Stability fixes for back/retry re genseqs/useprompt
* Back and Retry buttons no longer pop a story chunk while in the "Select sequence to keep" menu * No longer freezes if you retry with no story chunks beyond the initial prompt chunk * When "Always Add Prompt" is on, allow Retry even if the prompt is the only chunk in the story * Added error messages for Back and Retry buttons
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cbdf3fa037
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16
aiserver.py
16
aiserver.py
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@ -878,12 +878,16 @@ def actionretry(data):
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return
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if(vars.aibusy):
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return
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set_aibusy(1)
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# Remove last action if possible and resubmit
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if(len(vars.actions) > 0):
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vars.actions.pop()
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if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
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set_aibusy(1)
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if(len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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vars.actions.pop()
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vars.genseqs = []
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refresh_story()
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calcsubmit('')
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elif(not vars.useprompt):
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emit('from_server', {'cmd': 'errmsg', 'data': "Please enable \"Always Add Prompt\" to retry with your prompt."})
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#==================================================================#
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#
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@ -892,9 +896,13 @@ def actionback():
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if(vars.aibusy):
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return
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# Remove last index of actions and refresh game screen
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if(len(vars.actions) > 0):
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if(len(vars.genseqs) == 0 and len(vars.actions) > 0):
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vars.actions.pop()
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refresh_story()
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elif(len(vars.genseqs) == 0):
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emit('from_server', {'cmd': 'errmsg', 'data': "Cannot delete the prompt."})
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else:
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vars.genseqs = []
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#==================================================================#
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# Take submitted text and build the text to be given to generator
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@ -1070,11 +1070,13 @@ $(document).ready(function(){
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});
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button_actretry.on("click", function(ev) {
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hideMessage();
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socket.send({'cmd': 'retry', 'data': ''});
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hidegenseqs();
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});
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button_actback.on("click", function(ev) {
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hideMessage();
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socket.send({'cmd': 'back', 'data': ''});
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hidegenseqs();
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});
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