Introduce a proper initial state
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@ -59,9 +59,13 @@ const scan_state = {
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*/
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NONE: 0,
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/**
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* The scan is triggered by a recursion step. Initial state.
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* Initial state.
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*/
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RECURSION: 1,
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INITIAL: 1,
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/**
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* The scan is triggered by a recursion step.
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*/
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RECURSION: 2,
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/**
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* The scan is triggered by a min activations depth skew.
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*/
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@ -3526,7 +3530,7 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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}
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}
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let scanState = scan_state.RECURSION;
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let scanState = scan_state.INITIAL;
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let token_budget_overflowed = false;
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let count = 0;
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let allActivatedEntries = new Set();
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@ -3551,7 +3555,8 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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}
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while (scanState) {
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// Track how many times the loop has run
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// Track how many times the loop has run. May be useful for debugging.
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// eslint-disable-next-line no-unused-vars
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count++;
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let activatedNow = new Set();
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@ -3610,7 +3615,13 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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}
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// Only use checks for recursion flags if the scan step was activated by recursion
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if (scanState === scan_state.RECURSION && ((count > 1 && world_info_recursive && entry.excludeRecursion) || (count == 1 && entry.delayUntilRecursion))) {
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if (scanState !== scan_state.RECURSION && entry.delayUntilRecursion) {
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console.debug(`WI entry ${entry.uid} suppressed by delay until recursion`, entry);
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continue;
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}
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if (scanState === scan_state.RECURSION && world_info_recursive && entry.excludeRecursion) {
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console.debug(`WI entry ${entry.uid} suppressed by exclude recursion`, entry);
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continue;
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}
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