GPUCode
1e42a40640
vk_shader_gen: Remove defines
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* Causes shader compiler errors
2023-01-22 23:29:54 +02:00
GPUCode
7eab7b4151
android: Expose async shaders in the GUI
2023-01-22 10:33:19 +02:00
GPUCode
e9ccd51286
renderer_vulkan: Trim down used features
2023-01-22 10:33:19 +02:00
GPUCode
9f385ddeb7
vk_instance: Only check the portability extension on apple platforms
2023-01-22 10:33:19 +02:00
GPUCode
ab73566acc
renderer_vulkan: Add suport for VK_EXT_debug_report
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* Used in older android devices
2023-01-22 10:33:19 +02:00
GPUCode
1e3971038f
vk_swapchain: Create semaphores at swapchain creation time
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* Sometimes minImageCount is higher than 3 and that caused crashes
2023-01-22 10:33:19 +02:00
GPUCode
306943532c
renderer_vulkan: Preliminary screenshot support
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* It's broken for now but at least it doesn't crash
2023-01-22 10:33:19 +02:00
GPUCode
27698b0c93
vk_instance: Manually enable features
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* We need these features so better force enable them and have the driver crash if they're unavailable.
2023-01-22 10:33:18 +02:00
GPUCode
d6cab3ab40
renderer_vulkan: Flush scheduler on renderpass end
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* Follows the Mali guide recommendation and fixes performance regression introduced by async shaders commit
2023-01-22 10:33:18 +02:00
GPUCode
cbd9a6ffe3
vk_swapchain: Prefer scheduler finish
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* The scheduler might have recorded a present that uses the to-be-destroyed semaphores. vkWaitIdle might miss this
2023-01-22 10:33:18 +02:00
GPUCode
4752818920
renderer_vulkan: Async shaders
2023-01-22 10:33:18 +02:00
Steveice10
131129062b
ci: Fix macOS script permissions. ( #24 )
2023-01-17 20:47:40 +02:00
GPUCode
fad1ee7140
Merge branch 'master' into vulkan-2
2023-01-17 18:39:04 +02:00
Steveice10
b9ca7bef3f
rasterizer_cache: Handle texture swizzle case with unaligned offsets in same tile. ( #23 )
2023-01-17 13:42:47 +02:00
Steveice10
0e0771ad74
Merge from latest upstream ( #22 )
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* externals: bump xbyak to v6.68
* externals: point to upstream dynarmic
* build: Update to support multi-arch builds.
* ci: Generate universal macOS build.
* macOS: Make Citra show up in the Launchpad Games folder (#6245 )
* Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236 )
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
* externals: Switch to newer cryptopp-cmake. (#6242 )
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243 )
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
Co-authored-by: SachinVin <sachinvinayak2000@gmail.com >
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com >
Co-authored-by: UltraHDR <108294295+UltraHDR@users.noreply.github.com >
Co-authored-by: upadsamay387 <56898833+upadsamay387@users.noreply.github.com >
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com >
2023-01-17 13:11:41 +02:00
PabloMK7
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList ( #6243 )
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* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10
a298e4969b
externals: Switch to newer cryptopp-cmake. ( #6242 )
2023-01-15 21:45:42 +05:30
upadsamay387
bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. ( #6236 )
...
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
2023-01-15 21:45:16 +05:30
Steveice10
489248e77f
video_core: De-duplicate texture format conversion logic. ( #21 )
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* video_core: De-duplicate texture format conversion logic.
* video_core: Replace std::byte with u8 and remove excess linear texture converters.
* video_core: Remove implicit RGBA conversions from convert table for now, add comments explaining omissions.
2023-01-13 13:54:42 +02:00
Steveice10
f593268476
rasterizer_cache: Add converted swizzle mapping for D24 and log error for missing (un)swizzle functions. ( #20 )
2023-01-13 00:51:31 +02:00
Steveice10
8fcc3d2121
rasterizer_cache: Add morton conversion for D24 <-> D32 ( #19 )
2023-01-12 13:33:12 +02:00
Steveice10
a3a8964d46
renderer_vulkan: Centralize pixel format trait management. ( #18 )
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* renderer_vulkan: Centralize pixel format trait management.
* renderer_vulkan: Add D24 <-> D32 conversion support.
2023-01-12 10:43:40 +02:00
GPUCode
c8d614139c
vk_shader_gen_spv: Implement scissor testing
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* Fixes weird looking map in LBW
2023-01-11 22:20:53 +02:00
GPUCode
25fe723fa6
renderer_vulkan: Support self copy
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FE games copy parts of the framebuffer to itself. Don't switch layout in that case
2023-01-11 20:48:20 +02:00
GPUCode
2335b47f4b
code: Run clang format
2023-01-11 20:48:20 +02:00
Vitor Kiguchi
10a7b60b12
ci: Fix android builds
2023-01-11 20:48:20 +02:00
GPUCode
98ab3c9610
common: Log more vulkan settings
2023-01-11 20:48:20 +02:00
GPUCode
0ca25b64e1
renderer_vulkan: Improve storage reinterpretation barriers
2023-01-11 20:48:20 +02:00
GPUCode
694e49b857
renderer_vulkan: Remove master semaphore fence
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* Wasn't used anywhere
2023-01-11 20:48:20 +02:00
Steveice10
381db8452b
renderer_vulkan: Gate reduced shadow binding count to Android only. ( #17 )
2023-01-11 15:03:11 +02:00
Steveice10
e2076f2385
shader: Handle out-of-bounds uniform access via address register. ( #16 )
2023-01-10 13:23:39 +02:00
UltraHDR
ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder ( #6245 )
2023-01-10 01:27:11 +01:00
Steveice10
9c206db630
video_core: Move some common state management out of specific render backends. ( #15 )
2023-01-09 19:28:18 +02:00
GPUCode
447f29285f
renderer_vulkan: Add fence implementation of MasterSemaphore
2023-01-08 15:04:28 +02:00
GPUCode
26a9002d97
vk_swapchain: Lower image count to 3
2023-01-08 13:57:00 +02:00
GPUCode
a12748d79e
vk_shader_gen_spv: Emulate logic ops
2023-01-08 13:02:23 +02:00
GPUCode
5abfdff66a
android: Query window size from surface
2023-01-08 00:55:41 +02:00
GPUCode
8a315d0c8f
vk_rasterizer: Initialize uniform buffers
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* Pokemon Y crashes without this
2023-01-07 23:51:33 +02:00
GPUCode
4ee36e05b6
renderer_vulkan: Proper barriers on renderpass clear
2023-01-07 23:12:56 +02:00
SachinVin
e60a816d89
Merge pull request #6240 from Steveice10/universal
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ci: Generate universal macOS build.
2023-01-07 19:39:22 +05:30
Steveice10
5d0e60a6aa
ci: Generate universal macOS build.
2023-01-07 01:09:36 -08:00
Steveice10
a8848cce43
build: Update to support multi-arch builds.
2023-01-07 01:09:32 -08:00
GPUCode
11061f36e6
renderer_vulkan: Surface recreation works
2023-01-06 21:15:52 +02:00
GPUCode
6d286d5f8c
vk_instance: Avoid enabling debug messenger when unsupported
2023-01-06 20:29:54 +02:00
SachinVin
0e325255f3
externals: point to upstream dynarmic
2023-01-06 06:41:51 -08:00
SachinVin
21fe65c29c
externals: bump xbyak to v6.68
2023-01-06 06:41:51 -08:00
GPUCode
4619ed086c
android: Add new graphics API options to GUI
2023-01-06 14:39:50 +02:00
GPUCode
3843122cf8
video_core: Update usage of tex_lod_bias
2023-01-06 09:37:11 +02:00
Vitor K
d320eef663
Fix opengl and auto resolution crashes ( #14 )
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* video_core: fix UniformData size on opengl
* video_core: check for renderer on auto resolution
The rasterizer cache constructor will call GetResolutionScaleFactor
before the renderer is initialized on the vulkan backend, so
check for that case and return 1 as a placeholder scale factor.
2023-01-06 09:05:21 +02:00
GPUCode
a7a9b94a30
common: Update thread library from yuzu
2023-01-05 17:34:47 +02:00