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https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-04-25 16:08:42 +02:00
New features; First Hello World example with Makefile
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44
LibMultiSpacc/Examples/Common.mk
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44
LibMultiSpacc/Examples/Common.mk
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AppName = $(notdir ${CURDIR})
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Sources = $(wildcard *.c ../../LibMultiSpacc/*.c)
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CFlags = -O2
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CC = gcc $(Defines)
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ifndef Target
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Target = PC
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endif
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ifdef Target
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ifeq ($(Target), PC)
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ExeSuffix = .run
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Defines = -DTarget_PC
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MultiSpacc_Target = SDL20
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endif
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endif
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ifeq ($(MultiSpacc_Target), SDL12)
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Defines += -DMultiSpacc_Target_SDL12
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LdFlags += -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
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Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL12/*.c)
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else ifeq ($(MultiSpacc_Target), SDL20)
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Defines += -DMultiSpacc_Target_SDL20
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LdFlags += -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
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Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL20/*.c)
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endif
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Objects = $(Sources:.c=.o)
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All: $(AppName)
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$(AppName): $(Objects)
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$(CC) $^ $(CFlags) $(LdFlags) -o $(AppName)$(ExeSuffix)
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Run: All
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./$(AppName)$(ExeSuffix)
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Clean:
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find -L . -name "*.o" -type f -delete
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rm -f $(AppName)$(ExeSuffix) $(AppName).*$(ExeSuffix)
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all: All
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run: Run
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clean: Clean
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46
LibMultiSpacc/Examples/HelloWorld/HelloWorld.c
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46
LibMultiSpacc/Examples/HelloWorld/HelloWorld.c
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#include "../../LibMultiSpacc/MultiSpacc.h"
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#define AppName "Hello World"
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#define ScreenWidth 320
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#define ScreenHeight 240
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#define ScreenBits 16
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int main( int argc, char *args[] )
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{
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MultiSpacc_Window *Window = MultiSpacc_SetWindow( ScreenWidth, ScreenHeight, ScreenBits, 0 );
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MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window );
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if( Screen == NULL )
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{
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printf("[E] Error initializing Video System.\n");
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return -1;
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};
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MultiSpacc_SetAppTitle( Window, AppName );
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// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
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// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
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MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
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const char Text[] = "Hello, World!";
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for(int i = 0; i < sizeof(Text); i++){
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SDL_Rect Offset = {
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.x = (8 * i) + (ScreenWidth / sizeof(Text)),
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.y = ScreenHeight / 3,
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};
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SDL_Rect Clip = {
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.x = 8 * ((int)Text[i] % 16),
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.y = 8 * ((int)Text[i] / 16),
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.w = 8,
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.h = 8,
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};
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SDL_BlitSurface( TilesImg, &Clip, Screen, &Offset );
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};
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if( MultiSpacc_UpdateWindowSurface( Window ) != 0 ) {
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printf("[E] Error updating Screen.\n");
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};
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MultiSpacc_Sleep( 3000 );
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return 0;
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};
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BIN
LibMultiSpacc/Examples/HelloWorld/HelloWorld.run
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BIN
LibMultiSpacc/Examples/HelloWorld/HelloWorld.run
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Binary file not shown.
1
LibMultiSpacc/Examples/HelloWorld/Makefile
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1
LibMultiSpacc/Examples/HelloWorld/Makefile
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include ../Common.mk
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BIN
LibMultiSpacc/Examples/HelloWorld/Tiles.png
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LibMultiSpacc/Examples/HelloWorld/Tiles.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
@ -4,16 +4,21 @@
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#ifdef MultiSpacc_Target_SDL12
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#include "SDL12/SDL.h"
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#include "SDLCom/SDL.h"
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#endif
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#ifdef MultiSpacc_Target_SDL20
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#include "SDL20/SDL.h"
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#include "SDLCom/SDL.h"
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#endif
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MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags );
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window );
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title );
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] );
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon );
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MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey );
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int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key );
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int MultiSpacc_PollEvent( MultiSpacc_Event *Event );
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@ -3,6 +3,7 @@
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_mixer.h"
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#include "SDL/SDL_ttf.h"
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#include "../SDLCom/SDL.h"
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MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
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return SDL_SetVideoMode( Width, Height, Bits, Flags );
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@ -19,10 +20,8 @@ void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon
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}
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int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
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if ( Flag ) {
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if( Flag )
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return SDL_SetColorKey( Surface, SDL_SRCCOLORKEY, Key );
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}
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else {
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else
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return SDL_SetColorKey( Surface, 0, Key );
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}
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}
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};
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@ -11,6 +11,9 @@
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#include "SDL/SDL_ttf.h"
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#define MultiSpacc_Window SDL_Surface
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#define MultiSpacc_Surface SDL_Surface
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#define MultiSpacc_UpdateWindowSurface SDL_Flip
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typedef struct MultiSpacc_Event {
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Uint32 Type;
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SDLKey Key;
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} MultiSpacc_Event;
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@ -3,6 +3,7 @@
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_mixer.h"
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#include "SDL2/SDL_ttf.h"
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#include "../SDLCom/SDL.h"
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MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
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return SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Width, Height, Flags);
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@ -11,7 +12,7 @@ MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window ) {
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return SDL_GetWindowSurface( Window );
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title ) {
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] ) {
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SDL_SetWindowTitle( Window, Title );
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}
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon ) {
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@ -19,10 +20,8 @@ void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon
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}
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int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
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if ( Flag ) {
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if ( Flag )
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return SDL_SetColorKey( Surface, SDL_TRUE, Key );
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}
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else {
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else
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return SDL_SetColorKey( Surface, SDL_FALSE, Key );
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}
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}
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};
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#include "SDL2/SDL_ttf.h"
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#define MultiSpacc_Window SDL_Window
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#define MultiSpacc_Surface SDL_Surface
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#define MultiSpacc_UpdateWindowSurface SDL_UpdateWindowSurface
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typedef struct MultiSpacc_Event {
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Uint32 Type;
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SDL_Keycode Key;
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} MultiSpacc_Event;
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33
LibMultiSpacc/LibMultiSpacc/SDLCom/SDL.c
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LibMultiSpacc/LibMultiSpacc/SDLCom/SDL.c
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#include "../MultiSpacc.h"
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int MultiSpacc_PollEvent( MultiSpacc_Event *Event )
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{
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SDL_Event FromEvent;
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int Result = SDL_PollEvent( &FromEvent );
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*Event = (MultiSpacc_Event) {
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.Type = FromEvent.type,
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.Key = FromEvent.key.keysym.sym,
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};
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return Result;
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};
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MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
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{
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MultiSpacc_Surface *Final = NULL;
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MultiSpacc_Surface *Raw = IMG_Load( FilePath );
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if( Raw == NULL ) {
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printf("[E] Error reading image %s.\n", FilePath);
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} else {
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Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
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SDL_FreeSurface( Raw );
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if( Final == NULL ) {
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printf("[E] Error adapting image %s.\n", FilePath);
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} else {
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Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
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if( ColorKey != NULL )
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FinalColorKey = *ColorKey;
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MultiSpacc_SetColorKey( Final, true, FinalColorKey );
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};
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};
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return Final;
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};
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8
LibMultiSpacc/LibMultiSpacc/SDLCom/SDL.h
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LibMultiSpacc/LibMultiSpacc/SDLCom/SDL.h
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#pragma once
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#include "../MultiSpacc.h"
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#define MultiSpacc_Init SDL_Init
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#define MultiSpacc_Surface SDL_Surface
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#define MultiSpacc_GetTicks SDL_GetTicks
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#define MultiSpacc_Sleep SDL_Delay
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@ -7,9 +7,11 @@ The idea is simple: to build an universal abstraction layer on top of other exis
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The list of supported (or planned) backend libraries follows:
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- SDL 1.2 (WIP)
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- SDL 2.0 (WIP)
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- NDS
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- GBA
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- NES
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- SDL 2.0/3.0 (WIP)[^1]
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- NDS (Planned)
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- GBA (Planned)
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- NES (Planned)
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Example programs (and makefiles) will come soon.
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[^1]: I just discovered that SDL 3.0 exists, I'm so tired, why would they make a new major, now I have to support 3 versions... or just drop 2.0 and only support 1.2 + 3.0.
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