GPUCode
2855d30815
Merge branch 'master' of https://github.com/GPUCode/citra into vulkan-2
2023-02-26 21:33:52 +02:00
Steveice10
8b116aaa04
externals: Fix mismatched CryptoPP definitions between compile time and header use. ( #6314 )
2023-02-25 12:58:38 +02:00
Tobias
cc5ea21f1c
citra_qt: Write to config file on important config changes ( #6311 )
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Qt isn't always writing changes on save. This causes config to be lost on crash. This PR ensures all changes are always saved on the file.
Ported from yuzu.
Co-authored-by: Narr the Reg <5944268+german77@users.noreply.github.com >
2023-02-25 12:57:59 +02:00
GPUCode
546c7b3bfd
Merge branch 'master' of https://github.com/GPUCode/citra into vulkan-2
2023-02-19 16:05:11 +02:00
Tobias
286f750c6c
citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu ( #6250 )
2023-02-18 23:24:15 +01:00
SomeDudeOnDiscord
d8c9335ef0
Resolve Black Screen on Intel GPU Regression ( #6306 )
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* Get value for swap screen setting and check mono_render_option again
* resolve clang-format issue
* do not disable opengl blending since it is enabled by default
* reset blending state to default values after drawing second screen
* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
Steveice10
cda358443f
nim: Fully stub nim:u service. ( #6290 )
2023-02-17 19:30:47 +01:00
Steveice10
bf73cb57ca
am: Return installed titles in GetNumTickets and GetTicketList stubs. ( #6292 )
2023-02-17 16:20:56 +02:00
komasanzura
9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! ( #6252 )
2023-02-17 16:19:52 +02:00
Steveice10
bb8dde8480
aes: Fix derivation of slot 0x25 key X from NATIVE_FIRM. ( #6283 )
2023-02-16 15:35:17 +02:00
GPUCode
41c10cd5a7
Merge branch 'master' of https://github.com/GPUCode/citra into vulkan-2
2023-02-16 12:59:33 +02:00
Steveice10
5aa80873e2
qt: Enable application options for system applications. ( #6286 )
2023-02-15 21:24:54 +01:00
SachinVin
5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. ( #6284 )
2023-02-14 22:19:45 +01:00
Steveice10
68162c29b4
cfg: Initialize backlight controls config blocks. ( #6291 )
2023-02-14 22:10:07 +01:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127 ) ( #6247 )
2023-02-14 22:06:11 +01:00
Tobias
ab8d1c7d8b
github: Improve Readme and add better issue templates ( #6276 )
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* README: Update with latest information and better design
* .github: Add better issue templates
* Readme: Address review comments
2023-02-13 14:51:09 +01:00
Steveice10
1ab9b60a60
Services/APT: Implement PrepareToStartApplication, StartApplication, and WakeupApplication ( #6280 )
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* Services/APT: Implemented PrepareToStartApplication and StartApplication.
This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.
To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.
* Services/APT: Implement WakeupApplication.
With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.
* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.
* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.
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Co-authored-by: Subv <subv2112@gmail.com >
2023-02-12 08:47:08 +02:00
GPUCode
c2903a6b9d
citra_qt: Hide updates on per-game config ( #6296 )
2023-02-12 08:45:43 +02:00
GPUCode
849d795f0e
Port yuzu-emu/yuzu#8367: "Logging: Report Post Windows 10 2004 versions, like Windows 11" ( #6295 )
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Co-authored-by: Kyle K <190571+Docteh@users.noreply.github.com >
2023-02-11 23:22:58 +01:00
GPUCode
bc77e16653
rasterizer_cache: Check levels when finding exact match
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* Fixes validation errors in multiple games
2023-02-11 17:54:42 +02:00
GPUCode
6ba83db6dd
externals: Switch back to upstream dynarmic
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* Thanks mary for the quickfix
2023-02-11 17:29:55 +02:00
GPUCode
96effa46e4
vk_pipeline_cache: Reduce flickering on android
2023-02-11 13:17:32 +02:00
GPUCode
e7a1318773
externals: Switch to older dynarmic
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* Upstream has lag issues
2023-02-11 13:17:12 +02:00
GPUCode
ffc9e34281
vk_rasterizer: Fix broken software shaders
2023-02-11 00:29:04 +02:00
GPUCode
20fc09df13
externals: Update dynarmic
2023-02-11 00:15:24 +02:00
GPUCode
6c78abb015
android: Perform AGP upgrades
2023-02-10 22:13:34 +02:00
GPUCode
0d3434734a
vk_rasterizer: Skip draw if no attachments
2023-02-10 21:58:06 +02:00
GPUCode
42a6f7a42e
vk_renderpass_cache: Flush on qcom as well
2023-02-10 21:53:13 +02:00
Vitor K
a40cde7f76
msvc: fix missing qtconcurrent dll ( #6294 )
2023-02-10 15:36:36 -03:00
GPUCode
95e6428d33
config: Remove async recording option
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* There's no reason to turn this off aside from debugging. So use renderer_debug to to deduce whether to use a worker thread or not
2023-02-10 16:35:23 +02:00
GPUCode
d9ed4600ca
video_core: Fix some struct formatting
2023-02-10 16:14:18 +02:00
GPUCode
612647f94f
video_core: Only allocate needed levels
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* Especially with high res scaling allocating so many levels increases memory usage. Also clamp level size to 8x8, since on tiled textures it doesn't make sense to have any smaller than that. Fixes portal3DS and log spam on ZLBW
2023-02-10 16:07:55 +02:00
Morph
5eb72e9489
main: Enable High DPI fixes for Qt >= 5.14 ( #6262 )
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Fixes https://github.com/citra-emu/citra/issues/4175
Fixes https://github.com/citra-emu/citra/issues/4977
2023-02-10 01:19:43 +01:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service ( #6269 )
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Co-authored-by: B3n30 <benediktthomas@gmail.com >
2023-02-09 21:58:08 +02:00
Steveice10
691cb43871
Add shortcuts and status bar widgets to toggle and set 3D factor ( #6277 )
2023-02-09 21:57:06 +02:00
GPUCode
6a16a8f60d
android: Enable async shaders by default
2023-02-09 17:50:49 +02:00
GPUCode
1ffd9f08af
surface_params: Cleanup
2023-02-09 17:11:28 +02:00
GPUCode
c855d84492
texture_codec: Use namespace Color
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* Makes the code somewhat cleaner
2023-02-09 17:04:22 +02:00
GPUCode
d461778296
vk_rasterizer: Small cleanup
2023-02-09 16:08:40 +02:00
GPUCode
3fe0130fdb
vk_instance: Enable image view format reinterpretation
2023-02-09 14:41:42 +02:00
GPUCode
b0880f0ef8
video_core: Move rasterizer cache template definitions to separate file
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* Helps with build times
2023-02-06 22:52:18 +02:00
GPUCode
0bb2e8c618
renderer_vulkan: More strict barriers
2023-02-06 22:30:34 +02:00
GPUCode
84ccb45c5c
vk_rasterizer: Move vertex array setup to AccelerateDrawBatch
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* Avoids state invalidating due to scheduler flushes
2023-02-06 21:34:24 +02:00
GPUCode
f8b853d001
video_core: Limit g_state usage in rasterizers
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* Makes the code cleaner and should help in future refactoring endeavors
2023-02-06 20:46:43 +02:00
GPUCode
61e0725d9d
renderer_vulkan: Barrier frame attachment
2023-02-06 18:24:40 +02:00
GPUCode
2b9ab33af3
Merge branch 'master' of https://github.com/GPUCode/citra into vulkan-2
2023-02-05 21:57:29 +02:00
GPUCode
09350f71e8
renderer_vulkan: Fix present mailbox shutdown sequence
2023-02-05 21:56:12 +02:00
GPUCode
582c438441
vk_rasterizer: Properly set fixed attrib offset
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* There was a small chance the main attrib exactly fit the buffer which caused the fixed offset to be 0x8000000 and crash
2023-02-05 21:09:54 +02:00
GPUCode
bc10681156
renderer_vulkan: Cleanup renderpass code
2023-02-05 18:42:29 +02:00
GPUCode
faefc5cfe1
renderer_vulkan: Use separate present thread
2023-02-05 18:29:49 +02:00