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2 Commits
Author | SHA1 | Date | |
---|---|---|---|
4904ef8001 | |||
ea4cf3cc6b |
@ -24,7 +24,6 @@ enum class InputType {
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Analog,
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Analog,
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Trigger,
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Trigger,
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Motion,
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Motion,
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VirtualMotion,
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Touch,
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Touch,
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Color,
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Color,
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Vibration,
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Vibration,
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@ -5,8 +5,6 @@
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#include <random>
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#include <random>
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#include "common/input.h"
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#include "common/input.h"
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "core/hid/input_converter.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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namespace Core::HID {
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@ -83,7 +81,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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Common::Input::MotionStatus status{};
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Common::Input::MotionStatus status{};
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switch (callback.type) {
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switch (callback.type) {
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case Common::Input::InputType::Button: {
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case Common::Input::InputType::Button: {
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const Common::Input::AnalogProperties properties{
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Common::Input::AnalogProperties properties{
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.deadzone = 0.0f,
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.deadzone = 0.0f,
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.range = 1.0f,
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.range = 1.0f,
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.offset = 0.0f,
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.offset = 0.0f,
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@ -95,18 +93,31 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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.raw_value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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.properties = properties,
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};
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};
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status.delta_timestamp = 5000;
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status.accel.y = {
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status.force_update = true;
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.value = 0.0f,
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status.accel.x = default_analog_status;
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.raw_value = 0.0f,
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status.accel.y = default_analog_status;
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.properties = properties,
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};
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status.accel.z = {
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status.accel.z = {
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.value = 0.0f,
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.value = 0.0f,
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.raw_value = -1.0f,
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.raw_value = -1.0f,
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.properties = properties,
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.properties = properties,
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};
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};
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status.gyro.x = default_analog_status;
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status.gyro.x = {
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status.gyro.y = default_analog_status;
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.value = 0.0f,
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status.gyro.z = default_analog_status;
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.y = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.z = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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if (TransformToButton(callback).value) {
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if (TransformToButton(callback).value) {
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std::random_device device;
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std::random_device device;
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std::mt19937 gen(device());
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std::mt19937 gen(device());
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@ -123,9 +134,6 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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case Common::Input::InputType::Motion:
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case Common::Input::InputType::Motion:
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status = callback.motion_status;
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status = callback.motion_status;
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break;
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break;
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case Common::Input::InputType::VirtualMotion:
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status = GetVirtualMotion(callback.motion_status);
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break;
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default:
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default:
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LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
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LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
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break;
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break;
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@ -429,32 +437,4 @@ void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogS
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}
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}
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}
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}
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Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data,
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Common::Vec3f last_giro) {
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Common::Input::MotionStatus motion_status = input_data;
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// Axis data is stored in the gyro value
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float wx = input_data.gyro.x.raw_value;
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float wy = input_data.gyro.y.raw_value;
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float rotX = (wy * 2 - 1.0f) * 135.0f; // up/down best
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float rotY = (wx * 2 - 1.0f) * -180.0f; // left/right
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float rotZ = input_data.gyro.y.raw_value * 14.0f + m_lastGyroRotation.z;
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Common::Vec3f rotation(rotX - m_lastGyroRotation.x, (rotY - m_lastGyroRotation.y) * 15.0f,
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rotZ - m_lastGyroRotation.z);
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rotation.x = std::min(1.0f, std::max(-1.0f, rotation.x / 360.0f));
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rotation.y = std::min(1.0f, std::max(-1.0f, rotation.y / 360.0f));
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rotation.z = std::min(1.0f, std::max(-1.0f, rotation.z / 360.0f));
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motion_status.gyro.x.raw_value = rotation.x;
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motion_status.gyro.y.raw_value = rotation.y;
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motion_status.gyro.z.raw_value = rotation.z;
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motion_status.accel.x.raw_value = 0.0f;
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motion_status.accel.y.raw_value = 0.0f;
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motion_status.accel.z.raw_value = -1.0f;
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}
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} // namespace Core::HID
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} // namespace Core::HID
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@ -116,21 +116,4 @@ void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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bool clamp_value);
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bool clamp_value);
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/**
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* Converts raw stick data into a valid stick value
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* @param analog_x raw analog data and properties for the x-axis
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* @param analog_y raw analog data and properties for the y-axis
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* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
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*/
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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bool clamp_value);
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/**
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* Calculates the accelerometer value needed to reach the axis position as if it was a pointer to a screen
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*
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* @param input_data Motion status containing the position of all 3 axis
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* @return Motion status with accelerometer data
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*/
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Common::Input::MotionStatus GetVirtualMotion(Common::Input::MotionStatus input_data);
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} // namespace Core::HID
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} // namespace Core::HID
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File diff suppressed because it is too large
Load Diff
@ -21,13 +21,6 @@ using SDL_JoystickID = s32;
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namespace InputCommon {
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namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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class SDLDriver : public InputEngine {
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class SDLDriver : public InputEngine {
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public:
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public:
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/// Initializes and registers SDL device factories
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/// Initializes and registers SDL device factories
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@ -41,15 +34,12 @@ public:
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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void HandleGameControllerEvent(const SDL_Event& event);
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/// Get the nth joystick with the corresponding GUID
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bool IsStickInverted(const Common::ParamPackage& params) override;
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std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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/**
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bool IsVibrationEnabled(const PadIdentifier& identifier) override;
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
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* tie it to a SDLJoystick with the same guid and that port
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Common::Input::VibrationError SetVibration(
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*/
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@ -61,75 +51,43 @@ public:
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std::string GetHatButtonName(u8 direction_value) const override;
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std::string GetHatButtonName(u8 direction_value) const override;
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u8 GetHatButtonId(const std::string& direction_name) const override;
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u8 GetHatButtonId(const std::string& direction_name) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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Common::Input::DriverResult SetVibration(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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bool IsVibrationEnabled(const PadIdentifier& identifier) override;
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private:
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private:
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struct VibrationRequest {
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struct VibrationRequest {
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PadIdentifier identifier;
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PadIdentifier identifier;
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Common::Input::VibrationStatus vibration;
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Common::Input::VibrationStatus vibration;
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};
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};
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struct JoystickID {
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int sdl_index;
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bool has_rumble;
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PadIdentifier identifier;
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};
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std::shared_ptr<JoystickID> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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void InitJoystick(int joystick_index);
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void InitJoystick(int joystick_index);
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void CloseJoystick(SDL_Joystick* sdl_joystick);
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void CloseJoystick(int joystick_index);
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/// Needs to be called before SDL_QuitSubSystem.
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseJoysticks();
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void CloseJoysticks();
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void UpdateControllerStatus(u32 event, int joystick_index, int index, int value);
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Common::Input::BatteryLevel GetBatteryLevel(int value);
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/// Takes all vibrations from the queue and sends the command to the controller
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/// Takes all vibrations from the queue and sends the command to the controller
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void SendVibrations();
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void SendVibrations();
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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/// Map of GUID of a list of corresponding virtual Joysticks
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s32 axis, float value = 0.1f) const;
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std::unordered_map<Common::UUID, std::vector<std::shared_ptr<JoystickID>>> joystick_map;
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Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
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std::mutex joystick_map_mutex;
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s32 button) const;
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Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
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std::atomic<bool> initialized = false;
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u8 value) const;
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Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
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Common::ParamPackage BuildParamPackageForBinding(
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int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
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Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
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int axis_y, float offset_x,
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float offset_y) const;
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/// Returns the default button bindings list for generic controllers
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ButtonBindings GetDefaultButtonBinding() const;
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/// Returns the default button bindings list for nintendo controllers
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ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
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/// Returns the button mappings from a single controller
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ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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const ButtonBindings& switch_to_sdl_button,
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const ZButtonBindings& switch_to_sdl_axis) const;
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/// Returns the button mappings from two different controllers
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ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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const std::shared_ptr<SDLJoystick>& joystick2,
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const ButtonBindings& switch_to_sdl_button,
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const ZButtonBindings& switch_to_sdl_axis) const;
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/// Returns true if the button is on the left joycon
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bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
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/// Queue of vibration request to controllers
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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/// Map of GUID of a list of corresponding virtual Joysticks
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/// Thread that handles request from the vibration queue
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std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread vibration_thread;
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std::thread vibration_thread;
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};
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};
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} // namespace InputCommon
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} // namespace InputCommon
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@ -674,7 +674,7 @@ public:
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void ForceUpdate() override {
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::VirtualMotion,
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.type = Common::Input::InputType::Motion,
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.motion_status = GetStatus(),
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.motion_status = GetStatus(),
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};
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};
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@ -686,7 +686,7 @@ public:
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void OnChange() {
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void OnChange() {
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const Common::Input::CallbackStatus status{
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::VirtualMotion,
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.type = Common::Input::InputType::Motion,
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.motion_status = GetStatus(),
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.motion_status = GetStatus(),
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};
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};
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@ -1039,28 +1039,21 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateColorDevice(
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}
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
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const Common::ParamPackage& params) {
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Common::ParamPackage params) {
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const PadIdentifier identifier = {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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};
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if (params.Has("motion")) {
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const auto motion_sensor = params.Get("motion", 0);
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const auto motion_sensor = params.Get("motion", 0);
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const auto gyro_threshold = params.Get("threshold", 0.007f);
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const auto gyro_threshold = params.Get("threshold", 0.007f);
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input_engine->PreSetController(identifier);
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input_engine->PreSetController(identifier);
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input_engine->PreSetMotion(identifier, motion_sensor);
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input_engine->PreSetMotion(identifier, motion_sensor);
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return std::make_unique<InputFromMotion>(identifier, motion_sensor, gyro_threshold,
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return std::make_unique<InputFromMotion>(identifier, motion_sensor, gyro_threshold,
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input_engine.get());
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input_engine.get());
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}
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateVirtualMotionDevice(
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const Common::ParamPackage& params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
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const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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@ -1154,7 +1147,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
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return CreateHatButtonDevice(params);
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return CreateHatButtonDevice(params);
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}
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}
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return CreateVirtualMotionDevice(params);
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return CreateMotionDevice(params);
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}
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}
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if (params.Has("motion")) {
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if (params.Has("motion")) {
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return CreateMotionDevice(params);
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return CreateMotionDevice(params);
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@ -204,19 +204,6 @@ private:
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/**
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/**
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* Creates a motion device from the parameters given.
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* Creates a motion device from the parameters given.
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* @param params contains parameters for creating the device:
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* @param params contains parameters for creating the device:
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* - "motion": index of the motion sensor
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* - "threshold": gyro deadzone to avoid drifting
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* - "guid": text string for identifying controllers
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* - "port": port of the connected device
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||||||
* - "pad": slot of the connected controller
|
|
||||||
* @returns a unique input device with the parameters specified
|
|
||||||
*/
|
|
||||||
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(
|
|
||||||
const Common::ParamPackage& params);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a virtual motion device from the parameters given.
|
|
||||||
* @param params contains parameters for creating the device:
|
|
||||||
* - "axis_x": the controller horizontal axis id to bind with the input
|
* - "axis_x": the controller horizontal axis id to bind with the input
|
||||||
* - "axis_y": the controller vertical axis id to bind with the input
|
* - "axis_y": the controller vertical axis id to bind with the input
|
||||||
* - "axis_z": the controller forward axis id to bind with the input
|
* - "axis_z": the controller forward axis id to bind with the input
|
||||||
@ -233,8 +220,7 @@ private:
|
|||||||
* - "pad": slot of the connected controller
|
* - "pad": slot of the connected controller
|
||||||
* @returns a unique input device with the parameters specified
|
* @returns a unique input device with the parameters specified
|
||||||
*/
|
*/
|
||||||
std::unique_ptr<Common::Input::InputDevice> CreateVirtualMotionDevice(
|
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
|
||||||
const Common::ParamPackage& params);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a camera device from the parameters given.
|
* Creates a camera device from the parameters given.
|
||||||
|
Reference in New Issue
Block a user