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Author SHA1 Message Date
Narr the Reg 7114b9669a yuzu: refactor shortcut code 2023-10-13 16:51:00 -06:00
4 changed files with 159 additions and 174 deletions

View File

@ -77,7 +77,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QPushButton>
#include <QScreen>
#include <QShortcut>
#include <QStandardPaths>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
@ -100,7 +99,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef _WIN32
#include <shlobj.h>
#include "common/windows/timer_resolution.h"
#endif
#ifdef ARCHITECTURE_x86_64
@ -2843,21 +2841,17 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
// Get path to yuzu executable
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
// If relative path, make it an absolute path
if (yuzu_command.c_str()[0] == '.') {
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
}
const auto yuzu_command = QApplication::applicationFilePath();
const auto target_directory = GetTargetPath(target);
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
const std::filesystem::path icon_folder =
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
#if defined(__linux__)
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
const QString appimage_ending =
QString::fromStdString(std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"));
if (yuzu_command.endsWith(appimage_ending) && !UISettings::values.shortcut_already_warned) {
if (QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
@ -2868,77 +2862,15 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
}
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
std::filesystem::path target_directory{};
switch (target) {
case GameListShortcutTarget::Desktop: {
const QString desktop_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
target_directory = desktop_path.toUtf8().toStdString();
break;
}
case GameListShortcutTarget::Applications: {
const QString applications_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
if (applications_path.isEmpty()) {
const char* home = std::getenv("HOME");
if (home != nullptr) {
target_directory = std::filesystem::path(home) / ".local/share/applications";
}
} else {
target_directory = applications_path.toUtf8().toStdString();
}
break;
}
default:
return;
}
const QDir dir(QString::fromStdString(target_directory.generic_string()));
if (!dir.exists()) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
#if defined(__linux__) || defined(__FreeBSD__)
const char* home = std::getenv("HOME");
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
std::filesystem::path system_icons_path =
(xdg_data_home == nullptr ? home_path / ".local/share/"
: std::filesystem::path(xdg_data_home)) /
"icons/hicolor/256x256";
if (!Common::FS::CreateDirs(system_icons_path)) {
// Ensure directory exist
if (!QDir(target_directory).exists()) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(system_icons_path)),
this, tr("Create Shortcut"),
tr("Cannot create shortcut. Path \"%1\" does not exist.").arg(target_directory),
QMessageBox::StandardButton::Ok);
return;
}
std::filesystem::path icon_path =
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
: fmt::format("yuzu-{:016X}.png", program_id));
const std::filesystem::path shortcut_path =
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
: fmt::format("yuzu-{:016X}.desktop", program_id));
#elif defined(WIN32)
std::filesystem::path icons_path =
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
std::filesystem::path icon_path =
icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
: fmt::format("yuzu-{:016X}.ico", program_id)));
#else
std::string icon_extension;
#endif
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
@ -2954,6 +2886,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
loader->ReadTitle(title);
}
// Remove characters that are illegal in Windows filenames
const std::string illegal_chars = "<>:\"/\\|?*";
for (char c : illegal_chars) {
std::string temp_tile = "";
std::remove_copy(title.begin(), title.end(), std::back_inserter(temp_tile), c);
title = temp_tile;
}
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
@ -2962,30 +2902,23 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_data =
std::string icon_name{};
#ifdef _WIN32
icon_name = program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
: fmt::format("yuzu-{:016X}.ico", program_id);
#else
icon_name = program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
: fmt::format("yuzu-{:016X}.png", program_id);
#endif
const QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
#if defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
#elif defined(WIN32)
if (!SaveIconToFile(icon_path.string(), icon_data)) {
const auto qt_icon_file_path =
QString::fromStdString(fmt::format("{}/{}", icon_folder.string(), icon_name));
if (!SaveIconToFile(qt_icon_file_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
return;
}
#endif // __linux__
#ifdef _WIN32
// Replace characters that are illegal in Windows filenames by a dash
const std::string illegal_chars = "<>:\"/\\|?*";
for (char c : illegal_chars) {
std::replace(title.begin(), title.end(), c, '_');
}
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
#endif
const std::string comment =
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
@ -2993,8 +2926,17 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
yuzu_command.string(), arguments, categories, keywords)) {
std::filesystem::path shortcut_path = "";
#ifdef _WIN32
shortcut_path = fmt::format("{}/{}.lnk", target_directory.toUtf8().toStdString(), title);
#else
shortcut_path =
fmt::format("{}/yuzu-{}.desktop", target_directory.toUtf8().toStdString(), title);
#endif
if (!CreateShortcut(shortcut_path.string(), title, comment,
qt_icon_file_path.toUtf8().toStdString(),
yuzu_command.toUtf8().toStdString(), arguments, categories, keywords)) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Failed to create a shortcut at %1")
.arg(QString::fromStdString(shortcut_path.string())));
@ -3986,66 +3928,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
}
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
shortcut_contents.append("Type=Application\n");
shortcut_contents.append("Version=1.0\n");
shortcut_contents.append(fmt::format("Name={:s}\n", title));
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
std::ofstream shortcut_stream(shortcut_path);
if (!shortcut_stream.is_open()) {
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
return false;
}
shortcut_stream << shortcut_contents;
shortcut_stream.close();
return true;
#elif defined(WIN32)
IShellLinkW* shell_link;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&shell_link);
if (FAILED(hres)) {
return false;
}
shell_link->SetPath(
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
IPersistFile* persist_file;
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
if (FAILED(hres)) {
return false;
}
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
if (FAILED(hres)) {
return false;
}
persist_file->Release();
shell_link->Release();
return true;
#endif
return false;
}
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;

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@ -426,10 +426,6 @@ private:
void ConfigureFilesystemProvider(const std::string& filepath);
QString GetTasStateDescription() const;
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);
std::unique_ptr<Ui::MainWindow> ui;

View File

@ -3,11 +3,19 @@
#include <array>
#include <cmath>
#include <fstream>
#include <QApplication>
#include <QPainter>
#include "yuzu/util/util.h"
#ifdef _WIN32
#include <windows.h>
#include <QStandardPaths>
#include "common/fs/file.h"
#include "common/string_util.h"
#include "yuzu/game_list.h"
#include "yuzu/util/util.h"
#ifdef _WIN32
#include <shlobj.h>
#include <windows.h>
#endif
QFont GetMonospaceFont() {
@ -42,7 +50,27 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
return circle_pixmap;
}
bool SaveIconToFile(const std::string_view path, const QImage& image) {
QString GetTargetPath(GameListShortcutTarget target) {
if (target == GameListShortcutTarget::Desktop) {
return QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
}
if (target != GameListShortcutTarget::Applications) {
return {};
}
const QString applications_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
if (!applications_path.isEmpty()) {
return applications_path;
}
// If Qt fails to find the application path try to use the generic location
return QStandardPaths::writableLocation(QStandardPaths::GenericDataLocation);
}
bool SaveIconToFile(const QString file_path, const QImage& image) {
#if defined(WIN32)
#pragma pack(push, 2)
struct IconDir {
@ -73,7 +101,8 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
.id_count = static_cast<WORD>(scale_sizes.size()),
};
Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
Common::FS::IOFile icon_file(file_path.toUtf8().toStdString(),
Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
if (!icon_file.IsOpen()) {
return false;
@ -136,6 +165,66 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
return true;
#else
return false;
return image.save(file_path);
#endif
}
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
shortcut_contents.append("Type=Application\n");
shortcut_contents.append("Version=1.0\n");
shortcut_contents.append(fmt::format("Name={:s}\n", title));
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
std::ofstream shortcut_stream(shortcut_path);
if (!shortcut_stream.is_open()) {
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
return false;
}
shortcut_stream << shortcut_contents;
shortcut_stream.close();
return true;
#elif defined(WIN32)
IShellLinkW* shell_link;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&shell_link);
if (FAILED(hres)) {
return false;
}
shell_link->SetPath(
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
IPersistFile* persist_file;
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
if (FAILED(hres)) {
return false;
}
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
if (FAILED(hres)) {
return false;
}
persist_file->Release();
shell_link->Release();
return true;
#endif
return false;
}

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@ -4,8 +4,11 @@
#pragma once
#include <QFont>
#include <QImage>
#include <QString>
enum class GameListShortcutTarget;
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
[[nodiscard]] QFont GetMonospaceFont();
@ -19,10 +22,25 @@
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Returns the path of the provided shortcut target
* @return QString containing the path to the target
*/
[[nodiscard]] QString GetTargetPath(GameListShortcutTarget target);
/**
* Saves a windows icon to a file
* @param path The icons path
* @param file_path The icon file path
* @param image The image to save
* @return bool If the operation succeeded
*/
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
[[nodiscard]] bool SaveIconToFile(const QString file_path, const QImage& image);
/**
* Creates and saves a shortcut to the shortcut_path
* @return bool If the operation succeeded
*/
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);