully activated ${successfulNewEntries.length} new entries to prompt. ${allActivatedEntries.size} total entries activated.`, successfulNewEntries);
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console.debug(`[WI] Successfully activated ${successfulNewEntries.length} new entries to prompt. ${allActivatedEntries.size} total entries activated.`, successfulNewEntries);
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}
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// After processing and rolling entries is done, see if we should continue with normal recursion
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