New features; First Hello World example with Makefile

This commit is contained in:
octospacc 2023-07-20 00:51:16 +02:00
parent 293bf55b7d
commit 280db9a8d5
13 changed files with 163 additions and 20 deletions

View File

@ -0,0 +1,44 @@
AppName = $(notdir ${CURDIR})
Sources = $(wildcard *.c ../../LibMultiSpacc/*.c)
CFlags = -O2
CC = gcc $(Defines)
ifndef Target
Target = PC
endif
ifdef Target
ifeq ($(Target), PC)
ExeSuffix = .run
Defines = -DTarget_PC
MultiSpacc_Target = SDL20
endif
endif
ifeq ($(MultiSpacc_Target), SDL12)
Defines += -DMultiSpacc_Target_SDL12
LdFlags += -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL12/*.c)
else ifeq ($(MultiSpacc_Target), SDL20)
Defines += -DMultiSpacc_Target_SDL20
LdFlags += -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL20/*.c)
endif
Objects = $(Sources:.c=.o)
All: $(AppName)
$(AppName): $(Objects)
$(CC) $^ $(CFlags) $(LdFlags) -o $(AppName)$(ExeSuffix)
Run: All
./$(AppName)$(ExeSuffix)
Clean:
find -L . -name "*.o" -type f -delete
rm -f $(AppName)$(ExeSuffix) $(AppName).*$(ExeSuffix)
all: All
run: Run
clean: Clean

View File

@ -0,0 +1,46 @@
#include "../../LibMultiSpacc/MultiSpacc.h"
#define AppName "Hello World"
#define ScreenWidth 320
#define ScreenHeight 240
#define ScreenBits 16
int main( int argc, char *args[] )
{
MultiSpacc_Window *Window = MultiSpacc_SetWindow( ScreenWidth, ScreenHeight, ScreenBits, 0 );
MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window );
if( Screen == NULL )
{
printf("[E] Error initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( Window, AppName );
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
const char Text[] = "Hello, World!";
for(int i = 0; i < sizeof(Text); i++){
SDL_Rect Offset = {
.x = (8 * i) + (ScreenWidth / sizeof(Text)),
.y = ScreenHeight / 3,
};
SDL_Rect Clip = {
.x = 8 * ((int)Text[i] % 16),
.y = 8 * ((int)Text[i] / 16),
.w = 8,
.h = 8,
};
SDL_BlitSurface( TilesImg, &Clip, Screen, &Offset );
};
if( MultiSpacc_UpdateWindowSurface( Window ) != 0 ) {
printf("[E] Error updating Screen.\n");
};
MultiSpacc_Sleep( 3000 );
return 0;
};

Binary file not shown.

View File

@ -0,0 +1 @@
include ../Common.mk

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

View File

@ -4,16 +4,21 @@
#ifdef MultiSpacc_Target_SDL12
#include "SDL12/SDL.h"
#include "SDLCom/SDL.h"
#endif
#ifdef MultiSpacc_Target_SDL20
#include "SDL20/SDL.h"
#include "SDLCom/SDL.h"
#endif
MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags );
MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window );
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title );
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] );
void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon );
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey );
int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key );
int MultiSpacc_PollEvent( MultiSpacc_Event *Event );

View File

@ -3,6 +3,7 @@
#include "SDL/SDL_image.h"
#include "SDL/SDL_mixer.h"
#include "SDL/SDL_ttf.h"
#include "../SDLCom/SDL.h"
MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
return SDL_SetVideoMode( Width, Height, Bits, Flags );
@ -19,10 +20,8 @@ void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon
}
int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
if ( Flag ) {
if( Flag )
return SDL_SetColorKey( Surface, SDL_SRCCOLORKEY, Key );
}
else {
else
return SDL_SetColorKey( Surface, 0, Key );
}
}
};

View File

@ -11,6 +11,9 @@
#include "SDL/SDL_ttf.h"
#define MultiSpacc_Window SDL_Surface
#define MultiSpacc_Surface SDL_Surface
#define MultiSpacc_UpdateWindowSurface SDL_Flip
typedef struct MultiSpacc_Event {
Uint32 Type;
SDLKey Key;
} MultiSpacc_Event;

View File

@ -3,6 +3,7 @@
#include "SDL2/SDL_image.h"
#include "SDL2/SDL_mixer.h"
#include "SDL2/SDL_ttf.h"
#include "../SDLCom/SDL.h"
MultiSpacc_Window *MultiSpacc_SetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
return SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Width, Height, Flags);
@ -11,7 +12,7 @@ MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window ) {
return SDL_GetWindowSurface( Window );
}
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title ) {
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] ) {
SDL_SetWindowTitle( Window, Title );
}
void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon ) {
@ -19,10 +20,8 @@ void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon
}
int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
if ( Flag ) {
if ( Flag )
return SDL_SetColorKey( Surface, SDL_TRUE, Key );
}
else {
else
return SDL_SetColorKey( Surface, SDL_FALSE, Key );
}
}
};

View File

@ -11,6 +11,9 @@
#include "SDL2/SDL_ttf.h"
#define MultiSpacc_Window SDL_Window
#define MultiSpacc_Surface SDL_Surface
#define MultiSpacc_UpdateWindowSurface SDL_UpdateWindowSurface
typedef struct MultiSpacc_Event {
Uint32 Type;
SDL_Keycode Key;
} MultiSpacc_Event;

View File

@ -0,0 +1,33 @@
#include "../MultiSpacc.h"
int MultiSpacc_PollEvent( MultiSpacc_Event *Event )
{
SDL_Event FromEvent;
int Result = SDL_PollEvent( &FromEvent );
*Event = (MultiSpacc_Event) {
.Type = FromEvent.type,
.Key = FromEvent.key.keysym.sym,
};
return Result;
};
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey )
{
MultiSpacc_Surface *Final = NULL;
MultiSpacc_Surface *Raw = IMG_Load( FilePath );
if( Raw == NULL ) {
printf("[E] Error reading image %s.\n", FilePath);
} else {
Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
SDL_FreeSurface( Raw );
if( Final == NULL ) {
printf("[E] Error adapting image %s.\n", FilePath);
} else {
Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
if( ColorKey != NULL )
FinalColorKey = *ColorKey;
MultiSpacc_SetColorKey( Final, true, FinalColorKey );
};
};
return Final;
};

View File

@ -0,0 +1,8 @@
#pragma once
#include "../MultiSpacc.h"
#define MultiSpacc_Init SDL_Init
#define MultiSpacc_Surface SDL_Surface
#define MultiSpacc_GetTicks SDL_GetTicks
#define MultiSpacc_Sleep SDL_Delay

View File

@ -7,9 +7,11 @@ The idea is simple: to build an universal abstraction layer on top of other exis
The list of supported (or planned) backend libraries follows:
- SDL 1.2 (WIP)
- SDL 2.0 (WIP)
- NDS
- GBA
- NES
- SDL 2.0/3.0 (WIP)[^1]
- NDS (Planned)
- GBA (Planned)
- NES (Planned)
Example programs (and makefiles) will come soon.
[^1]: I just discovered that SDL 3.0 exists, I'm so tired, why would they make a new major, now I have to support 3 versions... or just drop 2.0 and only support 1.2 + 3.0.