* Back and Retry buttons no longer pop a story chunk while in the
"Select sequence to keep" menu
* No longer freezes if you retry with no story chunks beyond the initial
prompt chunk
* When "Always Add Prompt" is on, allow Retry even if the prompt is the
only chunk in the story
* Added error messages for Back and Retry buttons
Some colab's use KoboldAI as a subprocess, rather than making that to complicated for Colab developers its better to just dump the Cloudflare link to a log, in addition to showing the message on screen. That way if KoboldAI itself gets filtered you can easily cat the link or use the existing link grabbing methods.
Because we don't need them anymore.
This, combined with the chunk optimization, will allow you to
seamlessly continue editing a different chunk after you've finished
editing your current one; e.g. if you edit a chunk and use arrow keys,
backspace or the mouse to select a different chunk, you can immediately
start editing your new chunk without it defocusing.
This patch really has killed two birds with one stone, eh?
Thanks, Javalar!
This happens when you have a chunk that has no trailing
newlines followed by a chunk with a single newline at the start.
Moving between those chunks would cause the caret to jump to the wrong
position sometimes.
If, with Allow Editing on, you change a chunk and then click directly on
the "Allow Editing" switch again to turn it off without defocusing the
chunk in-between (by clicking outside the chunk, using enter/escape,
etc), all story chunks would still be editable.
That behaviour has now been fixed.
It works smoothly on the TPU colab, so lets allow it. People should not turn this all the way up unless they got the hardware, but we want to allow this for those that do.
Multiplayer support was causing all players to automatically submit authors notes. This is now fixed only the person submitting the authors notes counts.
Still VERY far from ideal for multiplayer, only one person can realistically edit it at a time. Whoever submits counts. Will need more major interface changes so things can be submitted one by one. But hey, it works and its good enough for a group of friends to play the game :D
Expected all tensors to be on the same device, but found at least two devices, cpu and cuda:0! (when checking arugment for argument index in method wrapper_index_select)