2 Commits

Author SHA1 Message Date
4904ef8001 input_common: Reimplement SDL 2023-06-06 18:24:12 -06:00
ea4cf3cc6b input_common: Leave SDL barebones 2023-06-06 18:24:08 -06:00
7 changed files with 184 additions and 1103 deletions

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@ -24,7 +24,6 @@ enum class InputType {
Analog,
Trigger,
Motion,
VirtualMotion,
Touch,
Color,
Vibration,

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@ -5,8 +5,6 @@
#include <random>
#include "common/input.h"
#include "common/math_util.h"
#include "common/quaternion.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
@ -83,7 +81,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
Common::Input::MotionStatus status{};
switch (callback.type) {
case Common::Input::InputType::Button: {
const Common::Input::AnalogProperties properties{
Common::Input::AnalogProperties properties{
.deadzone = 0.0f,
.range = 1.0f,
.offset = 0.0f,
@ -95,18 +93,31 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
.raw_value = 0.0f,
.properties = properties,
};
status.delta_timestamp = 5000;
status.force_update = true;
status.accel.x = default_analog_status;
status.accel.y = default_analog_status;
status.accel.y = {
.value = 0.0f,
.raw_value = 0.0f,
.properties = properties,
};
status.accel.z = {
.value = 0.0f,
.raw_value = -1.0f,
.properties = properties,
};
status.gyro.x = default_analog_status;
status.gyro.y = default_analog_status;
status.gyro.z = default_analog_status;
status.gyro.x = {
.value = 0.0f,
.raw_value = 0.0f,
.properties = properties,
};
status.gyro.y = {
.value = 0.0f,
.raw_value = 0.0f,
.properties = properties,
};
status.gyro.z = {
.value = 0.0f,
.raw_value = 0.0f,
.properties = properties,
};
if (TransformToButton(callback).value) {
std::random_device device;
std::mt19937 gen(device());
@ -123,9 +134,6 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
case Common::Input::InputType::Motion:
status = callback.motion_status;
break;
case Common::Input::InputType::VirtualMotion:
status = GetVirtualMotion(callback.motion_status);
break;
default:
LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
break;
@ -429,32 +437,4 @@ void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogS
}
}
Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data,
Common::Vec3f last_giro) {
Common::Input::MotionStatus motion_status = input_data;
// Axis data is stored in the gyro value
float wx = input_data.gyro.x.raw_value;
float wy = input_data.gyro.y.raw_value;
float rotX = (wy * 2 - 1.0f) * 135.0f; // up/down best
float rotY = (wx * 2 - 1.0f) * -180.0f; // left/right
float rotZ = input_data.gyro.y.raw_value * 14.0f + m_lastGyroRotation.z;
Common::Vec3f rotation(rotX - m_lastGyroRotation.x, (rotY - m_lastGyroRotation.y) * 15.0f,
rotZ - m_lastGyroRotation.z);
rotation.x = std::min(1.0f, std::max(-1.0f, rotation.x / 360.0f));
rotation.y = std::min(1.0f, std::max(-1.0f, rotation.y / 360.0f));
rotation.z = std::min(1.0f, std::max(-1.0f, rotation.z / 360.0f));
motion_status.gyro.x.raw_value = rotation.x;
motion_status.gyro.y.raw_value = rotation.y;
motion_status.gyro.z.raw_value = rotation.z;
motion_status.accel.x.raw_value = 0.0f;
motion_status.accel.y.raw_value = 0.0f;
motion_status.accel.z.raw_value = -1.0f;
}
} // namespace Core::HID

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@ -116,21 +116,4 @@ void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
bool clamp_value);
/**
* Converts raw stick data into a valid stick value
* @param analog_x raw analog data and properties for the x-axis
* @param analog_y raw analog data and properties for the y-axis
* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
*/
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
bool clamp_value);
/**
* Calculates the accelerometer value needed to reach the axis position as if it was a pointer to a screen
*
* @param input_data Motion status containing the position of all 3 axis
* @return Motion status with accelerometer data
*/
Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data);
} // namespace Core::HID

File diff suppressed because it is too large Load Diff

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@ -21,13 +21,6 @@ using SDL_JoystickID = s32;
namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
class SDLDriver : public InputEngine {
public:
/// Initializes and registers SDL device factories
@ -41,15 +34,12 @@ public:
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
/// Get the nth joystick with the corresponding GUID
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
bool IsStickInverted(const Common::ParamPackage& params) override;
/**
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
* tie it to a SDLJoystick with the same guid and that port
*/
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
Common::Input::VibrationError SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
std::vector<Common::ParamPackage> GetInputDevices() const override;
@ -61,75 +51,43 @@ public:
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
Common::Input::DriverResult SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
private:
struct VibrationRequest {
PadIdentifier identifier;
Common::Input::VibrationStatus vibration;
};
struct JoystickID {
int sdl_index;
bool has_rumble;
PadIdentifier identifier;
};
std::shared_ptr<JoystickID> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
void CloseJoystick(int joystick_index);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
void UpdateControllerStatus(u32 event, int joystick_index, int index, int value);
Common::Input::BatteryLevel GetBatteryLevel(int value);
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations();
Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value = 0.1f) const;
Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const;
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<JoystickID>>> joystick_map;
std::mutex joystick_map_mutex;
Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
u8 value) const;
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
Common::ParamPackage BuildParamPackageForBinding(
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y, float offset_x,
float offset_y) const;
/// Returns the default button bindings list for generic controllers
ButtonBindings GetDefaultButtonBinding() const;
/// Returns the default button bindings list for nintendo controllers
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns the button mappings from two different controllers
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
std::atomic<bool> initialized = false;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
/// Thread that handles request from the vibration queue
std::thread vibration_thread;
};
} // namespace InputCommon

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@ -674,7 +674,7 @@ public:
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::VirtualMotion,
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
};
@ -686,7 +686,7 @@ public:
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::VirtualMotion,
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
};
@ -1039,13 +1039,14 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateColorDevice(
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
const Common::ParamPackage& params) {
Common::ParamPackage params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
if (params.Has("motion")) {
const auto motion_sensor = params.Get("motion", 0);
const auto gyro_threshold = params.Get("threshold", 0.007f);
input_engine->PreSetController(identifier);
@ -1054,14 +1055,6 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateVirtualMotionDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
@ -1154,7 +1147,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
return CreateHatButtonDevice(params);
}
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return CreateVirtualMotionDevice(params);
return CreateMotionDevice(params);
}
if (params.Has("motion")) {
return CreateMotionDevice(params);

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@ -204,19 +204,6 @@ private:
/**
* Creates a motion device from the parameters given.
* @param params contains parameters for creating the device:
* - "motion": index of the motion sensor
* - "threshold": gyro deadzone to avoid drifting
* - "guid": text string for identifying controllers
* - "port": port of the connected device
* - "pad": slot of the connected controller
* @returns a unique input device with the parameters specified
*/
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(
const Common::ParamPackage& params);
/**
* Creates a virtual motion device from the parameters given.
* @param params contains parameters for creating the device:
* - "axis_x": the controller horizontal axis id to bind with the input
* - "axis_y": the controller vertical axis id to bind with the input
* - "axis_z": the controller forward axis id to bind with the input
@ -233,8 +220,7 @@ private:
* - "pad": slot of the connected controller
* @returns a unique input device with the parameters specified
*/
std::unique_ptr<Common::Input::InputDevice> CreateVirtualMotionDevice(
const Common::ParamPackage& params);
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
/**
* Creates a camera device from the parameters given.