Steveice10
37f5d66c10
sdl: Fix surface initialization on macOS. ( #49 )
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* sdl: Fix surface initialization on macOS.
* sdl: Fix render window events not being handled under Vulkan.
2023-09-11 00:38:01 +03:00
GPUCode
6bfe1daac7
vk_pipeline_cache: Skip cache save when no pipeline cache exists
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* This is the cache when loading a save state
2023-09-11 00:38:01 +03:00
GPUCode
bcbce50120
renderer_vulkan: Fix dynamic state being lost
2023-09-11 00:38:01 +03:00
GPUCode
a608e33593
android: More robust surface recreation
2023-09-11 00:38:01 +03:00
GPUCode
ff10decc2c
vk_rasterizer: Bump async threshold to 6
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* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders
2023-09-11 00:38:01 +03:00
GPUCode
78050813c4
vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus
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* Resolves crashes when async shader compilation is enabled
2023-09-11 00:38:01 +03:00
GPUCode
b758dd214a
vk_present_window: Match guest swapchain size to vulkan image count
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* Less latency and fixes crashes that were caused by images being deleted before free
2023-09-11 00:38:01 +03:00
GPUCode
8267da3874
vk_swapchain: Ensure vsync doesn't lock framerate
2023-09-11 00:38:01 +03:00
GPUCode
9e7ae03b6c
vk_graphics_pipeline: Only fast compile if no shaders are pending
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* With this shaders weren't being compiled in parallel
2023-09-11 00:38:01 +03:00
GPUCode
631c777983
renderer_vulkan: Implement reinterpretation with copy
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* Allows reinterpreteration with simply copy on AMD
2023-09-11 00:38:01 +03:00
GPUCode
622c20761c
vk_blit_helper: Corect depth to color convertion
2023-09-11 00:38:01 +03:00
GPUCode
d22d556d30
gl_rasterizer: Separable shaders for everyone
2023-09-11 00:38:01 +03:00
GPUCode
c281c1a5cc
externals: Update vulkan-headers
2023-09-11 00:38:01 +03:00
GPUCode
fd38e33fb2
vk_renderpass_cache: Bring back renderpass flushing
2023-09-11 00:38:01 +03:00
GPUCode
66c5f59627
vk_instance: Enable robust buffer access
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* Improves stability on mali devices
2023-09-11 00:38:01 +03:00
GPUCode
faf6b36f3b
android: Move PollEvents to OpenGL window
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* Vulkan does not need this and it causes problems
2023-09-11 00:38:01 +03:00
GPUCode
dd71859818
vk_rasterizer: More robust attribute loading
2023-09-11 00:38:01 +03:00
GPUCode
fe724600ab
vk_graphics_pipeline: Fix async shader compilation
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* We were actually waiting for the pipelines regardless of the setting, oops
2023-09-11 00:38:01 +03:00
GPUCode
a12b01105d
android: Allow async presentation toggle
2023-09-11 00:38:01 +03:00
GPUCode
8c05a52a65
vk_rasterizer: Correct special unbind
2023-09-11 00:38:00 +03:00
GPUCode
e5ba2abd1c
citra_qt: Fix invalid characters
2023-09-11 00:38:00 +03:00
GPUCode
8421be7ebf
rasterizer_cache: Proper surface unregister
2023-09-11 00:38:00 +03:00
GPUCode
ba9f1f8ae9
vk_instance: Set moltenvk configuration
2023-09-11 00:38:00 +03:00
GPUCode
6c391971c6
android: Custom driver code
2023-09-11 00:38:00 +03:00
GPUCode
85dd604a7e
vk_renderpass_cache: Bump pixel format count
2023-09-11 00:38:00 +03:00
Steveice10
edd8de29ae
renderer/vulkan: Make gl_Position invariant. ( #48 )
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This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.
2023-09-11 00:38:00 +03:00
Steveice10
89226eea2a
qt: Fix fullscreen and resize issues on macOS. ( #47 )
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* qt: Fix bugged macOS full screen transition.
* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.
2023-09-11 00:38:00 +03:00
GPUCode
59549a2eb6
renderer_vulkan: Add vulkan backend
2023-09-11 00:38:00 +03:00
GPUCode
a8d590ae80
vk_instance: Collect tooling info
2023-09-11 00:38:00 +03:00
GPUCode
6b51afaf1f
citra_qt: Add vulkan options to the GUI
2023-09-11 00:38:00 +03:00
GPUCode
a67bfe544d
code: Prepare frontend for vulkan support
2023-09-11 00:37:53 +03:00
Vitor K
bbb47cd753
gles: fix crashing on mali gpus ( #6956 )
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* gles: reorder framebuffer fetch extension directives
* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode
0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines ( #6952 )
2023-09-11 00:30:06 +03:00
GPUCode
6aa31d6ec2
video_core: Use epsilons for clip planes ( #6945 )
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* video_core: Use epsilons for clip planes
* video_core: Add comments
2023-09-11 00:29:55 +03:00
Castor215
3e254d01ee
Add Kdevelop files to .gitignore ( #6951 )
2023-09-07 11:52:40 -07:00
GPUCode
928f352c94
renderer_gl: Use explicit bindings ( #6940 )
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* renderer_gl: Use explicit bindings
* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10
e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. ( #6946 )
2023-09-04 17:25:41 -07:00
Steveice10
9e898bca06
build: Fix Qt installer build script. ( #6938 )
2023-09-01 15:18:47 -07:00
GPUCode
cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case ( #6935 )
2023-08-31 13:37:53 -07:00
Steveice10
5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. ( #6937 )
2023-08-31 13:37:39 -07:00
GPUCode
1159e4d928
video_core: Take factors into account with min/max blending functions ( #6925 )
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* sw_framebuffer: Take factors into account for min/max blending
* renderer_gl: Take factors into account for min/max blending
* Address review comments
* gl_shader_gen: Fix frambuffer fetch on qcom and mali
* renderer_opengl: Add fallback path for mesa
* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10
93c7c6a995
service: Downgrade some spammy logs to trace level. ( #6936 )
2023-08-30 19:19:38 +02:00
Steveice10
81a5e2355a
shader: Fix address register offset behavior in GLSL. ( #6920 )
2023-08-28 13:23:59 -07:00
Tobias
d2260bafef
fix: Added padding to reset defaults button ( #6926 )
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The button did not have enough padding, now it does!
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com >
Co-authored-by: Benjamin <73490201+benjaminhalko@users.noreply.github.com >
2023-08-28 12:17:59 -07:00
GPUCode
d1f600601d
renderer_software: Multi-thread processing ( #6698 )
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* renderer_software: Multi-thread processing
* Doubles the performance in most cases
* renderer_software: Move memory access out of the raster loop
* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode
8b218e1b7d
tev: Use primary color for previous source in first stage ( #6921 )
2023-08-27 23:59:32 -07:00
Steveice10
04aeecabcf
arm: Do not try to access null page table. ( #6930 )
2023-08-27 17:26:31 +02:00
Steveice10
df57012c50
video_core: Correct shader interpeter address register handling. ( #6910 )
2023-08-27 01:49:31 +03:00
GPUCode
61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op ( #6907 )
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* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. ( #6887 )
2023-08-26 11:15:13 -07:00