Update pong, add metasprite function, various tests

This commit is contained in:
2023-11-09 19:26:53 +01:00
parent 92e6e2cdb9
commit 27c3bc089f
11 changed files with 138 additions and 51 deletions

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@ -24,18 +24,18 @@ endif
ifeq ($(Target), LinuxPC)
ExeSuffix = .run
Defines += -DTarget_LinuxPC
Defines += -DTarget_LinuxPC -DMultiSpacc_Target_PC -DMultiSpacc_Target_Linux
MultiSpacc_Target = SDL20
else ifeq ($(Target), WindowsPC)
ExeSuffix = .exe
Defines += -DTarget_WindowsPC
Defines += -DTarget_WindowsPC -DMultiSpacc_Target_PC -DMultiSpacc_Target_Windows
MultiSpacc_Target = SDL20
ifneq ($(Host), Windows)
ToolsSuffix = -mingw-w64
endif
else ifeq ($(Target), Windows9x)
ExeSuffix = .exe
Defines += -DTarget_Windows9x
Defines += -DTarget_Windows9x -DMultiSpacc_Target_PC -DMultiSpacc_Target_Windows
MultiSpacc_Target = SDL12
LdFlags += -lmingw32 -static-libgcc
ifeq ($(Host), Windows)
@ -59,17 +59,17 @@ else ifeq ($(Target), NES)
endif
ifeq ($(MultiSpacc_Target), SDL12)
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl-config --cflags)
LdFlags += $(shell sdl-config --libs) -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), SDL20)
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl2-config --cflags)
LdFlags += $(shell sdl2-config --libs) -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), Web)
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLWeb
LdFlags += -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2
BuildProcess = __Web__
else ifeq ($(MultiSpacc_Target), NDS)
@ -99,7 +99,7 @@ __Web__:
cp ../Emscripten.html ./Build/Web/$(AppName).html
# TODO: bundle JS, WASM, and assets package in HTML file
# TODO: Fix include substitutions properly in non-standard build processes
# TODO: Fix include substitutions properly in non-standard build processes, and make all custom build processes lest wasteful
__NDS__:
$(eval VirtualBuildDir = ./Build/NDS)

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@ -37,7 +37,7 @@ bool MainLoop( void *args )
//SDL_FillRect(margs->Background, &rect, 0x000000);
MultiSpacc_BlitLayer( margs->background, margs->screen );
//SDL_BlitSurface( margs->Foreground, &rect, margs->Screen, &rect );
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->tilesImg, margs->screen );
MultiSpacc_SetSprite( 0, margs->spriteX, margs->spriteY, 1, margs->tilesImg, margs->screen );
//scroll(spriteX,0);
margs->spriteX += margs->accelX;

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@ -10,9 +10,8 @@ int ballY;
int accelX = 2;
int accelY = 2;
// the Y position of the paddles, measured from the top
int paddleSx;
int paddleDx;
int paddleSxY;
int paddleDxY;
MultiSpacc_SurfaceConfig windowConfig = {0};
MultiSpacc_Window *window;
@ -21,13 +20,18 @@ MultiSpacc_Surface *background;
MultiSpacc_Surface *tilesImg;
#define BallSize 8
#define PaddleWidth 8
#define PaddleHeight 4
#define TileBall 128
#define TilePaddle 129
#define BallTile 128
#define PaddleTile 129
#define SpriteBall 0
#define SpritePaddleSx 1
#define SpritePaddleDx 1+4
#define BallSprite 0
#define PaddleSxSprite 1
#define PaddleDxSprite 1 + PaddleHeight
#define PaddleSxX PaddleWidth
#define PaddleDxX windowConfig.width - 2*PaddleWidth
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
@ -42,38 +46,80 @@ const char palette[32] = {
0x0d,0x27,0x2a, // sprite 3
};
const unsigned char paddleMetaSprite[] = {
0, 0, PaddleTile, 0,
0, 8, PaddleTile, 0,
0, 16, PaddleTile, 0,
0, 24, PaddleTile, 0,
128
};
bool MainLoop( void *args )
{
MultiSpacc_SpritesMap msdata;
int chr[] = { 129, 129, 129, 129 };
int x[] = { 0, 0, 0, 0 };
int y[] = { 0, 8, 16, 24 };
msdata.chr = chr;
msdata.x = x;
msdata.y = y;
if (!paused)
{
MultiSpacc_BlitLayer( background, screen );
MultiSpacc_Sprite( SpriteBall, ballX, ballY, TileBall, tilesImg, screen );
MultiSpacc_SetSprite( BallSprite, ballX, ballY, BallTile, tilesImg, screen );
// TODO: metasprites
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, paddleSxY, &msdata, PaddleHeight, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, paddleDxY, &msdata, PaddleHeight, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx , BallSize, paddleSx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+1, BallSize, paddleSx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+2, BallSize, paddleSx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleSx+3, BallSize, paddleSx + 3*BallSize, TilePaddle, tilesImg, screen );
//oam_meta_spr( PaddleWidth, paddleSxY, 4, paddleMetaSprite );
//oam_meta_spr( windowConfig.width - 2*PaddleWidth, paddleDxY, 20, paddleMetaSprite );
MultiSpacc_Sprite( SpritePaddleDx , windowConfig.width - 2*BallSize, paddleDx , TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+1, windowConfig.width - 2*BallSize, paddleDx + BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+2, windowConfig.width - 2*BallSize, paddleDx + 2*BallSize, TilePaddle, tilesImg, screen );
MultiSpacc_Sprite( SpritePaddleDx+3, windowConfig.width - 2*BallSize, paddleDx + 3*BallSize, TilePaddle, tilesImg, screen );
// MultiSpacc_Sprite( PaddleSxSprite , PaddleWidth, paddleSxY , PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleSxSprite+1, PaddleWidth, paddleSxY + PaddleWidth, PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleSxSprite+2, PaddleWidth, paddleSxY + 2*PaddleWidth, PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleSxSprite+3, PaddleWidth, paddleSxY + 3*PaddleWidth, PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleDxSprite , windowConfig.width - 2*PaddleWidth, paddleDxY , PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleDxSprite+1, windowConfig.width - 2*PaddleWidth, paddleDxY + PaddleWidth, PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleDxSprite+2, windowConfig.width - 2*PaddleWidth, paddleDxY + 2*PaddleWidth, PaddleTile, tilesImg, screen );
// MultiSpacc_Sprite( PaddleDxSprite+3, windowConfig.width - 2*PaddleWidth, paddleDxY + 3*PaddleWidth, PaddleTile, tilesImg, screen );
ballX += accelX;
ballY += accelY;
if( ballX == 0 || ballX == ( windowConfig.width - 8 ) )
if( ballX <= 0 || ballX >= (windowConfig.width - BallSize) )
{
accelX *= -1;
}
if( ballY == 0 || ballY == ( windowConfig.height - 8 ) )
if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) )
{
accelY *= -1;
}
#define TouchingPaddleSx ( ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= (paddleSxY + 8*PaddleHeight) )
#define TouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballY >= paddleDxY-BallSize && ballY <= (paddleDxY + 8*PaddleHeight) )
if( TouchingPaddleSx || TouchingPaddleDx )
{
accelX *= -1;
}
}
else
{
MultiSpacc_PrintText( "Pause", background, &windowConfig, 3, 3, tilesImg );
}
if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
{
--paddleSxY;
}
else if( paddleSxY < (windowConfig.height - 8*PaddleHeight) && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
{
++paddleSxY;
}
/* TODO: listen for OS terminate signal */
@ -121,8 +167,8 @@ int main( int argc, char *argv[] )
ballX = windowConfig.width/2;
ballY = windowConfig.height/2;
paddleSx = windowConfig.height/2 - 24;
paddleDx = windowConfig.height/2 - 24;
paddleSxY = windowConfig.height/2 - 24;
paddleDxY = windowConfig.height/2 - 24;
return MultiSpacc_SetMainLoop( MainLoop, NULL );
}