vk_rasterizer: Bump async threshold to 6
* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders
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@ -374,7 +374,7 @@ bool RasterizerVulkan::AccelerateDrawBatchInternal(bool is_indexed) {
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SetupIndexArray();
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}
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const bool wait_built = !async_shaders || regs.pipeline.num_vertices <= 4;
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const bool wait_built = !async_shaders || regs.pipeline.num_vertices <= 6;
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if (!pipeline_cache.BindPipeline(pipeline_info, wait_built)) {
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return true;
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}
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