android: Enable async shaders by default
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@ -122,7 +122,7 @@ void Config::ReadValues() {
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!Settings::values
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.renderer_debug; ///< Enabling debug renderer force disables async recording
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Settings::values.async_shader_compilation =
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sdl2_config->GetBoolean("Renderer", "async_shader_compilation", false);
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sdl2_config->GetBoolean("Renderer", "async_shader_compilation", true);
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Settings::values.spirv_shader_gen =
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sdl2_config->GetBoolean("Renderer", "spirv_shader_gen", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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@ -74,9 +74,6 @@ public:
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return false;
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}
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/// Increase/decrease the number of surface in pages touching the specified region
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virtual void UpdatePagesCachedCount(PAddr addr, u32 size, int delta) {}
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/// Loads disk cached rasterizer data before rendering
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
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const DiskResourceLoadCallback& callback) {}
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