Commit Graph

1490 Commits

Author SHA1 Message Date
Gnome Ann 407d8f7419 Also apply the enter patch to pasted text 2021-10-13 12:05:15 -04:00
Gnome Ann 3f5a3102a9 Change application.js version to avoid caching issues 2021-10-13 00:48:21 -04:00
Gnome Ann aaa0c3374e Fix problems with stories that end in newlines
Today I learned that the editor only works properly when the last
<chunk> tag has a <br> inside it at the end.  This last <br> is
invisible and is automatically created by all major browsers when you
use the enter key to type a newline at the end of a story to "prevent
the element from collapsing".  When there's more than one <br> at the
end of the last <chunk>, only the last of those <br>s is invisible, so
if you have three <br>s, they are rendered as two newlines.  This only
applies to the last <chunk>, so if the second last <chunk> has three
<br>s at the end, they are still rendered as three newlines.  Since
the browser is really insistent on doing this, this commit mostly deals
with dynamically creating and deleting <br> tags at the ends of <chunk>
tags as needed to provide a consistent experience, and making sure
that all <br> tags actually go inside of <chunk> tags to prevent
breaking the editor.  The latter behaviour was exhibited by Chrome and
caused a bug when you added a newline at the end of your story using
the editor.
2021-10-13 00:42:03 -04:00
Gnome Ann b3d33cc852 Fix enter key behaviour in the editor when not using Firefox 2021-10-12 00:09:02 -04:00
henk717 0b62ed0892
Merge branch 'KoboldAI:main' into united 2021-10-07 03:17:03 +02:00
henk717 436d492b42
Merge pull request #74 from AngryBeeSec/patch-1
Update docker-compose.yml
2021-10-07 03:16:10 +02:00
AngryBeeSec 18d30a1235
Update docker-compose.yml
Should fix GPU issues on Arch based systems.
2021-10-06 20:50:50 -04:00
henk717 c854a62549 Clarified GPU Layers
breakmodel_layers and layers is confusing, changed the new method to breakmodel_gpulayers. The old one should no longer be used by people, but since it works in reverse we leave it in so scripts don't break.
2021-10-06 18:55:01 +02:00
henk717 bd063f7590
Merge pull request #19 from VE-FORBRYDERNE/multi-gpu
Multiple GPU support
2021-10-06 18:50:58 +02:00
Gnome Ann 3649ba9fa4 Breakmodel's CUDA stream should be on primary device 2021-10-06 12:04:56 -04:00
henk717 82c7eaffb5
Merge branch 'KoboldAI:main' into united 2021-10-06 00:26:08 +02:00
henk717 8893916fef
Don't always submit prompt by default
Feedback from users is that its better to not always submit the prompt, this is consistent with the randomly generated stories. You can always toggle it on if you need this for coherency. This change does not override existing user settings.
2021-10-06 00:25:05 +02:00
Gnome Ann aa59f8b4b2 Fix CPU layers not displaying correctly when using --layers 2021-10-05 11:29:47 -04:00
Gnome Ann 91352ea9f1 Change the command line flags for breakmodel 2021-10-05 11:22:09 -04:00
Gnome Ann a1e4405aa6 Automatically use breakmodel instead of GPU-only where supported
There's really no reason to use GPU-only mode if breakmodel is supported
because breakmodel can run in GPU-only mode too.
2021-10-05 10:36:51 -04:00
Gnome Ann fb90a7ed17 Change the help text for breakmodel to be more helpful 2021-10-05 10:31:28 -04:00
Gnome Ann f9e6a6da17 Slightly increased performance in breakmodel mode
Commit a283d34b27 made breakmodel mode
slower. Performance has been restored to how it was before that commit.
2021-10-05 10:25:06 -04:00
Gnome Ann 231621e7c2 Use AutoModelForCausalLM for custom models with a model_type 2021-10-05 09:45:12 -04:00
Gnome Ann 18fa742b02 Merge branch 'united' into multi-gpu 2021-10-05 09:43:20 -04:00
Gnome Ann a283d34b27 Multiple GPU support 2021-10-05 09:38:57 -04:00
henk717 6152d390c0
Merge branch 'KoboldAI:main' into united 2021-10-03 04:32:20 +02:00
Gnome Ann 0937bb33e7 Clarify licensing for breakmodel.py 2021-10-02 12:19:37 -04:00
henk717 6d30d30b39
Merge pull request #73 from VE-FORBRYDERNE/webkit-patch
Move using_webkit_patch to earlier in the code
2021-10-02 17:48:58 +02:00
Gnome Ann a42b580027 Merge branch 'united' into multi-gpu 2021-10-02 11:44:26 -04:00
Gnome Ann e69e15bec7 Move using_webkit_patch to earlier in the code
I don't know it this or help or not but I hope it does.
2021-09-30 22:58:54 -04:00
henk717 4451edc7a2
Merge branch 'KoboldAI:main' into united 2021-10-01 01:48:23 +02:00
henk717 a6d1546247
Merge pull request #72 from VE-FORBRYDERNE/webkit-patch
Safari support
2021-10-01 01:16:59 +02:00
Gnome Ann d7893a0b52 Check for WebKit after connecting to the server
For some reason the original way only works in Safari after pressing the
refresh button. It did not work if you typed the URL into the address
bar in Safari without refreshing afterwards.
2021-09-30 19:00:15 -04:00
Gnome Ann 00c1f49ca1 Fix slow typing speed on mobile devices 2021-09-30 17:52:35 -04:00
Gnome Ann a923b3bfa7 Safari compatibility
Only tested on macOS so far, not iOS.
2021-09-30 14:13:54 -04:00
henk717 e9ff779dc2
Merge branch 'KoboldAI:main' into united 2021-09-30 18:33:02 +02:00
henk717 1299e61225
Merge pull request #71 from VE-FORBRYDERNE/editor
Fix for submitting memory/AN when memory is empty
2021-09-30 17:02:01 +02:00
Gnome Ann e325197748 Fix for submitting memory/AN when memory is empty 2021-09-30 10:57:29 -04:00
henk717 dab58d8393
Merge branch 'KoboldAI:main' into united 2021-09-29 17:05:06 +02:00
henk717 245ff6d2f3
Merge pull request #70 from VE-FORBRYDERNE/editor
More bug fixes
2021-09-29 16:37:25 +02:00
Gnome Ann a179bb2820 Bump version number to 1.16.2 2021-09-28 21:50:33 -04:00
Gnome Ann e6cd28243e Scroll to the bottom of the gamescreen after retrying 2021-09-28 21:34:36 -04:00
Gnome Ann bb323152d7 Disable vars.recentedit again 2021-09-28 21:24:08 -04:00
Gnome Ann 2b89bcb16e Fix random story generator 2021-09-28 21:04:26 -04:00
Gnome Ann af93c96c0f Submit Action mode action in Story mode if action is empty 2021-09-28 19:50:00 -04:00
Gnome Ann 9ab1d182ac Guard against empty prompts 2021-09-28 19:48:43 -04:00
Gnome Ann 4961273a26 Don't scroll to the bottom of screen when exiting world info
One of my earlier commits apparently removed the need for this.
2021-09-28 19:03:43 -04:00
Gnome Ann 8447ec44ab Fix world info screen and bump application.js version 2021-09-28 19:00:23 -04:00
henk717 da55ed3b49
Merge branch 'KoboldAI:main' into united 2021-09-28 10:41:01 +02:00
henk717 c44946f216
Merge pull request #69 from VE-FORBRYDERNE/editor
Editor enhancements part 2
2021-09-28 10:40:15 +02:00
Gnome Ann 03c1a3ebf9 Put vars.recentedit = True in deleterequest() for consistency 2021-09-28 01:10:20 -04:00
Gnome Ann 97e1760af5 Prevent retry from popping chunks after edit/delete 2021-09-28 01:07:11 -04:00
Gnome Ann 231290608d Do a better job of preventing editing of text when required 2021-09-28 00:48:37 -04:00
Gnome Ann f632ad9880 Use a more robust scheme for restorePrompt
The original way didn't work properly in Firefox on Android when you
select all text and replace it with something else.
2021-09-27 23:38:41 -04:00
Gnome Ann e8cefcc2c6 (Firefox) Fix certain chunks not updating when editing
I don't know why Firefox is so weird but we need to do this or else
some chunks don't update properly when you edit multiple chunks at the
same time.

One example of when this happened is when you have a story with at least
one chunk other than the prompt. Then, if you select the entire story
except for the first few characters of the prompt and then delete the
selected characters, and then defocus the story to save your changes,
the last chunk in the story will not register as having been deleted,
which you can verify if you refresh the page.

Another example. If your story has a chunk with no trailing newlines
followed by a chunk with exactly two leading newlines, if you delete
the first newline from the latter chunk and then defocus to save your
edits, the newline will be there again when you refresh the page.
2021-09-27 23:10:34 -04:00