rasterizer_cache: Handle texture swizzle case with unaligned offsets in same tile. (#23)
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@ -308,13 +308,16 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
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LinearNextTile();
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}
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const u32 buffer_end = tiled_offset + aligned_end_offset - aligned_start_offset;
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while (tiled_offset < buffer_end) {
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auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_stride);
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auto tiled_data = tiled_buffer.subspan(tiled_offset, tile_size);
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MortonCopyTile<morton_to_linear, format, converted>(width, tiled_data, linear_data);
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tiled_offset += tile_size;
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LinearNextTile();
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// If the copy spans multiple tiles, copy the fully aligned tiles in between.
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if (aligned_start_offset < aligned_end_offset) {
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const u32 buffer_end = tiled_offset + aligned_end_offset - aligned_start_offset;
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while (tiled_offset < buffer_end) {
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auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_stride);
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auto tiled_data = tiled_buffer.subspan(tiled_offset, tile_size);
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MortonCopyTile<morton_to_linear, format, converted>(width, tiled_data, linear_data);
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tiled_offset += tile_size;
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LinearNextTile();
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}
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}
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// If during a texture download the end coordinate is not tile aligned, swizzle
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