Commit Graph

133 Commits

Author SHA1 Message Date
Gnome Ann 5604d7f317 Replace non-breaking spaces with regular spaces 2021-08-25 19:25:57 -04:00
Gnome Ann 5603bf0584 Hide messages on updatechunk and removechunk 2021-08-25 19:22:35 -04:00
Gnome Ann b52f782d92 Disable post-edit blurring and the curtain
Because we don't need them anymore.
This, combined with the chunk optimization, will allow you to
seamlessly continue editing a different chunk after you've finished
editing your current one; e.g. if you edit a chunk and use arrow keys,
backspace or the mouse to select a different chunk, you can immediately
start editing your new chunk without it defocusing.

This patch really has killed two birds with one stone, eh?
Thanks, Javalar!
2021-08-25 01:21:01 -04:00
Gnome Ann b1c6aee8d3 Integrate inline chunk editor and Adventure mode with Javalar's branch 2021-08-24 19:02:52 -04:00
Gnome Ann 735fc9431b Still HTML-escape chunks if Adventure is off
(cherry picked from commit 3409d8c12e3fbb1e3232f2df82740b012e8f3604)
2021-08-24 18:46:34 -04:00
Gnome Ann 09030573e5 Broadcast updatechunk and removechunk 2021-08-24 18:40:12 -04:00
Gnome Ann 62ad2f0228 Code indentation consistency 2021-08-24 18:32:48 -04:00
Gnome Ann 6d5845ff8d Merge https://github.com/KoboldAI/KoboldAI-Client/pull/45 into big-o 2021-08-24 17:27:50 -04:00
henk717 33d76a5132
Merge pull request #6 from VE-FORBRYDERNE/editable-chunks
More bug fixes for editable chunks
2021-08-24 19:55:56 +02:00
Gnome Ann ce59c9d399 Fix left/right arrow key bug
This happens when you have a chunk that has no trailing
newlines followed by a chunk with a single newline at the start.
Moving between those chunks would cause the caret to jump to the wrong
position sometimes.
2021-08-24 13:32:29 -04:00
Gnome Ann 90e558cf3f Won't freeze anymore if you delete the prompt 2021-08-24 11:24:29 -04:00
Gnome Ann 7059c18f70 Prevent current_editing_chunk from being a non-chunk element 2021-08-24 11:14:18 -04:00
henk717 f0962155b8
Merge pull request #5 from VE-FORBRYDERNE/editable-chunks
Scroll down on submit
2021-08-24 01:22:57 +02:00
Gnome Ann 13ce16b859 Scroll down on submit 2021-08-23 19:19:36 -04:00
henk717 c108e080bf Various Fixes
Various Fixes, mostly to make the UI play a little nicer in the new edit mode. Also reverted and optimized some of the setting stuff.
2021-08-24 01:18:09 +02:00
henk717 1c8f6cbc75
Merge pull request #4 from VE-FORBRYDERNE/editable-chunks
Editable chunks
2021-08-24 01:01:27 +02:00
Gnome Ann 3bf467e63c Added dedicated inline editing commands to aiserver.py
It's a lot faster now.
2021-08-23 18:52:45 -04:00
Gnome Ann a907c0a554 Prevent aiserver.py from rarely editing the wrong chunk 2021-08-23 18:26:38 -04:00
Gnome Ann 7ce5b120a0 Also allow backspacing into another chunk
It will still defocus the chunk almost immediately though,
this needs to be fixed later
2021-08-23 18:11:03 -04:00
Gnome Ann 3c9f6963b8 Allow using left and right arrow keys to move between chunks 2021-08-23 18:00:35 -04:00
Gnome Ann 85151cec7b Prevent white border on chunks with Allow Edit off 2021-08-23 14:53:18 -04:00
Gnome Ann 81c83dfef7 Fix bug where chunks still editable with Allow Editing off
If, with Allow Editing on, you change a chunk and then click directly on
the "Allow Editing" switch again to turn it off without defocusing the
chunk in-between (by clicking outside the chunk, using enter/escape,
etc), all story chunks would still be editable.
That behaviour has now been fixed.
2021-08-23 14:25:40 -04:00
Gnome Ann 723e02d793 Improve story chunk blurring 2021-08-23 14:05:40 -04:00
Gnome Ann 2071daf335 Remove the Delete button 2021-08-23 13:22:50 -04:00
Gnome Ann f1f50e7b80 Remove display: flex; from #gamescreen CSS 2021-08-23 13:08:13 -04:00
Gnome Ann 42b4104d4f Use henk717's modified CSS for editable chunks 2021-08-23 13:06:27 -04:00
Gnome Ann 67521d53f9 You can now click on story chunks to edit them 2021-08-23 02:34:27 -04:00
henk717 2fd544cad7 Change max tokens to 4096
It works smoothly on the TPU colab, so lets allow it. People should not turn this all the way up unless they got the hardware, but we want to allow this for those that do.
2021-08-22 20:59:47 +02:00
henk717 a151e1a33a Small fix for Authors Notes in multiplayer
Multiplayer support was causing all players to automatically submit authors notes. This is now fixed only the person submitting the authors notes counts.
2021-08-22 15:54:35 +02:00
henk717 09ec15c91b
Merge pull request #3 from VE-FORBRYDERNE/breakmodel
Low VRAM patch
2021-08-21 21:03:46 +02:00
Gnome Ann 3c9ce2c541 Use torch.no_grad() and more garbage collection 2021-08-21 12:15:31 -04:00
Gnome Ann fae15b8a17 Fix typo in previous commit 2021-08-21 10:54:57 -04:00
Gnome Ann a8bbfab87a Actually use args.breakmodel_layers 2021-08-20 20:50:03 -04:00
Gnome Ann e00d9c4362 breakmodel fix for models without lm_head 2021-08-20 19:32:18 -04:00
Gnome Ann 8bfcf86a8b Fix for non-rotary models without "rotary" in config.json 2021-08-20 13:00:53 -04:00
henk717 68836728d4 Update World Info on Submit
Still VERY far from ideal for multiplayer, only one person can realistically edit it at a time. Whoever submits counts. Will need more major interface changes so things can be submitted one by one. But hey, it works and its good enough for a group of friends to play the game :D
2021-08-20 17:51:49 +02:00
Gnome Ann 56c9dc2c04 Fix "Expected all tensors to" on non-rotary models
Expected all tensors to be on the same device, but found at least two devices, cpu and cuda:0! (when checking arugment for argument index in method wrapper_index_select)
2021-08-20 11:34:31 -04:00
Gnome Ann 5f82e5ba0d Also clear CUDA cache twice if using breakmodel 2021-08-20 11:17:34 -04:00
Gnome Ann f986c65a4e Manually strip and decode tokens if not using a pipeline 2021-08-20 11:15:32 -04:00
Gnome Ann 7717168676 Only allow --breakmodel if it's supported 2021-08-20 10:52:57 -04:00
Gnome Ann eef0db8dee Specifically import torch.cuda.comm in breakmodel.py 2021-08-20 10:47:54 -04:00
Gnome Ann b1c13f832a Implement arrmansa's low VRAM patch 2021-08-20 10:25:03 -04:00
henk717 f12e3576a8 Multiple Browser Session Syncing
Multiplayer anyone? :D
2021-08-20 15:32:02 +02:00
henk717 dd77ac2f3a GPU detection bugfix 2021-08-20 12:30:52 +02:00
henk717 99c5ff240c Command Line Part 2
Automated Colab and GPU selection
2021-08-20 11:39:04 +02:00
henk717 ba20c3407c Command line support
Added command line options for model selection, this makes it usable inside Google Colab or other unattended servers people might want to use/provide.
2021-08-20 10:49:35 +02:00
henk717 136dd71171 Added --remote Mode
First step towards native Colab support, built in Cloudflare tunnels easily allows players to play KoboldAI on another device. This mode also removes buttons that would get you stuck if you have no local PC access.
2021-08-20 00:37:59 +02:00
henk717 9760c159fd Allow using Jupyter inside the KoboldAI environment
Not used by the game, but can be useful for running and troubleshooting notebook features.
2021-08-19 16:20:41 +02:00
henk717 a0ed12a74a Update readme.txt 2021-08-19 14:50:07 +02:00
henk717 72bfc417da top_k and tfs support by Frogging101
Adds top_k and tfs support, also fixes a SocketIO error.
2021-08-19 14:47:57 +02:00