Merge pull request #69 from VE-FORBRYDERNE/editor

Editor enhancements part 2
This commit is contained in:
henk717 2021-09-28 10:40:15 +02:00 committed by GitHub
commit c44946f216
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 59 additions and 16 deletions

View File

@ -937,6 +937,7 @@ def actionsubmit(data, actionmode=0):
set_aibusy(1)
vars.recentback = False
vars.recentedit = False
vars.actionmode = actionmode
# "Action" mode
@ -956,7 +957,7 @@ def actionsubmit(data, actionmode=0):
vars.prompt = data
if(not vars.noai):
# Clear the startup text from game screen
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': 'Please wait, generating story...'}, broadcast=True)
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': False, 'data': 'Please wait, generating story...'}, broadcast=True)
calcsubmit(data) # Run the first action through the generator
emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
else:
@ -993,13 +994,14 @@ def actionretry(data):
# Remove last action if possible and resubmit
if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
set_aibusy(1)
if(not vars.recentback and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
if(not vars.recentback and not vars.recentedit and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
last_key = vars.actions.get_last_key()
vars.actions.pop()
remove_story_chunk(last_key + 1)
vars.genseqs = []
calcsubmit('')
vars.recentback = False
vars.recentedit = False
elif(not vars.useprompt):
emit('from_server', {'cmd': 'errmsg', 'data': "Please enable \"Always Add Prompt\" to retry with your prompt."})
@ -1548,6 +1550,7 @@ def editrequest(n):
#
#==================================================================#
def editsubmit(data):
vars.recentedit = True
if(vars.editln == 0):
vars.prompt = data
else:
@ -1562,6 +1565,7 @@ def editsubmit(data):
#
#==================================================================#
def deleterequest():
vars.recentedit = True
# Don't delete prompt
if(vars.editln == 0):
# Send error message
@ -1576,8 +1580,11 @@ def deleterequest():
#
#==================================================================#
def inlineedit(chunk, data):
vars.recentedit = True
chunk = int(chunk)
if(chunk == 0):
if(len(data.strip()) == 0):
return
vars.prompt = data
else:
vars.actions[chunk-1] = data
@ -1590,6 +1597,7 @@ def inlineedit(chunk, data):
#
#==================================================================#
def inlinedelete(chunk):
vars.recentedit = True
chunk = int(chunk)
# Don't delete prompt
if(chunk == 0):

View File

@ -73,6 +73,8 @@ var modified_chunks = new Set();
var empty_chunks = new Set();
var mutation_observer = null;
var gametext_bound = false;
var saved_prompt = "...";
var override_focusout = false;
var sman_allow_delete = false;
var sman_allow_rename = false;
@ -732,9 +734,8 @@ function chunkOnKeyDown(event) {
// Make escape commit the changes (Originally we had Enter here to but its not required and nicer for users if we let them type freely
// You can add the following after 27 if you want it back to committing on enter : || (!event.shiftKey && event.keyCode == 13)
if(event.keyCode == 27) {
setTimeout(function () {
event.target.blur();
}, 5);
override_focusout = true;
game_text.blur();
event.preventDefault();
return;
}
@ -844,7 +845,7 @@ function applyChunkDeltas(nodes) {
var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
for(var i = 0; i < chunks.length; i++) {
var chunk = document.getElementById("n" + chunks[i]);
if(chunk && chunk.innerText.length != 0) {
if(chunk && chunk.innerText.length != 0 && chunks[i] != '0') {
if(!selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': chunk.innerText.replace(/\u00a0/g, " ")});
@ -879,12 +880,45 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
}
}
function restorePrompt() {
if(game_text[0].firstChild.nodeType === 3) {
saved_prompt = game_text[0].firstChild.textContent.replace(/\u00a0/g, " ");
unbindGametext();
game_text[0].innerText = "";
bindGametext();
}
if($("#n0").length) {
$("#n0").remove();
}
var prompt_chunk = document.createElement("chunk");
prompt_chunk.setAttribute("n", "0");
prompt_chunk.setAttribute("id", "n0");
prompt_chunk.setAttribute("tabindex", "-1");
prompt_chunk.innerText = saved_prompt;
unbindGametext();
game_text[0].prepend(prompt_chunk);
bindGametext();
modified_chunks.delete('0');
empty_chunks.delete('0');
socket.send({'cmd': 'inlineedit', 'chunk': '0', 'data': saved_prompt});
}
function deleteEmptyChunks() {
var chunks = Array.from(empty_chunks);
for(var i = 0; i < chunks.length; i++) {
empty_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlinedelete', 'data': chunks[i]});
if(chunks[i] === "0") {
// Don't delete the prompt
restorePrompt();
} else {
socket.send({'cmd': 'inlinedelete', 'data': chunks[i]});
}
}
if(modified_chunks.has('0')) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': document.getElementById("n0").innerText.replace(/\u00a0/g, " ")});
}
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
}
function highlightEditingChunks() {
@ -910,17 +944,14 @@ function highlightEditingChunks() {
// This gets run every time the text in a chunk is edited
// or a chunk is deleted
function chunkOnDOMMutate(mutations, observer) {
if(!gametext_bound) {
if(!gametext_bound || !allowedit) {
return;
}
var nodes = [];
for(var i = 0; i < mutations.length; i++) {
var mutation = mutations[i];
if(mutation.type === "childList") {
nodes = nodes.concat(Array.from(mutation.addedNodes), Array.from(mutation.removedNodes));
} else {
nodes.push(mutation.target);
}
nodes = nodes.concat(Array.from(mutation.addedNodes), Array.from(mutation.removedNodes));
nodes.push(mutation.target);
}
applyChunkDeltas(nodes);
}
@ -940,7 +971,8 @@ function chunkOnPaste(event) {
// This gets run every time the caret moves in the editor
function chunkOnSelectionChange(event) {
if(!gametext_bound) {
if(!gametext_bound || !allowedit || override_focusout) {
override_focusout = false;
return;
}
setTimeout(function() {
@ -960,7 +992,7 @@ function chunkOnSelectionChange(event) {
// This gets run when you defocus the editor by clicking
// outside of the editor or by pressing escape or tab
function chunkOnFocusOut(event) {
if(!gametext_bound || event.target !== game_text[0]) {
if(!gametext_bound || !allowedit || event.target !== game_text[0]) {
return;
}
setTimeout(function() {
@ -1076,7 +1108,7 @@ $(document).ready(function(){
$('body').on('input', autofocus);
$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().off('change').on('change', function () {
if(allowtoggle) {
allowedit = $(this).prop('checked');
allowedit = gamestarted && $(this).prop('checked');
game_text.attr('contenteditable', allowedit);
}
});
@ -1094,6 +1126,9 @@ $(document).ready(function(){
empty_chunks = new Set();
game_text.html(msg.data);
bindGametext();
if(gamestarted) {
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
}
// Scroll to bottom of text
if(newly_loaded) {
scrollToBottom();