vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders
This commit is contained in:
GPUCode
2023-08-25 01:30:10 +03:00
parent 78050813c4
commit ff10decc2c

View File

@ -374,7 +374,7 @@ bool RasterizerVulkan::AccelerateDrawBatchInternal(bool is_indexed) {
SetupIndexArray();
}
const bool wait_built = !async_shaders || regs.pipeline.num_vertices <= 4;
const bool wait_built = !async_shaders || regs.pipeline.num_vertices <= 6;
if (!pipeline_cache.BindPipeline(pipeline_info, wait_built)) {
return true;
}