You can now click on story chunks to edit them

This commit is contained in:
Gnome Ann 2021-08-23 02:34:27 -04:00
parent 2fd544cad7
commit 67521d53f9
3 changed files with 189 additions and 66 deletions

View File

@ -21,7 +21,6 @@ var button_format;
var button_mode;
var button_mode_label;
var button_send;
var button_actedit;
var button_actmem;
var button_actback;
var button_actretry;
@ -67,6 +66,11 @@ var seqselcontents;
var memorymode = false;
var gamestarted = false;
var editmode = false;
var connected = false;
var newly_loaded = true;
var current_chunk_changed = false;
var chunk_conflict = false;
// Key states
var shift_down = false;
@ -75,6 +79,7 @@ var do_clear_ent = false;
// Display vars
var allowtoggle = false;
var formatcount = 0;
var allowedit = true; // Whether clicking on chunks will edit them
// Adventure
var action_mode = 0; // 0: story, 1: action
@ -384,32 +389,11 @@ function popupShow(state) {
}
function enterEditMode() {
// Add class to each story chunk
showMessage("Please select a story chunk to edit above.");
button_actedit.html("Cancel");
game_text.children('chunk').addClass("chunkhov");
game_text.on('click', '> *', function() {
editModeSelect($(this).attr("n"));
});
disableSendBtn();
hide([button_actback, button_actmem, button_actretry, button_actwi]);
show([button_delete]);
editmode = true;
}
function exitEditMode() {
// Remove class to each story chunk
hideMessage();
button_actedit.html("Edit");
game_text.children('chunk').removeClass("chunkhov");
game_text.off('click', '> *');
enableSendBtn();
show([button_actback, button_actmem, button_actretry, button_actwi]);
hide([button_delete]);
input_text.val("");
}
function editModeSelect(n) {
socket.send({'cmd': 'editline', 'data': n});
editmode = false;
}
function enterMemoryMode() {
@ -417,7 +401,7 @@ function enterMemoryMode() {
setmodevisibility(false);
showMessage("Edit the memory to be sent with each request to the AI.");
button_actmem.html("Cancel");
hide([button_actback, button_actretry, button_actedit, button_delete, button_actwi]);
hide([button_actback, button_actretry, button_delete, button_actwi]);
// Display Author's Note field
anote_menu.slideDown("fast");
}
@ -427,7 +411,7 @@ function exitMemoryMode() {
setmodevisibility(adventure);
hideMessage();
button_actmem.html("Memory");
show([button_actback, button_actretry, button_actedit, button_actwi]);
show([button_actback, button_actretry, button_actwi]);
input_text.val("");
// Hide Author's Note field
anote_menu.slideUp("fast");
@ -436,7 +420,7 @@ function exitMemoryMode() {
function enterWiMode() {
showMessage("World Info will be added to memory only when the key appears in submitted text or the last action.");
button_actwi.html("Accept");
hide([button_actedit, button_actback, button_actmem, button_actretry, game_text]);
hide([button_actback, button_actmem, button_actretry, game_text]);
show([wi_menu]);
disableSendBtn();
}
@ -445,7 +429,7 @@ function exitWiMode() {
hideMessage();
button_actwi.html("W Info");
hide([wi_menu]);
show([button_actedit, button_actback, button_actmem, button_actretry, game_text]);
show([button_actback, button_actmem, button_actretry, game_text]);
enableSendBtn();
}
@ -486,10 +470,10 @@ function changemode() {
}
function newTextHighlight(ref) {
ref.addClass("color_green");
ref.addClass("colorfade");
ref.addClass("edit-flash");
setTimeout(function () {
ref.removeClass("color_green");
ref.addClass("colorfade");
ref.removeClass("edit-flash");
setTimeout(function () {
ref.removeClass("colorfade");
}, 1000);
@ -588,12 +572,11 @@ function hideRandomStoryPopup() {
function setStartState() {
enableSendBtn();
enableButtons([button_actmem, button_actwi]);
disableButtons([button_actedit, button_actback, button_actretry]);
disableButtons([button_actback, button_actretry]);
hide([wi_menu, button_delete]);
show([game_text, button_actedit, button_actmem, button_actwi, button_actback, button_actretry]);
show([game_text, button_actmem, button_actwi, button_actback, button_actretry]);
hideMessage();
hideWaitAnimation();
button_actedit.html("Edit");
button_actmem.html("Memory");
button_actwi.html("W Info");
hideAidgPopup();
@ -638,6 +621,74 @@ function setadventure(state) {
}
}
function autofocus(event) {
if(connected) {
current_chunk_changed = true;
event.target.focus();
} else {
event.preventDefault();
}
}
function chunkOnKeyDown(event) {
// Enter should submit the chunk changes, except when holding shift
// Escape should also do it regardless of whether shift is held
if(event.keyCode == 27 || (!event.shiftKey && event.keyCode == 13)) {
event.target.blur();
event.preventDefault();
return;
}
// Don't allow any edits if not connected to server
if(!connected) {
event.preventDefault();
return;
}
// Prevent CTRL+B, CTRL+I and CTRL+U when editing chunks
if(event.ctrlKey || event.metaKey) { // metaKey is macOS's command key
switch(event.keyCode) {
case 66:
case 98:
case 73:
case 105:
case 85:
case 117:
event.preventDefault();
return;
}
}
}
function submitEditedChunk(event) {
// Don't do anything if the current chunk hasn't been edited or if someone
// else overwrote it while you were busy lollygagging
if(!current_chunk_changed || chunk_conflict) {
chunk_conflict = false;
return;
}
show([$('#curtain')]);
setTimeout(function () {
document.activeElement.blur();
}, 5);
document.activeElement.blur();
current_chunk_changed = false;
// Enter edit mode if we aren't already in edit mode
if(!editmode) {
socket.send({'cmd': 'edit', 'data': ''});
}
// Submit the edited chunk if it's not empty, otherwise delete it
socket.send({'cmd': 'editline', 'data': event.target.getAttribute("n")});
if(event.target.innerText.length) {
socket.send({'cmd': 'submit', 'data': event.target.innerText});
} else {
socket.send({'cmd': 'delete', 'data': ''});
}
}
//=================================================================//
// READY/RUNTIME
//=================================================================//
@ -661,7 +712,6 @@ $(document).ready(function(){
button_mode = $('#btnmode')
button_mode_label = $('#btnmode_label')
button_send = $('#btnsend');
button_actedit = $('#btn_actedit');
button_actmem = $('#btn_actmem');
button_actback = $('#btn_actundo');
button_actretry = $('#btn_actretry');
@ -711,6 +761,7 @@ $(document).ready(function(){
socket.on('from_server', function(msg) {
if(msg.cmd == "connected") {
// Connected to Server Actions
connected = true;
connect_status.html("<b>Connected to KoboldAI Process!</b>");
connect_status.removeClass("color_orange");
connect_status.addClass("color_green");
@ -718,6 +769,14 @@ $(document).ready(function(){
settings_menu.html("");
format_menu.html("");
wi_menu.html("");
// Set up "Allow Editing"
$('body').on('input', autofocus).on('keydown', 'chunk', chunkOnKeyDown).on('focusout', 'chunk', submitEditedChunk);
$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().on('change', function () {
if(allowtoggle) {
checked = $(this).prop('checked')
$("chunk").attr('contenteditable', checked)
}
});
} else if(msg.cmd == "updatescreen") {
_gamestarted = gamestarted
gamestarted = msg.gamestarted;
@ -726,20 +785,30 @@ $(document).ready(function(){
changemode();
}
// Send game content to Game Screen
if(allowedit && document.activeElement.tagName == "CHUNK") {
chunk_conflict = true;
}
game_text.html(msg.data);
// Make content editable if need be
$("chunk").attr('tabindex', -1)
$('chunk').attr('contenteditable', allowedit);
hide([$('#curtain')]);
// Scroll to bottom of text
setTimeout(function () {
$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
}, 5);
if(newly_loaded) {
setTimeout(function () {
$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
}, 5);
}
newly_loaded = false;
} else if(msg.cmd == "setgamestate") {
// Enable or Disable buttons
if(msg.data == "ready") {
enableSendBtn();
enableButtons([button_actedit, button_actmem, button_actwi, button_actback, button_actretry]);
enableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
hideWaitAnimation();
} else if(msg.data == "wait") {
disableSendBtn();
disableButtons([button_actedit, button_actmem, button_actwi, button_actback, button_actretry]);
disableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
showWaitAnimation();
} else if(msg.data == "start") {
setStartState();
@ -752,11 +821,10 @@ $(document).ready(function(){
exitEditMode();
}
} else if(msg.cmd == "setinputtext") {
// Set input box text for edit mode
input_text.val(msg.data);
} else if(msg.cmd == "enablesubmit") {
// Enables the submit button
enableSendBtn();
// Set input box text for memory mode
if(memorymode) {
input_text.val(msg.data);
}
} else if(msg.cmd == "memmode") {
// Enable or Disable memory edit mode
if(msg.data == "true") {
@ -932,6 +1000,7 @@ $(document).ready(function(){
});
socket.on('disconnect', function() {
connected = false;
connect_status.html("<b>Lost connection...</b>");
connect_status.removeClass("color_green");
connect_status.addClass("color_orange");
@ -956,10 +1025,6 @@ $(document).ready(function(){
hidegenseqs();
});
button_actedit.on("click", function(ev) {
socket.send({'cmd': 'edit', 'data': ''});
});
button_delete.on("click", function(ev) {
socket.send({'cmd': 'delete', 'data': ''});
});
@ -1042,6 +1107,7 @@ $(document).ready(function(){
});
load_accept.on("click", function(ev) {
newly_loaded = true;
socket.send({'cmd': 'loadrequest', 'data': ''});
hideLoadPopup();
});

View File

@ -11,6 +11,11 @@ action {
font-weight: bold;
}
chunk[contenteditable="true"]:focus, chunk[contenteditable="true"]:focus > action {
color: #ddffdd;
font-weight: normal;
}
#topmenu {
background-color: #337ab7;
padding: 10px;
@ -58,7 +63,7 @@ action {
}
#gamescreen {
height: 500px;
height: 490px;
margin-top: 10px;
padding: 10px;
display: flex;
@ -77,6 +82,7 @@ action {
#gametext {
max-height: 100%;
width: 100%;
word-wrap: break-word;
}
#seqselmenu {
@ -184,7 +190,7 @@ action {
position: absolute;
top: 0px;
left: 0px;
z-index: 1;
z-index: 3;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.5);
@ -318,6 +324,22 @@ action {
width: 100px;
}
.box {
border-radius: 5px;
border: 1px solid #646464;
padding: 4px;
background: #373737;
}
.box-label {
color: #ffffff;
padding-left: 10px;
padding-right: 10px;
padding-bottom: 5px;
padding-top: 5px;
display: inline-block;
}
.chunkhov:hover {
color: #c0fc51;
cursor: pointer;
@ -327,7 +349,7 @@ action {
color: #00fa00;
}
.colorfade {
.colorfade, .colorfade > action {
-moz-transition:color 1s ease-in;
-o-transition:color 1s ease-in;
-webkit-transition:color 1s ease-in;
@ -371,8 +393,17 @@ action {
text-decoration: none;
}
.edit-flash, .edit-flash > action {
color: #3bf723;
}
.flex {
display: flex;
align-items: center;
}
.flex-push-right {
margin-left: auto;
}
.formatcolumn {
@ -458,6 +489,20 @@ action {
text-align: right;
}
.layer-container {
display: grid;
}
.layer-bottom {
grid-area: 1/1;
z-index: 0;
}
.layer-top {
grid-area: 1/1;
z-index: 2;
}
.loadlistheader {
padding-left: 10px;
display: grid;
@ -531,11 +576,15 @@ action {
}
.nowrap {
white-space: nowrap;
}
.popupcontainer {
position: absolute;
top: 0px;
left: 0px;
z-index: 1;
z-index: 3;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.5);
@ -652,6 +701,10 @@ action {
width: 50px;
}
.width-auto {
width: auto;
}
.wilistitem {
height: 80px;
display: grid;

View File

@ -76,27 +76,31 @@
</div>
<div class="row" id="formatmenu">
</div>
<div class="row" id="gamescreen">
<span id="gametext">...</span>
<div class="hidden" id="wimenu">
<div class="layer-container">
<div class="layer-bottom row" id="gamescreen">
<span id="gametext">...</span>
<div class="hidden" id="wimenu">
</div>
</div>
<div id="curtain" class="layer-top row hidden"></div>
</div>
<div class="row" id="seqselmenu">
<div class="seqselheader">Select sequence to keep:</div>
<div id="seqselcontents">
</div>
</div>
<div class="row" id="actionmenu">
<div class="row flex" id="actionmenu">
<div id="actionmenuitems">
<div>
<button type="button" class="btn btn-primary" id="btn_actedit">Edit</button>
<button type="button" class="btn btn-primary" id="btn_actmem">Memory</button>
<button type="button" class="btn btn-primary" id="btn_actwi">W Info</button>
<button type="button" class="btn btn-primary" id="btn_actundo">Back</button>
<button type="button" class="btn btn-primary" id="btn_actretry">Retry</button>
<button type="button" class="btn btn-primary hidden" id="btn_delete">Delete</button>
<span id="messagefield"></span>
</div>
<button type="button" class="btn btn-primary" id="btn_actmem">Memory</button>
<button type="button" class="btn btn-primary" id="btn_actwi">W Info</button>
<button type="button" class="btn btn-primary" id="btn_actundo">Back</button>
<button type="button" class="btn btn-primary" id="btn_actretry">Retry</button>
<button type="button" class="btn btn-primary hidden" id="btn_delete">Delete</button>
</div>
<div id="messagefield"></div>
<div class="box flex-push-right">
<input type="checkbox" data-toggle="toggle" data-onstyle="success" id="allowediting" disabled>
<div class="box-label">Allow Editing</div>
</div>
</div>
<div class="row">