android: Enable async shaders by default

This commit is contained in:
GPUCode
2023-02-09 17:50:49 +02:00
parent 1ffd9f08af
commit 6a16a8f60d
2 changed files with 1 additions and 4 deletions

View File

@ -122,7 +122,7 @@ void Config::ReadValues() {
!Settings::values
.renderer_debug; ///< Enabling debug renderer force disables async recording
Settings::values.async_shader_compilation =
sdl2_config->GetBoolean("Renderer", "async_shader_compilation", false);
sdl2_config->GetBoolean("Renderer", "async_shader_compilation", true);
Settings::values.spirv_shader_gen =
sdl2_config->GetBoolean("Renderer", "spirv_shader_gen", true);
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);

View File

@ -74,9 +74,6 @@ public:
return false;
}
/// Increase/decrease the number of surface in pages touching the specified region
virtual void UpdatePagesCachedCount(PAddr addr, u32 size, int delta) {}
/// Loads disk cached rasterizer data before rendering
virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
const DiskResourceLoadCallback& callback) {}