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octospacc 1ca44c833d SDL2 port via MultiSpacc 2 weeks ago
Assets Start adding inventory support 2 weeks ago
Licenses First commit (nothing works) 2 weeks ago
Source SDL2 port via MultiSpacc 2 weeks ago
.gitignore Start porting code to work with LibMultiSpacc 2 weeks ago Don't go outside the screen (memory corruptions) 2 weeks ago
Makefile SDL2 port via MultiSpacc 2 weeks ago Start porting code to work with LibMultiSpacc 2 weeks ago


BloccSpacc is a portable isometric voxel sandbox game, mainly focused on building.

Development status and compatibility note

The game is still in heavy development. Edges are rough, stuff might break from one day to the other, saved maps might not work across new versions, and support for different platforms might break between updates. Play at your own risk.

Development status / roadmap:

  • Breaking/placing blocks
  • View mode / Edit mode
  • Moving cursor in all 3 axis (camera needs a fix to keep the cursor centered when it moves on Y)
  • Rotating view
  • HUD for selected blocks, view options, ...
  • Inventory
  • "Layer view" (showing and moving only on 2 axis at a time, hiding other layers) for complex buildings
  • Saving+Loading maps
  • Zooming in/out on the map
  • Water+Lava physics
  • Random terrain generation
  • Lighting/shading (it's hard to see some blocks on different layers)
  • Day/Night cycle
  • Infinite maps (?)
  • Sounds
  • Screenshots
  • Survival mode (?)
  • Electrical circuits (?)
  • Map compression/decompression
  • Script for converting Minecraft worlds into our map format
  • Fully optimized rendering
  • Refined inputs
  • Customize memory allocation
  • Customize controls

Current and planned platforms

Note: This project, and its portability, depend on LibMultiSpacc.

  • Desktop GNU+Linux (main development platform)
  • Miyoo CFW Linux (tested on PocketGo)
  • Android
  • Win32 (Windows 95 and up)
  • Nintendo GBA
  • Symbian