input_common/motion_emu: Remove redundant move
Named return value optimization automatically applies here.
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		| @@ -145,7 +145,7 @@ std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackag | ||||
|     // Previously created device is disconnected here. Having two motion devices for 3DS is not | ||||
|     // expected. | ||||
|     current_device = device_wrapper->device; | ||||
|     return std::move(device_wrapper); | ||||
|     return device_wrapper; | ||||
| } | ||||
|  | ||||
| void MotionEmu::BeginTilt(int x, int y) { | ||||
|   | ||||
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