Fix problems with stories that end in newlines
Today I learned that the editor only works properly when the last <chunk> tag has a <br> inside it at the end. This last <br> is invisible and is automatically created by all major browsers when you use the enter key to type a newline at the end of a story to "prevent the element from collapsing". When there's more than one <br> at the end of the last <chunk>, only the last of those <br>s is invisible, so if you have three <br>s, they are rendered as two newlines. This only applies to the last <chunk>, so if the second last <chunk> has three <br>s at the end, they are still rendered as three newlines. Since the browser is really insistent on doing this, this commit mostly deals with dynamically creating and deleting <br> tags at the ends of <chunk> tags as needed to provide a consistent experience, and making sure that all <br> tags actually go inside of <chunk> tags to prevent breaking the editor. The latter behaviour was exhibited by Chrome and caused a bug when you added a newline at the end of your story using the editor.
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@ -496,6 +496,14 @@ function returnWiList(ar) {
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socket.send({'cmd': 'sendwilist', 'data': list});
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}
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function formatChunkInnerText(chunk) {
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var text = chunk.innerText.replace(/\u00a0/g, " ");
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if((chunk.nextSibling === null || chunk.nextSibling.nodeType !== 1 || chunk.nextSibling.tagName !== "CHUNK") && text.slice(-1) === '\n') {
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return text.slice(0, -1);
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}
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return text;
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}
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function dosubmit() {
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var txt = input_text.val().replace(/\u00a0/g, " ");
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if(!memorymode && !gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
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@ -750,11 +758,13 @@ function chunkOnTextInput(event) {
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// mobile devices, but the other method is also here as
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// a fallback
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if(document.queryCommandSupported && document.execCommand && document.queryCommandSupported('insertHTML')) {
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document.execCommand('insertHTML', false, event.originalEvent.data.slice(0, -1) + '<br/><span id="_EDITOR_SENTINEL_">|</span>');
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document.execCommand('insertHTML', false, event.originalEvent.data.slice(0, -1) + '<br id="_EDITOR_LINEBREAK_"/><span id="_EDITOR_SENTINEL_">|</span>');
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var t = $('#_EDITOR_SENTINEL_').contents().filter(function() { return this.nodeType === 3; })[0];
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} else {
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var t = document.createTextNode('|');
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r.insertNode(document.createElement('br'));
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var b = document.createElement('br');
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b.id = "_EDITOR_LINEBREAK_";
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r.insertNode(b);
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r.collapse(false);
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r.insertNode(t);
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}
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@ -771,6 +781,25 @@ function chunkOnTextInput(event) {
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// document.execCommand method
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r.deleteContents();
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}
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// In Chrome the added <br/> will go outside of the chunks if we press
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// enter at the end of the story in the editor, so this is here
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// to put the <br/> back in the right place
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var br = $("#_EDITOR_LINEBREAK_")[0];
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if(br.parentNode === game_text[0]) {
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if(br.previousSibling.nodeType !== 1) {
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br.previousSibling.previousSibling.appendChild(br.previousSibling);
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}
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br.previousSibling.appendChild(br);
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r.selectNodeContents(br.parentNode);
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s.removeAllRanges();
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s.addRange(r);
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r.collapse(false);
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}
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br.id = "";
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if(game_text[0].lastChild.tagName === "BR") {
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br.parentNode.appendChild(game_text[0].lastChild);
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}
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return;
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}
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}
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@ -816,6 +845,10 @@ function downloadStory(format) {
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for(var i = 0; i < actionlist.length; i++) {
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actionlist_compiled.push(actionlist[i].innerText.replace(/\u00a0/g, " "));
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}
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var last = actionlist_compiled[actionlist_compiled.length-1];
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if(last.slice(-1) === '\n') {
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actionlist_compiled[actionlist_compiled.length-1] = last.slice(0, -1);
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}
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if(format == "plaintext") {
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var objectURL = URL.createObjectURL(new Blob(actionlist_compiled));
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@ -890,10 +923,10 @@ function applyChunkDeltas(nodes) {
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var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
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for(var i = 0; i < chunks.length; i++) {
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var chunk = document.getElementById("n" + chunks[i]);
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if(chunk && chunk.innerText.length != 0 && chunks[i] != '0') {
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if(chunk && formatChunkInnerText(chunk).length != 0 && chunks[i] != '0') {
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if(!selected_chunks.has(chunks[i])) {
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modified_chunks.delete(chunks[i]);
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': chunk.innerText.replace(/\u00a0/g, " ")});
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(chunk)});
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}
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empty_chunks.delete(chunks[i]);
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} else {
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@ -914,7 +947,7 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
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if(including_selected_chunks || !selected_chunks.has(chunks[i])) {
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modified_chunks.delete(chunks[i]);
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var chunk = document.getElementById("n" + chunks[i]);
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var data = chunk ? document.getElementById("n" + chunks[i]).innerText.replace(/\u00a0/g, " ") : "";
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var data = chunk ? formatChunkInnerText(document.getElementById("n" + chunks[i])) : "";
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if(data.length == 0) {
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empty_chunks.add(chunks[i]);
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} else {
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@ -927,7 +960,7 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
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function restorePrompt() {
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if(game_text[0].firstChild && game_text[0].firstChild.nodeType === 3) {
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saved_prompt = game_text[0].firstChild.textContent.replace(/\u00a0/g, " ");
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saved_prompt = formatChunkInnerText(game_text[0].firstChild);
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unbindGametext();
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game_text[0].innerText = "";
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bindGametext();
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@ -961,9 +994,9 @@ function deleteEmptyChunks() {
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}
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if(modified_chunks.has('0')) {
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modified_chunks.delete(chunks[i]);
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': document.getElementById("n0").innerText.replace(/\u00a0/g, " ")});
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(document.getElementById("n0"))});
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}
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saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
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saved_prompt = formatChunkInnerText($("#n0")[0]);
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}
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function highlightEditingChunks() {
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@ -1203,9 +1236,12 @@ $(document).ready(function(){
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modified_chunks = new Set();
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empty_chunks = new Set();
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game_text.html(msg.data);
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if(game_text[0].lastChild !== null && game_text[0].lastChild.tagName === "CHUNK") {
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game_text[0].lastChild.appendChild(document.createElement("br"));
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}
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bindGametext();
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if(gamestarted) {
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saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
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saved_prompt = formatChunkInnerText($("#n0")[0]);
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}
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// Scroll to bottom of text
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if(newly_loaded) {
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@ -1217,26 +1253,43 @@ $(document).ready(function(){
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scrollToBottom();
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} else if(msg.cmd == "updatechunk") {
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hideMessage();
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const {index, html} = msg.data;
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const existingChunk = game_text.children(`#n${index}`)
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const newChunk = $(html);
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var index = msg.data.index;
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var html = msg.data.html;
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var existingChunk = game_text.children('#n' + index);
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var newChunk = $(html);
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unbindGametext();
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if (existingChunk.length > 0) {
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// Update existing chunk
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if(existingChunk[0].nextSibling === null || existingChunk[0].nextSibling.nodeType !== 1 || existingChunk[0].nextSibling.tagName !== "CHUNK") {
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newChunk[0].appendChild(document.createElement("br"));
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}
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existingChunk.before(newChunk);
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existingChunk.remove();
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} else if (!empty_chunks.has(index.toString())) {
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// Append at the end
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unbindGametext();
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var lc = game_text[0].lastChild;
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if(lc.tagName === "CHUNK" && lc.lastChild !== null && lc.lastChild.tagName === "BR") {
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lc.removeChild(lc.lastChild);
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}
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newChunk[0].appendChild(document.createElement("br"));
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game_text.append(newChunk);
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bindGametext();
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}
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bindGametext();
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hide([$('#curtain')]);
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} else if(msg.cmd == "removechunk") {
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hideMessage();
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let index = msg.data;
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unbindGametext();
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game_text.children(`#n${index}`).remove() // Remove the chunk
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bindGametext();
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var index = msg.data;
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var element = game_text.children('#n' + index);
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if(element.length) {
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unbindGametext();
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if((element[0].nextSibling === null || element[0].nextSibling.nodeType !== 1 || element[0].nextSibling.tagName !== "CHUNK") && element[0].previousSibling !== null && element[0].previousSibling.tagName === "CHUNK") {
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element[0].previousSibling.appendChild(document.createElement("br"));
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}
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element.remove(); // Remove the chunk
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bindGametext();
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}
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hide([$('#curtain')]);
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} else if(msg.cmd == "setgamestate") {
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// Enable or Disable buttons
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