new WIP Pong example, change window setup API names, multi-layer in SDL

This commit is contained in:
OctoSpacc 2023-11-08 23:46:18 +01:00
parent 014f3eabab
commit 92e6e2cdb9
14 changed files with 255 additions and 117 deletions

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@ -1,8 +1,8 @@
image: debian:latest
before_script: |
sudo apt update
sudo apt install -y \
apt update
apt install -y \
make gcc mingw-w64 wine wine32 cc65 emscripten curl p7zip-full python3 python3-pil \
libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev \
libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev \
@ -10,9 +10,9 @@ before_script: |
curl -o ./mingw32.7z https://hlb0.octt.eu.org/Drive/Misc/mingw32-9.2.0.7z.sfx.exe
7z x ./mingw32.7z
cp ./mingw32/bin/*.dll ./mingw32/libexec/gcc/mingw32/9.2.0/
sudo mv ./mingw32 /opt/Sdk/mingw32
curl https://apt.devkitpro.org/install-devkitpro-pacman | sudo bash
sudo dkp-pacman -Sy nds-dev
mv ./mingw32 /opt/Sdk/mingw32
curl https://apt.devkitpro.org/install-devkitpro-pacman | bash
dkp-pacman -Sy nds-dev
Tests:
stage: build

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@ -1,5 +1,5 @@
AppName = $(notdir $(CURDIR))
AppAssets = CHARS.png
AppAssets = ../CHARS.png
AppSources = $(wildcard *.c)
AppHeaders = $(wildcard *.h)
SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
@ -125,7 +125,7 @@ __NES__:
for i in $(VirtualBuildDir)/*.c $(VirtualBuildDir)/*.h; do sed -i 's|#include[ \t]"./|#include "LibMultiSpacc_|g' $$i; done
cp ../../neslib/*.cfg ../../neslib/crt0.o ../../neslib/*.lib ../../neslib/*.h $(VirtualBuildDir)/
printf ".segment \"CHARS\"\n\t.incbin \"CHARS.chr\"" > $(VirtualBuildDir)/CHARS.s
echo "AppName='$(AppName)'; Defines='$(Defines)'; ProjectRoot=../..;" > $(VirtualBuildDir)/Make.sh
echo "ProjectRoot=../..; AppName='$(AppName)'; AppAssets='$(AppAssets)'; Defines='$(Defines)';" > $(VirtualBuildDir)/Make.sh
cat ../NES.mk.sh >> $(VirtualBuildDir)/Make.sh
cd $(VirtualBuildDir); sh ./Make.sh

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@ -7,17 +7,17 @@ typedef struct MainArgs {
int spriteY;
int accelX;
int accelY;
MultiSpacc_SurfaceConfig *WindowConfig;
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *Background;
MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *TilesImg;
MultiSpacc_SurfaceConfig *windowConfig;
MultiSpacc_Window *window;
MultiSpacc_Surface *screen;
MultiSpacc_Surface *background;
//MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *tilesImg;
} MainArgs;
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
0x03, // screen
0x0F, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
0x00,0x10,0x20,0x00, // background 2
@ -34,18 +34,20 @@ bool MainLoop( void *args )
{
MainArgs *margs = (MainArgs*)args;
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->TilesImg, margs->Screen );
// ... this must go on Foreground
//SDL_FillRect(margs->Background, &rect, 0x000000);
MultiSpacc_BlitLayer( margs->background, margs->screen );
//SDL_BlitSurface( margs->Foreground, &rect, margs->Screen, &rect );
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->tilesImg, margs->screen );
//scroll(spriteX,0);
margs->spriteX += margs->accelX;
margs->spriteY += margs->accelY;
if( margs->spriteX >= margs->WindowConfig->Width )
if( margs->spriteX >= margs->windowConfig->width )
{
margs->spriteX = 0;
}
if( margs->spriteY == 0 || margs->spriteY == ( margs->WindowConfig->Height - 8 ) )
if( margs->spriteY == 0 || margs->spriteY == ( margs->windowConfig->height - 8 ) )
{
margs->accelY *= -1;
}
@ -56,54 +58,51 @@ bool MainLoop( void *args )
return false;
}
if( !MultiSpacc_WaitUpdateDisplay( margs->Window, &nextTick ) )
if( !MultiSpacc_WaitUpdateDisplay( margs->window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
}
// apply Background and then Foreground on Screen
// ...
return true;
}
int main( int argc, char *argv[] )
{
MainArgs margs = {0};
MultiSpacc_SurfaceConfig WindowConfig = {0};
MultiSpacc_SurfaceConfig windowConfig = {0};
margs.WindowConfig = &WindowConfig;
margs.accelX = +1;
margs.windowConfig = &windowConfig;
margs.accelX = +2;
margs.accelY = +2;
WindowConfig.Width = 320;
WindowConfig.Height = 240;
WindowConfig.Bits = 16;
memcpy( WindowConfig.Palette, palette, 32 );
//WindowConfig.Frequency = 50;
windowConfig.width = 320;
windowConfig.height = 240;
windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
margs.Window = MultiSpacc_SetWindow( &WindowConfig );
margs.Screen = MultiSpacc_GetWindowSurface( margs.Window );
if( margs.Screen == NULL )
margs.window = MultiSpacc_SetWindow( &windowConfig );
margs.screen = MultiSpacc_GetWindowSurface( margs.window );
margs.background = MultiSpacc_CreateSurface( &windowConfig );
//margs.Foreground = MultiSpacc_CreateSurface( &windowConfig );
if( margs.screen == NULL || margs.background == NULL /*|| margs.Foreground == NULL*/ )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( margs.Window, AppName );
MultiSpacc_SetAppTitle( margs.window, AppName );
MultiSpacc_PrintDebug("[I] Ready!\n");
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
margs.TilesImg = MultiSpacc_LoadImage( "CHARS.png", margs.Screen, NULL );
if( margs.TilesImg == NULL )
// Bitmap font forked from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Original copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
margs.tilesImg = MultiSpacc_LoadImage( "../CHARS.png", margs.screen, NULL );
if( margs.tilesImg == NULL )
{
return -1;
}
MultiSpacc_PrintText( "Hello, World!", margs.Screen, &WindowConfig, 2, 2, margs.TilesImg );
// ... this must print on Background
MultiSpacc_PrintText( "Hello, World!", margs.background, &windowConfig, 2, 2, margs.tilesImg );
return MultiSpacc_SetMainLoop( MainLoop, &margs );
}

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@ -2,7 +2,10 @@
set -e
SdkRoot="${ProjectRoot}/../../.."
sh "${SdkRoot}/Tools/python3.sh" "${SdkRoot}/Tools/pilbmp2nes.py" -i "${ProjectRoot}/CHARS.png" -o ./CHARS.chr
# TODO: multiple files
for File in ${AppAssets}
do sh "${SdkRoot}/Tools/python3.sh" "${SdkRoot}/Tools/pilbmp2nes.py" -i "${ProjectRoot}/${File}" -o ./CHARS.chr
done
for File in *.c
do cc65 -Oirs --target nes ${File} ${Defines}

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@ -0,0 +1 @@
include ../Common.mk

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@ -0,0 +1,128 @@
#include "../../LibMultiSpacc/MultiSpacc.h"
#define AppName "Pong"
bool paused = false;
Uint32 nextTick;
int ballX;
int ballY;
int accelX = 2;
int accelY = 2;
// the Y position of the paddles, measured from the top
int paddleSx;
int paddleDx;
MultiSpacc_SurfaceConfig windowConfig = {0};
MultiSpacc_Window *window;
MultiSpacc_Surface *screen;
MultiSpacc_Surface *background;
MultiSpacc_Surface *tilesImg;
#define BallSize 8
#define TileBall 128
#define TilePaddle 129
#define SpriteBall 0
#define SpritePaddleSx 1
#define SpritePaddleDx 1+4
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
0x0F, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
0x00,0x10,0x20,0x00, // background 2
0x06,0x16,0x26,0x00, // background 3
0x16,0x35,0x24,0x00, // sprite 0
0x00,0x37,0x25,0x00, // sprite 1
0x0d,0x2d,0x3a,0x00, // sprite 2
0x0d,0x27,0x2a, // sprite 3
};
bool MainLoop( void *args )
{
if (!paused)
{
MultiSpacc_BlitLayer( background, screen );
MultiSpacc_Sprite( SpriteBall, ballX, ballY, TileBall, tilesImg, screen );
// TODO: metasprites
MultiSpacc_Sprite( SpritePaddleSx , BallSize, paddleSx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+1, BallSize, paddleSx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+2, BallSize, paddleSx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+3, BallSize, paddleSx + 3*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx , windowConfig.width - 2*BallSize, paddleDx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+1, windowConfig.width - 2*BallSize, paddleDx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+2, windowConfig.width - 2*BallSize, paddleDx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+3, windowConfig.width - 2*BallSize, paddleDx + 3*BallSize, TilePaddle, tilesImg, screen );
ballX += accelX;
ballY += accelY;
if( ballX == 0 || ballX == ( windowConfig.width - 8 ) )
{
accelX *= -1;
}
if( ballY == 0 || ballY == ( windowConfig.height - 8 ) )
{
accelY *= -1;
}
}
/* TODO: listen for OS terminate signal */
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
{
if (!paused) paused = true;
else return false;
}
if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
}
return true;
}
int main( int argc, char *argv[] )
{
windowConfig.width = 320;
windowConfig.height = 240;
windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
window = MultiSpacc_SetWindow( &windowConfig );
screen = MultiSpacc_GetWindowSurface( window );
background = MultiSpacc_CreateSurface( &windowConfig );
if( window == NULL || screen == NULL || background == NULL )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( window, AppName );
MultiSpacc_PrintDebug("[I] Ready!\n");
// Bitmap font forked from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Original copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
tilesImg = MultiSpacc_LoadImage( "../CHARS.png", screen, NULL );
if( tilesImg == NULL )
{
return -1;
}
ballX = windowConfig.width/2;
ballY = windowConfig.height/2;
paddleSx = windowConfig.height/2 - 24;
paddleDx = windowConfig.height/2 - 24;
return MultiSpacc_SetMainLoop( MainLoop, NULL );
}

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@ -1,21 +1,33 @@
#include "./MultiSpacc.h"
MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
{
#if defined(MultiSpacc_Target_SDL12)
return Window;
#elif defined(MultiSpacc_Target_SDL20)
return SDL_GetWindowSurface(Window);
#elif defined(MultiSpacc_Target_NDS)
return Window;
#endif
}
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
#ifdef MultiSpacc_Target_SDLCom
MultiSpacc_Surface *Final = NULL;
MultiSpacc_Surface *Raw = IMG_Load( FilePath );
MultiSpacc_Surface *Raw = IMG_Load(FilePath);
if( Raw == NULL ) {
MultiSpacc_PrintDebug("[E] Error Reading Image %s.\n", FilePath);
MultiSpacc_PrintDebug( "[E] Error Reading Image %s.\n", FilePath );
} else {
Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
SDL_FreeSurface( Raw );
SDL_FreeSurface(Raw);
if( Final == NULL ) {
MultiSpacc_PrintDebug("[E] Error Adapting Image %s.\n", FilePath);
MultiSpacc_PrintDebug( "[E] Error Adapting Image %s.\n", FilePath );
} else {
Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
if( ColorKey != NULL )
if( ColorKey != NULL ){
FinalColorKey = *ColorKey;
}
MultiSpacc_SetColorKey( Final, true, FinalColorKey );
};
};
@ -80,9 +92,9 @@ int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
}
#endif
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface )
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *surface )
{
#ifdef MultiSpacc_Target_SDLCom
#if defined(MultiSpacc_Target_SDLCom)
MultiSpacc_Rect Offset = { .x = x, .y = y, };
MultiSpacc_Rect Clip = {
.x = (8 * (sprite % 16)),
@ -90,10 +102,22 @@ void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Ti
.w = 8,
.h = 8,
};
SDL_BlitSurface( Tiles, &Clip, Surface, &Offset );
#endif
#ifdef MultiSpacc_Target_NES
SDL_BlitSurface( Tiles, &Clip, surface, &Offset );
#elif defined(MultiSpacc_Target_NES)
oam_spr(x, y, sprite, 0, id);
#endif
}
void MultiSpacc_BlitLayer( MultiSpacc_Surface *source, MultiSpacc_Surface *destination )
{
#if defined(MultiSpacc_Target_SDLCom)
SDL_BlitSurface( source, NULL, destination, NULL );
#endif
}
MultiSpacc_Surface *MultiSpacc_CreateSurface( MultiSpacc_SurfaceConfig *surfaceConfig )
{
#if defined(MultiSpacc_Target_SDLCom)
return SDL_CreateRGBSurface( 0, surfaceConfig->width, surfaceConfig->height, surfaceConfig->bits, 0, 0, 0, 0 );
#endif
}

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@ -84,14 +84,14 @@
#endif
typedef struct MultiSpacc_SurfaceConfig {
int Width;
int Height;
int Bits;
char Palette[32];
Uint32 Flags;
int width;
int height;
int bits;
char palette[32];
Uint32 flags;
} MultiSpacc_SurfaceConfig;
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *WindowConfig );
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *windowConfig );
MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window );
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] );
@ -107,9 +107,12 @@ int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
int MultiSpacc_PollEvent( MultiSpacc_Event *Event );
void MultiSpacc_PrintDebug( const char *format, ... );
void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig *WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ ); // WIP
void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig *surfaceConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ ); // WIP
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface );
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *surface );
MultiSpacc_Surface *MultiSpacc_CreateSurface( MultiSpacc_SurfaceConfig *surfaceConfig );
void MultiSpacc_BlitLayer( MultiSpacc_Surface *source, MultiSpacc_Surface *destination );
#include "./Keys.h"

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@ -1,9 +1,9 @@
#include "./MultiSpacc.h"
void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig *WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig *surfaceConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
{
#ifdef MultiSpacc_Target_SDLCom
/* TODO: not just 8x8 tiles */
/* TODO: not just 8x8 tiles, and account for surface dimensions */
for( int i = 0; i < strlen(Text); i++ )
{
MultiSpacc_Rect Offset = {
@ -37,7 +37,7 @@ void MultiSpacc_PrintDebug( const char *format, ... )
#ifdef MultiSpacc_Target_SDLCom
va_list args;
va_start( args, format );
fprintf( stderr, format, args );
va_end( args );
SDL_Log( format, args );
va_end(args);
#endif
}

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@ -1,48 +1,5 @@
#include "./MultiSpacc.h"
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *WindowConfig )
{
#ifdef MultiSpacc_Target_SDL12
return SDL_SetVideoMode( WindowConfig->Width, WindowConfig->Height, WindowConfig->Bits, WindowConfig->Flags );
#endif
#ifdef MultiSpacc_Target_SDL20
return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowConfig->Width, WindowConfig->Height, WindowConfig->Flags );
#endif
#ifdef MultiSpacc_Target_NDS
PrintConsole *bottomScreen = NULL;
videoSetModeSub(MODE_0_2D);
vramSetBankC(VRAM_C_SUB_BG);
bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
consoleSelect(bottomScreen);
return bottomScreen;
#endif
#ifdef MultiSpacc_Target_NES
WindowConfig->Width = 256;
WindowConfig->Height = 240;
oam_clear();
pal_all(WindowConfig->Palette);
ppu_on_all();
#endif
}
MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
{
#ifdef MultiSpacc_Target_SDL12
return Window;
#endif
#ifdef MultiSpacc_Target_SDL20
return SDL_GetWindowSurface(Window);
#endif
#ifdef MultiSpacc_Target_NDS
return Window;
#endif
}
bool MultiSpacc_SetMainLoop( bool function( void *args ), void *args )
{
#ifdef MultiSpacc_Target_Web
@ -59,20 +16,18 @@ bool MultiSpacc_SetMainLoop( bool function( void *args ), void *args )
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title )
{
#ifdef MultiSpacc_Target_SDL12
#if defined(MultiSpacc_Target_SDL12)
SDL_WM_SetCaption( Title, NULL );
#endif
#ifdef MultiSpacc_Target_SDL20
#elif defined(MultiSpacc_Target_SDL20)
SDL_SetWindowTitle( Window, Title );
#endif
}
void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon )
{
#ifdef MultiSpacc_Target_SDL12
#if defined(MultiSpacc_Target_SDL12)
SDL_WM_SetIcon( Icon, NULL );
#endif
#ifdef MultiSpacc_Target_SDL20
#elif defined(MultiSpacc_Target_SDL20)
SDL_SetWindowIcon( Window, Icon );
#endif
}

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@ -0,0 +1,29 @@
#include "./MultiSpacc.h"
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *windowConfig )
{
#if defined(MultiSpacc_Target_SDL12)
return SDL_SetVideoMode( windowConfig->width, windowConfig->height, windowConfig->bits, windowConfig->flags );
#elif defined(MultiSpacc_Target_SDL20)
return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowConfig->width, windowConfig->height, windowConfig->flags );
#elif defined(MultiSpacc_Target_NDS)
PrintConsole *bottomScreen = NULL;
videoSetModeSub(MODE_0_2D);
vramSetBankC(VRAM_C_SUB_BG);
bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
consoleSelect(bottomScreen);
return bottomScreen;
#elif defined(MultiSpacc_Target_NES)
windowConfig->width = 256;
windowConfig->height = 240;
oam_clear();
pal_all(windowConfig->palette);
ppu_on_all();
#endif
}

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@ -67,7 +67,6 @@ void __fastcall__ pal_spr_bright(unsigned char bright);
void __fastcall__ pal_bg_bright(unsigned char bright);
// wait actual TV frame, 50hz for PAL, 60hz for NTSC
void __fastcall__ ppu_wait_nmi(void);
@ -185,7 +184,6 @@ void __fastcall__ bank_spr(unsigned char n);
void __fastcall__ bank_bg(unsigned char n);
// get random number 0..255 or 0..65535
unsigned char __fastcall__ rand8(void);
unsigned int __fastcall__ rand16(void);
@ -194,7 +192,6 @@ unsigned int __fastcall__ rand16(void);
void __fastcall__ set_rand(unsigned int seed);
// when display is enabled, vram access could only be done with this vram update system
// the function sets a pointer to the update buffer that contains data and addresses
// in a special format. It allows to write non-sequental bytes, as well as horizontal or
@ -266,7 +263,6 @@ void __fastcall__ oam_meta_spr_clip(signed int x,unsigned char y,const unsigned
void __fastcall__ nmi_set_callback(void (*callback)(void));
#define PAD_A 0x01
#define PAD_B 0x02
#define PAD_SELECT 0x04