First commit (nothing works)
This commit is contained in:
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f63a06c9e1
commit
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*.exe
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*.o
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BloccSpacc is licensed under a multi-license.
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- [AGPL 3.0](./Licenses/LICENSE.AGPL.md) for logic game code;
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- [CC BY-SA 4.0](./Licenses/LICENSE.CC-BY-SA.md) for all original assets and media files.
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AppName = BloccSpacc
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ExeName = $(AppName).exe
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Sources = $(wildcard Source/*.c)
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Objects = $(Sources:.c=.o)
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CFlags = -O2
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LdFlags = -lSDL -lSDL_gfx -lSDL_image -lSDL_mixer -lSDL_ttf
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all: $(AppName)
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$(AppName): $(Objects)
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$(CC) $^ $(CFlags) $(LdFlags) -o $(ExeName)
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clean:
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rm Source/*.o $(ExeName)
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#include <time.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "Util.h"
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#define ScreenBits 16
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int ScreenWidth = 256;
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int ScreenHeight = 256;
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SDL_Surface * Screen = NULL;
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SDL_Event Event;
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SDL_Surface * Cursorset = NULL;
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#define CursorsNum 2
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SDL_Rect Cursors[CursorsNum];
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SDL_Surface * Blockset = NULL;
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#define BlocksetNum 4
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SDL_Rect Blocks[BlocksetNum];
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SDL_Surface * DebugMsg = NULL;
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TTF_Font * DebugFont = NULL;
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SDL_Color DebugTextColor = { 80, 80, 80 };
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#define BlockSize 32
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#define ChunkSize 8
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bool Quit, DebugMode;
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struct UsedKeys {
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bool Up, Down, Left, Right, Above, Below;
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bool Place, Break;
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} UsedKeys;
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// TODO: Proper map memory management lol
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int BlocksNum = 4096; // ChunkSize * ChunksNum.z * ChunksNum.y * ChunksNum.x;
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int Map[4096];
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int SelectedBlock;
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struct xyz GetBlocksOnScreenNum() {
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struct xyz Num;
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Num.x = ScreenWidth / BlockSize;
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Num.z = ScreenHeight / BlockSize/2;
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return Num;
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}
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bool Init() {
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if ( SDL_Init ( SDL_INIT_EVERYTHING ) != 0 ) {
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printf("[E] Error initializing SDL.\n");
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return false;
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}
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Screen = ScreenSet ( ScreenWidth, ScreenHeight, ScreenBits, Screen );
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if ( Screen == NULL ) {
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printf("[E] Error initializing screen.\n");
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return false;
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}
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if( TTF_Init() != 0 ) {
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printf("[E] Error initializing SDL_TTF.\n");
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return false;
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}
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SDL_WM_SetCaption ( "Test", NULL );
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return true;
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}
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bool LoadAssets() {
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bool Error = false;
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Cursorset = LoadImage ( "Assets/Cursorset.png" );
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if ( Cursorset == NULL ) {
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Error = true;
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}
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Blockset = LoadImage ( "Assets/Blockset.png" );
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if ( Blockset == NULL ) {
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Error = true;
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}
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DebugFont = TTF_OpenFont ( "Assets/LiberationMono-Regular.ttf", 12 );
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if ( DebugFont == NULL ) {
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Error = true;
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}
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if ( Error ) {
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printf("[E] Error loading assets.\n");
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return false;
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}
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return true;
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}
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void MoveCursor (int Direction) { // Up, Right, Down, Left
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if ( Direction == 0 ) {
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CursorPos.z -= BlockSize;
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}
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if ( Direction == 2 ) {
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CursorPos.x += BlockSize;
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}
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if ( Direction == 4 ) {
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CursorPos.z += BlockSize;
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}
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if ( Direction == 6 ) {
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CursorPos.x -= BlockSize;
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}
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if ( Direction == 8 ) {
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CursorPos.y -= BlockSize;
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}
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if ( Direction == 9 ) {
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CursorPos.y += BlockSize;
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}
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}
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void SetCamera() {
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int x = ( CursorPos.x + BlockSize/2 );
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int y = ( CursorPos.y + BlockSize/2 );
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int z = ( CursorPos.z + BlockSize/2 );
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struct xyz xyz = OrthoToIso ( x, z, 1 );
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Camera.x = xyz.x - ScreenWidth/2;
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Camera.y = y - ScreenHeight/2;
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Camera.z = xyz.z - ScreenHeight/2;
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}
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void EventHandle() {
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if ( UsedKeys.Up ) {
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MoveCursor( 0 );
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}
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if ( UsedKeys.Right ) {
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MoveCursor( 2 );
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}
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if ( UsedKeys.Down ) {
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MoveCursor( 4 );
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}
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if ( UsedKeys.Left ) {
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MoveCursor( 6 );
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}
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if ( UsedKeys.Above) {
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MoveCursor( 8 );
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}
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if ( UsedKeys.Below ) {
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MoveCursor( 9 );
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}
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if ( UsedKeys.Place ) {
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Map[SelectedBlock] = 0;
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}
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if ( UsedKeys.Break ) {
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Map[SelectedBlock] = 3;
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}
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UsedKeys.Up = false;
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UsedKeys.Down = false;
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UsedKeys.Left = false;
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UsedKeys.Right = false;
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UsedKeys.Above = false;
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UsedKeys.Below = false;
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UsedKeys.Place = false;
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UsedKeys.Break = false;
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}
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void DrawMap( int * Map, struct xyz ChunksNum ) {
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struct xyz BlocksOnScreen = GetBlocksOnScreenNum();
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int i = 0;
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//for ( int Row = CursorPos.y/BlockSize - BlocksOnScreen.y*4; Row < CursorPos.y/BlockSize + BlocksOnScreen.y*4; Row++ ) {
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//for ( int Col = 0; Col < BlocksOnScreen.x*2; Col++ ) {
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for ( int c = 0; c < ChunkSize; c++ ) {
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for ( int y = 0; y < ChunksNum.y; y++ ) {
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for ( int z = 0; z < ChunksNum.z; z++ ) {
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for ( int x = 0; x < ChunksNum.x; x++ ) {
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struct xyz MapCoords = OrthoToIso ( x, z, BlockSize );
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int h = 0;
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DrawSurf(
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MapCoords.x - Camera.x - BlockSize/2,
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MapCoords.z + h - Camera.z - y*BlockSize/2 - Camera.y,
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Blockset,
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& Blocks[Map[i]],
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Screen
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);
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i++;
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}
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}
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}
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}
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}
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void DrawCursor() {
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struct xyz CursorCoords = OrthoToIso ( CursorPos.x, CursorPos.z, 1 );
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DrawSurf ( CursorCoords.x - BlockSize/2 - Camera.x, CursorCoords.z - BlockSize/2 - Camera.z, Cursorset, & Cursors [1], Screen );
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}
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void DrawDebug() { // There's a memory leak somewhere here
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char Str[127];
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snprintf( Str, sizeof(Str), "CursorPos: x:%d y:%d z:%d", CursorPos.x, CursorPos.y, CursorPos.z );
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DebugMsg = TTF_RenderText_Blended( DebugFont, Str, DebugTextColor );
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DrawSurf( 8, 8, DebugMsg, NULL, Screen );
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snprintf( Str, sizeof(Str), "Camera: x:%d y:%d z:%d", Camera.x, Camera.y, Camera.z );
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DebugMsg = TTF_RenderText_Blended( DebugFont, Str, DebugTextColor );
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DrawSurf( 8, 20, DebugMsg, NULL, Screen );
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struct xyz CursorCoords = OrthoToIso ( CursorPos.x, CursorPos.z, 1 );
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snprintf( Str, sizeof(Str), "CursorCoords: x:%d y:%d z:%d", CursorCoords.x, CursorCoords.y, CursorCoords.z );
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DebugMsg = TTF_RenderText_Blended( DebugFont, Str, DebugTextColor );
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DrawSurf( 8, 32, DebugMsg, NULL, Screen );
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}
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int FlipScreen() {
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if ( SDL_Flip ( Screen ) == -1 ) {
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printf("[E] Error updating screen.\n");
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return 1;
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}
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SDL_FillRect ( Screen, &Screen -> clip_rect, SDL_MapRGB ( Screen -> format, 0xFF, 0xFF, 0xFF ) );
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return 0;
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}
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void SetSuperflatMap() {
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for ( int i=0; i < BlocksNum; i++ ) {
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Map[i] = 2;
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}
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}
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void SetRandomNoiseMap() {
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for ( int i=0; i < BlocksNum; i++ ) {
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int r = rand() % BlocksetNum;
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if ( r == 1 ) {
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r = 2;
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}
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Map[i] = r;
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}
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}
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int main ( int argc, char* args[] ) {
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srand( time( NULL ) );
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if ( !Init() ) {
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printf("[E] Error initializing SDL.\n");
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return 1;
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}
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if ( !LoadAssets() ) {
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printf("[E] Error loading assets.\n");
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return 1;
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}
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for ( int i = 0; i < CursorsNum; i++ ) {
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Cursors [i].x = 0;
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Cursors [i].y = BlockSize * i;
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Cursors [i].w = BlockSize;
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Cursors [i].h = BlockSize;
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}
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for ( int i = 0; i < BlocksetNum; i++ ) {
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Blocks [i].x = BlockSize * i;
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Blocks [i].y = 0;
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Blocks [i].w = BlockSize;
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Blocks [i].h = BlockSize;
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}
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struct xyz ChunksNum;
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ChunksNum.x = ChunkSize;
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ChunksNum.y = ChunkSize;
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ChunksNum.z = ChunkSize;
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SetRandomNoiseMap();
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while ( !Quit ) {
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while ( SDL_PollEvent ( & Event ) ) {
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if ( Event.type == SDL_QUIT ) {
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Quit = true;
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}
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else if ( Event.type == SDL_KEYDOWN ) {
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if ( Event.key.keysym.sym == SDLK_ESCAPE ) {
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Quit = true;
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}
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}
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else if ( Event.type == SDL_KEYUP ) {
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if ( Event.key.keysym.sym == SDLK_F3 ) {
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DebugMode = !DebugMode;
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}
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if ( Event.key.keysym.sym == SDLK_F6 ) {
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SetSuperflatMap();
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}
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if ( Event.key.keysym.sym == SDLK_F7 ) {
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SetRandomNoiseMap();
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}
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if ( Event.key.keysym.sym == SDLK_UP ) {
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UsedKeys.Up = true;
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}
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if ( Event.key.keysym.sym == SDLK_RIGHT ) {
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UsedKeys.Right = true;
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}
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if ( Event.key.keysym.sym == SDLK_DOWN ) {
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UsedKeys.Down = true;
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}
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if ( Event.key.keysym.sym == SDLK_LEFT ) {
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UsedKeys.Left = true;
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}
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if ( Event.key.keysym.sym == SDLK_LSHIFT ) {
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UsedKeys.Above = true;
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}
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if ( Event.key.keysym.sym == SDLK_LCTRL ) {
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UsedKeys.Below = true;
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}
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if ( Event.key.keysym.sym == SDLK_z ) {
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UsedKeys.Place = true;
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}
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if ( Event.key.keysym.sym == SDLK_x ) {
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UsedKeys.Break = true;
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}
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}
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}
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EventHandle();
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SetCamera();
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DrawMap( Map, ChunksNum );
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DrawCursor();
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SelectedBlock = CursorPos.x + 4032 + CursorPos.z;
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if ( DebugMode ) {
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DrawDebug();
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}
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if ( FlipScreen() != 0 ) {
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return 1;
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}
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SDL_Delay( 16 ); // TODO: proper framerate management
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}
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printf("[I] Exiting!\n");
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SDL_Quit();
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return 0;
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}
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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SDL_Surface * LoadImage ( char * FilePath ) {
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SDL_Surface * a = NULL;
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SDL_Surface * b = NULL;
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a = IMG_Load ( FilePath );
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if ( a == NULL ) {
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printf("[E] Error reading image %s.\n", FilePath);
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} else {
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b = SDL_DisplayFormat ( a );
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SDL_FreeSurface ( a );
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if ( b == NULL ) {
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printf("[E] Error adapting image %s.\n", FilePath);
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} else {
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Uint32 ColorKey = SDL_MapRGB( b->format, 0xFF, 0x00, 0xFF ); // Magenta
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SDL_SetColorKey( b, SDL_SRCCOLORKEY, ColorKey );
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}
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}
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return b;
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}
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void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst ) {
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SDL_Rect Offset;
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Offset.x = x;
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Offset.y = y;
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SDL_BlitSurface( Src, Clip, Dst, &Offset );
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}
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SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen ) {
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Screen = SDL_SetVideoMode ( Width, Height, Bits,
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//SDL_SWSURFACE //|
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SDL_HWSURFACE |
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SDL_DOUBLEBUF //|
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//SDL_RESIZABLE //|
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//SDL_FULLSCREEN //|
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);
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return Screen;
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}
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#pragma once
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SDL_Surface * LoadImage ( char * FilePath );
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void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst );
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SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen );
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struct xyz {
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int x, y, z;
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} CursorPos, Camera;
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/*** Thanks to <https://gist.github.com/jordwest/8a12196436ebcf8df98a2745251915b5> for the maths! ***/
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struct xyz OrthoToIso ( int x, int z, int Multiply ) {
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struct xyz xyz;
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xyz.x = x * 1 * 0.5 * Multiply + z * -1 * 0.5 * Multiply;
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xyz.z = x * 0.5 * 0.5 * Multiply + z * 0.5 * 0.5 * Multiply;
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return xyz;
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}
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/*** ******************************************************************************************** ***/
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