MultiSpaccSDK/LibMultiSpacc/Examples/Common.mk

140 lines
5.3 KiB
Makefile

AppName = $(notdir $(CURDIR))
AppAssets = ../CHARS.png
AppSources = $(wildcard *.c)
AppHeaders = $(wildcard *.h)
SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
SpaccHeaders = $(wildcard ../../LibMultiSpacc/*.h)
CFlags = -Os -Werror -Wpedantic -Wdeclaration-after-statement
# TODO: handle other unixes
ifeq ($(shell uname --operating-system), Msys)
Host = Windows
else
Host = Linux
endif
# When no user-specified target, build for the host system
ifndef Target
ifeq ($(Host), Windows)
Target = WindowsPC
else ifeq ($(Host), Linux)
Target = LinuxPC
endif
endif
ifeq ($(Target), LinuxPC)
ExeSuffix = .run
Defines += -DTarget_LinuxPC
MultiSpacc_Target = SDL20
else ifeq ($(Target), WindowsPC)
ExeSuffix = .exe
Defines += -DTarget_WindowsPC
MultiSpacc_Target = SDL20
ifneq ($(Host), Windows)
ToolsSuffix = -mingw-w64
endif
else ifeq ($(Target), Windows9x)
ExeSuffix = .exe
Defines += -DTarget_Windows9x
MultiSpacc_Target = SDL12
LdFlags += -lmingw32 -static-libgcc
ifeq ($(Host), Windows)
ToolsSyspath = /c/Files/Sdk/mingw32/bin
export PATH=$$PATH:$(ToolsSyspath)
else
ToolsSyspath = /opt/Sdk/mingw32/bin
ToolsWrapper = wine
LdFlags += -LZ:/opt/Sdk/mingw32/lib
endif
ToolsPrefix = $(ToolsSyspath)/
else ifeq ($(Target), Web)
Defines += -DTarget_Web
MultiSpacc_Target = Web
else ifeq ($(Target), NDS)
Defines += -DTarget_NDS
MultiSpacc_Target = NDS
else ifeq ($(Target), NES)
Defines += -DTarget_NES
MultiSpacc_Target = NES
endif
ifeq ($(MultiSpacc_Target), SDL12)
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl-config --cflags)
LdFlags += $(shell sdl-config --libs) -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), SDL20)
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl2-config --cflags)
LdFlags += $(shell sdl2-config --libs) -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), Web)
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
LdFlags += -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2
BuildProcess = __Web__
else ifeq ($(MultiSpacc_Target), NDS)
Defines += -DMultiSpacc_Target_NDS
BuildProcess = __NDS__
else ifeq ($(MultiSpacc_Target), NES)
Defines += -DMultiSpacc_Target_NES
BuildProcess = __NES__
endif
BuildSources = $(AppSources) $(SpaccSources)
BuildObjects = $(BuildSources:.c=.o)
ifeq ($(BuildProcess), __Normal__)
CC = $(ToolsWrapper) $(ToolsPrefix)gcc$(ToolsSuffix) $(CFlags) $(Defines)
endif
All all: $(BuildProcess)
# TODO: use virtual build dirs even for normals to allow linking against different libraries without recleaning
__Normal__: $(BuildObjects)
$(CC) $^ $(LdFlags) -o $(AppName)$(ExeSuffix)
__Web__:
mkdir -p ./Build/Web
emcc $(BuildSources) $(CFlags) $(Defines) $(LdFlags) --preload-file $(AppAssets) -o ./Build/Web/Emscripten.js
cp ../Emscripten.html ./Build/Web/$(AppName).html
# TODO: bundle JS, WASM, and assets package in HTML file
# TODO: Fix include substitutions properly in non-standard build processes
__NDS__:
$(eval VirtualBuildDir = ./Build/NDS)
mkdir -p $(VirtualBuildDir)/source/.tmp
cp ../NDS.mk $(VirtualBuildDir)/Makefile
cp $(SpaccSources) $(SpaccHeaders) $(VirtualBuildDir)/source/.tmp/
cd $(VirtualBuildDir)/source/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
cp $(AppSources) $(AppHeaders) $(VirtualBuildDir)/source/
for i in $(VirtualBuildDir)/source/*.c $(VirtualBuildDir)/source/*.h; do sed -i 's|#include[ \t]"../../LibMultiSpacc/|#include "LibMultiSpacc_|g' $$i; done
for i in $(VirtualBuildDir)/source/*.c $(VirtualBuildDir)/source/*.h; do sed -i 's|#include[ \t]"../MultiSpacc|#include "LibMultiSpacc_MultiSpacc|g' $$i; done
for i in $(VirtualBuildDir)/source/*.c $(VirtualBuildDir)/source/*.h; do sed -i 's|#include[ \t]"./|#include "LibMultiSpacc_|g' $$i; done
cd $(VirtualBuildDir); make
__NES__:
cd ../../neslib; make
$(eval VirtualBuildDir = ./Build/NES)
mkdir -p $(VirtualBuildDir)/.tmp
cp $(SpaccSources) $(SpaccHeaders) $(VirtualBuildDir)/.tmp/
cd $(VirtualBuildDir)/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
cp $(AppSources) $(AppHeaders) $(VirtualBuildDir)/
for i in $(VirtualBuildDir)/*.c $(VirtualBuildDir)/*.h; do sed -i 's|#include[ \t]"../../LibMultiSpacc/|#include "LibMultiSpacc_|g' $$i; done
for i in $(VirtualBuildDir)/*.c $(VirtualBuildDir)/*.h; do sed -i 's|#include[ \t]"../MultiSpacc|#include "LibMultiSpacc_MultiSpacc|g' $$i; done
for i in $(VirtualBuildDir)/*.c $(VirtualBuildDir)/*.h; do sed -i 's|#include[ \t]"./|#include "LibMultiSpacc_|g' $$i; done
cp ../../neslib/*.cfg ../../neslib/crt0.o ../../neslib/*.lib ../../neslib/*.h $(VirtualBuildDir)/
printf ".segment \"CHARS\"\n\t.incbin \"CHARS.chr\"" > $(VirtualBuildDir)/CHARS.s
echo "ProjectRoot=../..; AppName='$(AppName)'; AppAssets='$(AppAssets)'; Defines='$(Defines)';" > $(VirtualBuildDir)/Make.sh
cat ../NES.mk.sh >> $(VirtualBuildDir)/Make.sh
cd $(VirtualBuildDir); sh ./Make.sh
Run run: All
./$(AppName)$(ExeSuffix)
Clean clean Clear clear:
find -L . -name "*.o" -type f -delete
find -L ../../LibMultiSpacc -name "*.o" -type f -delete
rm -f ./$(AppName)$(ExeSuffix)
rm -rf ./Build