vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free
This commit is contained in:
GPUCode
2023-08-24 17:06:40 +03:00
parent 8267da3874
commit b758dd214a
4 changed files with 8 additions and 8 deletions

View File

@@ -109,7 +109,9 @@ PresentWindow::PresentWindow(Frontend::EmuWindow& emu_window_, const Instance& i
use_present_thread{Settings::values.async_presentation.GetValue()},
last_render_surface{emu_window.GetWindowInfo().render_surface} {
const u32 num_images = swapchain.GetImageCount();
const vk::Device device = instance.GetDevice();
const vk::CommandPoolCreateInfo pool_info = {
.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer |
vk::CommandPoolCreateFlagBits::eTransient,
@@ -120,11 +122,12 @@ PresentWindow::PresentWindow(Frontend::EmuWindow& emu_window_, const Instance& i
const vk::CommandBufferAllocateInfo alloc_info = {
.commandPool = command_pool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = SWAP_CHAIN_SIZE,
.commandBufferCount = num_images,
};
const std::vector command_buffers = device.allocateCommandBuffers(alloc_info);
for (u32 i = 0; i < SWAP_CHAIN_SIZE; i++) {
swap_chain.resize(num_images);
for (u32 i = 0; i < num_images; i++) {
Frame& frame = swap_chain[i];
frame.cmdbuf = command_buffers[i];
frame.render_ready = device.createSemaphore({});

View File

@@ -35,8 +35,6 @@ struct Frame {
};
class PresentWindow final {
static constexpr std::size_t SWAP_CHAIN_SIZE = 6;
public:
explicit PresentWindow(Frontend::EmuWindow& emu_window, const Instance& instance,
Scheduler& scheduler);
@@ -81,7 +79,7 @@ private:
vk::CommandPool command_pool;
vk::Queue graphics_queue;
vk::RenderPass present_renderpass;
std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
std::vector<Frame> swap_chain;
std::queue<Frame*> free_queue;
std::queue<Frame*> present_queue;
std::condition_variable free_cv;

View File

@@ -44,8 +44,7 @@ void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
Scheduler::Scheduler(const Instance& instance, RenderpassCache& renderpass_cache)
: renderpass_cache{renderpass_cache}, master_semaphore{MakeMasterSemaphore(instance)},
command_pool{instance, master_semaphore.get()}, use_worker_thread{
!Settings::values.renderer_debug} {
command_pool{instance, master_semaphore.get()}, use_worker_thread{true} {
AllocateWorkerCommandBuffers();
if (use_worker_thread) {
AcquireNewChunk();

View File

@@ -275,7 +275,7 @@ VideoCore::StagingData TextureRuntime::FindStaging(u32 size, bool upload) {
}
u32 TextureRuntime::RemoveThreshold() {
return num_swapchain_images + 2;
return num_swapchain_images;
}
void TextureRuntime::Finish() {