187 Commits

Author SHA1 Message Date
Gnome Ann
a923b3bfa7 Safari compatibility
Only tested on macOS so far, not iOS.
2021-09-30 14:13:54 -04:00
Gnome Ann
e325197748 Fix for submitting memory/AN when memory is empty 2021-09-30 10:57:29 -04:00
Gnome Ann
9ab1d182ac Guard against empty prompts 2021-09-28 19:48:43 -04:00
Gnome Ann
4961273a26 Don't scroll to the bottom of screen when exiting world info
One of my earlier commits apparently removed the need for this.
2021-09-28 19:03:43 -04:00
Gnome Ann
8447ec44ab Fix world info screen and bump application.js version 2021-09-28 19:00:23 -04:00
Gnome Ann
231290608d Do a better job of preventing editing of text when required 2021-09-28 00:48:37 -04:00
Gnome Ann
f632ad9880 Use a more robust scheme for restorePrompt
The original way didn't work properly in Firefox on Android when you
select all text and replace it with something else.
2021-09-27 23:38:41 -04:00
Gnome Ann
e8cefcc2c6 (Firefox) Fix certain chunks not updating when editing
I don't know why Firefox is so weird but we need to do this or else
some chunks don't update properly when you edit multiple chunks at the
same time.

One example of when this happened is when you have a story with at least
one chunk other than the prompt. Then, if you select the entire story
except for the first few characters of the prompt and then delete the
selected characters, and then defocus the story to save your changes,
the last chunk in the story will not register as having been deleted,
which you can verify if you refresh the page.

Another example. If your story has a chunk with no trailing newlines
followed by a chunk with exactly two leading newlines, if you delete
the first newline from the latter chunk and then defocus to save your
edits, the newline will be there again when you refresh the page.
2021-09-27 23:10:34 -04:00
Gnome Ann
3297c27fcd Fix using escape to save edits 2021-09-27 22:56:12 -04:00
Gnome Ann
b39f12b60b Remove unneeded console.log() 2021-09-27 22:47:27 -04:00
Gnome Ann
cc207109bc Merge branch 'main' into editor 2021-09-27 22:46:05 -04:00
henk717
431acce0bb
Remove unneeded scrollbars
There was an unneeded scrollbar growing as you were expanding towards the top of the screen, now this scrollbar is hidden until you actually need it making the UI look a bit more polished.
2021-09-28 04:44:17 +02:00
Gnome Ann
13b81c7523 Prevent the user from deleting the prompt 2021-09-27 22:21:14 -04:00
Gnome Ann
fff095b496 Stop all animations before performing scroll-to-bottom
So that if the animation is triggered multiple times you don't have to
wait for all the animations to be performed one after the other before
you can finally manually scroll.
2021-09-27 18:10:33 -04:00
Gnome Ann
09d540b580 Prevent editing the "Welcome to KoboldAI!" message 2021-09-27 17:55:54 -04:00
Gnome Ann
a327eed2c3 Fix editor scrolling issues 2021-09-27 17:44:22 -04:00
Gnome Ann
47c6f48e94 Move padding and overflow-y from #gamescreen to #gametext
For stories that are long enough for the scroll bar to appear on the
screen, Firefox on desktop would originally only allow you to start
editing if you click on the actual text, i.e. you couldn't click on the
blank part of a line. This behaviour is now fixed.
2021-09-27 16:37:38 -04:00
Gnome Ann
25758dc3ab Fix event handler for clicking on story text
It wouldn't trigger any events originally when you click on parts of the
story text area that didn't contain any text, e.g. on a blank line or on
the blank part of a line to the right of the actual text.
2021-09-27 16:33:24 -04:00
Gnome Ann
5f154b8b55 Replace all references to #gametext with game_text
Come to think of it, I'm not sure where the variable "gametext" was even
defined. Is this some kind of sorcery?
2021-09-27 16:04:42 -04:00
Gnome Ann
3b19d4518a Remove "Desktop only" from application.js comments 2021-09-27 15:57:07 -04:00
Gnome Ann
c3781e0e2f Rewrite the code for the editor for better browser compat
Does not work well on mobile. That's on my to-do list, don't you worry!
2021-09-27 13:11:15 -04:00
Gnome Ann
e953f2d75e Use 3-space indentation instead of 4 in downloaded JSON
This is to match the indentation style of the JSON files created by
aiserver.py which apparently use 3 space indentation...
2021-09-19 23:48:04 -04:00
Gnome Ann
dff5a4e754 More missing semicolons... 2021-09-19 17:16:01 -04:00
Gnome Ann
42ecd6d2d1 Fix missing semicolon 2021-09-19 11:59:31 -04:00
Gnome Ann
b5883148a5 Download Story as JSON/Plaintext no longer requires server 2021-09-19 11:41:37 -04:00
henk717
9ddab39266 Make pin more visible
If its invisible then it will be harder for new players to know its there. Now its less visible when its not selected, a little more visible when the box is selected, and fully visible when your hovering over.
2021-09-08 15:11:28 +02:00
Gnome Ann
34af94d760 Fix deselected stories in Load dialog not un-highlighting 2021-09-01 14:21:07 -04:00
Gnome Ann
7e896c98fe Move #newsavename keydown event handler 2021-09-01 14:12:12 -04:00
Gnome Ann
f1633d3e5c Prevent scope leakage of some variables in application.js 2021-09-01 14:01:04 -04:00
Gnome Ann
543acf9ba4 Also allow downloading stories as plaintext 2021-09-01 13:46:37 -04:00
Gnome Ann
25bb6486eb Add an option under "Save" to download story (as JSON) 2021-09-01 13:32:11 -04:00
Gnome Ann
cb446d2113 Copy the event handlers from "Save As" to the Rename dialog 2021-09-01 13:10:21 -04:00
Gnome Ann
556835cd34 Move some of the delete/rename dialog event handlers 2021-09-01 13:05:24 -04:00
Gnome Ann
c276220a35 Allow deleting and renaming stories in the browser 2021-08-31 18:22:30 -04:00
Gnome Ann
db284b2367 Add Open Font License to Open Iconic's CSS file 2021-08-31 16:03:11 -04:00
Gnome Ann
0fbf620f22 Added scroll-to-bottom for closing genseqs/W Info
Scroll time is halved now also.
2021-08-26 15:15:42 -04:00
Gnome Ann
d7605a717b Merge branch 'united' into big-o
This resolves two merge conflicts that arose because this branch was
a few commits behind.
2021-08-26 01:37:40 -04:00
Gnome Ann
6a0299837c Make the green editing flash !important 2021-08-26 01:22:07 -04:00
Gnome Ann
8fd8612cca Adventure mode colouring now controlled by a CSS class
So that we can just toggle the class instead of having aiserver.py send
back the entire story.
2021-08-26 01:06:57 -04:00
henk717
bbd5bd0cd7
Merge pull request #8 from VE-FORBRYDERNE/misc
General usability fixes
2021-08-26 01:56:42 +02:00
Gnome Ann
796f5ffd05 Make vars.actions a dictionary instead of a list 2021-08-25 19:28:26 -04:00
Gnome Ann
5604d7f317 Replace non-breaking spaces with regular spaces 2021-08-25 19:25:57 -04:00
Gnome Ann
5603bf0584 Hide messages on updatechunk and removechunk 2021-08-25 19:22:35 -04:00
Gnome Ann
cf677c60fc Stability fixes for back/retry re genseqs/useprompt
* Back and Retry buttons no longer pop a story chunk while in the
  "Select sequence to keep" menu
* No longer freezes if you retry with no story chunks beyond the initial
  prompt chunk
* When "Always Add Prompt" is on, allow Retry even if the prompt is the
  only chunk in the story
* Added error messages for Back and Retry buttons
2021-08-25 14:42:37 -04:00
Gnome Ann
b52f782d92 Disable post-edit blurring and the curtain
Because we don't need them anymore.
This, combined with the chunk optimization, will allow you to
seamlessly continue editing a different chunk after you've finished
editing your current one; e.g. if you edit a chunk and use arrow keys,
backspace or the mouse to select a different chunk, you can immediately
start editing your new chunk without it defocusing.

This patch really has killed two birds with one stone, eh?
Thanks, Javalar!
2021-08-25 01:21:01 -04:00
Gnome Ann
b1c6aee8d3 Integrate inline chunk editor and Adventure mode with Javalar's branch 2021-08-24 19:02:52 -04:00
Gnome Ann
62ad2f0228 Code indentation consistency 2021-08-24 18:32:48 -04:00
Gnome Ann
6d5845ff8d Merge https://github.com/KoboldAI/KoboldAI-Client/pull/45 into big-o 2021-08-24 17:27:50 -04:00
Gnome Ann
2a7c6244cb Constant world info keys 2021-08-24 13:45:20 -04:00
Gnome Ann
ce59c9d399 Fix left/right arrow key bug
This happens when you have a chunk that has no trailing
newlines followed by a chunk with a single newline at the start.
Moving between those chunks would cause the caret to jump to the wrong
position sometimes.
2021-08-24 13:32:29 -04:00