0381081c5d
Revert "vk_scheduler: wait for command processing to complete"
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* This causes DispatchWork to stall and everything that calls it resulting in noticeable slowdown
2023-01-26 22:05:38 +02:00
382b64d3c0
surface_base: Fix issue with GetCopyableInterval
2023-01-26 15:04:15 +02:00
a629aa0dde
renderer_vulkan: Check for VK_EXT_pipeline_creation_feedback
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* Unused at the moment but will be useful later
2023-01-26 14:32:58 +02:00
b29f263e1b
renderer_vulkan: Support additional dynamic states
2023-01-25 22:46:35 +02:00
48d3093fc8
vk_instance: Rework feature management
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* Use a helper macro to always check for features. Previously it was assumed extension availability was also feature availability but this isn't the case. This is inspired by skyline's trait_manager
2023-01-25 22:46:10 +02:00
f77491196c
vk_renderpass_cache: Create renderpasses on demand
2023-01-25 22:41:50 +02:00
0fce3e556f
externals: Update vulkan-headers
2023-01-25 00:29:47 +02:00
12e69913c2
renderer_vulkan: Rework attribute format handling
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* Centralize format support query to the instance similar to pixel formats
In addition drop the component splitting. Favour scaled formats which don't require
any shader casting to work and fallback to uint if necessary. Using scaled formats
also has the benefit of reducing vertex shader permutations.
2023-01-25 00:25:08 +02:00
89217f8c4b
vk_shader_gen_spv: Fix scissor test
2023-01-24 22:17:05 +02:00
247b6900c7
vk_swapchain: Fix incorrect image_count
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* Sometimes the swapchain won't create as many images as requested. Adjust image_count for fix that
2023-01-23 23:30:06 +02:00
1e42a40640
vk_shader_gen: Remove defines
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* Causes shader compiler errors
2023-01-22 23:29:54 +02:00
7eab7b4151
android: Expose async shaders in the GUI
2023-01-22 10:33:19 +02:00
e9ccd51286
renderer_vulkan: Trim down used features
2023-01-22 10:33:19 +02:00
9f385ddeb7
vk_instance: Only check the portability extension on apple platforms
2023-01-22 10:33:19 +02:00
ab73566acc
renderer_vulkan: Add suport for VK_EXT_debug_report
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* Used in older android devices
2023-01-22 10:33:19 +02:00
1e3971038f
vk_swapchain: Create semaphores at swapchain creation time
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* Sometimes minImageCount is higher than 3 and that caused crashes
2023-01-22 10:33:19 +02:00
306943532c
renderer_vulkan: Preliminary screenshot support
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* It's broken for now but at least it doesn't crash
2023-01-22 10:33:19 +02:00
27698b0c93
vk_instance: Manually enable features
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* We need these features so better force enable them and have the driver crash if they're unavailable.
2023-01-22 10:33:18 +02:00
d6cab3ab40
renderer_vulkan: Flush scheduler on renderpass end
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* Follows the Mali guide recommendation and fixes performance regression introduced by async shaders commit
2023-01-22 10:33:18 +02:00
cbd9a6ffe3
vk_swapchain: Prefer scheduler finish
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* The scheduler might have recorded a present that uses the to-be-destroyed semaphores. vkWaitIdle might miss this
2023-01-22 10:33:18 +02:00
4752818920
renderer_vulkan: Async shaders
2023-01-22 10:33:18 +02:00
131129062b
ci: Fix macOS script permissions. ( #24 )
2023-01-17 20:47:40 +02:00
fad1ee7140
Merge branch 'master' into vulkan-2
2023-01-17 18:39:04 +02:00
b9ca7bef3f
rasterizer_cache: Handle texture swizzle case with unaligned offsets in same tile. ( #23 )
2023-01-17 13:42:47 +02:00
0e0771ad74
Merge from latest upstream ( #22 )
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* externals: bump xbyak to v6.68
* externals: point to upstream dynarmic
* build: Update to support multi-arch builds.
* ci: Generate universal macOS build.
* macOS: Make Citra show up in the Launchpad Games folder (#6245 )
* Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236 )
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
* externals: Switch to newer cryptopp-cmake. (#6242 )
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243 )
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
Co-authored-by: SachinVin <sachinvinayak2000@gmail.com >
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com >
Co-authored-by: UltraHDR <108294295+UltraHDR@users.noreply.github.com >
Co-authored-by: upadsamay387 <56898833+upadsamay387@users.noreply.github.com >
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com >
2023-01-17 13:11:41 +02:00
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList ( #6243 )
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* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
a298e4969b
externals: Switch to newer cryptopp-cmake. ( #6242 )
2023-01-15 21:45:42 +05:30
bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. ( #6236 )
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* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
2023-01-15 21:45:16 +05:30
489248e77f
video_core: De-duplicate texture format conversion logic. ( #21 )
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* video_core: De-duplicate texture format conversion logic.
* video_core: Replace std::byte with u8 and remove excess linear texture converters.
* video_core: Remove implicit RGBA conversions from convert table for now, add comments explaining omissions.
2023-01-13 13:54:42 +02:00
f593268476
rasterizer_cache: Add converted swizzle mapping for D24 and log error for missing (un)swizzle functions. ( #20 )
2023-01-13 00:51:31 +02:00
8fcc3d2121
rasterizer_cache: Add morton conversion for D24 <-> D32 ( #19 )
2023-01-12 13:33:12 +02:00
a3a8964d46
renderer_vulkan: Centralize pixel format trait management. ( #18 )
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* renderer_vulkan: Centralize pixel format trait management.
* renderer_vulkan: Add D24 <-> D32 conversion support.
2023-01-12 10:43:40 +02:00
c8d614139c
vk_shader_gen_spv: Implement scissor testing
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* Fixes weird looking map in LBW
2023-01-11 22:20:53 +02:00
25fe723fa6
renderer_vulkan: Support self copy
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FE games copy parts of the framebuffer to itself. Don't switch layout in that case
2023-01-11 20:48:20 +02:00
2335b47f4b
code: Run clang format
2023-01-11 20:48:20 +02:00
10a7b60b12
ci: Fix android builds
2023-01-11 20:48:20 +02:00
98ab3c9610
common: Log more vulkan settings
2023-01-11 20:48:20 +02:00
0ca25b64e1
renderer_vulkan: Improve storage reinterpretation barriers
2023-01-11 20:48:20 +02:00
694e49b857
renderer_vulkan: Remove master semaphore fence
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* Wasn't used anywhere
2023-01-11 20:48:20 +02:00
381db8452b
renderer_vulkan: Gate reduced shadow binding count to Android only. ( #17 )
2023-01-11 15:03:11 +02:00
e2076f2385
shader: Handle out-of-bounds uniform access via address register. ( #16 )
2023-01-10 13:23:39 +02:00
ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder ( #6245 )
2023-01-10 01:27:11 +01:00
9c206db630
video_core: Move some common state management out of specific render backends. ( #15 )
2023-01-09 19:28:18 +02:00
447f29285f
renderer_vulkan: Add fence implementation of MasterSemaphore
2023-01-08 15:04:28 +02:00
26a9002d97
vk_swapchain: Lower image count to 3
2023-01-08 13:57:00 +02:00
a12748d79e
vk_shader_gen_spv: Emulate logic ops
2023-01-08 13:02:23 +02:00
5abfdff66a
android: Query window size from surface
2023-01-08 00:55:41 +02:00
8a315d0c8f
vk_rasterizer: Initialize uniform buffers
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* Pokemon Y crashes without this
2023-01-07 23:51:33 +02:00
4ee36e05b6
renderer_vulkan: Proper barriers on renderpass clear
2023-01-07 23:12:56 +02:00
e60a816d89
Merge pull request #6240 from Steveice10/universal
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ci: Generate universal macOS build.
2023-01-07 19:39:22 +05:30