From 67521d53f960f6fe2f16462294ceb36e6ec50f23 Mon Sep 17 00:00:00 2001 From: Gnome Ann <> Date: Mon, 23 Aug 2021 02:34:27 -0400 Subject: [PATCH] You can now click on story chunks to edit them --- static/application.js | 164 +++++++++++++++++++++++++++++------------- static/custom.css | 61 ++++++++++++++-- templates/index.html | 30 ++++---- 3 files changed, 189 insertions(+), 66 deletions(-) diff --git a/static/application.js b/static/application.js index 3963ed8a..ae75245c 100644 --- a/static/application.js +++ b/static/application.js @@ -21,7 +21,6 @@ var button_format; var button_mode; var button_mode_label; var button_send; -var button_actedit; var button_actmem; var button_actback; var button_actretry; @@ -67,6 +66,11 @@ var seqselcontents; var memorymode = false; var gamestarted = false; +var editmode = false; +var connected = false; +var newly_loaded = true; +var current_chunk_changed = false; +var chunk_conflict = false; // Key states var shift_down = false; @@ -75,6 +79,7 @@ var do_clear_ent = false; // Display vars var allowtoggle = false; var formatcount = 0; +var allowedit = true; // Whether clicking on chunks will edit them // Adventure var action_mode = 0; // 0: story, 1: action @@ -384,32 +389,11 @@ function popupShow(state) { } function enterEditMode() { - // Add class to each story chunk - showMessage("Please select a story chunk to edit above."); - button_actedit.html("Cancel"); - game_text.children('chunk').addClass("chunkhov"); - game_text.on('click', '> *', function() { - editModeSelect($(this).attr("n")); - }); - disableSendBtn(); - hide([button_actback, button_actmem, button_actretry, button_actwi]); - show([button_delete]); + editmode = true; } function exitEditMode() { - // Remove class to each story chunk - hideMessage(); - button_actedit.html("Edit"); - game_text.children('chunk').removeClass("chunkhov"); - game_text.off('click', '> *'); - enableSendBtn(); - show([button_actback, button_actmem, button_actretry, button_actwi]); - hide([button_delete]); - input_text.val(""); -} - -function editModeSelect(n) { - socket.send({'cmd': 'editline', 'data': n}); + editmode = false; } function enterMemoryMode() { @@ -417,7 +401,7 @@ function enterMemoryMode() { setmodevisibility(false); showMessage("Edit the memory to be sent with each request to the AI."); button_actmem.html("Cancel"); - hide([button_actback, button_actretry, button_actedit, button_delete, button_actwi]); + hide([button_actback, button_actretry, button_delete, button_actwi]); // Display Author's Note field anote_menu.slideDown("fast"); } @@ -427,7 +411,7 @@ function exitMemoryMode() { setmodevisibility(adventure); hideMessage(); button_actmem.html("Memory"); - show([button_actback, button_actretry, button_actedit, button_actwi]); + show([button_actback, button_actretry, button_actwi]); input_text.val(""); // Hide Author's Note field anote_menu.slideUp("fast"); @@ -436,7 +420,7 @@ function exitMemoryMode() { function enterWiMode() { showMessage("World Info will be added to memory only when the key appears in submitted text or the last action."); button_actwi.html("Accept"); - hide([button_actedit, button_actback, button_actmem, button_actretry, game_text]); + hide([button_actback, button_actmem, button_actretry, game_text]); show([wi_menu]); disableSendBtn(); } @@ -445,7 +429,7 @@ function exitWiMode() { hideMessage(); button_actwi.html("W Info"); hide([wi_menu]); - show([button_actedit, button_actback, button_actmem, button_actretry, game_text]); + show([button_actback, button_actmem, button_actretry, game_text]); enableSendBtn(); } @@ -486,10 +470,10 @@ function changemode() { } function newTextHighlight(ref) { - ref.addClass("color_green"); - ref.addClass("colorfade"); + ref.addClass("edit-flash"); setTimeout(function () { - ref.removeClass("color_green"); + ref.addClass("colorfade"); + ref.removeClass("edit-flash"); setTimeout(function () { ref.removeClass("colorfade"); }, 1000); @@ -588,12 +572,11 @@ function hideRandomStoryPopup() { function setStartState() { enableSendBtn(); enableButtons([button_actmem, button_actwi]); - disableButtons([button_actedit, button_actback, button_actretry]); + disableButtons([button_actback, button_actretry]); hide([wi_menu, button_delete]); - show([game_text, button_actedit, button_actmem, button_actwi, button_actback, button_actretry]); + show([game_text, button_actmem, button_actwi, button_actback, button_actretry]); hideMessage(); hideWaitAnimation(); - button_actedit.html("Edit"); button_actmem.html("Memory"); button_actwi.html("W Info"); hideAidgPopup(); @@ -638,6 +621,74 @@ function setadventure(state) { } } +function autofocus(event) { + if(connected) { + current_chunk_changed = true; + event.target.focus(); + } else { + event.preventDefault(); + } +} + +function chunkOnKeyDown(event) { + // Enter should submit the chunk changes, except when holding shift + // Escape should also do it regardless of whether shift is held + if(event.keyCode == 27 || (!event.shiftKey && event.keyCode == 13)) { + event.target.blur(); + event.preventDefault(); + return; + } + + // Don't allow any edits if not connected to server + if(!connected) { + event.preventDefault(); + return; + } + + // Prevent CTRL+B, CTRL+I and CTRL+U when editing chunks + if(event.ctrlKey || event.metaKey) { // metaKey is macOS's command key + switch(event.keyCode) { + case 66: + case 98: + case 73: + case 105: + case 85: + case 117: + event.preventDefault(); + return; + } + } +} + +function submitEditedChunk(event) { + // Don't do anything if the current chunk hasn't been edited or if someone + // else overwrote it while you were busy lollygagging + if(!current_chunk_changed || chunk_conflict) { + chunk_conflict = false; + return; + } + + show([$('#curtain')]); + setTimeout(function () { + document.activeElement.blur(); + }, 5); + document.activeElement.blur(); + current_chunk_changed = false; + + // Enter edit mode if we aren't already in edit mode + if(!editmode) { + socket.send({'cmd': 'edit', 'data': ''}); + } + + // Submit the edited chunk if it's not empty, otherwise delete it + socket.send({'cmd': 'editline', 'data': event.target.getAttribute("n")}); + if(event.target.innerText.length) { + socket.send({'cmd': 'submit', 'data': event.target.innerText}); + } else { + socket.send({'cmd': 'delete', 'data': ''}); + } +} + //=================================================================// // READY/RUNTIME //=================================================================// @@ -661,7 +712,6 @@ $(document).ready(function(){ button_mode = $('#btnmode') button_mode_label = $('#btnmode_label') button_send = $('#btnsend'); - button_actedit = $('#btn_actedit'); button_actmem = $('#btn_actmem'); button_actback = $('#btn_actundo'); button_actretry = $('#btn_actretry'); @@ -711,6 +761,7 @@ $(document).ready(function(){ socket.on('from_server', function(msg) { if(msg.cmd == "connected") { // Connected to Server Actions + connected = true; connect_status.html("Connected to KoboldAI Process!"); connect_status.removeClass("color_orange"); connect_status.addClass("color_green"); @@ -718,6 +769,14 @@ $(document).ready(function(){ settings_menu.html(""); format_menu.html(""); wi_menu.html(""); + // Set up "Allow Editing" + $('body').on('input', autofocus).on('keydown', 'chunk', chunkOnKeyDown).on('focusout', 'chunk', submitEditedChunk); + $('#allowediting').prop('checked', allowedit).prop('disabled', false).change().on('change', function () { + if(allowtoggle) { + checked = $(this).prop('checked') + $("chunk").attr('contenteditable', checked) + } + }); } else if(msg.cmd == "updatescreen") { _gamestarted = gamestarted gamestarted = msg.gamestarted; @@ -726,20 +785,30 @@ $(document).ready(function(){ changemode(); } // Send game content to Game Screen + if(allowedit && document.activeElement.tagName == "CHUNK") { + chunk_conflict = true; + } game_text.html(msg.data); + // Make content editable if need be + $("chunk").attr('tabindex', -1) + $('chunk').attr('contenteditable', allowedit); + hide([$('#curtain')]); // Scroll to bottom of text - setTimeout(function () { - $('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000); - }, 5); + if(newly_loaded) { + setTimeout(function () { + $('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000); + }, 5); + } + newly_loaded = false; } else if(msg.cmd == "setgamestate") { // Enable or Disable buttons if(msg.data == "ready") { enableSendBtn(); - enableButtons([button_actedit, button_actmem, button_actwi, button_actback, button_actretry]); + enableButtons([button_actmem, button_actwi, button_actback, button_actretry]); hideWaitAnimation(); } else if(msg.data == "wait") { disableSendBtn(); - disableButtons([button_actedit, button_actmem, button_actwi, button_actback, button_actretry]); + disableButtons([button_actmem, button_actwi, button_actback, button_actretry]); showWaitAnimation(); } else if(msg.data == "start") { setStartState(); @@ -752,11 +821,10 @@ $(document).ready(function(){ exitEditMode(); } } else if(msg.cmd == "setinputtext") { - // Set input box text for edit mode - input_text.val(msg.data); - } else if(msg.cmd == "enablesubmit") { - // Enables the submit button - enableSendBtn(); + // Set input box text for memory mode + if(memorymode) { + input_text.val(msg.data); + } } else if(msg.cmd == "memmode") { // Enable or Disable memory edit mode if(msg.data == "true") { @@ -932,6 +1000,7 @@ $(document).ready(function(){ }); socket.on('disconnect', function() { + connected = false; connect_status.html("Lost connection..."); connect_status.removeClass("color_green"); connect_status.addClass("color_orange"); @@ -956,10 +1025,6 @@ $(document).ready(function(){ hidegenseqs(); }); - button_actedit.on("click", function(ev) { - socket.send({'cmd': 'edit', 'data': ''}); - }); - button_delete.on("click", function(ev) { socket.send({'cmd': 'delete', 'data': ''}); }); @@ -1042,6 +1107,7 @@ $(document).ready(function(){ }); load_accept.on("click", function(ev) { + newly_loaded = true; socket.send({'cmd': 'loadrequest', 'data': ''}); hideLoadPopup(); }); diff --git a/static/custom.css b/static/custom.css index be2dce70..e821d9c7 100644 --- a/static/custom.css +++ b/static/custom.css @@ -11,6 +11,11 @@ action { font-weight: bold; } +chunk[contenteditable="true"]:focus, chunk[contenteditable="true"]:focus > action { + color: #ddffdd; + font-weight: normal; +} + #topmenu { background-color: #337ab7; padding: 10px; @@ -58,7 +63,7 @@ action { } #gamescreen { - height: 500px; + height: 490px; margin-top: 10px; padding: 10px; display: flex; @@ -77,6 +82,7 @@ action { #gametext { max-height: 100%; width: 100%; + word-wrap: break-word; } #seqselmenu { @@ -184,7 +190,7 @@ action { position: absolute; top: 0px; left: 0px; - z-index: 1; + z-index: 3; width: 100%; height: 100%; background-color: rgba(0,0,0,0.5); @@ -318,6 +324,22 @@ action { width: 100px; } +.box { + border-radius: 5px; + border: 1px solid #646464; + padding: 4px; + background: #373737; +} + +.box-label { + color: #ffffff; + padding-left: 10px; + padding-right: 10px; + padding-bottom: 5px; + padding-top: 5px; + display: inline-block; +} + .chunkhov:hover { color: #c0fc51; cursor: pointer; @@ -327,7 +349,7 @@ action { color: #00fa00; } -.colorfade { +.colorfade, .colorfade > action { -moz-transition:color 1s ease-in; -o-transition:color 1s ease-in; -webkit-transition:color 1s ease-in; @@ -371,8 +393,17 @@ action { text-decoration: none; } +.edit-flash, .edit-flash > action { + color: #3bf723; +} + .flex { display: flex; + align-items: center; +} + +.flex-push-right { + margin-left: auto; } .formatcolumn { @@ -458,6 +489,20 @@ action { text-align: right; } +.layer-container { + display: grid; +} + +.layer-bottom { + grid-area: 1/1; + z-index: 0; +} + +.layer-top { + grid-area: 1/1; + z-index: 2; +} + .loadlistheader { padding-left: 10px; display: grid; @@ -531,11 +576,15 @@ action { } +.nowrap { + white-space: nowrap; +} + .popupcontainer { position: absolute; top: 0px; left: 0px; - z-index: 1; + z-index: 3; width: 100%; height: 100%; background-color: rgba(0,0,0,0.5); @@ -652,6 +701,10 @@ action { width: 50px; } +.width-auto { + width: auto; +} + .wilistitem { height: 80px; display: grid; diff --git a/templates/index.html b/templates/index.html index 4b9ac8f7..55655481 100644 --- a/templates/index.html +++ b/templates/index.html @@ -76,27 +76,31 @@
-