Compare commits

...

3 Commits

Author SHA1 Message Date
Narr the Reg 9358408798 fix stupid 2023-07-13 21:27:16 -06:00
german77 d01d998a17 log 2023-07-13 21:03:08 -06:00
german77 e6d09620e4 logger 2023-07-13 21:03:08 -06:00
7 changed files with 140 additions and 0 deletions

View File

@ -543,6 +543,7 @@ struct System::Impl {
ExecuteProgramCallback execute_program_callback;
ExitCallback exit_callback;
GameLogCallback game_log_callback;
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
@ -1011,6 +1012,18 @@ void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::RegisterGameLogCallback(GameLogCallback&& callback) {
impl->game_log_callback = std::move(callback);
}
void System::AppendGameMessage(std::string& text) {
if (impl->game_log_callback) {
impl->game_log_callback(text);
} else {
LOG_CRITICAL(Core, "game_log_callback must be initialized by the frontend");
}
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();

View File

@ -462,6 +462,18 @@ public:
*/
void RegisterExitCallback(ExitCallback&& callback);
/// Type used for the frontend to designate a callback for System to display log output.
using GameLogCallback = std::function<void(std::string)>;
/**
* Registers a callback from the frontend for System to display log output.
* @param callback Callback from the frontend to display log output.
*/
void RegisterGameLogCallback(GameLogCallback&& callback);
/// Inserts a new entry on the game log ouput window
void AppendGameMessage(std::string& text);
/// Instructs the frontend to exit the application.
void Exit();

View File

@ -276,6 +276,7 @@ private:
if (text_log) {
output_log += fmt::format("Log Text: {}\n", *text_log);
system.AppendGameMessage(*text_log);
}
LOG_DEBUG(Service_LM, "LogManager {} ({}):\n{}", NameOf(entry.severity),
DestinationToString(destination), output_log);

View File

@ -7,6 +7,11 @@
#include <wincon.h>
#endif
#include <QAction>
#include <QLayout>
#include <QString>
#include <QScrollBar>
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/uisettings.h"
@ -46,4 +51,66 @@ void ToggleConsole() {
SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue());
#endif
}
GameLogOuput::GameLogOuput(QWidget* parent)
: QWidget(parent, Qt::Dialog) {
setObjectName(QStringLiteral("Game Log Output"));
setWindowTitle(tr("Game Log Output"));
resize(500, 350);
setMinimumSize(500, 350);
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) |
Qt::WindowMaximizeButtonHint);
log_output = new QPlainTextEdit(this);
log_output->setReadOnly(true);
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(log_output);
setLayout(layout);
}
void GameLogOuput::AppendMessage(const QString& text) {
log_queue.Push(text);
// Scrolls to the bottom
//log_output->verticalScrollBar()->setValue(
// log_output->verticalScrollBar()->maximum());
}
void GameLogOuput::paintEvent(QPaintEvent* event) {
QWidget::paintEvent(event);
while (!log_queue.Empty()) {
QString text{};
log_queue.Pop(text);
log_output->appendPlainText(text);
}
}
QAction* GameLogOuput::toggleViewAction() {
if (toggle_view_action == nullptr) {
toggle_view_action = new QAction(tr("&Game Log Ouput"), this);
toggle_view_action->setCheckable(true);
toggle_view_action->setChecked(isVisible());
connect(toggle_view_action, &QAction::toggled, this, &GameLogOuput::setVisible);
}
return toggle_view_action;
}
void GameLogOuput::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
QWidget::showEvent(ev);
}
void GameLogOuput::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
QWidget::hideEvent(ev);
}
} // namespace Debugger

View File

@ -3,6 +3,16 @@
#pragma once
#include <mutex>
#include <QWidget>
#include <QPlainTextEdit>
#include "common/threadsafe_queue.h"
namespace Core::HID {
class HIDCore;
} // namespace Core::HID
namespace Debugger {
/**
@ -10,4 +20,27 @@ namespace Debugger {
* get a real qt logging window which would work for all platforms.
*/
void ToggleConsole();
class GameLogOuput : public QWidget {
Q_OBJECT
public:
explicit GameLogOuput(QWidget* parent = nullptr);
void AppendMessage(const QString& text);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
void paintEvent(QPaintEvent* event) override;
private:
QAction* toggle_view_action = nullptr;
QPlainTextEdit* log_output = nullptr;
/// Queue of vibration request to controllers
Common::SPSCQueue<QString> log_queue;
};
} // namespace Debugger

View File

@ -1248,6 +1248,10 @@ void GMainWindow::InitializeDebugWidgets() {
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
game_log_ouput_widget = new Debugger::GameLogOuput(this);
game_log_ouput_widget->hide();
debug_menu->addAction(game_log_ouput_widget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
@ -1876,6 +1880,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
render_window->Exit();
});
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterGameLogCallback([this](std::string text) {
game_log_ouput_widget->AppendMessage(QString::fromStdString(text));
});
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views

View File

@ -72,6 +72,10 @@ struct KeyboardInitializeParameters;
struct ProfileSelectParameters;
} // namespace Core::Frontend
namespace Debugger {
class GameLogOuput;
}
namespace DiscordRPC {
class DiscordInterface;
}
@ -468,6 +472,7 @@ private:
MicroProfileDialog* microProfileDialog;
WaitTreeWidget* waitTreeWidget;
ControllerDialog* controller_dialog;
Debugger::GameLogOuput* game_log_ouput_widget;
QAction* actions_recent_files[max_recent_files_item];