From afbe21b6b45d2ee2ffcbd1df6fa77a15c573342c Mon Sep 17 00:00:00 2001 From: Wolfsblvt Date: Sat, 22 Feb 2025 01:44:42 +0100 Subject: [PATCH] Make sendExpressionCall exportable - For compatibility with existing extensions --- public/scripts/extensions/expressions/index.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/public/scripts/extensions/expressions/index.js b/public/scripts/extensions/expressions/index.js index 42606d8c0..21b8c18a6 100644 --- a/public/scripts/extensions/expressions/index.js +++ b/public/scripts/extensions/expressions/index.js @@ -646,7 +646,7 @@ function getFolderNameByMessage(message) { * @param {boolean} [options.vnMode=null] If true, the expression will be sent in Visual Novel mode. If null, it will be determined by the current chat mode. * @param {string?} [options.overrideSpriteFile=null] - Set if a specific sprite file should be used. Must be sprite file name. */ -async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) { +export async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) { lastExpression[spriteFolderName.split('/')[0]] = expression; if (vnMode === null) { vnMode = isVisualNovelMode();