geometry_pipeline: Remove unneeded assert
* Has been hw-tested that gs works correctly even when not in exclusive mode
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@ -337,7 +337,6 @@ void GeometryPipeline::Reconfigure() {
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// The following assumes that when geometry shader is in use, the shader unit 3 is configured as
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// a geometry shader unit.
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// TODO: what happens if this is not true?
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ASSERT(regs.pipeline.gs_unit_exclusive_configuration == 1);
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ASSERT(regs.gs.shader_mode == ShaderRegs::ShaderMode::GS);
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ASSERT(regs.pipeline.use_gs == PipelineRegs::UseGS::Yes);
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