* [[Unchained Nostalgia v1.4.0 [2018/11/15] (a NES/Famicom/Dendy demo)|https://veg.by/en/projects/unchained/]] --- //based on the pirate multicart with a romantic storyline and the Unchained Melody in the menu.// --- <<[# Thread"https://forums.nesdev.org/viewtopic.php?t=10672">>
** Original source appeared to be lost to the author forgetting to reupload it after BitBucked fucked up and deleted the hg repo, I was able to find [[some parts on Web Archive|http://web.archive.org/web/20171004041520/https://bitbucket.org/veg/unchained/src]] and copied them: [[https://hlb0.octt.eu.org/Drive/Misc/Unchained%20Nostalgia/Source.7z]] (binary assets are missing but they could be extracted from the compiled ROM, what matters is having the ASM now)
* [[NES Programming [Wikibooks]|https://en.wikibooks.org/wiki/NES_Programming]] --- an extremely WIP resource on the matter as of 2023/11, but it's worth for it being just a concise list of specs and memory layout
** [[FamiStudio|https://famistudio.org/]] --- //very simple music editor for NES/Famicom targeted at both chiptune artists and NES homebrewers// --- <<[# Git"https://github.com/BleuBleu/FamiStudio">>
** FamiTracker: after official development ceased and website died, see <<RedditL r/famitracker/comments/n97ve9/where_do_i_download_famitracker/ "Where do I download famitracker?">>
*** apparently, current best fork is [[Dn-Famitracker|https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker]]
** [[NEXXT|https://frankengraphics.itch.io/nexxt]] --- //Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics.// (sources included)
* <<linkdescgit "C NES Starter Kit""https://cppchriscpp.github.io/nes-starter-kit/" "Simplified starter kit for making NES games using C and graphical tools." "https://github.com/cppchriscpp/nes-starter-kit">>
* [[ASM NES Starter Kit|https://github.com/battlelinegames/nes-starter-kit]] --- //starter kit for developing Nintendo Entertainment System games using 6502 Assembly language// with specific useful information
* [[nessemble|https://github.com/kevinselwyn/nessemble]] --- //6502 assembler/disassembler/simulator targeting the Nintendo Entertainment System// --- <<[# Thread"https://forums.nesdev.org/viewtopic.php?t=16387">>
* [[BZK 6502 Disassembler|https://github.com/cyneprepou4uk/BZK-6502-Disassembler]] --- //Create a disassembly of a NES game// --- <<[# Manual "https://cyneprepou4uk.github.io/iromhacker/nes/en/bzk6502/1/index.html">> <<[# Thread "https://www.romhacking.net/forum/index.php?topic=31875.0">>
* [[NES Games Disassembly|https://github.com/cyneprepou4uk/NES-Games-Disassembly]] --- //Source code of some NES games// --- <<[# Thread "https://www.romhacking.net/forum/index.php?topic=32220.0">>
* [[How to extract CHR & PRG from a NES/UNiF file|https://forums.nesdev.org/viewtopic.php?t=5661]] --- depends on the mapper, usually PRG is at the start (after the iHeader) and CHR at the end