Make vars.actions a dictionary instead of a list
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parent
5604d7f317
commit
796f5ffd05
74
aiserver.py
74
aiserver.py
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@ -10,6 +10,7 @@ import re
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import tkinter as tk
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from tkinter import messagebox
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import json
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import collections
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from typing import Literal, Union
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import requests
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@ -23,6 +24,7 @@ import fileops
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import gensettings
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from utils import debounce
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import utils
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import structures
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import breakmodel
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#==================================================================#
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@ -78,7 +80,7 @@ class vars:
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memory = "" # Text submitted to memory field
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authornote = "" # Text submitted to Author's Note field
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andepth = 3 # How far back in history to append author's note
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actions = [] # Array of actions submitted by user and AI
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actions = structures.KoboldStoryRegister() # Actions submitted by user and AI
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worldinfo = [] # Array of World Info key/value objects
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badwords = [] # Array of str/chr values that should be removed from output
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badwordsids = [] # Tokenized array of badwords
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@ -883,8 +885,9 @@ def actionretry(data):
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set_aibusy(1)
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# Remove last action if possible and resubmit
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if(len(vars.actions) > 0):
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last_key = vars.actions.get_last_key()
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vars.actions.pop()
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remove_story_chunk(len(vars.actions) + 1)
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remove_story_chunk(last_key)
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calcsubmit('')
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#==================================================================#
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@ -895,9 +898,9 @@ def actionback():
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return
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# Remove last index of actions and refresh game screen
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if(len(vars.actions) > 0):
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action_index = len(vars.actions)
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last_key = vars.actions.get_last_key()
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vars.actions.pop()
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remove_story_chunk(len(vars.actions) + 1)
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remove_story_chunk(last_key)
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#==================================================================#
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# Take submitted text and build the text to be given to generator
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@ -964,11 +967,13 @@ def calcsubmit(txt):
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forceanote = True
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# Get most recent action tokens up to our budget
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for n in range(actionlen):
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n = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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if(budget <= 0):
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break
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acttkns = tokenizer.encode(vars.actions[(-1-n)])
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acttkns = tokenizer.encode(chunk)
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tknlen = len(acttkns)
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if(tknlen < budget):
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tokens = acttkns + tokens
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@ -984,6 +989,7 @@ def calcsubmit(txt):
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if(anotetxt != ""):
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tokens = anotetkns + tokens # A.N. len already taken from bdgt
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anoteadded = True
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n += 1
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# If we're not using the prompt every time and there's still budget left,
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# add some prompt.
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@ -1038,17 +1044,19 @@ def calcsubmit(txt):
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subtxt = ""
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prompt = vars.prompt
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for n in range(actionlen):
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n = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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if(budget <= 0):
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break
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actlen = len(vars.actions[(-1-n)])
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actlen = len(chunk)
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if(actlen < budget):
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subtxt = vars.actions[(-1-n)] + subtxt
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subtxt = chunk + subtxt
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budget -= actlen
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else:
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count = budget * -1
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subtxt = vars.actions[(-1-n)][count:] + subtxt
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subtxt = chunk[count:] + subtxt
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budget = 0
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break
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@ -1065,6 +1073,7 @@ def calcsubmit(txt):
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if(anotetxt != ""):
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subtxt = anotetxt + subtxt # A.N. len already taken from bdgt
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anoteadded = True
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n += 1
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# Did we get to add the A.N.? If not, do it here
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if(anotetxt != ""):
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@ -1157,7 +1166,7 @@ def genresult(genout):
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# Add formatted text to Actions array and refresh the game screen
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key()}, broadcast=True)
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#==================================================================#
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# Send generator sequences to the UI for selection
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@ -1184,7 +1193,7 @@ def selectsequence(n):
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return
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vars.actions.append(vars.genseqs[int(n)]["generated_text"])
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key()}, broadcast=True)
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
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vars.genseqs = []
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@ -1243,7 +1252,7 @@ def sendtocolab(txt, min, max):
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# Add formatted text to Actions array and refresh the game screen
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#vars.actions.append(genout)
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#refresh_story()
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#emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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#emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key()})
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set_aibusy(0)
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else:
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@ -1315,7 +1324,9 @@ def applyoutputformatting(txt):
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#==================================================================#
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def refresh_story():
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text_parts = ['<chunk n="0" id="n0" tabindex="-1">', html.escape(vars.prompt), '</chunk>']
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for idx, item in enumerate(vars.actions, start=1):
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for idx in vars.actions:
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item = vars.actions[idx]
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idx += 1
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item = html.escape(item)
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if vars.adventure: # Add special formatting to adventure actions
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item = vars.acregex_ui.sub('<action>\\1</action>', item)
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@ -1335,7 +1346,7 @@ def update_story_chunk(idx: Union[int, Literal['last']]):
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refresh_story()
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return
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idx = len(vars.actions)
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idx = vars.actions.get_last_key() + 1
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if idx == 0:
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text = vars.prompt
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@ -1349,7 +1360,7 @@ def update_story_chunk(idx: Union[int, Literal['last']]):
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item = vars.acregex_ui.sub('<action>\\1</action>', item)
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text, 'last': (idx == len(vars.actions))}}, broadcast=True)
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text, 'last': (idx == vars.actions.get_last_key())}}, broadcast=True)
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#==================================================================#
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@ -1601,10 +1612,19 @@ def checkworldinfo(txt):
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txt = ""
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depth += 1
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if(ln > 0):
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chunks = collections.deque()
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i = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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chunks.appendleft(chunk)
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if(i == depth):
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break
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if(ln >= depth):
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txt = "".join(vars.actions[(depth*-1):])
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txt = "".join(chunks)
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elif(ln > 0):
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txt = vars.prompt + "".join(vars.actions[(depth*-1):])
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txt = vars.prompt + "".join(chunks)
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elif(ln == 0):
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txt = vars.prompt
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@ -1697,7 +1717,7 @@ def ikrequest(txt):
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key()}, broadcast=True)
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set_aibusy(0)
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else:
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@ -1747,7 +1767,7 @@ def oairequest(txt, min, max):
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key()}, broadcast=True)
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set_aibusy(0)
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else:
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@ -1825,7 +1845,7 @@ def saveRequest(savpath):
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js["prompt"] = vars.prompt
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js["memory"] = vars.memory
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js["authorsnote"] = vars.authornote
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js["actions"] = vars.actions
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js["actions"] = tuple(vars.actions.values())
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js["worldinfo"] = []
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# Extract only the important bits of WI
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@ -1876,10 +1896,14 @@ def loadRequest(loadpath):
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vars.gamestarted = js["gamestarted"]
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vars.prompt = js["prompt"]
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vars.memory = js["memory"]
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vars.actions = js["actions"]
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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del vars.actions
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vars.actions = structures.KoboldStoryRegister()
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for s in js["actions"]:
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vars.actions.append(s)
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# Try not to break older save files
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if("authorsnote" in js):
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@ -1988,7 +2012,7 @@ def importgame():
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vars.prompt = ""
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vars.memory = ref["memory"]
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vars.authornote = ref["authorsNote"] if type(ref["authorsNote"]) is str else ""
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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@ -2047,7 +2071,7 @@ def importAidgRequest(id):
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vars.prompt = js["promptContent"]
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vars.memory = js["memory"]
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vars.authornote = js["authorsNote"]
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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@ -2113,7 +2137,7 @@ def newGameRequest():
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vars.gamestarted = False
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vars.prompt = ""
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vars.memory = ""
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.authornote = ""
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vars.worldinfo = []
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@ -880,17 +880,6 @@ $(document).ready(function(){
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let index = msg.data;
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// Remove the chunk
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game_text.children(`#n${index}`).remove()
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// Shift all existing chunks by 1
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index++;
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while(true) {
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const chunk = game_text.children(`#n${index}`)
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if(chunk.length === 0) {
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break;
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}
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const newIndex = index - 1;
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chunk.attr('n', newIndex.toString()).attr('id', `n${newIndex}`);
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index++;
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}
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hide([$('#curtain')]);
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} else if(msg.cmd == "setgamestate") {
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// Enable or Disable buttons
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@ -0,0 +1,40 @@
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import collections
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from typing import Iterable, Tuple
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class KoboldStoryRegister(collections.OrderedDict):
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'''
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Complexity-optimized class for keeping track of story chunks
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'''
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def __init__(self, sequence: Iterable[Tuple[int, str]] = ()):
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super().__init__(sequence)
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self.__next_id: int = len(sequence)
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def append(self, v: str) -> None:
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self[self.__next_id] = v
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self.increment_id()
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def pop(self) -> str:
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return self.popitem()[1]
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def get_first_key(self) -> int:
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return next(iter(self))
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def get_last_key(self) -> int:
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return next(reversed(self))
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def __getitem__(self, k: int) -> str:
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return super().__getitem__(k)
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def __setitem__(self, k: int, v: str) -> None:
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return super().__setitem__(k, v)
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def increment_id(self) -> None:
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self.__next_id += 1
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def get_next_id(self) -> int:
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return self.__next_id
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def set_next_id(self, x: int) -> None:
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self.__next_id = x
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