geometry_pipeline: Remove unneeded assert

* Has been hw-tested that gs works correctly even when not in exclusive mode
This commit is contained in:
GPUCode 2024-01-24 04:48:35 +02:00
parent 549fdd0736
commit 0e12f49eec
1 changed files with 0 additions and 1 deletions

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@ -337,7 +337,6 @@ void GeometryPipeline::Reconfigure() {
// The following assumes that when geometry shader is in use, the shader unit 3 is configured as
// a geometry shader unit.
// TODO: what happens if this is not true?
ASSERT(regs.pipeline.gs_unit_exclusive_configuration == 1);
ASSERT(regs.gs.shader_mode == ShaderRegs::ShaderMode::GS);
ASSERT(regs.pipeline.use_gs == PipelineRegs::UseGS::Yes);