Commit Graph

243 Commits

Author SHA1 Message Date
Gnome Ann 4961273a26 Don't scroll to the bottom of screen when exiting world info
One of my earlier commits apparently removed the need for this.
2021-09-28 19:03:43 -04:00
Gnome Ann 8447ec44ab Fix world info screen and bump application.js version 2021-09-28 19:00:23 -04:00
henk717 c44946f216
Merge pull request #69 from VE-FORBRYDERNE/editor
Editor enhancements part 2
2021-09-28 10:40:15 +02:00
Gnome Ann 03c1a3ebf9 Put vars.recentedit = True in deleterequest() for consistency 2021-09-28 01:10:20 -04:00
Gnome Ann 97e1760af5 Prevent retry from popping chunks after edit/delete 2021-09-28 01:07:11 -04:00
Gnome Ann 231290608d Do a better job of preventing editing of text when required 2021-09-28 00:48:37 -04:00
Gnome Ann f632ad9880 Use a more robust scheme for restorePrompt
The original way didn't work properly in Firefox on Android when you
select all text and replace it with something else.
2021-09-27 23:38:41 -04:00
Gnome Ann e8cefcc2c6 (Firefox) Fix certain chunks not updating when editing
I don't know why Firefox is so weird but we need to do this or else
some chunks don't update properly when you edit multiple chunks at the
same time.

One example of when this happened is when you have a story with at least
one chunk other than the prompt. Then, if you select the entire story
except for the first few characters of the prompt and then delete the
selected characters, and then defocus the story to save your changes,
the last chunk in the story will not register as having been deleted,
which you can verify if you refresh the page.

Another example. If your story has a chunk with no trailing newlines
followed by a chunk with exactly two leading newlines, if you delete
the first newline from the latter chunk and then defocus to save your
edits, the newline will be there again when you refresh the page.
2021-09-27 23:10:34 -04:00
Gnome Ann 3297c27fcd Fix using escape to save edits 2021-09-27 22:56:12 -04:00
Gnome Ann b39f12b60b Remove unneeded console.log() 2021-09-27 22:47:27 -04:00
Gnome Ann cc207109bc Merge branch 'main' into editor 2021-09-27 22:46:05 -04:00
henk717 431acce0bb
Remove unneeded scrollbars
There was an unneeded scrollbar growing as you were expanding towards the top of the screen, now this scrollbar is hidden until you actually need it making the UI look a bit more polished.
2021-09-28 04:44:17 +02:00
Gnome Ann 13b81c7523 Prevent the user from deleting the prompt 2021-09-27 22:21:14 -04:00
henk717 954a8a88f9
Merge pull request #68 from VE-FORBRYDERNE/editor
Editor enhancements
2021-09-28 02:30:35 +02:00
Gnome Ann e29e7b11ec Bump version number to 1.16.1 2021-09-27 18:12:15 -04:00
Gnome Ann fff095b496 Stop all animations before performing scroll-to-bottom
So that if the animation is triggered multiple times you don't have to
wait for all the animations to be performed one after the other before
you can finally manually scroll.
2021-09-27 18:10:33 -04:00
Gnome Ann 09d540b580 Prevent editing the "Welcome to KoboldAI!" message 2021-09-27 17:55:54 -04:00
Gnome Ann a327eed2c3 Fix editor scrolling issues 2021-09-27 17:44:22 -04:00
Gnome Ann 47c6f48e94 Move padding and overflow-y from #gamescreen to #gametext
For stories that are long enough for the scroll bar to appear on the
screen, Firefox on desktop would originally only allow you to start
editing if you click on the actual text, i.e. you couldn't click on the
blank part of a line. This behaviour is now fixed.
2021-09-27 16:37:38 -04:00
Gnome Ann 25758dc3ab Fix event handler for clicking on story text
It wouldn't trigger any events originally when you click on parts of the
story text area that didn't contain any text, e.g. on a blank line or on
the blank part of a line to the right of the actual text.
2021-09-27 16:33:24 -04:00
Gnome Ann 5f154b8b55 Replace all references to #gametext with game_text
Come to think of it, I'm not sure where the variable "gametext" was even
defined. Is this some kind of sorcery?
2021-09-27 16:04:42 -04:00
Gnome Ann 3b19d4518a Remove "Desktop only" from application.js comments 2021-09-27 15:57:07 -04:00
Gnome Ann c3781e0e2f Rewrite the code for the editor for better browser compat
Does not work well on mobile. That's on my to-do list, don't you worry!
2021-09-27 13:11:15 -04:00
henk717 fd8968d14f
Merge pull request #67 from VE-FORBRYDERNE/main
Change AutoModel to AutoModelForCausalLM
2021-09-25 17:44:32 +02:00
Gnome Ann 5893e495b6 Change AutoModel to AutoModelForCausalLM
This fixes breakmodel mode for the official models from the model
selection menu.
2021-09-25 11:41:15 -04:00
henk717 f8bc7eabae
Merge pull request #66 from henk717/united
Download link update
2021-09-24 18:18:16 +02:00
henk717 72669e0489
Download link update
Readme still mentioned a .tar version for horni, the 7z version saves space and ships with the defaults configured.
2021-09-23 19:12:13 +02:00
henk717 6520cac75d
Support models that are formatted with CRLF
A new model was released that uses a different formatting for its enters, this causes to many enters in the UI. In this change we fix the issue so that when this happens the UI still displays the content as you would expect. Removing the formatting burden from the Model developers.
2021-09-22 00:34:05 +02:00
henk717 b79e79905b
Portability bugfix
KoboldAI's runtime breaks if you move it because of an incorrect cd command
2021-09-21 23:57:34 +02:00
KoboldAI Dev a454e7547f
Merge pull request #65 from henk717/united
The Big United Update! - 0.16 made by the KoboldAI community
Huge thanks to everyone who contributed to this update! =)
2021-09-21 14:09:35 -04:00
henk717 12a87a5c6c
Update readme.md 2021-09-21 20:04:36 +02:00
henk717 ad42633658
Give Ralf credit for flask-cloudflared 2021-09-21 18:55:49 +02:00
henk717 30a7e945a1
Merge pull request #18 from VE-FORBRYDERNE/doc
Correct misindicated model VRAM requirements
2021-09-21 18:54:19 +02:00
henk717 dd1c3ab67e Allow models to set formatting defaults
Originally omitted when model settings were forced. Now that models can only define the defaults for KoboldAI its a good idea to give model authors control over what formatting they think works best for their models.
2021-09-21 15:46:54 +02:00
Gnome Ann bbf2bd4026 Correct misindicated model VRAM requirements 2021-09-20 18:49:17 -04:00
henk717 b89a988ee4
Merge pull request #17 from VE-FORBRYDERNE/failsafe
Update client-side story name when saving
2021-09-20 15:49:18 +02:00
Gnome Ann e953f2d75e Use 3-space indentation instead of 4 in downloaded JSON
This is to match the indentation style of the JSON files created by
aiserver.py which apparently use 3 space indentation...
2021-09-19 23:48:04 -04:00
Gnome Ann 8df2ccae5b Update client-side story name when saving
If you save a story as a different name than it was loaded with, and
then try to download it as JSON/plaintext, the downloaded file's name
will now match the new story name.
2021-09-19 23:40:52 -04:00
henk717 12264bbdd8
Merge pull request #16 from VE-FORBRYDERNE/failsafe
Download Story as JSON/Plaintext no longer requires server
2021-09-19 23:45:16 +02:00
Gnome Ann dff5a4e754 More missing semicolons... 2021-09-19 17:16:01 -04:00
Gnome Ann 99d2ce6887 Don't broadcast getanote and requestwiitem
This prevents duplicate submissions when multiple people are connected
to the same server and one person submits changes to memory, author's
note or world info, by pressing Submit (for author's note or memory) or
Accept (for world info).
2021-09-19 17:00:14 -04:00
Gnome Ann da03360e92 Fix filename/memory/AN not syncing when downloading in some cases 2021-09-19 14:46:30 -04:00
Gnome Ann 42ecd6d2d1 Fix missing semicolon 2021-09-19 11:59:31 -04:00
Gnome Ann b5883148a5 Download Story as JSON/Plaintext no longer requires server 2021-09-19 11:41:37 -04:00
henk717 b264823fed More polishing
Improved the default settings, better distinction on client / server. The python parts have been renamed to server, the browser to the client to be conform what you'd expect from a client and a server. The model name will also be shown now instead of NeoCustom.
2021-09-18 21:50:23 +02:00
henk717 1df051a420 Settings per Model
Models can no longer override client settings, instead settings are now saved on a model per model basis with the settings provided by the model being the default. Users can also specify the desired configuration name as a command line parameter to avoid conflicting file names (Such as all Colabs having Colab.settings by default).
2021-09-18 21:18:58 +02:00
henk717 fbd07d82d7 Allow models to override some settings
Many models have that one setting that just work best, like repetition penalty 2 or 1.2 while being incompatible with existing settings. Same applies for Adventure mode on or off. With this change models are allowed to override user preferences but only for the categories we deem this relevant (We don't want them to mess with things like tokens, length, etc). For users that do not want this behavior this can be turned off by changing msoverride to false in the client.settings.

Model creators can specify these settings in their config.json with the allowed settings being identical to their client.settings counterparts.
2021-09-18 18:08:50 +02:00
henk717 a651400870 Readme improvements, badwords replacement
Bit of a workaround for now, but the [ badwords search routine has been replaced with a hardcoded list used by the colabs. This is far more effective at filtering out artifacts when running models locally. We can get away with this because all known models use the same vocab.json, in the future we will probably want to load this from badwords.json if present so model creators can bundle this with the model.
2021-09-18 02:16:17 +02:00
henk717 753177a87e Further Readme Progress
More model descriptions, the beginning of the downloadable model section. Lacks download links for now.
2021-09-17 17:59:17 +02:00
henk717 fcc210898f Revert to Python 3.8
tensorflow-base doesn't like the older cudatoolkit anymore. The one for python 3.8 still does, so lets just stick to that for now then.
2021-09-16 01:18:04 +02:00