Make sendExpressionCall exportable

- For compatibility with existing extensions
This commit is contained in:
Wolfsblvt 2025-02-22 01:44:42 +01:00
parent a7d7b6fb0f
commit afbe21b6b4

View File

@ -646,7 +646,7 @@ function getFolderNameByMessage(message) {
* @param {boolean} [options.vnMode=null] If true, the expression will be sent in Visual Novel mode. If null, it will be determined by the current chat mode.
* @param {string?} [options.overrideSpriteFile=null] - Set if a specific sprite file should be used. Must be sprite file name.
*/
async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) {
export async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) {
lastExpression[spriteFolderName.split('/')[0]] = expression;
if (vnMode === null) {
vnMode = isVisualNovelMode();