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https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-06-05 22:09:21 +02:00
new WIP Pong example, change window setup API names, multi-layer in SDL
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@@ -67,7 +67,6 @@ void __fastcall__ pal_spr_bright(unsigned char bright);
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void __fastcall__ pal_bg_bright(unsigned char bright);
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// wait actual TV frame, 50hz for PAL, 60hz for NTSC
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void __fastcall__ ppu_wait_nmi(void);
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@@ -185,7 +184,6 @@ void __fastcall__ bank_spr(unsigned char n);
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void __fastcall__ bank_bg(unsigned char n);
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// get random number 0..255 or 0..65535
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unsigned char __fastcall__ rand8(void);
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unsigned int __fastcall__ rand16(void);
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@@ -194,7 +192,6 @@ unsigned int __fastcall__ rand16(void);
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void __fastcall__ set_rand(unsigned int seed);
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// when display is enabled, vram access could only be done with this vram update system
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// the function sets a pointer to the update buffer that contains data and addresses
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// in a special format. It allows to write non-sequental bytes, as well as horizontal or
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@@ -266,7 +263,6 @@ void __fastcall__ oam_meta_spr_clip(signed int x,unsigned char y,const unsigned
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void __fastcall__ nmi_set_callback(void (*callback)(void));
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#define PAD_A 0x01
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#define PAD_B 0x02
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#define PAD_SELECT 0x04
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