It wouldn't trigger any events originally when you click on parts of the
story text area that didn't contain any text, e.g. on a blank line or on
the blank part of a line to the right of the actual text.
If its invisible then it will be harder for new players to know its there. Now its less visible when its not selected, a little more visible when the box is selected, and fully visible when your hovering over.
* Back and Retry buttons no longer pop a story chunk while in the
"Select sequence to keep" menu
* No longer freezes if you retry with no story chunks beyond the initial
prompt chunk
* When "Always Add Prompt" is on, allow Retry even if the prompt is the
only chunk in the story
* Added error messages for Back and Retry buttons
Because we don't need them anymore.
This, combined with the chunk optimization, will allow you to
seamlessly continue editing a different chunk after you've finished
editing your current one; e.g. if you edit a chunk and use arrow keys,
backspace or the mouse to select a different chunk, you can immediately
start editing your new chunk without it defocusing.
This patch really has killed two birds with one stone, eh?
Thanks, Javalar!
This happens when you have a chunk that has no trailing
newlines followed by a chunk with a single newline at the start.
Moving between those chunks would cause the caret to jump to the wrong
position sometimes.
If, with Allow Editing on, you change a chunk and then click directly on
the "Allow Editing" switch again to turn it off without defocusing the
chunk in-between (by clicking outside the chunk, using enter/escape,
etc), all story chunks would still be editable.
That behaviour has now been fixed.
First step towards native Colab support, built in Cloudflare tunnels easily allows players to play KoboldAI on another device. This mode also removes buttons that would get you stuck if you have no local PC access.