android: Expose async shaders in the GUI

This commit is contained in:
GPUCode
2023-01-19 23:48:03 +02:00
parent e9ccd51286
commit 7eab7b4151
4 changed files with 9 additions and 2 deletions

View File

@ -357,6 +357,7 @@ public final class SettingsFragmentPresenter {
SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER);
Setting graphicsApi = rendererSection.getSetting(SettingsFile.KEY_GRAPHICS_API);
Setting spvShaderGen = rendererSection.getSetting(SettingsFile.KEY_SPIRV_SHADER_GEN);
Setting asyncShaders = rendererSection.getSetting(SettingsFile.KEY_ASYNC_SHADERS);
Setting resolutionFactor = rendererSection.getSetting(SettingsFile.KEY_RESOLUTION_FACTOR);
Setting filterMode = rendererSection.getSetting(SettingsFile.KEY_FILTER_MODE);
Setting shadersAccurateMul = rendererSection.getSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL);
@ -375,6 +376,7 @@ public final class SettingsFragmentPresenter {
sl.add(new HeaderSetting(null, null, R.string.renderer, 0));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_GRAPHICS_API, Settings.SECTION_RENDERER, R.string.graphics_api, 0, R.array.graphicsApiNames, R.array.graphicsApiValues, 2, graphicsApi));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SPIRV_SHADER_GEN, Settings.SECTION_RENDERER, R.string.spirv_shader_gen, R.string.spirv_shader_gen_description, true, spvShaderGen));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ASYNC_SHADERS, Settings.SECTION_RENDERER, R.string.async_shaders, R.string.async_shaders_description, false, asyncShaders));
sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, Settings.SECTION_RENDERER, R.string.internal_resolution, R.string.internal_resolution_description, 1, 4, "x", 1, resolutionFactor));
sl.add(new CheckBoxSetting(SettingsFile.KEY_FILTER_MODE, Settings.SECTION_RENDERER, R.string.linear_filtering, R.string.linear_filtering_description, true, filterMode));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, Settings.SECTION_RENDERER, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, false, shadersAccurateMul));

View File

@ -42,6 +42,7 @@ public final class SettingsFile {
public static final String KEY_GRAPHICS_API = "graphics_api";
public static final String KEY_SPIRV_SHADER_GEN = "spirv_shader_gen";
public static final String KEY_RENDERER_DEBUG = "renderer_debug";
public static final String KEY_ASYNC_SHADERS = "async_shader_compilation";
public static final String KEY_HW_RENDERER = "use_hw_renderer";
public static final String KEY_HW_SHADER = "use_hw_shader";
public static final String KEY_SHADERS_ACCURATE_MUL = "shaders_accurate_mul";

View File

@ -116,13 +116,15 @@ void Config::ReadValues() {
// Renderer
Settings::values.graphics_api =
static_cast<Settings::GraphicsAPI>(sdl2_config->GetInteger("Renderer", "graphics_api", 2));
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "renderer_debug", false);
Settings::values.async_command_recording =
sdl2_config->GetBoolean("Renderer", "async_command_recording", true);
sdl2_config->GetBoolean("Renderer", "async_command_recording", true) &&
!Settings::values
.renderer_debug; ///< Enabling debug renderer force disables async recording
Settings::values.async_shader_compilation =
sdl2_config->GetBoolean("Renderer", "async_shader_compilation", false);
Settings::values.spirv_shader_gen =
sdl2_config->GetBoolean("Renderer", "spirv_shader_gen", true);
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "renderer_debug", false);
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
Settings::values.shaders_accurate_mul =

View File

@ -75,6 +75,8 @@
<string name="graphics_api">Graphics API</string>
<string name="spirv_shader_gen">Enable SPIR-V shader generation</string>
<string name="spirv_shader_gen_description">Emits the fragment shader used to emulate PICA using SPIR-V instead of GLSL</string>
<string name="async_shaders">Enable asynchronous shader compilation</string>
<string name="async_shaders_description">Compiles shaders in the background to reduce stuttering during gameplay. When enabled expect temporary graphical glitches</string>
<string name="renderer_debug">Enable debug renderer</string>
<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced</string>
<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string>