new WIP Pong example, change window setup API names, multi-layer in SDL

This commit is contained in:
2023-11-08 23:46:18 +01:00
parent 014f3eabab
commit 92e6e2cdb9
14 changed files with 255 additions and 117 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 882 B

View File

@ -1,5 +1,5 @@
AppName = $(notdir $(CURDIR))
AppAssets = CHARS.png
AppAssets = ../CHARS.png
AppSources = $(wildcard *.c)
AppHeaders = $(wildcard *.h)
SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
@ -125,7 +125,7 @@ __NES__:
for i in $(VirtualBuildDir)/*.c $(VirtualBuildDir)/*.h; do sed -i 's|#include[ \t]"./|#include "LibMultiSpacc_|g' $$i; done
cp ../../neslib/*.cfg ../../neslib/crt0.o ../../neslib/*.lib ../../neslib/*.h $(VirtualBuildDir)/
printf ".segment \"CHARS\"\n\t.incbin \"CHARS.chr\"" > $(VirtualBuildDir)/CHARS.s
echo "AppName='$(AppName)'; Defines='$(Defines)'; ProjectRoot=../..;" > $(VirtualBuildDir)/Make.sh
echo "ProjectRoot=../..; AppName='$(AppName)'; AppAssets='$(AppAssets)'; Defines='$(Defines)';" > $(VirtualBuildDir)/Make.sh
cat ../NES.mk.sh >> $(VirtualBuildDir)/Make.sh
cd $(VirtualBuildDir); sh ./Make.sh

Binary file not shown.

Before

Width:  |  Height:  |  Size: 773 B

View File

@ -7,17 +7,17 @@ typedef struct MainArgs {
int spriteY;
int accelX;
int accelY;
MultiSpacc_SurfaceConfig *WindowConfig;
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *Background;
MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *TilesImg;
MultiSpacc_SurfaceConfig *windowConfig;
MultiSpacc_Window *window;
MultiSpacc_Surface *screen;
MultiSpacc_Surface *background;
//MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *tilesImg;
} MainArgs;
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
0x03, // screen
0x0F, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
0x00,0x10,0x20,0x00, // background 2
@ -34,18 +34,20 @@ bool MainLoop( void *args )
{
MainArgs *margs = (MainArgs*)args;
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->TilesImg, margs->Screen );
// ... this must go on Foreground
//SDL_FillRect(margs->Background, &rect, 0x000000);
MultiSpacc_BlitLayer( margs->background, margs->screen );
//SDL_BlitSurface( margs->Foreground, &rect, margs->Screen, &rect );
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->tilesImg, margs->screen );
//scroll(spriteX,0);
margs->spriteX += margs->accelX;
margs->spriteY += margs->accelY;
if( margs->spriteX >= margs->WindowConfig->Width )
if( margs->spriteX >= margs->windowConfig->width )
{
margs->spriteX = 0;
}
if( margs->spriteY == 0 || margs->spriteY == ( margs->WindowConfig->Height - 8 ) )
if( margs->spriteY == 0 || margs->spriteY == ( margs->windowConfig->height - 8 ) )
{
margs->accelY *= -1;
}
@ -56,54 +58,51 @@ bool MainLoop( void *args )
return false;
}
if( !MultiSpacc_WaitUpdateDisplay( margs->Window, &nextTick ) )
if( !MultiSpacc_WaitUpdateDisplay( margs->window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
}
// apply Background and then Foreground on Screen
// ...
return true;
}
int main( int argc, char *argv[] )
{
MainArgs margs = {0};
MultiSpacc_SurfaceConfig WindowConfig = {0};
MultiSpacc_SurfaceConfig windowConfig = {0};
margs.WindowConfig = &WindowConfig;
margs.accelX = +1;
margs.windowConfig = &windowConfig;
margs.accelX = +2;
margs.accelY = +2;
WindowConfig.Width = 320;
WindowConfig.Height = 240;
WindowConfig.Bits = 16;
memcpy( WindowConfig.Palette, palette, 32 );
//WindowConfig.Frequency = 50;
windowConfig.width = 320;
windowConfig.height = 240;
windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
margs.Window = MultiSpacc_SetWindow( &WindowConfig );
margs.Screen = MultiSpacc_GetWindowSurface( margs.Window );
if( margs.Screen == NULL )
margs.window = MultiSpacc_SetWindow( &windowConfig );
margs.screen = MultiSpacc_GetWindowSurface( margs.window );
margs.background = MultiSpacc_CreateSurface( &windowConfig );
//margs.Foreground = MultiSpacc_CreateSurface( &windowConfig );
if( margs.screen == NULL || margs.background == NULL /*|| margs.Foreground == NULL*/ )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( margs.Window, AppName );
MultiSpacc_SetAppTitle( margs.window, AppName );
MultiSpacc_PrintDebug("[I] Ready!\n");
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
margs.TilesImg = MultiSpacc_LoadImage( "CHARS.png", margs.Screen, NULL );
if( margs.TilesImg == NULL )
// Bitmap font forked from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Original copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
margs.tilesImg = MultiSpacc_LoadImage( "../CHARS.png", margs.screen, NULL );
if( margs.tilesImg == NULL )
{
return -1;
}
MultiSpacc_PrintText( "Hello, World!", margs.Screen, &WindowConfig, 2, 2, margs.TilesImg );
// ... this must print on Background
MultiSpacc_PrintText( "Hello, World!", margs.background, &windowConfig, 2, 2, margs.tilesImg );
return MultiSpacc_SetMainLoop( MainLoop, &margs );
}

View File

@ -2,7 +2,10 @@
set -e
SdkRoot="${ProjectRoot}/../../.."
sh "${SdkRoot}/Tools/python3.sh" "${SdkRoot}/Tools/pilbmp2nes.py" -i "${ProjectRoot}/CHARS.png" -o ./CHARS.chr
# TODO: multiple files
for File in ${AppAssets}
do sh "${SdkRoot}/Tools/python3.sh" "${SdkRoot}/Tools/pilbmp2nes.py" -i "${ProjectRoot}/${File}" -o ./CHARS.chr
done
for File in *.c
do cc65 -Oirs --target nes ${File} ${Defines}

View File

@ -0,0 +1 @@
include ../Common.mk

View File

@ -0,0 +1,128 @@
#include "../../LibMultiSpacc/MultiSpacc.h"
#define AppName "Pong"
bool paused = false;
Uint32 nextTick;
int ballX;
int ballY;
int accelX = 2;
int accelY = 2;
// the Y position of the paddles, measured from the top
int paddleSx;
int paddleDx;
MultiSpacc_SurfaceConfig windowConfig = {0};
MultiSpacc_Window *window;
MultiSpacc_Surface *screen;
MultiSpacc_Surface *background;
MultiSpacc_Surface *tilesImg;
#define BallSize 8
#define TileBall 128
#define TilePaddle 129
#define SpriteBall 0
#define SpritePaddleSx 1
#define SpritePaddleDx 1+4
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
0x0F, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
0x00,0x10,0x20,0x00, // background 2
0x06,0x16,0x26,0x00, // background 3
0x16,0x35,0x24,0x00, // sprite 0
0x00,0x37,0x25,0x00, // sprite 1
0x0d,0x2d,0x3a,0x00, // sprite 2
0x0d,0x27,0x2a, // sprite 3
};
bool MainLoop( void *args )
{
if (!paused)
{
MultiSpacc_BlitLayer( background, screen );
MultiSpacc_Sprite( SpriteBall, ballX, ballY, TileBall, tilesImg, screen );
// TODO: metasprites
MultiSpacc_Sprite( SpritePaddleSx , BallSize, paddleSx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+1, BallSize, paddleSx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+2, BallSize, paddleSx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+3, BallSize, paddleSx + 3*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx , windowConfig.width - 2*BallSize, paddleDx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+1, windowConfig.width - 2*BallSize, paddleDx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+2, windowConfig.width - 2*BallSize, paddleDx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+3, windowConfig.width - 2*BallSize, paddleDx + 3*BallSize, TilePaddle, tilesImg, screen );
ballX += accelX;
ballY += accelY;
if( ballX == 0 || ballX == ( windowConfig.width - 8 ) )
{
accelX *= -1;
}
if( ballY == 0 || ballY == ( windowConfig.height - 8 ) )
{
accelY *= -1;
}
}
/* TODO: listen for OS terminate signal */
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
{
if (!paused) paused = true;
else return false;
}
if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
}
return true;
}
int main( int argc, char *argv[] )
{
windowConfig.width = 320;
windowConfig.height = 240;
windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
window = MultiSpacc_SetWindow( &windowConfig );
screen = MultiSpacc_GetWindowSurface( window );
background = MultiSpacc_CreateSurface( &windowConfig );
if( window == NULL || screen == NULL || background == NULL )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( window, AppName );
MultiSpacc_PrintDebug("[I] Ready!\n");
// Bitmap font forked from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Original copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
tilesImg = MultiSpacc_LoadImage( "../CHARS.png", screen, NULL );
if( tilesImg == NULL )
{
return -1;
}
ballX = windowConfig.width/2;
ballY = windowConfig.height/2;
paddleSx = windowConfig.height/2 - 24;
paddleDx = windowConfig.height/2 - 24;
return MultiSpacc_SetMainLoop( MainLoop, NULL );
}