Upd. Makefile and CI, add keypad reading to example, improve lib internals

This commit is contained in:
OctoSpacc 2023-11-06 23:23:22 +01:00
parent 2026d954ee
commit 014f3eabab
11 changed files with 246 additions and 151 deletions

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@ -3,15 +3,19 @@ image: debian:latest
before_script: |
sudo apt update
sudo apt install -y \
make gcc mingw-w64 wine wine32 cc65 emscripten curl python3 python3-pil \
make gcc mingw-w64 wine wine32 cc65 emscripten curl p7zip-full python3 python3-pil \
libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev \
libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev \
;
curl -o ./mingw32.7z https://hlb0.octt.eu.org/Drive/Misc/mingw32-9.2.0.7z.sfx.exe
7z x ./mingw32.7z
cp ./mingw32/bin/*.dll ./mingw32/libexec/gcc/mingw32/9.2.0/
sudo mv ./mingw32 /opt/Sdk/mingw32
curl https://apt.devkitpro.org/install-devkitpro-pacman | sudo bash
sudo dkp-pacman -Sy nds-dev
Tests:
stage: Tests
stage: build
script: |
cd ./LibMultiSpacc/Examples
for Example in */
@ -23,6 +27,7 @@ Tests:
"Target=WindowsPC MultiSpacc_Target=SDL12"
"Target=WindowsPC MultiSpacc_Target=SDL20"
"Target=Windows9x"
"Target=Web"
"Target=NDS"
"Target=NES"
; do

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@ -1,4 +1,5 @@
AppName = $(notdir ${CURDIR})
AppName = $(notdir $(CURDIR))
AppAssets = CHARS.png
AppSources = $(wildcard *.c)
AppHeaders = $(wildcard *.h)
SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
@ -21,8 +22,6 @@ ifndef Target
endif
endif
# TODO: handle building for Windows targets from Linux hosts
ifeq ($(Target), LinuxPC)
ExeSuffix = .run
Defines += -DTarget_LinuxPC
@ -45,6 +44,7 @@ else ifeq ($(Target), Windows9x)
else
ToolsSyspath = /opt/Sdk/mingw32/bin
ToolsWrapper = wine
LdFlags += -LZ:/opt/Sdk/mingw32/lib
endif
ToolsPrefix = $(ToolsSyspath)/
else ifeq ($(Target), Web)
@ -70,6 +70,7 @@ else ifeq ($(MultiSpacc_Target), SDL20)
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), Web)
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
LdFlags += -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2
BuildProcess = __Web__
else ifeq ($(MultiSpacc_Target), NDS)
Defines += -DMultiSpacc_Target_NDS
@ -93,8 +94,9 @@ __Normal__: $(BuildObjects)
$(CC) $^ $(LdFlags) -o $(AppName)$(ExeSuffix)
__Web__:
emcc $(BuildSources) -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2 --preload-file Emscripten -o Emscripten.js
cp ../Emscripten.html ./$(AppName.html)
mkdir -p ./Build/Web
emcc $(BuildSources) $(CFlags) $(Defines) $(LdFlags) --preload-file $(AppAssets) -o ./Build/Web/Emscripten.js
cp ../Emscripten.html ./Build/Web/$(AppName).html
# TODO: bundle JS, WASM, and assets package in HTML file
# TODO: Fix include substitutions properly in non-standard build processes

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@ -10,11 +10,13 @@ typedef struct MainArgs {
MultiSpacc_SurfaceConfig *WindowConfig;
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *Background;
MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *TilesImg;
} MainArgs;
/*{pal:"nes",layout:"nes"}*/
const char PALETTE[32] = {
const char palette[32] = {
0x03, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
@ -33,6 +35,7 @@ bool MainLoop( void *args )
MainArgs *margs = (MainArgs*)args;
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->TilesImg, margs->Screen );
// ... this must go on Foreground
//scroll(spriteX,0);
margs->spriteX += margs->accelX;
@ -42,21 +45,25 @@ bool MainLoop( void *args )
{
margs->spriteX = 0;
}
if( margs->spriteY == 0 || margs->spriteY == ( margs->WindowConfig->Height - 8 ) )
{
margs->accelY *= -1;
}
// check keys
// if ESC pressed exit
// ...
/* TODO: listen for OS terminate signal */
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
{
return false;
}
if( !MultiSpacc_WaitUpdateDisplay( margs->Window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
};
}
// apply Background and then Foreground on Screen
// ...
return true;
}
@ -73,12 +80,11 @@ int main( int argc, char *argv[] )
WindowConfig.Width = 320;
WindowConfig.Height = 240;
WindowConfig.Bits = 16;
memcpy( WindowConfig.Palette, PALETTE, 32 );
memcpy( WindowConfig.Palette, palette, 32 );
//WindowConfig.Frequency = 50;
margs.Window = MultiSpacc_SetWindow( &WindowConfig );
margs.Screen = MultiSpacc_GetWindowSurface( margs.Window );
if( margs.Screen == NULL )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
@ -91,7 +97,13 @@ int main( int argc, char *argv[] )
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
margs.TilesImg = MultiSpacc_LoadImage( "CHARS.png", margs.Screen, NULL );
if( margs.TilesImg == NULL )
{
return -1;
}
MultiSpacc_PrintText( "Hello, World!", margs.Screen, &WindowConfig, 2, 2, margs.TilesImg );
// ... this must print on Background
return MultiSpacc_SetMainLoop( MainLoop, &margs );
}

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@ -0,0 +1,18 @@
#include "./MultiSpacc.h"
bool MultiSpacc_CheckKey( char key, char pad )
{
#if defined(MultiSpacc_Target_SDLCom)
SDL_Event event;
while( SDL_PollEvent(&event) )
{
if ( event.type == SDL_KEYDOWN && event.key.keysym.sym == key )
{
return true;
}
}
return false;
#elif defined(MultiSpacc_Target_NES)
return ( pad_poll(pad) & key );
#endif
}

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@ -0,0 +1,56 @@
#ifndef _MultiSpacc_Keys_h_
#define _MultiSpacc_Keys_h_
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Action1 PAD_A
#endif
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Action2 PAD_B
#endif
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Confirm PAD_A
#endif
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Cancel PAD_B
#endif
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Start PAD_START
#endif
#if defined(MultiSpacc_Target_SDLCom)
#define MultiSpacc_Key_Pause SDLK_ESCAPE
#elif defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Pause PAD_START
#endif
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Select PAD_SELECT
#endif
#if defined(MultiSpacc_Target_SDLCom)
#define MultiSpacc_Key_Up SDLK_UP
#define MultiSpacc_Key_Down SDLK_DOWN
#define MultiSpacc_Key_Left SDLK_LEFT
#define MultiSpacc_Key_Right SDLK_RIGHT
#elif defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Up PAD_UP
#define MultiSpacc_Key_Down PAD_DOWN
#define MultiSpacc_Key_Left PAD_LEFT
#define MultiSpacc_Key_Right PAD_RIGHT
#endif
// #if defined(MultiSpacc_Target_SDLCom)
// #define MultiSpacc_Key_Action1 SPACE
// #define MultiSpacc_Key_Action2 SHIFT
// #define MultiSpacc_Key_Confirm ENTER
// #define MultiSpacc_Key_Cancel ESC
// #define MultiSpacc_Key_Select TAB
// #endif
bool MultiSpacc_CheckKey( char key, char pad );
#endif // _MultiSpacc_Keys_h_

View File

@ -1,54 +1,28 @@
#include "./MultiSpacc.h"
bool MultiSpacc_SetMainLoop( bool function( void *args ), void *args )
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
#ifdef MultiSpacc_Target_Web
emscripten_set_main_loop_arg( function, args, -1, true );
#else
while(true){
if( !function(args) ){
return false;
}
}
#endif
return true;
}
bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window )
{
#if defined(MultiSpacc_Target_SDL12)
return !SDL_Flip(window);
#elif defined(MultiSpacc_Target_SDL20)
return !SDL_UpdateWindowSurface(window);
#endif
return true;
}
bool MultiSpacc_WaitFrame( Uint32 *nextTick )
{
#if defined(MultiSpacc_Target_SDLStandard)
// TODO: check if this actually works with any framerate or it caps the game speed
Uint32 now;
now = SDL_GetTicks();
if ( *nextTick <= now ) {
MultiSpacc_Sleep(0);
#ifdef MultiSpacc_Target_SDLCom
MultiSpacc_Surface *Final = NULL;
MultiSpacc_Surface *Raw = IMG_Load( FilePath );
if( Raw == NULL ) {
MultiSpacc_PrintDebug("[E] Error Reading Image %s.\n", FilePath);
} else {
MultiSpacc_Sleep( *nextTick - now );
}
*nextTick += 1000/60; // TODO: specified framerate and variable framerate
*nextTick = SDL_GetTicks() + 1000/60; // this last part should execute at the start of a loop maybe ???
#elif defined(MultiSpacc_Target_NES)
ppu_wait_frame();
Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
SDL_FreeSurface( Raw );
if( Final == NULL ) {
MultiSpacc_PrintDebug("[E] Error Adapting Image %s.\n", FilePath);
} else {
Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
if( ColorKey != NULL )
FinalColorKey = *ColorKey;
MultiSpacc_SetColorKey( Final, true, FinalColorKey );
};
};
return Final;
#else
return true;
#endif
return true;
}
bool MultiSpacc_WaitUpdateDisplay( MultiSpacc_Window *window, Uint32 *nextTick )
{
if( !MultiSpacc_UpdateDisplay(window) || !MultiSpacc_WaitFrame(nextTick) ){
return false;
}
return true;
}
int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
@ -77,6 +51,22 @@ int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
#endif
}
#ifndef MultiSpacc_Target_SDLCom
void MultiSpacc_Sleep( int milliseconds )
{
/* TODO: 50 or 60 FPS based on region for appropriate consoles */
int frames = (60 * milliseconds / 1000);
while( --frames )
{
#if defined(MultiSpacc_Target_NDS)
swiWaitForVBlank();
#elif defined(MultiSpacc_Target_NES)
ppu_wait_frame();
#endif
};
}
#endif
#ifdef MultiSpacc_Target_SDLCom
int MultiSpacc_PollEvent( MultiSpacc_Event *Event )
{
@ -88,48 +78,6 @@ int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
};
return Result;
}
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
MultiSpacc_Surface *Final = NULL;
MultiSpacc_Surface *Raw = IMG_Load( FilePath );
if( Raw == NULL ) {
MultiSpacc_PrintDebug("[E] Error reading image %s.\n", FilePath);
} else {
Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
SDL_FreeSurface( Raw );
if( Final == NULL ) {
MultiSpacc_PrintDebug("[E] Error adapting image %s.\n", FilePath);
} else {
Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
if( ColorKey != NULL )
FinalColorKey = *ColorKey;
MultiSpacc_SetColorKey( Final, true, FinalColorKey );
};
};
return Final;
}
#endif
#ifdef MultiSpacc_Target_NDS
int MultiSpacc_UpdateWindowSurface( MultiSpacc_Window *Window )
{
return 0;
}
void MultiSpacc_Sleep( int milliseconds )
{
int frames = (60 * milliseconds / 1000);
for (int i=0; i<frames; i++)
{
swiWaitForVBlank();
};
}
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
return NULL;
};
#endif
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface )
@ -144,23 +92,8 @@ void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Ti
};
SDL_BlitSurface( Tiles, &Clip, Surface, &Offset );
#endif
#ifdef MultiSpacc_Target_NES
oam_spr(x, y, sprite, 0, id);
#endif
}
#ifdef MultiSpacc_Target_NES
int MultiSpacc_UpdateWindowSurface( MultiSpacc_Window *Window )
{
ppu_wait_frame();
return 0;
}
void MultiSpacc_Sleep( int milliseconds ){}
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
return NULL;
};
#endif

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@ -1,5 +1,5 @@
#ifndef _MultiSpacc_h_
#define _MultiSpacc_h_
#ifndef _MultiSpacc_MultiSpacc_h_
#define _MultiSpacc_MultiSpacc_h_
#include <stdarg.h>
#ifndef MultiSpacc_Target_NES
@ -40,8 +40,6 @@
#define MultiSpacc_Init SDL_Init
#define MultiSpacc_Surface SDL_Surface
#define MultiSpacc_GetTicks SDL_GetTicks
#define MultiSpacc_Sleep SDL_Delay
#define MultiSpacc_Rect SDL_Rect
#endif
#ifdef MultiSpacc_Target_Web
@ -56,21 +54,35 @@
typedef struct MultiSpacc_Event {
int Keys;
} MultiSpacc_Event;
int MultiSpacc_UpdateWindowSurface( MultiSpacc_Window *Window );
void MultiSpacc_Sleep( int milliseconds );
#endif
#ifdef MultiSpacc_Target_NES
#include <nes.h>
#include "neslib.h"
#define Uint32 int
#define MultiSpacc_Window int
#define MultiSpacc_Surface int
#define MultiSpacc_Event int
int MultiSpacc_UpdateWindowSurface( MultiSpacc_Window *Window );
#define MultiSpacc_Window char
#define MultiSpacc_Surface char
#define MultiSpacc_Event char
#endif
#ifdef MultiSpacc_Target_SDLCom
#define MultiSpacc_Sleep SDL_Delay
#else
void MultiSpacc_Sleep( int milliseconds );
#endif
#ifdef MultiSpacc_Target_SDLCom
#define MultiSpacc_Point SDL_Point
#define MultiSpacc_Rect SDL_Rect
#else
typedef struct MultiSpacc_Point {
int x, y;
} MultiSpacc_Point;
typedef struct MultiSpacc_Rect {
int x, y, w, h;
} MultiSpacc_Rect;
#endif
typedef struct MultiSpacc_SurfaceConfig {
int Width;
int Height;
@ -99,4 +111,6 @@ void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_
void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface );
#endif // _MultiSpacc_h_
#include "./Keys.h"
#endif // _MultiSpacc_MultiSpacc_h_

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@ -3,6 +3,7 @@
void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig *WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
{
#ifdef MultiSpacc_Target_SDLCom
/* TODO: not just 8x8 tiles */
for( int i = 0; i < strlen(Text); i++ )
{
MultiSpacc_Rect Offset = {
@ -20,7 +21,7 @@ void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_
#endif
#ifdef MultiSpacc_Target_NDS
iprintf("%s", Text);
iprintf( "%s", Text );
#endif
#ifdef MultiSpacc_Target_NES
@ -35,8 +36,8 @@ void MultiSpacc_PrintDebug( const char *format, ... )
{
#ifdef MultiSpacc_Target_SDLCom
va_list args;
va_start(args, format);
fprintf(stderr, format, args);
va_end(args);
va_start( args, format );
fprintf( stderr, format, args );
va_end( args );
#endif
}

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@ -43,6 +43,20 @@ MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
#endif
}
bool MultiSpacc_SetMainLoop( bool function( void *args ), void *args )
{
#ifdef MultiSpacc_Target_Web
emscripten_set_main_loop_arg( (em_arg_callback_func)function, args, -1, true );
#else
while(true){
if( !function(args) ){
return false;
}
}
#endif
return true;
}
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title )
{
#ifdef MultiSpacc_Target_SDL12

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@ -0,0 +1,41 @@
#include "./MultiSpacc.h"
bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window )
{
#if defined(MultiSpacc_Target_SDL12)
return !SDL_Flip(window);
#elif defined(MultiSpacc_Target_SDL20)
return !SDL_UpdateWindowSurface(window);
#else
return true;
#endif
}
bool MultiSpacc_WaitFrame( Uint32 *nextTick )
{
#if defined(MultiSpacc_Target_SDLStandard)
// TODO: check if this actually works with any framerate or it caps the game speed
Uint32 now;
now = SDL_GetTicks();
if ( *nextTick <= now ) {
MultiSpacc_Sleep(0);
} else {
MultiSpacc_Sleep( *nextTick - now );
}
*nextTick += 1000/60; // TODO: framerate specified from app and variable framerate
*nextTick = SDL_GetTicks() + 1000/60; // this last part should execute at the start of a loop maybe ???
#elif defined(MultiSpacc_Target_NDS)
swiWaitForVBlank();
#elif defined(MultiSpacc_Target_NES)
ppu_wait_frame();
#endif
return true;
}
bool MultiSpacc_WaitUpdateDisplay( MultiSpacc_Window *window, Uint32 *nextTick )
{
if( !MultiSpacc_UpdateDisplay(window) || !MultiSpacc_WaitFrame(nextTick) ){
return false;
}
return true;
}

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@ -36,10 +36,10 @@
// define basic types for convenience
typedef unsigned char byte; // 8-bit unsigned
typedef signed char sbyte; // 8-bit signed
typedef unsigned short word; // 16-bit signed
typedef enum { false, true } bool; // boolean
typedef unsigned char byte; // 8-bit unsigned
typedef signed char sbyte; // 8-bit signed
typedef unsigned short word; // 16-bit signed
typedef enum { false, true } bool; // boolean
// set bg and spr palettes, data is 32 bytes array
@ -283,14 +283,14 @@ void __fastcall__ nmi_set_callback(void (*callback)(void));
#define MAX(x1,x2) ((x1)<(x2)?(x2):(x1))
#define MIN(x1,x2) ((x1)<(x2)?(x1):(x2))
#define MASK_SPR 0x10
#define MASK_BG 0x08
#define MASK_EDGE_SPR 0x04
#define MASK_EDGE_BG 0x02
#define MASK_TINT_RED 0x20
#define MASK_TINT_BLUE 0x40
#define MASK_TINT_GREEN 0x80
#define MASK_MONO 0x01
#define MASK_SPR 0x10
#define MASK_BG 0x08
#define MASK_EDGE_SPR 0x04
#define MASK_EDGE_BG 0x02
#define MASK_TINT_RED 0x20
#define MASK_TINT_BLUE 0x40
#define MASK_TINT_GREEN 0x80
#define MASK_MONO 0x01
#define NAMETABLE_A 0x2000
#define NAMETABLE_B 0x2400
@ -326,10 +326,10 @@ void __fastcall__ nmi_set_callback(void (*callback)(void));
// OAM buffer @ $200-$2FF
typedef struct OAMSprite {
byte y; // Y coordinate
byte name; // tile index in name table
byte attr; // attribute flags
byte x; // X coordinate
byte y; // Y coordinate
byte name; // tile index in name table
byte attr; // attribute flags
byte x; // X coordinate
} OAMSprite;
#define OAMBUF ((OAMSprite*) 0x200)
@ -340,4 +340,3 @@ extern byte oam_off;
#pragma zpsym ("oam_off")
#endif /* neslib.h */